use of org.spongepowered.server.inject.SpongeVanillaModule in project SpongeVanilla by SpongePowered.
the class SpongeVanilla method start.
private static void start(String[] args) {
// Attempt to load metadata
MetadataContainer metadata = MetadataContainer.load();
// Register Minecraft plugin container
MinecraftPluginContainer.register();
OptionSet options = VanillaCommandLine.parse(args);
// Note: This launches the server instead of MinecraftServer.main
// Keep command line options up-to-date with Vanilla
Bootstrap.register();
File worldDir = options.has(WORLD_DIR) ? options.valueOf(WORLD_DIR) : new File(".");
YggdrasilAuthenticationService authenticationService = new YggdrasilAuthenticationService(Proxy.NO_PROXY, UUID.randomUUID().toString());
MinecraftSessionService sessionService = authenticationService.createMinecraftSessionService();
GameProfileRepository profileRepository = authenticationService.createProfileRepository();
PlayerProfileCache profileCache = new PlayerProfileCache(profileRepository, new File(worldDir, USER_CACHE_FILE.getName()));
DedicatedServer server = new DedicatedServer(worldDir, DataFixesManager.createFixer(), authenticationService, sessionService, profileRepository, profileCache);
// We force-load NetHandlerPlayServer here.
// Otherwise, VanillaChannelRegistrar causes it to be loaded from
// within the Guice injector (see SpongeVanillaModule), thus swallowing
// any Mixin exception that occurs.
//
// See https://github.com/SpongePowered/SpongeVanilla/issues/235 for a more
// in-depth explanation
NetHandlerPlayServer.class.getName();
final Stage stage = SpongeGuice.getInjectorStage(VanillaLaunch.ENVIRONMENT == DEVELOPMENT ? Stage.DEVELOPMENT : Stage.PRODUCTION);
SpongeImpl.getLogger().debug("Creating injector in stage '{}'", stage);
Guice.createInjector(stage, new SpongeModule(), new SpongeVanillaModule(server, metadata));
if (options.has(WORLD_NAME)) {
server.setFolderName(options.valueOf(WORLD_NAME));
}
if (options.has(PORT)) {
server.setServerPort(options.valueOf(PORT));
}
if (options.has(BONUS_CHEST)) {
server.canCreateBonusChest(true);
}
server.startServerThread();
Runtime.getRuntime().addShutdownHook(new Thread(server::stopServer, "Server Shutdown Thread"));
}
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