use of org.spongepowered.common.event.tracking.PhaseTracker in project SpongeCommon by SpongePowered.
the class MixinBlock method onDropBlockAsItemWithChanceHead.
// This method can be called directly by pistons, mods, etc. so the hook must go here
@Inject(method = "dropBlockAsItemWithChance", at = @At(value = "HEAD"), cancellable = true)
public void onDropBlockAsItemWithChanceHead(net.minecraft.world.World worldIn, BlockPos pos, IBlockState state, float chance, int fortune, CallbackInfo ci) {
if (!((IMixinWorld) worldIn).isFake()) {
if (PhaseTracker.getInstance().getCurrentState() == BlockPhase.State.RESTORING_BLOCKS) {
ci.cancel();
return;
}
final IMixinWorldServer mixinWorld = (IMixinWorldServer) worldIn;
final PhaseTracker phaseTracker = PhaseTracker.getInstance();
final IPhaseState<?> currentState = phaseTracker.getCurrentState();
final boolean shouldEnterBlockDropPhase = !phaseTracker.getCurrentContext().isCapturingBlockItemDrops() && !currentState.alreadyCapturingItemSpawns() && !currentState.isWorldGeneration();
if (shouldEnterBlockDropPhase) {
// TODO: Change source to LocatableBlock
PhaseContext<?> context = BlockPhase.State.BLOCK_DROP_ITEMS.createPhaseContext().source(mixinWorld.createSpongeBlockSnapshot(state, state, pos, BlockChangeFlags.PHYSICS_OBSERVER));
// unused, to be removed and re-located when phase context is cleaned up
// .add(NamedCause.of(InternalNamedCauses.General.BLOCK_BREAK_FORTUNE, fortune))
// .add(NamedCause.of(InternalNamedCauses.General.BLOCK_BREAK_POSITION, pos));
// use current notifier and owner if available
User notifier = phaseTracker.getCurrentContext().getNotifier().orElse(null);
User owner = phaseTracker.getCurrentContext().getOwner().orElse(null);
if (notifier != null) {
context.notifier(notifier);
}
if (owner != null) {
context.owner(owner);
}
context.buildAndSwitch();
}
}
}
use of org.spongepowered.common.event.tracking.PhaseTracker in project SpongeCommon by SpongePowered.
the class MixinBlockLeaves method onUpdateDecayState.
@Redirect(method = "updateTick", at = @At(value = "INVOKE", target = "Lnet/minecraft/world/World;setBlockState(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/state/IBlockState;I)Z"))
public boolean onUpdateDecayState(net.minecraft.world.World worldIn, BlockPos pos, IBlockState state, int flags) {
final PhaseTracker phaseTracker = PhaseTracker.getInstance();
final boolean isBlockAlready = phaseTracker.getCurrentState().getPhase() != TrackingPhases.BLOCK;
final IPhaseState currentState = phaseTracker.getCurrentPhaseData().state;
final boolean isWorldGen = currentState.isWorldGeneration();
try (PhaseContext<?> context = isBlockAlready && !isWorldGen ? BlockPhase.State.BLOCK_DECAY.createPhaseContext().source(LocatableBlock.builder().location(new Location<World>((World) worldIn, pos.getX(), pos.getY(), pos.getZ())).state((BlockState) state).build()).buildAndSwitch() : null) {
return worldIn.setBlockState(pos, state, flags);
}
}
use of org.spongepowered.common.event.tracking.PhaseTracker in project SpongeCommon by SpongePowered.
the class MixinBlockLeaves method destroy.
/**
* @author gabizou - August 2nd, 2016
* @reason Rewrite to handle both drops and the change state for leaves
* that are considered to be decaying, so the drops do not leak into
* whatever previous phase is being handled in. Since the issue is that
* the block change takes place in a different phase (more than likely),
* the drops are either "lost" or not considered for drops because the
* blocks didn't change according to whatever previous phase.
*
* @param worldIn The world in
* @param pos The position
*/
@Overwrite
private void destroy(net.minecraft.world.World worldIn, BlockPos pos) {
final IBlockState state = worldIn.getBlockState(pos);
// Sponge Start - Cause tracking
if (!((IMixinWorld) worldIn).isFake()) {
final PhaseTracker phaseTracker = PhaseTracker.getInstance();
final PhaseData peek = phaseTracker.getCurrentPhaseData();
final IPhaseState currentState = peek.state;
final boolean isWorldGen = currentState.isWorldGeneration();
final boolean isBlockAlready = phaseTracker.getCurrentState().getPhase() != TrackingPhases.BLOCK;
try (PhaseContext<?> context = isBlockAlready && !isWorldGen ? BlockPhase.State.BLOCK_DECAY.createPhaseContext().source(LocatableBlock.builder().location(new Location<World>((World) worldIn, pos.getX(), pos.getY(), pos.getZ())).state((BlockState) state).build()).buildAndSwitch() : null) {
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
}
return;
}
// Sponge End
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
}
use of org.spongepowered.common.event.tracking.PhaseTracker in project SpongeCommon by SpongePowered.
the class MixinBlockStaticLiquid method onSpreadFire.
@Redirect(method = "updateTick", at = @At(value = "INVOKE", target = "Lnet/minecraft/world/World;setBlockState(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/state/IBlockState;)Z"))
private boolean onSpreadFire(World world, BlockPos pos, IBlockState blockState) {
final PhaseTracker phaseTracker = PhaseTracker.getInstance();
final PhaseContext<?> context = phaseTracker.getCurrentPhaseData().context;
try (final CauseStackManager.StackFrame frame = Sponge.getCauseStackManager().pushCauseFrame()) {
frame.pushCause(pos);
frame.pushCause(this);
context.getOwner().ifPresent(owner -> frame.addContext(EventContextKeys.OWNER, owner));
context.getNotifier().ifPresent(notifier -> frame.addContext(EventContextKeys.NOTIFIER, notifier));
ChangeBlockEvent.Pre event = SpongeEventFactory.createChangeBlockEventPre(frame.getCurrentCause(), Collections.singletonList(new Location<>((org.spongepowered.api.world.World) world, VecHelper.toVector3i(pos))));
if (!SpongeImpl.postEvent(event)) {
phaseTracker.setBlockState((IMixinWorldServer) world, pos, blockState, BlockChangeFlags.ALL);
return true;
}
return false;
}
}
use of org.spongepowered.common.event.tracking.PhaseTracker in project SpongeCommon by SpongePowered.
the class MixinEntityLivingBase method onDeath.
/**
* @author blood - May 12th, 2016
* @author gabizou - June 4th, 2016 - Update for 1.9.4 and Cause Tracker changes
*
* @reason SpongeForge requires an overwrite so we do it here instead. This handles all living entity death events
* (except players). Note should be taken that normally, there are lists for drops captured, however, the drops
* are retroactively captured by the PhaseTracker and associated through the different phases, depending on
* how they are handled, so no lists and flags on the entities themselves are needed as they are tracked through
* the {@link PhaseContext} of the current {@link IPhaseState} at which this method is called. The compatibility
* for Forge's events to throw are handled specially in SpongeForge.
*/
@Overwrite
public void onDeath(DamageSource cause) {
// Sponge Start - Call our event, and forge's event
// This will transitively call the forge event
SpongeCommonEventFactory.callDestructEntityEventDeath((EntityLivingBase) (Object) this, cause);
// Double check that the PhaseTracker is already capturing the Death phase
final PhaseTracker phaseTracker = PhaseTracker.getInstance();
final boolean isMainThread = !this.world.isRemote || Sponge.isServerAvailable() && Sponge.getServer().isMainThread();
try (final StackFrame frame = isMainThread ? Sponge.getCauseStackManager().pushCauseFrame() : null) {
if (!this.world.isRemote) {
final PhaseData peek = phaseTracker.getCurrentPhaseData();
final IPhaseState state = peek.state;
this.tracksEntityDeaths = !phaseTracker.getCurrentState().tracksEntityDeaths() && state != EntityPhase.State.DEATH;
if (this.tracksEntityDeaths) {
Sponge.getCauseStackManager().pushCause(this);
final PhaseContext<?> context = EntityPhase.State.DEATH.createPhaseContext().setDamageSource((org.spongepowered.api.event.cause.entity.damage.source.DamageSource) cause).source(this);
this.getNotifierUser().ifPresent(context::notifier);
this.getCreatorUser().ifPresent(context::owner);
context.buildAndSwitch();
}
} else {
this.tracksEntityDeaths = false;
}
// Sponge End
if (this.dead) {
// Sponge Start - ensure that we finish the tracker if necessary
if (this.tracksEntityDeaths && !properlyOverridesOnDeathForCauseTrackerCompletion()) {
phaseTracker.completePhase(EntityPhase.State.DEATH);
}
// Sponge End
return;
}
Entity entity = cause.getTrueSource();
EntityLivingBase entitylivingbase = this.getAttackingEntity();
if (this.scoreValue >= 0 && entitylivingbase != null) {
entitylivingbase.awardKillScore((EntityLivingBase) (Object) this, this.scoreValue, cause);
}
if (entity != null) {
entity.onKillEntity((EntityLivingBase) (Object) this);
}
this.dead = true;
this.getCombatTracker().reset();
if (!this.world.isRemote) {
int i = 0;
if (entity instanceof EntityPlayer) {
i = EnchantmentHelper.getLootingModifier((EntityLivingBase) entity);
}
if (this.canDropLoot() && this.world.getGameRules().getBoolean("doMobLoot")) {
boolean flag = this.recentlyHit > 0;
this.dropLoot(flag, i, cause);
}
}
// Sponge Start - Don't send the state if this is a human. Fixes ghost items on client.
if (!((EntityLivingBase) (Object) this instanceof EntityHuman)) {
this.world.setEntityState((EntityLivingBase) (Object) this, (byte) 3);
}
if (phaseTracker != null && this.tracksEntityDeaths && !properlyOverridesOnDeathForCauseTrackerCompletion()) {
this.tracksEntityDeaths = false;
phaseTracker.completePhase(EntityPhase.State.DEATH);
}
}
// Sponge End
}
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