use of org.terasology.engine.entitySystem.entity.EntityRef in project Terasology by MovingBlocks.
the class SkeletonRenderer method renderOpaque.
@Override
public void renderOpaque() {
Vector3fc cameraPosition = worldRenderer.getActiveCamera().getPosition();
Quaternionf worldRot = new Quaternionf();
Vector3f worldPos = new Vector3f();
Quaternionf inverseWorldRot = new Quaternionf();
FloatBuffer tempMatrixBuffer44 = BufferUtils.createFloatBuffer(16);
FloatBuffer tempMatrixBuffer33 = BufferUtils.createFloatBuffer(12);
for (EntityRef entity : entityManager.getEntitiesWith(SkeletalMeshComponent.class, LocationComponent.class)) {
SkeletalMeshComponent skeletalMesh = entity.getComponent(SkeletalMeshComponent.class);
if (skeletalMesh.mesh == null || skeletalMesh.material == null || skeletalMesh.boneEntities == null || !skeletalMesh.material.isRenderable()) {
continue;
}
AABBf aabb;
MeshAnimation animation = skeletalMesh.animation;
if (animation != null) {
aabb = animation.getAabb();
} else {
aabb = skeletalMesh.mesh.getStaticAabb();
}
LocationComponent location = entity.getComponent(LocationComponent.class);
location.getWorldRotation(worldRot);
worldRot.invert(inverseWorldRot);
location.getWorldPosition(worldPos);
float worldScale = location.getWorldScale();
aabb = aabb.transform(new Matrix4f().translationRotateScale(worldPos, worldRot, worldScale), new AABBf());
// Scale bounding box for skeletalMesh.
Vector3f scale = skeletalMesh.scale;
Vector3f aabbCenter = aabb.center(new Vector3f());
Vector3f scaledExtents = aabb.extent(new Vector3f()).mul(scale.x(), scale.y(), scale.z());
aabb = new AABBf(aabbCenter, aabbCenter).expand(scaledExtents);
if (!worldRenderer.getActiveCamera().hasInSight(aabb)) {
continue;
}
skeletalMesh.material.enable();
skeletalMesh.material.setFloat("sunlight", 1.0f, true);
skeletalMesh.material.setFloat("blockLight", 1.0f, true);
skeletalMesh.material.setFloat3("colorOffset", skeletalMesh.color.rf(), skeletalMesh.color.gf(), skeletalMesh.color.bf(), true);
skeletalMesh.material.setMatrix4("projectionMatrix", worldRenderer.getActiveCamera().getProjectionMatrix());
skeletalMesh.material.bindTextures();
Vector3f worldPositionCameraSpace = new Vector3f();
worldPos.sub(cameraPosition, worldPositionCameraSpace);
worldPositionCameraSpace.y += skeletalMesh.heightOffset;
Matrix4f matrixCameraSpace = new Matrix4f().translationRotateScale(worldPositionCameraSpace, worldRot, worldScale);
Matrix4f modelViewMatrix = worldRenderer.getActiveCamera().getViewMatrix().mul(matrixCameraSpace, new Matrix4f());
modelViewMatrix.get(tempMatrixBuffer44);
skeletalMesh.material.setMatrix4("modelViewMatrix", tempMatrixBuffer44, true);
modelViewMatrix.normal(new Matrix3f()).get(tempMatrixBuffer33);
skeletalMesh.material.setMatrix3("normalMatrix", tempMatrixBuffer33, true);
skeletalMesh.material.setFloat("sunlight", worldRenderer.getMainLightIntensityAt(worldPos), true);
skeletalMesh.material.setFloat("blockLight", worldRenderer.getBlockLightIntensityAt(worldPos), true);
Matrix4f[] boneTransforms = new Matrix4f[skeletalMesh.mesh.getBones().size()];
for (Bone bone : skeletalMesh.mesh.getBones()) {
EntityRef boneEntity = skeletalMesh.boneEntities.get(bone.getName());
if (boneEntity == null) {
boneEntity = EntityRef.NULL;
}
LocationComponent boneLocation = boneEntity.getComponent(LocationComponent.class);
if (boneLocation != null) {
Matrix4f boneTransform = new Matrix4f();
boneLocation.getRelativeTransform(boneTransform, entity);
boneTransform.mul(bone.getInverseBindMatrix());
boneTransforms[bone.getIndex()] = boneTransform.transpose();
} else {
logger.warn("Unable to resolve bone \"{}\"", bone.getName());
boneTransforms[bone.getIndex()] = new Matrix4f();
}
}
((OpenGLSkeletalMesh) skeletalMesh.mesh).setScaleTranslate(skeletalMesh.scale, skeletalMesh.translate);
((OpenGLSkeletalMesh) skeletalMesh.mesh).render(Arrays.asList(boneTransforms));
}
}
use of org.terasology.engine.entitySystem.entity.EntityRef in project Terasology by MovingBlocks.
the class SkeletonRenderer method renderOverlay.
@Override
public void renderOverlay() {
if (config.getRendering().getDebug().isRenderSkeletons()) {
meshData.reallocate(0, 0);
meshData.indices.rewind();
meshData.position.rewind();
meshData.color0.rewind();
Vector3f cameraPosition = worldRenderer.getActiveCamera().getPosition();
Matrix4f relMat = new Matrix4f();
Matrix4f relFinal = new Matrix4f();
Matrix4f entityTransform = new Matrix4f();
Matrix4f result = new Matrix4f();
Vector3f currentPos = new Vector3f();
int index = 0;
for (EntityRef entity : entityManager.getEntitiesWith(SkeletalMeshComponent.class, LocationComponent.class)) {
SkeletalMeshComponent skeletalMesh = entity.getComponent(SkeletalMeshComponent.class);
LocationComponent locationComponent = entity.getComponent(LocationComponent.class);
if (skeletalMesh.boneEntities == null) {
continue;
}
Vector3f location = locationComponent.getWorldPosition(new Vector3f());
Quaternionf rotation = locationComponent.getWorldRotation(new Quaternionf());
// transformation of the entity
entityTransform.translationRotateScale(location, rotation, 1.0f);
// position is referenced around (0,0,0) (worldposition - cameraposition)
Vector3f worldPositionCameraSpace = cameraPosition.negate(new Vector3f());
// same heightOffset is applied to worldPositionCameraSpace from #renderOpaque()
// TODO: resolve repeated logic for transformation applied to bones
worldPositionCameraSpace.y += skeletalMesh.heightOffset;
Matrix4f matrixCameraSpace = new Matrix4f().translationRotateScale(worldPositionCameraSpace, new Quaternionf(), 1.0f);
Matrix4f modelViewMatrix = new Matrix4f(worldRenderer.getActiveCamera().getViewMatrix()).mul(matrixCameraSpace);
material.setMatrix4("projectionMatrix", worldRenderer.getActiveCamera().getProjectionMatrix());
material.setMatrix4("modelViewMatrix", modelViewMatrix, true);
for (Bone bone : skeletalMesh.mesh.getBones()) {
Bone parentBone = bone.getParent();
EntityRef boneEntity = skeletalMesh.boneEntities.get(bone.getName());
if (parentBone == null) {
continue;
}
// TODO: the position of the bone is de-coupled from the actual translation/scale
EntityRef boneParentEntity = skeletalMesh.boneEntities.get(parentBone.getName());
LocationComponent locCompA = boneEntity.getComponent(LocationComponent.class);
LocationComponent locCompB = boneParentEntity.getComponent(LocationComponent.class);
// need to calculate the relative transformation from the entity to the start of the bone
locCompA.getRelativeTransform(relMat.identity(), entity);
// entityTransform * (scale, translation) * relativeMat * [x,y,z,1]
result.set(entityTransform).mul(relFinal.identity().scale(skeletalMesh.scale).translate(skeletalMesh.translate).mul(relMat)).transformPosition(// get the position of the start of the bone
currentPos.zero());
// the start of the bone
meshData.position.put(currentPos);
// need to calculate the relative transformation from the entity to the connecting bone
locCompB.getRelativeTransform(relMat.identity(), entity);
// entityTransform * (scale, translation) * relativeMat * [x,y,z,1]
result.set(entityTransform).mul(relFinal.identity().scale(skeletalMesh.scale).translate(skeletalMesh.translate).mul(relMat)).transformPosition(// get the position to the connecting bone
currentPos.zero());
// the end of the bone
meshData.position.put(currentPos);
meshData.color0.put(Color.white);
meshData.color0.put(Color.white);
meshData.indices.putAll(new int[] { index, index + 1 });
index += 2;
}
}
GL33.glDepthFunc(GL33.GL_ALWAYS);
material.enable();
mesh.reload(meshData);
mesh.render();
GL33.glDepthFunc(GL33.GL_LEQUAL);
}
}
use of org.terasology.engine.entitySystem.entity.EntityRef in project Terasology by MovingBlocks.
the class SkeletonRenderer method updateSkeleton.
private void updateSkeleton(SkeletalMeshComponent skeletalMeshComp, MeshAnimationFrame frameA, MeshAnimationFrame frameB, float interpolationVal) {
for (int i = 0; i < skeletalMeshComp.animation.getBoneCount(); ++i) {
String boneName = skeletalMeshComp.animation.getBoneName(i);
Bone bone = skeletalMeshComp.mesh.getBone(boneName);
EntityRef boneEntity = skeletalMeshComp.boneEntities.get(boneName);
if (boneEntity == null || bone == null) {
continue;
}
LocationComponent boneLoc = boneEntity.getComponent(LocationComponent.class);
if (boneLoc != null) {
Vector3f newPos = frameA.getPosition(i).lerp(frameB.getPosition(i), interpolationVal, new Vector3f());
boneLoc.setLocalPosition(newPos);
Quaternionf newRot = frameA.getRotation(i).slerp(frameB.getRotation(i), interpolationVal, new Quaternionf());
newRot.normalize();
boneLoc.setLocalRotation(newRot);
boneLoc.setLocalScale(frameA.getBoneScale(i).lerp(frameB.getBoneScale(i), interpolationVal, new Vector3f()).x);
boneEntity.saveComponent(boneLoc);
}
}
}
use of org.terasology.engine.entitySystem.entity.EntityRef in project Terasology by MovingBlocks.
the class BoundingBoxRenderer method renderOverlay.
@Override
public void renderOverlay() {
if (config.getRendering().getDebug().isRenderEntityBoundingBoxes()) {
GL33.glDepthFunc(GL33.GL_ALWAYS);
Vector3f cameraPosition = worldRenderer.getActiveCamera().getPosition();
Vector3f worldPos = new Vector3f();
Vector3f worldPositionCameraSpace = new Vector3f();
worldPos.sub(cameraPosition, worldPositionCameraSpace);
Matrix4f matrixCameraSpace = new Matrix4f().translationRotateScale(worldPositionCameraSpace, new Quaternionf(), 1.0f);
Matrix4f modelViewMatrix = new Matrix4f(worldRenderer.getActiveCamera().getViewMatrix()).mul(matrixCameraSpace);
material.setMatrix4("projectionMatrix", worldRenderer.getActiveCamera().getProjectionMatrix());
material.setMatrix4("modelViewMatrix", modelViewMatrix, true);
int index = 0;
meshData.reallocate(0, 0);
meshData.indices.rewind();
meshData.position.rewind();
meshData.color0.rewind();
Vector3f worldPosition = new Vector3f();
Quaternionf worldRot = new Quaternionf();
Matrix4f transform = new Matrix4f();
AABBf bounds = new AABBf(0, 0, 0, 0, 0, 0);
for (EntityRef entity : entityManager.getEntitiesWith(LocationComponent.class)) {
LocationComponent location = entity.getComponent(LocationComponent.class);
location.getWorldPosition(worldPosition);
location.getWorldRotation(worldRot);
BoxShapeComponent boxShapeComponent = entity.getComponent(BoxShapeComponent.class);
if (boxShapeComponent != null) {
bounds.set(0, 0, 0, 0, 0, 0);
bounds.expand(new Vector3f(boxShapeComponent.extents).div(2.0f));
transform.translationRotateScale(worldPosition, worldRot, location.getWorldScale());
bounds.transform(transform);
index = addRenderBound(meshData, bounds, index);
}
CapsuleShapeComponent capsuleComponent = entity.getComponent(CapsuleShapeComponent.class);
if (capsuleComponent != null) {
bounds.set(0, 0, 0, 0, 0, 0);
bounds.expand(new Vector3f(capsuleComponent.radius, capsuleComponent.height / 2.0f, capsuleComponent.radius).div(2.0f));
transform.translationRotateScale(worldPosition, worldRot, location.getWorldScale());
bounds.transform(transform);
index = addRenderBound(meshData, bounds, index);
}
CylinderShapeComponent cylinderShapeComponent = entity.getComponent(CylinderShapeComponent.class);
if (cylinderShapeComponent != null) {
bounds.set(0, 0, 0, 0, 0, 0);
bounds.expand(new Vector3f(cylinderShapeComponent.radius, cylinderShapeComponent.height / 2.0f, cylinderShapeComponent.radius).div(2.0f));
transform.translationRotateScale(worldPosition, worldRot, location.getWorldScale());
bounds.transform(transform);
index = addRenderBound(meshData, bounds, index);
}
SphereShapeComponent sphereShapeComponent = entity.getComponent(SphereShapeComponent.class);
if (sphereShapeComponent != null) {
bounds.set(0, 0, 0, 0, 0, 0);
bounds.expand(new Vector3f(sphereShapeComponent.radius).div(2.0f));
transform.translationRotateScale(worldPosition, worldRot, location.getWorldScale());
bounds.transform(transform);
index = addRenderBound(meshData, bounds, index);
}
}
material.enable();
mesh.reload(meshData);
mesh.render();
GL33.glDepthFunc(GL33.GL_LEQUAL);
}
}
use of org.terasology.engine.entitySystem.entity.EntityRef in project Terasology by MovingBlocks.
the class LightFadeSystem method update.
@Override
public void update(float delta) {
for (EntityRef fadingLight : entityManager.getEntitiesWith(LightFadeComponent.class, LightComponent.class)) {
LightFadeComponent fade = fadingLight.getComponent(LightFadeComponent.class);
LightComponent light = fadingLight.getComponent(LightComponent.class);
// Fade
float ambientChange = delta * fade.ambientFadeRate;
float diffuseChange = delta * fade.diffuseFadeRate;
boolean incomplete = false;
if (Math.abs(fade.targetAmbientIntensity - light.lightAmbientIntensity) < ambientChange) {
light.lightAmbientIntensity = fade.targetAmbientIntensity;
} else if (light.lightAmbientIntensity < fade.targetAmbientIntensity) {
light.lightAmbientIntensity += ambientChange;
incomplete = true;
} else {
light.lightAmbientIntensity -= ambientChange;
incomplete = true;
}
if (Math.abs(fade.targetDiffuseIntensity - light.lightDiffuseIntensity) < diffuseChange) {
light.lightDiffuseIntensity = fade.targetDiffuseIntensity;
} else if (light.lightDiffuseIntensity < fade.targetDiffuseIntensity) {
light.lightDiffuseIntensity += diffuseChange;
incomplete = true;
} else {
light.lightDiffuseIntensity -= diffuseChange;
incomplete = true;
}
// If fade complete, remove fade and maybe light
if (incomplete) {
fadingLight.saveComponent(light);
} else {
if (fade.removeLightAfterFadeComplete) {
fadingLight.removeComponent(LightComponent.class);
} else {
fadingLight.saveComponent(light);
}
fadingLight.removeComponent(LightFadeComponent.class);
}
}
}
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