use of org.terasology.engine.config.flexible.AutoConfigManager in project Terasology by MovingBlocks.
the class EnvironmentSwitchHandler method handleSwitchToGameEnvironment.
public void handleSwitchToGameEnvironment(Context context) {
ModuleManager moduleManager = context.get(ModuleManager.class);
ModuleEnvironment environment = moduleManager.getEnvironment();
ModuleTypeRegistry typeRegistry = context.get(ModuleTypeRegistry.class);
typeRegistry.reload(environment);
CopyStrategyLibrary copyStrategyLibrary = context.get(CopyStrategyLibrary.class);
copyStrategyLibrary.clear();
for (CopyStrategyEntry<?> entry : typesWithCopyConstructors) {
entry.registerWith(copyStrategyLibrary);
}
// TODO: find a permanent fix over just creating a new typehandler
// https://github.com/Terasology/JoshariasSurvival/issues/31
// TypeHandlerLibrary typeHandlerLibrary = context.get(TypeHandlerLibrary.class);
// typeHandlerLibrary.addTypeHandler(CollisionGroup.class, new CollisionGroupTypeHandler(context.get(CollisionGroupManager.class)));
TypeHandlerLibrary typeHandlerLibrary = TypeHandlerLibraryImpl.forModuleEnvironment(moduleManager, typeRegistry);
typeHandlerLibrary.addTypeHandler(CollisionGroup.class, new CollisionGroupTypeHandler(context.get(CollisionGroupManager.class)));
context.put(TypeHandlerLibrary.class, typeHandlerLibrary);
// Entity System Library
EntitySystemLibrary library = new EntitySystemLibrary(context, typeHandlerLibrary);
context.put(EntitySystemLibrary.class, library);
ComponentLibrary componentLibrary = library.getComponentLibrary();
context.put(ComponentLibrary.class, componentLibrary);
context.put(EventLibrary.class, library.getEventLibrary());
context.put(ClassMetaLibrary.class, new ClassMetaLibraryImpl(context));
registerComponents(componentLibrary, environment);
registerTypeHandlers(context, typeHandlerLibrary, environment);
// Load configs for the new environment
AutoConfigManager autoConfigManager = context.get(AutoConfigManager.class);
autoConfigManager.loadConfigsIn(context);
ModuleAwareAssetTypeManager assetTypeManager = context.get(ModuleAwareAssetTypeManager.class);
/*
* The registering of the prefab formats is done in this method, because it needs to be done before
* the environment of the asset manager gets changed.
*
* It can't be done before this method gets called because the ComponentLibrary isn't
* existing then yet.
*/
unregisterPrefabFormats(assetTypeManager);
registeredPrefabFormat = new PrefabFormat(componentLibrary, typeHandlerLibrary);
assetTypeManager.getAssetFileDataProducer(assetTypeManager.getAssetType(Prefab.class).orElseThrow(() -> new RuntimeException("Cannot get Prefab Asset typee"))).addAssetFormat(registeredPrefabFormat);
registeredPrefabDeltaFormat = new PrefabDeltaFormat(componentLibrary, typeHandlerLibrary);
assetTypeManager.getAssetFileDataProducer(assetTypeManager.getAssetType(Prefab.class).orElseThrow(() -> new RuntimeException("Cannot get Prefab Asset type"))).addDeltaFormat(registeredPrefabDeltaFormat);
assetTypeManager.switchEnvironment(environment);
assetTypeManager.reloadAssets();
}
use of org.terasology.engine.config.flexible.AutoConfigManager in project Terasology by MovingBlocks.
the class ConfigurationSubsystem method initialise.
@Override
public void initialise(GameEngine engine, Context rootContext) {
// TODO: Put here because of TypeHandlerLibrary dependency,
// might need to move to preInitialise or elsewhere
TypeHandlerLibrary typeHandlerLibrary = rootContext.get(TypeHandlerLibrary.class);
Gson gson = new GsonBuilder().setPrettyPrinting().create();
Serializer<GsonPersistedData> serializer = new Serializer<>(typeHandlerLibrary, new GsonPersistedDataSerializer(), new GsonPersistedDataWriter(gson), new GsonPersistedDataReader(gson));
autoConfigManager = new AutoConfigManager(serializer);
typeHandlerLibrary.addTypeHandlerFactory(new AutoConfigTypeHandlerFactory(typeHandlerLibrary));
rootContext.put(AutoConfigManager.class, autoConfigManager);
autoConfigManager.loadConfigsIn(rootContext);
}
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