use of org.spongepowered.common.event.tracking.context.transaction.inventory.ContainerSlotTransaction in project SpongeCommon by SpongePowered.
the class TransactionSink method logSlotTransaction.
/**
* Called with a created {@link SlotTransaction} that's been created and
* possibly already recorded by {@link TrackedContainerBridge#bridge$detectAndSendChanges(boolean)}
* performing transaction handling and submitting to be recorded through
* here. The caveat with this system is that since it's reliant on having
* the transactions created as a side effect of {@link AbstractContainerMenu#broadcastChanges()},
* it's possible that certain transactions are "too late" or remain uncaptured
* until the next tick.
*
* @param phaseContext The context
* @param newTransaction The slot transaction in relation to the menu
* @param abstractContainerMenu The container menu
*/
/*
Non-Javadoc: Known areas where we are keeping transactions recorded:
- commands - during CommandPhaseContext see below
- place/use ServerPlayerGameModeMixin_Tracker#useItemOn
- Dispenser equip PlayerEntityMixin_Inventory#setItemSlot
- eating etc. LivingEntityMixin_Inventory#completeUsingItem
- throw/use ServerGamePacketListenerImplMixin_Inventory#impl$onHandleUseItem
- breaking blocks ServerPlayerGameModeMixin_Tracker#impl$onMineBlock
- exp pickup with mending PlayerEntityMixin_Inventory#inventory$onTouch
- attack PlayerMixin#attack
- armor/shield damage LivingEntityMixin#bridge$damageEntity
- elytra damage LivingEntityMixin#inventory$onElytraUse
- consume arrow (BowItem#releaseUsing - shrink on stack) LivingEntityMixin#impl$onStopPlayerUsing
- villager trade select ServerGamePacketListenerImplMixin_Inventory#impl$onHandleSelectTrade
- close inventory adding back to inventory ServerPlayerEntityMixin_Inventory#impl$onCloseContainer
- use on entity - ServerGamePacketListenerImplMixin_Inventory#impl$onInteractAt/impl$onInteractOn
*/
default void logSlotTransaction(final PhaseContext<@NonNull ?> phaseContext, final SlotTransaction newTransaction, final AbstractContainerMenu abstractContainerMenu) {
// Inventory change during command
if (abstractContainerMenu instanceof InventoryMenu) {
if (phaseContext instanceof CommandPhaseContext) {
this.logPlayerInventoryChange(((InventoryMenuAccessor) abstractContainerMenu).accessor$owner(), PlayerInventoryTransaction.EventCreator.STANDARD);
}
if (phaseContext instanceof UnwindingPhaseContext) {
return;
}
if (phaseContext instanceof EntityTickContext) {
// TODO remove warning when we got all cases covered
SpongeCommon.logger().warn("Ignoring slot transaction on InventoryMenu during {}. {}\nNo Event will be fired for this", phaseContext.getClass().getSimpleName(), newTransaction);
return;
}
}
final ContainerSlotTransaction transaction = new ContainerSlotTransaction(abstractContainerMenu, newTransaction);
this.logTransaction(transaction);
}
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