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Example 1 with WorldCell

use of io.xol.chunkstories.api.world.World.WorldCell in project chunkstories-core by Hugobros3.

the class ItemFirearm method onControllerInput.

@Override
public boolean onControllerInput(Entity user, ItemPile pile, Input input, Controller controller) {
    // Don't do anything with the left mouse click
    if (input.getName().startsWith("mouse.")) {
        return true;
    }
    if (input.getName().equals("shootGun")) {
        if (user instanceof EntityLiving) {
            EntityLiving shooter = (EntityLiving) user;
            // Serverside checks
            // if (user.getWorld() instanceof WorldMaster)
            {
                // Is the reload cooldown done
                if (cooldownEnd > System.currentTimeMillis())
                    return false;
                // Do we have any bullets to shoot
                boolean bulletPresence = (user instanceof EntityCreative && ((EntityCreative) user).isCreativeMode()) || checkBullet(pile);
                if (!bulletPresence) {
                    // Dry.ogg
                    return true;
                } else if (!(user instanceof EntityCreative && ((EntityCreative) user).isCreativeMode())) {
                    consumeBullet(pile);
                }
            }
            // Jerk client view a bit
            if (shooter.getWorld() instanceof WorldClient) {
                EntityComponentRotation rot = ((EntityLiving) user).getEntityRotationComponent();
                rot.applyInpulse(shake * (Math.random() - 0.5) * 3.0, shake * -(Math.random() - 0.25) * 5.0);
            }
            // Play sounds
            if (controller != null) {
                controller.getSoundManager().playSoundEffect(this.soundName, Mode.NORMAL, user.getLocation(), 1.0f, 1.0f, 1.0f, (float) soundRange);
            }
            playAnimation();
            // Raytrace shot
            Vector3d eyeLocation = new Vector3d(shooter.getLocation());
            if (shooter instanceof EntityPlayer)
                eyeLocation.add(new Vector3d(0.0, ((EntityPlayer) shooter).eyePosition, 0.0));
            // For each shot
            for (int ss = 0; ss < shots; ss++) {
                Vector3d direction = new Vector3d(shooter.getDirectionLookingAt());
                direction.add(new Vector3d(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5).normalize().mul(accuracy / 100d));
                direction.normalize();
                // Find wall collision
                Location shotBlock = user.getWorld().collisionsManager().raytraceSolid(eyeLocation, direction, range);
                Vector3dc nearestLocation = null;
                // Loops to try and break blocks
                boolean brokeLastBlock = false;
                while (user.getWorld() instanceof WorldMaster && shotBlock != null) {
                    WorldCell peek = user.getWorld().peekSafely(shotBlock);
                    // int data = peek.getData();
                    Voxel voxel = peek.getVoxel();
                    brokeLastBlock = false;
                    if (!voxel.isAir() && voxel.getMaterial().resolveProperty("bulletBreakable") != null && voxel.getMaterial().resolveProperty("bulletBreakable").equals("true")) {
                        // TODO Spawn an event to check if it's okay
                        // Destroy it
                        peek.setVoxel(voxel.store().air());
                        brokeLastBlock = true;
                        for (int i = 0; i < 25; i++) {
                            Vector3d smashedVoxelParticleDirection = new Vector3d(direction);
                            smashedVoxelParticleDirection.mul(2.0);
                            smashedVoxelParticleDirection.add(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5);
                            smashedVoxelParticleDirection.normalize();
                            user.getWorld().getParticlesManager().spawnParticleAtPositionWithVelocity("voxel_frag", shotBlock, smashedVoxelParticleDirection);
                        }
                        user.getWorld().getSoundManager().playSoundEffect("sounds/environment/glass.ogg", Mode.NORMAL, shotBlock, (float) Math.random() * 0.2f + 0.9f, 1.0f);
                        // Re-raytrace the ray
                        shotBlock = user.getWorld().collisionsManager().raytraceSolid(eyeLocation, direction, range);
                    } else
                        break;
                }
                // Spawn decal and particles on block the bullet embedded itself in
                if (shotBlock != null && !brokeLastBlock) {
                    Location shotBlockOuter = user.getWorld().collisionsManager().raytraceSolidOuter(eyeLocation, direction, range);
                    if (shotBlockOuter != null) {
                        Vector3d normal = shotBlockOuter.sub(shotBlock);
                        double NbyI2x = 2.0 * direction.dot(normal);
                        Vector3d NxNbyI2x = new Vector3d(normal);
                        NxNbyI2x.mul(NbyI2x);
                        Vector3d reflected = new Vector3d(direction);
                        reflected.sub(NxNbyI2x);
                        // Vector3d.sub(direction, NxNbyI2x, reflected);
                        // shotBlock.setX(shotBlock.getX() + 1);
                        WorldCell peek = user.getWorld().peekSafely(shotBlock);
                        for (CollisionBox box : peek.getTranslatedCollisionBoxes()) {
                            Vector3dc thisLocation = box.lineIntersection(eyeLocation, direction);
                            if (thisLocation != null) {
                                if (nearestLocation == null || nearestLocation.distance(eyeLocation) > thisLocation.distance(eyeLocation))
                                    nearestLocation = thisLocation;
                            }
                        }
                        Vector3d particleSpawnPosition = new Vector3d(nearestLocation);
                        // Position adjustements so shot blocks always shoot proper particles
                        if (shotBlock.x() - particleSpawnPosition.x() <= -1.0)
                            particleSpawnPosition.add(-0.01, 0d, 0d);
                        if (shotBlock.y() - particleSpawnPosition.y() <= -1.0)
                            particleSpawnPosition.add(0d, -0.01, 0d);
                        if (shotBlock.z() - particleSpawnPosition.z() <= -1.0)
                            particleSpawnPosition.add(0d, 0d, -0.01);
                        for (int i = 0; i < 25; i++) {
                            Vector3d untouchedReflection = new Vector3d(reflected);
                            Vector3d random = new Vector3d(Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0);
                            random.mul(0.5);
                            untouchedReflection.add(random);
                            untouchedReflection.normalize();
                            untouchedReflection.mul(0.25);
                            // Vector3d ppos = new Vector3d(particleSpawnPosition);
                            controller.getParticlesManager().spawnParticleAtPositionWithVelocity("voxel_frag", particleSpawnPosition, untouchedReflection);
                        }
                        controller.getSoundManager().playSoundEffect(peek.getVoxel().getMaterial().resolveProperty("landingSounds"), Mode.NORMAL, particleSpawnPosition, 1, 0.05f);
                        /*double bspeed = 5/60.0 * (1 + Math.random() * 3 * Math.random());
							Vector3d ppos = new Vector3d(reflected);
							ppos.normalize();
							ppos.scale(0.5);
							ppos.add(nearestLocation);
							WorldEffects.createFireball(shooter.getWorld(), ppos, 1f, damage*0.15*bspeed, (float) (0.0 + 0.05*damage));
							*/
                        controller.getDecalsManager().drawDecal(nearestLocation, normal.negate(), new Vector3d(0.5), "bullethole");
                    }
                }
                // Hitreg takes place on server bois
                if (shooter.getWorld() instanceof WorldMaster) {
                    // Iterate over each found entities
                    Iterator<Entity> shotEntities = user.getWorld().collisionsManager().rayTraceEntities(eyeLocation, direction, 256f);
                    while (shotEntities.hasNext()) {
                        Entity shotEntity = shotEntities.next();
                        // Don't shoot itself & only living things get shot
                        if (!shotEntity.equals(shooter) && shotEntity instanceof EntityLiving) {
                            // Get hit location
                            for (HitBox hitBox : ((EntityLiving) shotEntity).getHitBoxes()) {
                                Vector3dc hitPoint = hitBox.lineIntersection(eyeLocation, direction);
                                if (hitPoint == null)
                                    continue;
                                // System.out.println("shot" + hitBox.getName());
                                // Deal damage
                                ((EntityLiving) shotEntity).damage(pileAsDamageCause(pile), hitBox, (float) damage);
                                // Spawn blood particles
                                Vector3d bloodDir = direction.normalize().mul(0.75);
                                for (int i = 0; i < 120; i++) {
                                    Vector3d random = new Vector3d(Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0);
                                    random.mul(0.25);
                                    random.add(bloodDir);
                                    shooter.getWorld().getParticlesManager().spawnParticleAtPositionWithVelocity("blood", hitPoint, random);
                                }
                                // Spawn blood on walls
                                if (nearestLocation != null)
                                    shooter.getWorld().getDecalsManager().drawDecal(nearestLocation, bloodDir, new Vector3d(Math.min(3, shots) * damage / 20f), "blood");
                            }
                        }
                    }
                }
            }
            controller.getParticlesManager().spawnParticleAtPosition("muzzle", eyeLocation);
            FirearmShotEvent event = new FirearmShotEvent(this, shooter, controller);
            shooter.getWorld().getGameContext().getPluginManager().fireEvent(event);
            return (shooter.getWorld() instanceof WorldMaster);
        }
    }
    return false;
}
Also used : EntityComponentRotation(io.xol.chunkstories.api.entity.components.EntityComponentRotation) Entity(io.xol.chunkstories.api.entity.Entity) HitBox(io.xol.chunkstories.api.entity.EntityLiving.HitBox) WorldCell(io.xol.chunkstories.api.world.World.WorldCell) EntityLiving(io.xol.chunkstories.api.entity.EntityLiving) EntityCreative(io.xol.chunkstories.api.entity.interfaces.EntityCreative) WorldClient(io.xol.chunkstories.api.world.WorldClient) Vector3dc(org.joml.Vector3dc) Vector3d(org.joml.Vector3d) Voxel(io.xol.chunkstories.api.voxel.Voxel) EntityPlayer(io.xol.chunkstories.core.entity.EntityPlayer) WorldMaster(io.xol.chunkstories.api.world.WorldMaster) Location(io.xol.chunkstories.api.Location) CollisionBox(io.xol.chunkstories.api.physics.CollisionBox)

Example 2 with WorldCell

use of io.xol.chunkstories.api.world.World.WorldCell in project chunkstories-core by Hugobros3.

the class ItemMiningTool method tickInHand.

@Override
public void tickInHand(Entity owner, ItemPile itemPile) {
    World world = owner.getWorld();
    if (owner instanceof EntityControllable && owner instanceof EntityWorldModifier) {
        EntityControllable entityControllable = (EntityControllable) owner;
        Controller controller = entityControllable.getController();
        if (controller != null && controller instanceof Player) {
            InputsManager inputs = controller.getInputsManager();
            Location lookingAt = entityControllable.getBlockLookingAt(true);
            if (lookingAt != null && lookingAt.distance(owner.getLocation()) > 7f)
                lookingAt = null;
            if (inputs.getInputByName("mouse.left").isPressed() && lookingAt != null) {
                WorldCell cell = world.peekSafely(lookingAt);
                // Cancel mining if looking away or the block changed by itself
                if (lookingAt == null || (progress != null && (lookingAt.distance(progress.loc) > 0 || !cell.getVoxel().sameKind(progress.voxel)))) {
                    progress = null;
                }
                if (progress == null) {
                    // Try starting mining something
                    if (lookingAt != null)
                        progress = new MiningProgress(world.peekSafely(lookingAt));
                } else {
                    // Progress using efficiency / ticks per second
                    progress.progress += ItemMiningTool.this.miningEfficiency / 60f / progress.materialHardnessForThisTool;
                    if (progress.progress >= 1.0f) {
                        if (owner.getWorld() instanceof WorldMaster) {
                            FutureCell future = new FutureCell(cell);
                            future.setVoxel(this.getDefinition().store().parent().voxels().air());
                            // Check no one minds
                            PlayerVoxelModificationEvent event = new PlayerVoxelModificationEvent(cell, future, (WorldModificationCause) entityControllable, (Player) controller);
                            owner.getWorld().getGameContext().getPluginManager().fireEvent(event);
                            // Break the block
                            if (!event.isCancelled()) {
                                Vector3d rnd = new Vector3d();
                                for (int i = 0; i < 40; i++) {
                                    rnd.set(progress.loc);
                                    rnd.add(Math.random() * 0.98, Math.random() * 0.98, Math.random() * 0.98);
                                    world.getParticlesManager().spawnParticleAtPosition("voxel_frag", rnd);
                                }
                                world.getSoundManager().playSoundEffect("sounds/gameplay/voxel_remove.ogg", Mode.NORMAL, progress.loc, 1.0f, 1.0f);
                                Location itemSpawnLocation = new Location(world, progress.loc);
                                itemSpawnLocation.add(0.5, 0.0, 0.5);
                                // ItemPile droppedItemPile = null;
                                for (ItemPile droppedItemPile : cell.getVoxel().getLoot(cell, (WorldModificationCause) entityControllable)) {
                                    EntityGroundItem thrownItem = (EntityGroundItem) getDefinition().store().parent().entities().getEntityDefinition("groundItem").create(itemSpawnLocation);
                                    thrownItem.positionComponent.setPosition(itemSpawnLocation);
                                    thrownItem.velocityComponent.setVelocity(new Vector3d(Math.random() * 0.125 - 0.0625, 0.1, Math.random() * 0.125 - 0.0625));
                                    thrownItem.setItemPile(droppedItemPile);
                                    world.addEntity(thrownItem);
                                }
                                try {
                                    world.poke(future, (WorldModificationCause) entityControllable);
                                } catch (WorldException e) {
                                // Didn't work
                                // TODO make some ingame effect so as to clue in the player why it failed
                                }
                            }
                        }
                        progress = null;
                    }
                }
            } else {
                progress = null;
            }
            Player player = (Player) controller;
            if (player.getContext() instanceof ClientInterface) {
                Player me = ((ClientInterface) player.getContext()).getPlayer();
                if (me.equals(player)) {
                    myProgress = progress;
                }
            }
        }
    }
}
Also used : Player(io.xol.chunkstories.api.player.Player) WorldCell(io.xol.chunkstories.api.world.World.WorldCell) EntityGroundItem(io.xol.chunkstories.core.entity.EntityGroundItem) WorldException(io.xol.chunkstories.api.exceptions.world.WorldException) EntityWorldModifier(io.xol.chunkstories.api.entity.interfaces.EntityWorldModifier) ClientInterface(io.xol.chunkstories.api.client.ClientInterface) World(io.xol.chunkstories.api.world.World) Controller(io.xol.chunkstories.api.entity.Controller) ItemPile(io.xol.chunkstories.api.item.inventory.ItemPile) FutureCell(io.xol.chunkstories.api.world.cell.FutureCell) PlayerVoxelModificationEvent(io.xol.chunkstories.api.events.player.voxel.PlayerVoxelModificationEvent) Vector3d(org.joml.Vector3d) EntityControllable(io.xol.chunkstories.api.entity.interfaces.EntityControllable) WorldMaster(io.xol.chunkstories.api.world.WorldMaster) InputsManager(io.xol.chunkstories.api.input.InputsManager) Location(io.xol.chunkstories.api.Location)

Example 3 with WorldCell

use of io.xol.chunkstories.api.world.World.WorldCell in project chunkstories by Hugobros3.

the class HeightmapImplementation method updateOnBlockModification.

@SuppressWarnings("deprecation")
public void updateOnBlockModification(int worldX, int height, int worldZ, FutureCell cell) {
    if (!this.isLoaded())
        return;
    worldX &= 0xFF;
    worldZ &= 0xFF;
    int h = getHeight(worldX, worldZ);
    // If we place something solid over the last solid thing
    if ((cell.getVoxel().getDefinition().isSolid() || cell.getVoxel().getDefinition().isLiquid())) {
        if (height >= h || h == Heightmap.NO_DATA) {
            heights[index(worldX, worldZ)] = height;
            ids[index(worldX, worldZ)] = cell.getData();
        }
    } else {
        // If removing the top block, start a loop to find bottom.
        if (height == h) {
            int raw_data = cell.getData();
            boolean loaded = false;
            boolean solid = false;
            boolean liquid = false;
            do {
                height--;
                loaded = world.isChunkLoaded(worldX / 32, height / 32, worldZ / 32);
                WorldCell celli = world.peekSafely(worldX, height, worldZ);
                solid = celli.getVoxel().getDefinition().isSolid();
                liquid = celli.getVoxel().getDefinition().isLiquid();
                raw_data = world.peekRaw(worldX, height, worldZ);
            } while (height >= 0 && loaded && !solid && !liquid);
            if (loaded) {
                heights[index(worldX, worldZ)] = height;
                ids[index(worldX, worldZ)] = raw_data;
            }
        }
    }
}
Also used : WorldCell(io.xol.chunkstories.api.world.World.WorldCell)

Example 4 with WorldCell

use of io.xol.chunkstories.api.world.World.WorldCell in project chunkstories-core by Hugobros3.

the class EntityPlayer method onControllerInput.

@Override
public boolean onControllerInput(Input input, Controller controller) {
    // We are moving inventory bringup here !
    if (input.getName().equals("inventory") && world instanceof WorldClient) {
        if (creativeMode.get()) {
            ((WorldClient) getWorld()).getClient().openInventories(this.inventoryComponent.getInventory(), new InventoryLocalCreativeMenu(world));
        } else {
            ((WorldClient) getWorld()).getClient().openInventories(this.inventoryComponent.getInventory(), this.armor.getInventory());
        }
        return true;
    }
    Location blockLocation = this.getBlockLookingAt(true);
    double maxLen = 1024;
    if (blockLocation != null) {
        Vector3d diff = new Vector3d(blockLocation).sub(this.getLocation());
        // Vector3d dir = diff.clone().normalize();
        maxLen = diff.length();
    }
    Vector3d initialPosition = new Vector3d(getLocation());
    initialPosition.add(new Vector3d(0, eyePosition, 0));
    Vector3dc direction = getDirectionLookingAt();
    Iterator<Entity> i = world.collisionsManager().rayTraceEntities(initialPosition, direction, maxLen);
    while (i.hasNext()) {
        Entity e = i.next();
        if (e.handleInteraction(this, input))
            return true;
    }
    ItemPile itemSelected = getSelectedItemComponent().getSelectedItem();
    if (itemSelected != null) {
        // See if the item handles the interaction
        if (itemSelected.getItem().onControllerInput(this, itemSelected, input, controller))
            return true;
    }
    if (getWorld() instanceof WorldMaster) {
        // Creative mode features building and picking.
        if (this.getCreativeModeComponent().get()) {
            if (input.getName().equals("mouse.left")) {
                if (blockLocation != null) {
                    // Player events mod
                    if (controller instanceof Player) {
                        Player player = (Player) controller;
                        WorldCell cell = world.peekSafely(blockLocation);
                        FutureCell future = new FutureCell(cell);
                        future.setVoxel(this.getDefinition().store().parent().voxels().air());
                        future.setBlocklight(0);
                        future.setSunlight(0);
                        future.setMetaData(0);
                        PlayerVoxelModificationEvent event = new PlayerVoxelModificationEvent(cell, future, EntityCreative.CREATIVE_MODE, player);
                        // Anyone has objections ?
                        world.getGameContext().getPluginManager().fireEvent(event);
                        if (event.isCancelled())
                            return true;
                        Vector3d rnd = new Vector3d();
                        for (int k = 0; k < 40; k++) {
                            rnd.set(blockLocation);
                            rnd.add(Math.random() * 0.98, Math.random() * 0.98, Math.random() * 0.98);
                            world.getParticlesManager().spawnParticleAtPosition("voxel_frag", rnd);
                        }
                        world.getSoundManager().playSoundEffect("sounds/gameplay/voxel_remove.ogg", Mode.NORMAL, blockLocation, 1.0f, 1.0f);
                        try {
                            world.poke(future, this);
                        // world.poke((int)blockLocation.x, (int)blockLocation.y, (int)blockLocation.z, null, 0, 0, 0, this);
                        } catch (WorldException e) {
                        // Discard but maybe play some effect ?
                        }
                        return true;
                    }
                }
            } else if (input.getName().equals("mouse.middle")) {
                if (blockLocation != null) {
                    CellData ctx = this.getWorld().peekSafely(blockLocation);
                    if (!ctx.getVoxel().isAir()) {
                        // Spawn new itemPile in his inventory
                        ItemVoxel item = (ItemVoxel) world.getGameContext().getContent().items().getItemDefinition("item_voxel").newItem();
                        item.voxel = ctx.getVoxel();
                        item.voxelMeta = ctx.getMetaData();
                        ItemPile itemVoxel = new ItemPile(item);
                        this.getInventory().setItemPileAt(getSelectedItemComponent().getSelectedSlot(), 0, itemVoxel);
                        return true;
                    }
                }
            }
        }
    }
    // Then we check if the world minds being interacted with
    return world.handleInteraction(this, blockLocation, input);
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) Player(io.xol.chunkstories.api.player.Player) LocalPlayer(io.xol.chunkstories.api.client.LocalPlayer) ItemVoxel(io.xol.chunkstories.api.item.ItemVoxel) WorldCell(io.xol.chunkstories.api.world.World.WorldCell) WorldException(io.xol.chunkstories.api.exceptions.world.WorldException) WorldClient(io.xol.chunkstories.api.world.WorldClient) ItemPile(io.xol.chunkstories.api.item.inventory.ItemPile) CellData(io.xol.chunkstories.api.world.cell.CellData) Vector3dc(org.joml.Vector3dc) FutureCell(io.xol.chunkstories.api.world.cell.FutureCell) PlayerVoxelModificationEvent(io.xol.chunkstories.api.events.player.voxel.PlayerVoxelModificationEvent) Vector3d(org.joml.Vector3d) InventoryLocalCreativeMenu(io.xol.chunkstories.core.item.inventory.InventoryLocalCreativeMenu) WorldMaster(io.xol.chunkstories.api.world.WorldMaster) Location(io.xol.chunkstories.api.Location)

Aggregations

WorldCell (io.xol.chunkstories.api.world.World.WorldCell)4 Location (io.xol.chunkstories.api.Location)3 WorldMaster (io.xol.chunkstories.api.world.WorldMaster)3 Vector3d (org.joml.Vector3d)3 Entity (io.xol.chunkstories.api.entity.Entity)2 PlayerVoxelModificationEvent (io.xol.chunkstories.api.events.player.voxel.PlayerVoxelModificationEvent)2 WorldException (io.xol.chunkstories.api.exceptions.world.WorldException)2 ItemPile (io.xol.chunkstories.api.item.inventory.ItemPile)2 Player (io.xol.chunkstories.api.player.Player)2 WorldClient (io.xol.chunkstories.api.world.WorldClient)2 FutureCell (io.xol.chunkstories.api.world.cell.FutureCell)2 Vector3dc (org.joml.Vector3dc)2 ClientInterface (io.xol.chunkstories.api.client.ClientInterface)1 LocalPlayer (io.xol.chunkstories.api.client.LocalPlayer)1 Controller (io.xol.chunkstories.api.entity.Controller)1 EntityLiving (io.xol.chunkstories.api.entity.EntityLiving)1 HitBox (io.xol.chunkstories.api.entity.EntityLiving.HitBox)1 EntityComponentRotation (io.xol.chunkstories.api.entity.components.EntityComponentRotation)1 EntityControllable (io.xol.chunkstories.api.entity.interfaces.EntityControllable)1 EntityCreative (io.xol.chunkstories.api.entity.interfaces.EntityCreative)1