use of org.joml.Vector3fc in project chunkstories-core by Hugobros3.
the class EntityPlayer method drawEntityOverlay.
@Override
public void drawEntityOverlay(RenderingInterface renderer) {
// super.drawEntityOverlay(renderer);
if (this.equals(((WorldClient) getWorld()).getClient().getPlayer().getControlledEntity())) {
float scale = 2.0f;
renderer.textures().getTexture("./textures/gui/hud/hud_survival.png").setLinearFiltering(false);
renderer.getGuiRenderer().drawBoxWindowsSpaceWithSize(renderer.getWindow().getWidth() / 2 - 256 * 0.5f * scale, 64 + 64 + 16 - 32 * 0.5f * scale, 256 * scale, 32 * scale, 0, 32f / 256f, 1, 0, renderer.textures().getTexture("./textures/gui/hud/hud_survival.png"), false, true, null);
// Health bar
int horizontalBitsToDraw = (int) (8 + 118 * Math2.clamp(getHealth() / getMaxHealth(), 0.0, 1.0));
renderer.getGuiRenderer().drawBoxWindowsSpaceWithSize(renderer.getWindow().getWidth() / 2 - 128 * scale, 64 + 64 + 16 - 32 * 0.5f * scale, horizontalBitsToDraw * scale, 32 * scale, 0, 64f / 256f, horizontalBitsToDraw / 256f, 32f / 256f, renderer.textures().getTexture("./textures/gui/hud/hud_survival.png"), false, true, new Vector4f(1.0f, 1.0f, 1.0f, 0.75f));
// Food bar
horizontalBitsToDraw = (int) (0 + 126 * Math2.clamp(getFoodLevel() / 100f, 0.0, 1.0));
renderer.getGuiRenderer().drawBoxWindowsSpaceWithSize(renderer.getWindow().getWidth() / 2 + 0 * 128 * scale + 0, 64 + 64 + 16 - 32 * 0.5f * scale, horizontalBitsToDraw * scale, 32 * scale, 0.5f, 64f / 256f, 0.5f + horizontalBitsToDraw / 256f, 32f / 256f, renderer.textures().getTexture("./textures/gui/hud/hud_survival.png"), false, true, new Vector4f(1.0f, 1.0f, 1.0f, 0.75f));
// If we're using an item that can render an overlay
if (this.getSelectedItemComponent().getSelectedItem() != null) {
ItemPile pile = this.getSelectedItemComponent().getSelectedItem();
if (pile.getItem() instanceof ItemOverlay)
((ItemOverlay) pile.getItem()).drawItemOverlay(renderer, pile);
}
// We don't want to render our own tag do we ?
return;
}
// Renders the nametag above the player heads
Vector3d pos = getLocation();
// don't render tags too far out
if (pos.distance(renderer.getCamera().getCameraPosition()) > 32f)
return;
// Don't render a dead player tag
if (this.getHealth() <= 0)
return;
Vector3fc posOnScreen = renderer.getCamera().transform3DCoordinate(new Vector3f((float) (double) pos.x(), (float) (double) pos.y() + 2.0f, (float) (double) pos.z()));
float scale = posOnScreen.z();
// + rotH;
String txt = name.getName();
float dekal = renderer.getFontRenderer().defaultFont().getWidth(txt) * 16 * scale;
// System.out.println("dekal"+dekal);
if (scale > 0)
renderer.getFontRenderer().drawStringWithShadow(renderer.getFontRenderer().defaultFont(), posOnScreen.x() - dekal / 2, posOnScreen.y(), txt, 16 * scale, 16 * scale, new Vector4f(1, 1, 1, 1));
}
use of org.joml.Vector3fc in project Terasology by MovingBlocks.
the class VertexResourceTest method testInterleave.
@Test
public void testInterleave() {
VertexResourceBuilder builder = new VertexResourceBuilder();
VertexAttributeBinding<Vector3fc, Vector3f> a1 = builder.add(0, GLAttributes.VECTOR_3_F_VERTEX_ATTRIBUTE);
VertexByteAttributeBinding a2 = builder.add(0, GLAttributes.BYTE_1_VERTEX_ATTRIBUTE);
VertexResource resource = builder.build();
a1.put(new Vector3f(10, 0, -4));
a2.put(UnsignedBytes.checkedCast(2));
a2.put(UnsignedBytes.checkedCast(10));
assertEquals(2, a2.getPosition());
assertEquals(1, a1.getPosition());
int stride = (Float.BYTES * 3) + Byte.BYTES;
resource.writeBuffer(buffer -> {
assertEquals(buffer.limit(), stride * 2);
assertEquals(10, buffer.getFloat((0 * Float.BYTES)), 0.001f);
assertEquals(0, buffer.getFloat((1 * Float.BYTES)), 0.001f);
assertEquals(-4, buffer.getFloat(2 * Float.BYTES), 0.001f);
assertEquals(2, buffer.get((3 * Float.BYTES)));
assertEquals(0, buffer.getFloat(stride + (0 * Float.BYTES)), 0.001f);
assertEquals(0, buffer.getFloat(stride + (1 * Float.BYTES)), 0.001f);
assertEquals(0, buffer.getFloat(stride + (2 * Float.BYTES)), 0.001f);
assertEquals(10, buffer.get(stride + (3 * Float.BYTES)));
});
}
use of org.joml.Vector3fc in project Terasology by MovingBlocks.
the class VertexResourceTest method testReplaceBufferedResource.
@Test
public void testReplaceBufferedResource() {
VertexResourceBuilder builder = new VertexResourceBuilder();
VertexAttributeBinding<Vector3fc, Vector3f> a1 = builder.add(0, GLAttributes.VECTOR_3_F_VERTEX_ATTRIBUTE);
VertexResource firstResource = builder.build();
a1.put(new Vector3f(12.0f, 0.0f, 13.0f));
a1.put(new Vector3f(12.5f, 13f, 1.5f));
builder = new VertexResourceBuilder();
VertexAttributeBinding<Vector3fc, Vector3f> b2 = builder.add(0, GLAttributes.VECTOR_3_F_VERTEX_ATTRIBUTE);
VertexResource secondResource = builder.build();
b2.put(new Vector3f(13.0f, 0.0f, 1.5f));
firstResource.replace(secondResource);
assertEquals(1, a1.elements());
VectorAssert.assertEquals(new Vector3f(13.0f, 0.0f, 1.5f), a1.get(0, new Vector3f()), .0001f);
}
use of org.joml.Vector3fc in project Terasology by MovingBlocks.
the class VertexResourceTest method testAllocation.
@Test
public void testAllocation() {
VertexResourceBuilder builder = new VertexResourceBuilder();
VertexAttributeBinding<Vector3fc, Vector3f> a1 = builder.add(0, GLAttributes.VECTOR_3_F_VERTEX_ATTRIBUTE);
VertexByteAttributeBinding a2 = builder.add(0, GLAttributes.BYTE_1_VERTEX_ATTRIBUTE);
VertexResource resource = builder.build();
a1.allocate(10);
int stride = (Float.BYTES * 3) + Byte.BYTES;
resource.writeBuffer(buffer -> {
assertEquals(buffer.limit(), stride * 10);
assertEquals(buffer.capacity(), stride * 10);
});
}
use of org.joml.Vector3fc in project Terasology by MovingBlocks.
the class VertexResourceTest method testPutWithByteBuffer.
@Test
public void testPutWithByteBuffer() {
VertexResourceBuilder builder = new VertexResourceBuilder();
VertexAttributeBinding<Vector3fc, Vector3f> a1 = builder.add(0, GLAttributes.VECTOR_3_F_VERTEX_ATTRIBUTE);
VertexResource resource = builder.build();
ByteBuffer buffer = BufferUtils.createByteBuffer(Float.BYTES * 6);
buffer.putFloat(0 * Float.BYTES, 12.0f);
buffer.putFloat(1 * Float.BYTES, 20.0f);
buffer.putFloat(2 * Float.BYTES, 50.0f);
buffer.putFloat(3 * Float.BYTES, 25.0f);
buffer.putFloat(4 * Float.BYTES, 15.0f);
buffer.putFloat(5 * Float.BYTES, 1.5f);
resource.put(buffer);
resource.put(buffer);
assertEquals(4, a1.elements());
VectorAssert.assertEquals(new Vector3f(12.0f, 20.0f, 50.0f), a1.get(0, new Vector3f()), .0001f);
VectorAssert.assertEquals(new Vector3f(25.0f, 15.0f, 1.5f), a1.get(1, new Vector3f()), .0001f);
VectorAssert.assertEquals(new Vector3f(12.0f, 20.0f, 50.0f), a1.get(2, new Vector3f()), .0001f);
VectorAssert.assertEquals(new Vector3f(25.0f, 15.0f, 1.5f), a1.get(3, new Vector3f()), .0001f);
}
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