use of org.terasology.anatomy.AnatomySkeleton.event.BoneHealthChangedEvent in project Anatomy by Terasology.
the class SkeletalAuthoritySystem method onRegen.
@ReceiveEvent
public void onRegen(DelayedActionTriggeredEvent event, EntityRef entityRef) {
BoneComponent boneComponent = entityRef.getComponent(BoneComponent.class);
String partID = event.getActionId().substring(SKELETAL_REGEN_PREFIX.length());
PartSkeletalDetails partDetails = boneComponent.parts.get(partID);
if (partDetails.health >= 0 && partDetails.health != partDetails.maxHealth && partDetails.regenRate != 0) {
int healAmount = 0;
healAmount = regenerateHealth(partDetails, healAmount);
partDetails.health += healAmount;
entityRef.saveComponent(boneComponent);
entityRef.send(new BoneHealthChangedEvent(partID));
}
delayManager.addDelayedAction(entityRef, SKELETAL_REGEN_PREFIX + partID, (long) (1000 / partDetails.regenRate));
}
use of org.terasology.anatomy.AnatomySkeleton.event.BoneHealthChangedEvent in project Anatomy by Terasology.
the class SkeletalSystem method healAllBones.
/**
* Console command - Heals all parts' skeletal healths to max.
*/
@Command(shortDescription = "Heal all bone parts to full health")
public String healAllBones(@Sender EntityRef client) {
EntityRef character = client.getComponent(ClientComponent.class).character;
InjuredBoneComponent injuredBoneComponent = character.getComponent(InjuredBoneComponent.class);
if (injuredBoneComponent != null) {
for (Map.Entry<String, PartHealthDetails> partHealthDetailsEntry : injuredBoneComponent.partHealths.entrySet()) {
partHealthDetailsEntry.getValue().health = partHealthDetailsEntry.getValue().maxHealth;
character.send(new BoneHealthChangedEvent(partHealthDetailsEntry.getKey()));
}
}
return "Skeletal healths fully restored.";
}
use of org.terasology.anatomy.AnatomySkeleton.event.BoneHealthChangedEvent in project Anatomy by Terasology.
the class SkeletalAuthoritySystem method onBoneDamage.
@ReceiveEvent
public void onBoneDamage(AnatomyPartImpactedEvent event, EntityRef entityRef, AnatomyComponent anatomyComponent, BoneComponent boneComponent) {
PartSkeletalDetails partDetails = boneComponent.parts.get(event.getTargetPart().id);
// Check if the part contains bone.
int damageAmount = event.getAmount();
if (partDetails != null) {
if (event.getDamageType().getName().equals("Equipment:bluntDamage")) {
damageAmount *= bluntDamageMultiplier;
}
partDetails.health -= damageAmount;
if (partDetails.health < 0) {
partDetails.health = 0;
}
partDetails.nextRegenTick = time.getGameTimeInMs() + TeraMath.floorToInt(partDetails.waitBeforeRegen * 1000);
entityRef.saveComponent(boneComponent);
entityRef.send(new BoneHealthChangedEvent(event.getTargetPart().id));
}
}
use of org.terasology.anatomy.AnatomySkeleton.event.BoneHealthChangedEvent in project Anatomy by Terasology.
the class SkeletalHealthSystem method onBoneDamage.
@ReceiveEvent
public void onBoneDamage(AnatomyPartImpactedEvent event, EntityRef entityRef, AnatomyComponent anatomyComponent) {
if (anatomyComponent.parts.get(event.getTargetPart().id).characteristics.contains(BONE_CHARACTERISTIC)) {
InjuredBoneComponent injuredBoneComponent = entityRef.getComponent(InjuredBoneComponent.class);
if (injuredBoneComponent == null) {
injuredBoneComponent = new InjuredBoneComponent();
entityRef.addComponent(injuredBoneComponent);
}
PartHealthDetails partHealthDetails = injuredBoneComponent.partHealths.get(event.getTargetPart().id);
if (partHealthDetails == null) {
partHealthDetails = new PartHealthDetails();
injuredBoneComponent.partHealths.put(event.getTargetPart().id, partHealthDetails);
// Part has been injured for the first time, so add delayed regen event.
delayManager.addDelayedAction(entityRef, SKELETAL_REGEN_PREFIX + event.getTargetPart().id, (long) (1000 / partHealthDetails.regenRate));
}
int damageAmount = event.getAmount();
if (event.getDamageType().getName().equals("Equipment:bluntDamage")) {
damageAmount *= bluntDamageMultiplier;
}
partHealthDetails.health -= damageAmount;
partHealthDetails.health = TeraMath.clamp(partHealthDetails.health, 0, partHealthDetails.maxHealth);
partHealthDetails.nextRegenTick = time.getGameTimeInMs() + TeraMath.floorToInt(partHealthDetails.waitBeforeRegen * 1000);
entityRef.saveComponent(injuredBoneComponent);
entityRef.send(new BoneHealthChangedEvent(event.getTargetPart().id));
}
}
use of org.terasology.anatomy.AnatomySkeleton.event.BoneHealthChangedEvent in project Anatomy by Terasology.
the class SkeletalHealthSystem method onRegen.
@ReceiveEvent
public void onRegen(DelayedActionTriggeredEvent event, EntityRef entityRef, InjuredBoneComponent injuredBoneComponent) {
if (event.getActionId().startsWith(SKELETAL_REGEN_PREFIX)) {
String partID = event.getActionId().substring(SKELETAL_REGEN_PREFIX.length());
PartHealthDetails partDetails = injuredBoneComponent.partHealths.get(partID);
if (partDetails.health >= 0 && partDetails.health != partDetails.maxHealth && partDetails.regenRate != 0) {
int healAmount = 0;
healAmount = regenerateHealth(partDetails, healAmount);
partDetails.health += healAmount;
partDetails.health = TeraMath.clamp(partDetails.health, 0, partDetails.maxHealth);
entityRef.saveComponent(injuredBoneComponent);
entityRef.send(new BoneHealthChangedEvent(partID));
}
delayManager.addDelayedAction(entityRef, SKELETAL_REGEN_PREFIX + partID, (long) (1000 / partDetails.regenRate));
}
}
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