use of io.xol.chunkstories.api.item.inventory.ItemPile in project chunkstories-core by Hugobros3.
the class EntityPlayer method drawEntityOverlay.
@Override
public void drawEntityOverlay(RenderingInterface renderer) {
// super.drawEntityOverlay(renderer);
if (this.equals(((WorldClient) getWorld()).getClient().getPlayer().getControlledEntity())) {
float scale = 2.0f;
renderer.textures().getTexture("./textures/gui/hud/hud_survival.png").setLinearFiltering(false);
renderer.getGuiRenderer().drawBoxWindowsSpaceWithSize(renderer.getWindow().getWidth() / 2 - 256 * 0.5f * scale, 64 + 64 + 16 - 32 * 0.5f * scale, 256 * scale, 32 * scale, 0, 32f / 256f, 1, 0, renderer.textures().getTexture("./textures/gui/hud/hud_survival.png"), false, true, null);
// Health bar
int horizontalBitsToDraw = (int) (8 + 118 * Math2.clamp(getHealth() / getMaxHealth(), 0.0, 1.0));
renderer.getGuiRenderer().drawBoxWindowsSpaceWithSize(renderer.getWindow().getWidth() / 2 - 128 * scale, 64 + 64 + 16 - 32 * 0.5f * scale, horizontalBitsToDraw * scale, 32 * scale, 0, 64f / 256f, horizontalBitsToDraw / 256f, 32f / 256f, renderer.textures().getTexture("./textures/gui/hud/hud_survival.png"), false, true, new Vector4f(1.0f, 1.0f, 1.0f, 0.75f));
// Food bar
horizontalBitsToDraw = (int) (0 + 126 * Math2.clamp(getFoodLevel() / 100f, 0.0, 1.0));
renderer.getGuiRenderer().drawBoxWindowsSpaceWithSize(renderer.getWindow().getWidth() / 2 + 0 * 128 * scale + 0, 64 + 64 + 16 - 32 * 0.5f * scale, horizontalBitsToDraw * scale, 32 * scale, 0.5f, 64f / 256f, 0.5f + horizontalBitsToDraw / 256f, 32f / 256f, renderer.textures().getTexture("./textures/gui/hud/hud_survival.png"), false, true, new Vector4f(1.0f, 1.0f, 1.0f, 0.75f));
// If we're using an item that can render an overlay
if (this.getSelectedItemComponent().getSelectedItem() != null) {
ItemPile pile = this.getSelectedItemComponent().getSelectedItem();
if (pile.getItem() instanceof ItemOverlay)
((ItemOverlay) pile.getItem()).drawItemOverlay(renderer, pile);
}
// We don't want to render our own tag do we ?
return;
}
// Renders the nametag above the player heads
Vector3d pos = getLocation();
// don't render tags too far out
if (pos.distance(renderer.getCamera().getCameraPosition()) > 32f)
return;
// Don't render a dead player tag
if (this.getHealth() <= 0)
return;
Vector3fc posOnScreen = renderer.getCamera().transform3DCoordinate(new Vector3f((float) (double) pos.x(), (float) (double) pos.y() + 2.0f, (float) (double) pos.z()));
float scale = posOnScreen.z();
// + rotH;
String txt = name.getName();
float dekal = renderer.getFontRenderer().defaultFont().getWidth(txt) * 16 * scale;
// System.out.println("dekal"+dekal);
if (scale > 0)
renderer.getFontRenderer().drawStringWithShadow(renderer.getFontRenderer().defaultFont(), posOnScreen.x() - dekal / 2, posOnScreen.y(), txt, 16 * scale, 16 * scale, new Vector4f(1, 1, 1, 1));
}
use of io.xol.chunkstories.api.item.inventory.ItemPile in project chunkstories-core by Hugobros3.
the class EntityComponentSelectedItem method push.
@Override
protected void push(StreamTarget destinator, DataOutputStream dos) throws IOException {
dos.writeInt(selectedSlot);
ItemPile pile = inventory.getItemPileAt(selectedSlot, 0);
// don't bother writing the item pile if we're not master or if we'd be telling the controller about it
if (pile == null || !(entity.getWorld() instanceof WorldMaster) || (destinator instanceof EntityControllable && destinator.equals(((EntityControllable) entity).getControllerComponent())))
dos.writeBoolean(false);
else {
dos.writeBoolean(true);
pile.saveIntoStream(entity.getWorld().getContentTranslator(), dos);
}
}
use of io.xol.chunkstories.api.item.inventory.ItemPile in project chunkstories-core by Hugobros3.
the class ItemMiningTool method tickInHand.
@Override
public void tickInHand(Entity owner, ItemPile itemPile) {
World world = owner.getWorld();
if (owner instanceof EntityControllable && owner instanceof EntityWorldModifier) {
EntityControllable entityControllable = (EntityControllable) owner;
Controller controller = entityControllable.getController();
if (controller != null && controller instanceof Player) {
InputsManager inputs = controller.getInputsManager();
Location lookingAt = entityControllable.getBlockLookingAt(true);
if (lookingAt != null && lookingAt.distance(owner.getLocation()) > 7f)
lookingAt = null;
if (inputs.getInputByName("mouse.left").isPressed() && lookingAt != null) {
WorldCell cell = world.peekSafely(lookingAt);
// Cancel mining if looking away or the block changed by itself
if (lookingAt == null || (progress != null && (lookingAt.distance(progress.loc) > 0 || !cell.getVoxel().sameKind(progress.voxel)))) {
progress = null;
}
if (progress == null) {
// Try starting mining something
if (lookingAt != null)
progress = new MiningProgress(world.peekSafely(lookingAt));
} else {
// Progress using efficiency / ticks per second
progress.progress += ItemMiningTool.this.miningEfficiency / 60f / progress.materialHardnessForThisTool;
if (progress.progress >= 1.0f) {
if (owner.getWorld() instanceof WorldMaster) {
FutureCell future = new FutureCell(cell);
future.setVoxel(this.getDefinition().store().parent().voxels().air());
// Check no one minds
PlayerVoxelModificationEvent event = new PlayerVoxelModificationEvent(cell, future, (WorldModificationCause) entityControllable, (Player) controller);
owner.getWorld().getGameContext().getPluginManager().fireEvent(event);
// Break the block
if (!event.isCancelled()) {
Vector3d rnd = new Vector3d();
for (int i = 0; i < 40; i++) {
rnd.set(progress.loc);
rnd.add(Math.random() * 0.98, Math.random() * 0.98, Math.random() * 0.98);
world.getParticlesManager().spawnParticleAtPosition("voxel_frag", rnd);
}
world.getSoundManager().playSoundEffect("sounds/gameplay/voxel_remove.ogg", Mode.NORMAL, progress.loc, 1.0f, 1.0f);
Location itemSpawnLocation = new Location(world, progress.loc);
itemSpawnLocation.add(0.5, 0.0, 0.5);
// ItemPile droppedItemPile = null;
for (ItemPile droppedItemPile : cell.getVoxel().getLoot(cell, (WorldModificationCause) entityControllable)) {
EntityGroundItem thrownItem = (EntityGroundItem) getDefinition().store().parent().entities().getEntityDefinition("groundItem").create(itemSpawnLocation);
thrownItem.positionComponent.setPosition(itemSpawnLocation);
thrownItem.velocityComponent.setVelocity(new Vector3d(Math.random() * 0.125 - 0.0625, 0.1, Math.random() * 0.125 - 0.0625));
thrownItem.setItemPile(droppedItemPile);
world.addEntity(thrownItem);
}
try {
world.poke(future, (WorldModificationCause) entityControllable);
} catch (WorldException e) {
// Didn't work
// TODO make some ingame effect so as to clue in the player why it failed
}
}
}
progress = null;
}
}
} else {
progress = null;
}
Player player = (Player) controller;
if (player.getContext() instanceof ClientInterface) {
Player me = ((ClientInterface) player.getContext()).getPlayer();
if (me.equals(player)) {
myProgress = progress;
}
}
}
}
}
use of io.xol.chunkstories.api.item.inventory.ItemPile in project chunkstories-core by Hugobros3.
the class VoxelMeta16 method getItems.
@Override
public ItemPile[] getItems() {
ItemPile[] items = new ItemPile[16];
for (int i = 0; i < 16; i++) {
ItemVoxel itemVoxel = (ItemVoxel) store.parent().items().getItemDefinition("item_voxel").newItem();
itemVoxel.voxel = this;
itemVoxel.voxelMeta = i;
items[i] = new ItemPile(itemVoxel);
}
;
return items;
}
use of io.xol.chunkstories.api.item.inventory.ItemPile in project chunkstories-api by Hugobros3.
the class Voxel method getItems.
/**
* @return Returns an array of ItemPiles for all the player-placeable variants of this Voxel
*/
public ItemPile[] getItems() {
// We spawn a ItemVoxel and set it to reflect this one
ItemVoxel itemVoxel = (ItemVoxel) this.getDefinition().store().parent().items().getItemDefinition("item_voxel").newItem();
itemVoxel.voxel = this;
return new ItemPile[] { new ItemPile(itemVoxel) };
}
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