use of org.terasology.engine.core.modes.loadProcesses.InitialiseRemoteWorld in project Terasology by MovingBlocks.
the class StateLoading method initClient.
private void initClient() {
loadProcesses.add(new JoinServer(context, gameManifest, joinStatus));
if (!headless) {
loadProcesses.add(new InitialiseRendering(context));
}
loadProcesses.add(new InitialiseEntitySystem(context));
loadProcesses.add(new RegisterBlocks(context, gameManifest));
if (!headless) {
loadProcesses.add(new InitialiseGraphics(context));
}
loadProcesses.add(new LoadPrefabs(context));
loadProcesses.add(new ProcessBlockPrefabs(context));
loadProcesses.add(new LoadExtraBlockData(context));
loadProcesses.add(new InitialiseComponentSystemManager(context));
if (!headless) {
loadProcesses.add(new RegisterInputSystem(context));
}
loadProcesses.add(new RegisterSystems(context, netMode));
loadProcesses.add(new InitialiseCommandSystem(context));
loadProcesses.add(new InitialiseRemoteWorld(context, gameManifest));
loadProcesses.add(new InitialisePhysics(context));
loadProcesses.add(new InitialiseSystems(context));
loadProcesses.add(new PreBeginSystems(context));
loadProcesses.add(new CreateRemoteWorldEntity(context));
loadProcesses.add(new PostBeginSystems(context));
loadProcesses.add(new SetupRemotePlayer(context));
loadProcesses.add(new AwaitCharacterSpawn(context));
loadProcesses.add(new RegisterBlockFamilies(context));
loadProcesses.add(new PrepareWorld(context));
}
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