use of org.spongepowered.common.event.tracking.PhaseData in project SpongeCommon by SpongePowered.
the class MixinBlockDispenser method onSetInventoryContents.
@Redirect(method = "dispense", at = @At(value = "INVOKE", target = "Lnet/minecraft/tileentity/TileEntityDispenser;setInventorySlotContents(ILnet/minecraft/item/ItemStack;)V"))
public void onSetInventoryContents(TileEntityDispenser dispenser, int index, @Nullable ItemStack stack) {
final PhaseData phaseData = PhaseTracker.getInstance().getCurrentPhaseData();
final PhaseContext<?> context = phaseData.context;
// If we captured nothing, simply set the slot contents and return
if (context.getCapturedItemsOrEmptyList().isEmpty()) {
dispenser.setInventorySlotContents(index, stack);
return;
}
final ItemStack dispensedItem = context.getCapturedItems().get(0).getItem();
final ItemStackSnapshot snapshot = ItemStackUtil.snapshotOf(dispensedItem);
final List<ItemStackSnapshot> original = new ArrayList<>();
original.add(snapshot);
try (CauseStackManager.StackFrame frame = Sponge.getCauseStackManager().pushCauseFrame()) {
Sponge.getCauseStackManager().pushCause(dispenser);
final DropItemEvent.Pre dropEvent = SpongeEventFactory.createDropItemEventPre(Sponge.getCauseStackManager().getCurrentCause(), ImmutableList.of(snapshot), original);
SpongeImpl.postEvent(dropEvent);
if (dropEvent.isCancelled()) {
dispenser.setInventorySlotContents(index, (net.minecraft.item.ItemStack) this.originalItem.createStack());
context.getCapturedItems().clear();
return;
}
if (dropEvent.getDroppedItems().isEmpty()) {
context.getCapturedItems().clear();
}
dispenser.setInventorySlotContents(index, stack);
}
}
use of org.spongepowered.common.event.tracking.PhaseData in project SpongeCommon by SpongePowered.
the class MixinBlockLeaves method destroy.
/**
* @author gabizou - August 2nd, 2016
* @reason Rewrite to handle both drops and the change state for leaves
* that are considered to be decaying, so the drops do not leak into
* whatever previous phase is being handled in. Since the issue is that
* the block change takes place in a different phase (more than likely),
* the drops are either "lost" or not considered for drops because the
* blocks didn't change according to whatever previous phase.
*
* @param worldIn The world in
* @param pos The position
*/
@Overwrite
private void destroy(net.minecraft.world.World worldIn, BlockPos pos) {
final IBlockState state = worldIn.getBlockState(pos);
// Sponge Start - Cause tracking
if (!((IMixinWorld) worldIn).isFake()) {
final PhaseTracker phaseTracker = PhaseTracker.getInstance();
final PhaseData peek = phaseTracker.getCurrentPhaseData();
final IPhaseState currentState = peek.state;
final boolean isWorldGen = currentState.isWorldGeneration();
final boolean isBlockAlready = phaseTracker.getCurrentState().getPhase() != TrackingPhases.BLOCK;
try (PhaseContext<?> context = isBlockAlready && !isWorldGen ? BlockPhase.State.BLOCK_DECAY.createPhaseContext().source(LocatableBlock.builder().location(new Location<World>((World) worldIn, pos.getX(), pos.getY(), pos.getZ())).state((BlockState) state).build()).buildAndSwitch() : null) {
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
}
return;
}
// Sponge End
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
}
use of org.spongepowered.common.event.tracking.PhaseData in project SpongeCommon by SpongePowered.
the class MixinEntityLivingBase method onDeath.
/**
* @author blood - May 12th, 2016
* @author gabizou - June 4th, 2016 - Update for 1.9.4 and Cause Tracker changes
*
* @reason SpongeForge requires an overwrite so we do it here instead. This handles all living entity death events
* (except players). Note should be taken that normally, there are lists for drops captured, however, the drops
* are retroactively captured by the PhaseTracker and associated through the different phases, depending on
* how they are handled, so no lists and flags on the entities themselves are needed as they are tracked through
* the {@link PhaseContext} of the current {@link IPhaseState} at which this method is called. The compatibility
* for Forge's events to throw are handled specially in SpongeForge.
*/
@Overwrite
public void onDeath(DamageSource cause) {
// Sponge Start - Call our event, and forge's event
// This will transitively call the forge event
SpongeCommonEventFactory.callDestructEntityEventDeath((EntityLivingBase) (Object) this, cause);
// Double check that the PhaseTracker is already capturing the Death phase
final PhaseTracker phaseTracker = PhaseTracker.getInstance();
final boolean isMainThread = !this.world.isRemote || Sponge.isServerAvailable() && Sponge.getServer().isMainThread();
try (final StackFrame frame = isMainThread ? Sponge.getCauseStackManager().pushCauseFrame() : null) {
if (!this.world.isRemote) {
final PhaseData peek = phaseTracker.getCurrentPhaseData();
final IPhaseState state = peek.state;
this.tracksEntityDeaths = !phaseTracker.getCurrentState().tracksEntityDeaths() && state != EntityPhase.State.DEATH;
if (this.tracksEntityDeaths) {
Sponge.getCauseStackManager().pushCause(this);
final PhaseContext<?> context = EntityPhase.State.DEATH.createPhaseContext().setDamageSource((org.spongepowered.api.event.cause.entity.damage.source.DamageSource) cause).source(this);
this.getNotifierUser().ifPresent(context::notifier);
this.getCreatorUser().ifPresent(context::owner);
context.buildAndSwitch();
}
} else {
this.tracksEntityDeaths = false;
}
// Sponge End
if (this.dead) {
// Sponge Start - ensure that we finish the tracker if necessary
if (this.tracksEntityDeaths && !properlyOverridesOnDeathForCauseTrackerCompletion()) {
phaseTracker.completePhase(EntityPhase.State.DEATH);
}
// Sponge End
return;
}
Entity entity = cause.getTrueSource();
EntityLivingBase entitylivingbase = this.getAttackingEntity();
if (this.scoreValue >= 0 && entitylivingbase != null) {
entitylivingbase.awardKillScore((EntityLivingBase) (Object) this, this.scoreValue, cause);
}
if (entity != null) {
entity.onKillEntity((EntityLivingBase) (Object) this);
}
this.dead = true;
this.getCombatTracker().reset();
if (!this.world.isRemote) {
int i = 0;
if (entity instanceof EntityPlayer) {
i = EnchantmentHelper.getLootingModifier((EntityLivingBase) entity);
}
if (this.canDropLoot() && this.world.getGameRules().getBoolean("doMobLoot")) {
boolean flag = this.recentlyHit > 0;
this.dropLoot(flag, i, cause);
}
}
// Sponge Start - Don't send the state if this is a human. Fixes ghost items on client.
if (!((EntityLivingBase) (Object) this instanceof EntityHuman)) {
this.world.setEntityState((EntityLivingBase) (Object) this, (byte) 3);
}
if (phaseTracker != null && this.tracksEntityDeaths && !properlyOverridesOnDeathForCauseTrackerCompletion()) {
this.tracksEntityDeaths = false;
phaseTracker.completePhase(EntityPhase.State.DEATH);
}
}
// Sponge End
}
use of org.spongepowered.common.event.tracking.PhaseData in project SpongeCommon by SpongePowered.
the class MixinChunk method onGetEntitiesOfTypeWithinAAAB.
@SuppressWarnings({ "unchecked", "rawtypes" })
@Inject(method = "getEntitiesOfTypeWithinAABB", at = @At(value = "RETURN"))
public void onGetEntitiesOfTypeWithinAAAB(Class<? extends Entity> entityClass, AxisAlignedBB aabb, List listToFill, Predicate<Entity> p_177430_4_, CallbackInfo ci) {
if (this.world.isRemote || PhaseTracker.getInstance().getCurrentPhaseData().state.ignoresEntityCollisions()) {
return;
}
if (listToFill.size() == 0) {
return;
}
CollideEntityEvent event = SpongeCommonEventFactory.callCollideEntityEvent(this.world, null, listToFill);
final PhaseData peek = PhaseTracker.getInstance().getCurrentPhaseData();
if (event == null || event.isCancelled()) {
if (event == null && !peek.state.isTicking()) {
return;
}
listToFill.clear();
}
}
use of org.spongepowered.common.event.tracking.PhaseData in project SpongeCommon by SpongePowered.
the class MixinExplosion method doExplosionB.
/**
* @author gabizou - March 26th, 2017
* @reason Since forge will attempt to call the normalized method for modded blocks,
* we must artificially capture the block position for any block drops or changes during the
* explosion phase.
*
* Does the second part of the explosion (sound, particles, drop spawn)
*/
@Overwrite
public void doExplosionB(boolean spawnParticles) {
this.world.playSound((EntityPlayer) null, this.x, this.y, this.z, SoundEvents.ENTITY_GENERIC_EXPLODE, SoundCategory.BLOCKS, 4.0F, (1.0F + (this.world.rand.nextFloat() - this.world.rand.nextFloat()) * 0.2F) * 0.7F);
if (this.size >= 2.0F) {
if (this.world instanceof WorldServer) {
((WorldServer) this.world).spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.x, this.y, this.z, 1, 0, 0, 0, 0.1D);
} else {
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.x, this.y, this.z, 1.0D, 0.0D, 0.0D);
}
} else {
if (this.world instanceof WorldServer) {
((WorldServer) this.world).spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.x, this.y, this.z, 1, 0, 0, 0, 0.1D);
} else {
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.x, this.y, this.z, 1.0D, 0.0D, 0.0D);
}
}
if (this.shouldBreakBlocks) {
// Sponge - use 'shouldBreakBlocks' instead of 'damagesTerrain'
for (BlockPos blockpos : this.affectedBlockPositions) {
IBlockState iblockstate = this.world.getBlockState(blockpos);
Block block = iblockstate.getBlock();
if (spawnParticles) {
double d0 = (double) ((float) blockpos.getX() + this.world.rand.nextFloat());
double d1 = (double) ((float) blockpos.getY() + this.world.rand.nextFloat());
double d2 = (double) ((float) blockpos.getZ() + this.world.rand.nextFloat());
double d3 = d0 - this.x;
double d4 = d1 - this.y;
double d5 = d2 - this.z;
double d6 = (double) MathHelper.sqrt(d3 * d3 + d4 * d4 + d5 * d5);
d3 = d3 / d6;
d4 = d4 / d6;
d5 = d5 / d6;
double d7 = 0.5D / (d6 / (double) this.size + 0.1D);
d7 = d7 * (double) (this.world.rand.nextFloat() * this.world.rand.nextFloat() + 0.3F);
d3 = d3 * d7;
d4 = d4 * d7;
d5 = d5 * d7;
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, (d0 + this.x) / 2.0D, (d1 + this.y) / 2.0D, (d2 + this.z) / 2.0D, d3, d4, d5, new int[0]);
this.world.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, d3, d4, d5, new int[0]);
}
if (iblockstate.getMaterial() != Material.AIR) {
if (block.canDropFromExplosion((net.minecraft.world.Explosion) (Object) this)) {
// Sponge Start - Track the block position being destroyed
final PhaseTracker phaseTracker = PhaseTracker.getInstance();
final PhaseData peek = phaseTracker.getCurrentPhaseData();
// We need to capture this block position if necessary
if (peek.state.requiresBlockPosTracking()) {
peek.context.getCaptureBlockPos().setPos(blockpos);
}
block.dropBlockAsItemWithChance(this.world, blockpos, this.world.getBlockState(blockpos), 1.0F / this.size, 0);
// And then un-set the captured block position
if (peek.state.requiresBlockPosTracking()) {
peek.context.getCaptureBlockPos().setPos(null);
}
}
// Sponge Start - Track the block position being destroyed
final PhaseTracker phaseTracker = PhaseTracker.getInstance();
final PhaseData peek = phaseTracker.getCurrentPhaseData();
// We need to capture this block position if necessary
if (peek.state.requiresBlockPosTracking()) {
peek.context.getCaptureBlockPos().setPos(blockpos);
}
// Because we need to hook into forge.
SpongeImplHooks.blockExploded(block, this.world, blockpos, (net.minecraft.world.Explosion) (Object) this);
// And then un-set the captured block position
if (peek.state.requiresBlockPosTracking()) {
peek.context.getCaptureBlockPos().setPos(null);
}
// Sponge End
}
}
}
if (this.causesFire) {
for (BlockPos blockpos1 : this.affectedBlockPositions) {
if (this.world.getBlockState(blockpos1).getMaterial() == Material.AIR && this.world.getBlockState(blockpos1.down()).isFullBlock() && this.random.nextInt(3) == 0) {
// Sponge Start - Track the block position being destroyed
final PhaseTracker phaseTracker = PhaseTracker.getInstance();
final PhaseData peek = phaseTracker.getCurrentPhaseData();
// We need to capture this block position if necessary
if (peek.state.requiresBlockPosTracking()) {
peek.context.getCaptureBlockPos().setPos(blockpos1);
}
phaseTracker.setBlockState((IMixinWorldServer) this.world, blockpos1, Blocks.FIRE.getDefaultState(), BlockChangeFlags.ALL);
// And then un-set the captured block position
if (peek.state.requiresBlockPosTracking()) {
peek.context.getCaptureBlockPos().setPos(null);
}
}
}
}
}
Aggregations