use of io.xol.chunkstories.api.world.cell.CellData in project chunkstories-core by Hugobros3.
the class ItemMeleeWeapon method onControllerInput.
@Override
public boolean onControllerInput(Entity owner, ItemPile pile, Input input, Controller controller) {
if (input.getName().startsWith("mouse.left")) {
// Checks current swing is done
if (System.currentTimeMillis() - currentSwingStart > swingDuration) {
currentSwingStart = System.currentTimeMillis();
hasHitYet = false;
}
return true;
} else if (input.getName().equals("shootGun") && owner.getWorld() instanceof WorldMaster) {
// Actually hits
EntityLiving shooter = (EntityLiving) owner;
Vector3dc direction = shooter.getDirectionLookingAt();
Vector3d eyeLocation = new Vector3d(shooter.getLocation());
if (shooter instanceof EntityPlayer)
eyeLocation.add(new Vector3d(0.0, ((EntityPlayer) shooter).eyePosition, 0.0));
// Find wall collision
Location shotBlock = owner.getWorld().collisionsManager().raytraceSolid(eyeLocation, direction, range);
Vector3d nearestLocation = new Vector3d();
// Loops to try and break blocks
while (owner.getWorld() instanceof WorldMaster && shotBlock != null) {
EditableCell peek = owner.getWorld().peekSafely(shotBlock);
if (!peek.getVoxel().isAir() && peek.getVoxel().getMaterial().resolveProperty("bulletBreakable") != null && peek.getVoxel().getMaterial().resolveProperty("bulletBreakable").equals("true")) {
// TODO: Spawn an event to check if it's okay
// Destroy it
peek.setVoxel(getDefinition().store().parent().voxels().air());
for (int i = 0; i < 25; i++) {
Vector3d smashedVoxelParticleDirection = new Vector3d(direction);
smashedVoxelParticleDirection.mul(2.0);
smashedVoxelParticleDirection.add(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5);
smashedVoxelParticleDirection.normalize();
owner.getWorld().getParticlesManager().spawnParticleAtPositionWithVelocity("voxel_frag", shotBlock, smashedVoxelParticleDirection);
}
owner.getWorld().getSoundManager().playSoundEffect("sounds/environment/glass.ogg", Mode.NORMAL, shotBlock, (float) Math.random() * 0.2f + 0.9f, 1.0f);
// Re-raytrace the ray
shotBlock = owner.getWorld().collisionsManager().raytraceSolid(eyeLocation, direction, range);
} else
break;
}
if (shotBlock != null) {
Location shotBlockOuter = owner.getWorld().collisionsManager().raytraceSolidOuter(eyeLocation, direction, range);
if (shotBlockOuter != null) {
Vector3d normal = shotBlockOuter.sub(shotBlock);
double NbyI2x = 2.0 * direction.dot(normal);
Vector3d NxNbyI2x = new Vector3d(normal);
NxNbyI2x.mul(NbyI2x);
Vector3d reflected = new Vector3d(direction);
reflected.sub(NxNbyI2x);
CellData peek = owner.getWorld().peekSafely(shotBlock);
// This seems fine
for (CollisionBox box : peek.getTranslatedCollisionBoxes()) {
Vector3dc thisLocation = box.lineIntersection(eyeLocation, direction);
if (thisLocation != null) {
if (nearestLocation == null || nearestLocation.distance(eyeLocation) > thisLocation.distance(eyeLocation))
nearestLocation.set(thisLocation);
}
}
// Position adjustements so shot blocks always shoot proper particles
if (shotBlock.x() - nearestLocation.x() <= -1.0)
nearestLocation.add(-0.01, 0.0, 0.0);
if (shotBlock.y() - nearestLocation.y() <= -1.0)
nearestLocation.add(0.0, -0.01, 0.0);
if (shotBlock.z() - nearestLocation.z() <= -1.0)
nearestLocation.add(0.0, 0.0, -0.01);
for (int i = 0; i < 25; i++) {
Vector3d untouchedReflection = new Vector3d(reflected);
Vector3d random = new Vector3d(Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0);
random.mul(0.5);
untouchedReflection.add(random);
untouchedReflection.normalize();
untouchedReflection.mul(0.25);
Vector3d ppos = new Vector3d(nearestLocation);
owner.getWorld().getParticlesManager().spawnParticleAtPositionWithVelocity("voxel_frag", ppos, untouchedReflection);
owner.getWorld().getSoundManager().playSoundEffect(owner.getWorld().peekSafely(shotBlock).getVoxel().getMaterial().resolveProperty("landingSounds"), Mode.NORMAL, ppos, 1, 0.25f);
}
owner.getWorld().getDecalsManager().drawDecal(nearestLocation, normal.negate(), new Vector3d(0.5), "bullethole");
}
}
// Hitreg takes place on server bois
if (shooter.getWorld() instanceof WorldMaster) {
// Iterate over each found entities
Iterator<Entity> shotEntities = owner.getWorld().collisionsManager().rayTraceEntities(eyeLocation, direction, range);
while (shotEntities.hasNext()) {
Entity shotEntity = shotEntities.next();
// Don't shoot itself & only living things get shot
if (!shotEntity.equals(shooter) && shotEntity instanceof EntityLiving) {
// Get hit location
for (HitBox hitBox : ((EntityLiving) shotEntity).getHitBoxes()) {
Vector3dc hitPoint = hitBox.lineIntersection(eyeLocation, direction);
if (hitPoint == null)
continue;
// Deal damage
((EntityLiving) shotEntity).damage(pileAsDamageCause(pile), hitBox, (float) damage);
// Spawn blood particles
Vector3d bloodDir = new Vector3d();
direction.normalize(bloodDir).mul(0.25);
for (int i = 0; i < 250; i++) {
Vector3d random = new Vector3d(Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0);
random.mul(0.25);
random.add(bloodDir);
shooter.getWorld().getParticlesManager().spawnParticleAtPositionWithVelocity("blood", hitPoint, random);
}
// Spawn blood on walls
if (nearestLocation != null)
shooter.getWorld().getDecalsManager().drawDecal(nearestLocation, bloodDir, new Vector3d(3.0), "blood");
}
}
}
}
}
return false;
}
use of io.xol.chunkstories.api.world.cell.CellData in project chunkstories-core by Hugobros3.
the class NearbyVoxelsVolumeTexture method update.
public void update(RenderingInterface renderingContext) {
if (test == null) {
test = renderingContext.newTexture3D(TextureFormat.RGBA_8BPP, 32, 32, 32);
}
final int SIZE = size;
final int mod = SIZE / 32;
int offCenter = SIZE / 2;
int chunkX = (int) ((renderingContext.getCamera().getCameraPosition().x() - offCenter) / 32);
int chunkY = (int) ((renderingContext.getCamera().getCameraPosition().y() - offCenter) / 32);
int chunkZ = (int) ((renderingContext.getCamera().getCameraPosition().z() - offCenter) / 32);
offsetX = chunkX % mod;
offsetY = chunkY % mod;
offsetZ = chunkZ % mod;
if (bx != chunkX || by != chunkY || bz != chunkZ) {
bx = chunkX;
by = chunkY;
bz = chunkZ;
ByteBuffer bb = ByteBuffer.allocateDirect(4 * SIZE * SIZE * SIZE);
byte[] empty = { 0, 0, 0, 0 };
Chunk zChunk = null;
Vector4f col = new Vector4f();
for (int a = 0; a * 32 < SIZE; a++) for (int b = 0; b * 32 < SIZE; b++) for (int c = 0; c * 32 < SIZE; c++) {
zChunk = worldRenderer.getWorld().getChunk(chunkX + a, chunkY + b, chunkZ + c);
if (zChunk != null) {
for (int z = 0; z < 32; z++) for (int y = 0; y < 32; y++) {
int dx = (0 + a) % mod;
int dy = (0 + b) % mod;
int dz = (0 + c) % mod;
bb.position(4 * ((dz * 32 + z) * SIZE * SIZE + (dy * 32 + y) * SIZE + 0 + dx * 32));
for (int x = 0; x < 32; x++) {
CellData cell = zChunk.peek(x, y, z);
// zChunk.peekSimple(x, y, z);
Voxel voxel = cell.getVoxel();
if (voxel.isAir() || voxel.getName().startsWith("glass") || voxel instanceof VoxelPane || (!voxel.getDefinition().isSolid() && !voxel.getDefinition().isLiquid() && voxel.getDefinition().getEmittedLightLevel() == 0)) {
bb.put(empty);
} else {
col.set(voxel.getVoxelTexture(VoxelSide.TOP, cell).getColor());
if (col.w() < 1.0) {
col.mul(new Vector4f(0.1f, 0.5f, 0.1f, 1.0f));
}
if (voxel.getDefinition().getEmittedLightLevel() > 0) {
Vector4f emits = new Vector4f(1.0f, 1.0f, 1.0f, 1.0f);
float alpha = col.w;
// if(alpha <= 0.0f)
alpha = 1.0f;
if (voxel.getName().contains("torch"))
alpha = 2f;
bb.put((byte) (int) Math.max(0.0, col.x() * 255.0 * alpha));
bb.put((byte) (int) Math.max(0.0, col.y() * 255.0 * alpha));
bb.put((byte) (int) Math.max(0.0, col.z() * 255.0 * alpha));
bb.put((byte) 20);
} else {
bb.put((byte) (int) (col.x() * 255));
bb.put((byte) (int) (col.y() * 255));
bb.put((byte) (int) (col.z() * 255));
bb.put((byte) 1);
}
}
}
}
}
}
bb.position(0);
bb.limit(bb.capacity());
test.uploadTextureData(SIZE, SIZE, SIZE, bb);
test.setTextureWrapping(true);
System.out.println("do an upload");
// MemoryUtil.memFree(bb);
}
}
use of io.xol.chunkstories.api.world.cell.CellData in project chunkstories-core by Hugobros3.
the class BigVoxel method onPlace.
@Override
public void onPlace(FutureCell context, WorldModificationCause cause) throws IllegalBlockModificationException {
// Be cool with the system doing it's thing
if (cause == null)
return;
int x = context.getX();
int y = context.getY();
int z = context.getZ();
// Check if there is space for it ...
for (int a = x; a < x + xWidth; a++) {
for (int b = y; b < y + yWidth; b++) {
for (int c = z; c < z + zWidth; c++) {
Chunk chunk = context.getWorld().getChunkWorldCoordinates(a, b, c);
if (chunk == null)
throw new IllegalBlockModificationException(context, "All chunks upon wich this block places itself must be fully loaded !");
CellData stuff = context.getWorld().peekSafely(a, b, c);
if (stuff.getVoxel() == null || stuff.getVoxel().isAir() || !stuff.getVoxel().getDefinition().isSolid()) {
// These blocks are replaceable
continue;
} else
throw new IllegalBlockModificationException(context, "Can't overwrite block at " + a + ": " + b + ": " + c);
}
}
}
// Actually build the thing then
for (int a = 0; a < 0 + xWidth; a++) {
for (int b = 0; b < 0 + yWidth; b++) {
for (int c = 0; c < 0 + zWidth; c++) {
int metadata = (byte) (((a & xMask) << xShift) | ((b & yMask) << yShift) | ((c & zMask) << zShift));
context.getWorld().pokeSimple(a + x, b + y, c + z, this, -1, -1, metadata);
}
}
}
}
use of io.xol.chunkstories.api.world.cell.CellData in project chunkstories by Hugobros3.
the class DefaultWorldCollisionsManager method runEntityAgainstWorldVoxels.
/**
* Does a complicated check to see how far the entity can go using the delta direction, from the 'start' position.
* Does not actually move anything
* Returns the remaining distance in each dimension if it got stuck ( with vec3(0.0, 0.0, 0.0) meaning it can safely move without colliding with anything )
*/
public Vector3d runEntityAgainstWorldVoxels(Entity entity, Vector3dc from, Vector3dc delta) {
CellData cell;
// Extract the current position
Vector3d pos = new Vector3d(from);
// Keep biggest distanceToTravel for each dimension collisionBox of our entity
Vector3d maxDistanceToTravel = new Vector3d(0.0);
Vector3d direction = new Vector3d(delta);
direction.normalize();
// Iterate over every box
for (int r = 0; r < entity.getCollisionBoxes().length; r++) {
// Make a normalized double vector and keep the original length
Vector3d vec = new Vector3d(delta);
Vector3d distanceToTravel = new Vector3d(delta);
double len = vec.length();
vec.normalize();
vec.mul(0.25d);
// Do it block per block, face per face
double distanceTraveled = 0;
CollisionBox checkerX = entity.getCollisionBoxes()[r].translate(pos.x(), pos.y(), pos.z());
CollisionBox checkerY = entity.getCollisionBoxes()[r].translate(pos.x(), pos.y(), pos.z());
CollisionBox checkerZ = entity.getCollisionBoxes()[r].translate(pos.x(), pos.y(), pos.z());
double stepDistanceX, stepDistanceY, stepDistanceZ;
while (distanceTraveled < len) {
if (len - distanceTraveled > 0.25) {
// DistanceTraveled is incremented no matter what, for momentum loss while sliding on walls
distanceTraveled += 0.25;
} else {
vec = new Vector3d(delta);
vec.normalize();
vec.mul(len - distanceTraveled);
distanceTraveled = len;
}
stepDistanceX = vec.x();
stepDistanceY = vec.y();
stepDistanceZ = vec.z();
// Z part
checkerZ = entity.getCollisionBoxes()[r].translate(pos.x(), pos.y(), pos.z() + stepDistanceZ);
for (int i = (int) Math.floor(pos.x()) - 1; i < (int) Math.ceil(pos.x() + checkerX.xw); i++) for (int j = (int) Math.floor(pos.y()) - 1; j < (int) Math.ceil(pos.y() + checkerX.h); j++) for (int k = (int) Math.floor(pos.z()) - 1; k < (int) Math.ceil(pos.z() + checkerX.zw); k++) {
cell = world.peekSafely(i, j, k);
if (cell.getVoxel().getDefinition().isSolid()) {
CollisionBox[] boxes = cell.getTranslatedCollisionBoxes();
if (boxes != null)
for (CollisionBox box : boxes) {
if (delta.z() != 0.0) {
if (checkerZ.collidesWith(box)) {
stepDistanceZ = 0;
if (delta.z() < 0) {
double south = Math.min((box.zpos + box.zw + checkerZ.zw) - (pos.z()), 0.0d);
stepDistanceZ = south;
} else {
double north = Math.max((box.zpos) - (pos.z() + checkerZ.zw), 0.0d);
stepDistanceZ = north;
}
vec.z = (0d);
checkerZ = entity.getCollisionBoxes()[r].translate(pos.x(), pos.y(), pos.z() + stepDistanceZ);
}
}
}
}
}
distanceToTravel.z = (distanceToTravel.z() - stepDistanceZ);
pos.z = (pos.z() + stepDistanceZ);
// X-part
checkerX = entity.getCollisionBoxes()[r].translate(pos.x() + stepDistanceX, pos.y(), pos.z());
for (int i = (int) Math.floor(pos.x()) - 1; i < (int) Math.ceil(pos.x() + checkerY.xw); i++) for (int j = (int) Math.floor(pos.y()) - 1; j < (int) Math.ceil(pos.y() + checkerY.h); j++) for (int k = (int) Math.floor(pos.z()) - 1; k < (int) Math.ceil(pos.z() + checkerY.zw); k++) {
cell = world.peekSafely(i, j, k);
if (cell.getVoxel().getDefinition().isSolid()) {
CollisionBox[] boxes = cell.getTranslatedCollisionBoxes();
if (boxes != null)
for (CollisionBox box : boxes) {
if (delta.x() != 0.0) {
if (checkerX.collidesWith(box)) {
stepDistanceX = 0;
if (delta.x() < 0) {
double left = Math.min((box.xpos + box.xw + checkerX.xw) - (pos.x()), 0.0d);
// System.out.println("left:"+left);
stepDistanceX = left;
} else {
double right = Math.max((box.xpos) - (pos.x() + checkerX.xw), 0.0d);
// System.out.println("right"+right);
stepDistanceX = right;
}
vec.x = (0d);
checkerX = entity.getCollisionBoxes()[r].translate(pos.x() + stepDistanceX, pos.y(), pos.z());
}
}
}
}
}
pos.x = (pos.x() + stepDistanceX);
distanceToTravel.x = (distanceToTravel.x() - stepDistanceX);
// Y-part
checkerY = entity.getCollisionBoxes()[r].translate(pos.x(), pos.y() + stepDistanceY, pos.z());
for (int i = (int) Math.floor(pos.x()) - 1; i < (int) Math.ceil(pos.x() + checkerZ.xw); i++) for (int j = (int) Math.floor(pos.y()) - 1; j < (int) Math.ceil(pos.y() + checkerZ.h) + 1; j++) for (int k = (int) Math.floor(pos.z()) - 1; k < (int) Math.ceil(pos.z() + checkerZ.zw); k++) {
cell = world.peekSafely(i, j, k);
if (cell.getVoxel().getDefinition().isSolid()) {
CollisionBox[] boxes = cell.getTranslatedCollisionBoxes();
if (boxes != null)
for (CollisionBox box : boxes) {
if (delta.y() != 0.0) {
if (checkerY.collidesWith(box)) {
stepDistanceY = 0;
if (delta.y() < 0) {
double top = Math.min((box.ypos + box.h) - pos.y(), 0.0d);
// System.out.println(top);
stepDistanceY = top;
} else {
double bot = Math.max((box.ypos) - (pos.y() + checkerY.h), 0.0d);
// System.out.println(bot);
stepDistanceY = bot;
}
vec.y = (0d);
checkerY = entity.getCollisionBoxes()[r].translate(pos.x(), pos.y() + stepDistanceY, pos.z());
}
}
}
}
}
pos.y = (pos.y() + stepDistanceY);
distanceToTravel.y = (distanceToTravel.y() - stepDistanceY);
}
if (Math.abs(distanceToTravel.x()) > Math.abs(maxDistanceToTravel.x()))
maxDistanceToTravel.x = (distanceToTravel.x());
if (Math.abs(distanceToTravel.y()) > Math.abs(maxDistanceToTravel.y()))
maxDistanceToTravel.y = (distanceToTravel.y());
if (Math.abs(distanceToTravel.z()) > Math.abs(maxDistanceToTravel.z()))
maxDistanceToTravel.z = (distanceToTravel.z());
}
return maxDistanceToTravel;
}
use of io.xol.chunkstories.api.world.cell.CellData in project chunkstories by Hugobros3.
the class DebugInfoRenderer method drawF3debugMenu.
public void drawF3debugMenu(RenderingInterface renderingInterface) {
CameraInterface camera = renderingInterface.getCamera();
Entity playerEntity = client.getPlayer().getControlledEntity();
/*int timeTook = Client.profiler.timeTook();
String debugInfo = Client.profiler.reset("gui").toString();
if (timeTook > 400)
System.out.println("Lengty frame, printing debug information : \n" + debugInfo);*/
// Memory usage
long total = Runtime.getRuntime().totalMemory();
long used = Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory();
// By default use the camera position
int bx = ((int) camera.getCameraPosition().x());
int by = ((int) camera.getCameraPosition().y());
int bz = ((int) camera.getCameraPosition().z());
int lx = bx, ly = by, lz = bz;
// If the player can look use that
if (playerEntity != null && playerEntity instanceof EntityControllable) {
Location loc = ((EntityControllable) playerEntity).getBlockLookingAt(true);
if (loc != null) {
lx = (int) loc.x();
ly = (int) loc.y();
lz = (int) loc.z();
}
}
int raw_data = world.peekRaw(lx, ly, lz);
CellData cell = world.peekSafely(lx, ly, lz);
// System.out.println(VoxelFormat.id(raw_data));
int cx = bx / 32;
int cy = by / 32;
int cz = bz / 32;
int csh = world.getRegionsSummariesHolder().getHeightAtWorldCoordinates(bx, bz);
// Obtain the angle the player is facing
VoxelSide side = VoxelSide.TOP;
float angleX = -1;
if (playerEntity != null && playerEntity instanceof EntityLiving)
angleX = Math.round(((EntityLiving) playerEntity).getEntityRotationComponent().getHorizontalRotation());
double dx = Math.sin(angleX / 360 * 2.0 * Math.PI);
double dz = Math.cos(angleX / 360 * 2.0 * Math.PI);
if (Math.abs(dx) > Math.abs(dz)) {
if (dx > 0)
side = VoxelSide.RIGHT;
else
side = VoxelSide.LEFT;
} else {
if (dz > 0)
side = VoxelSide.FRONT;
else
side = VoxelSide.BACK;
}
// Count all the entities
int ec = 0;
IterableIterator<Entity> i = world.getAllLoadedEntities();
while (i.hasNext()) {
i.next();
ec++;
}
Chunk current = world.getChunk(cx, cy, cz);
int x_top = renderingInterface.getWindow().getHeight() - 16;
Font font = null;
font = renderingInterface.getFontRenderer().getFont("LiberationSans-Regular", 12);
if (font == null)
font = renderingInterface.getFontRenderer().getFont("LiberationSans-Regular", 12);
int lineHeight = font.getLineHeight();
int posx, posy;
String text;
posx = 8;
posy = x_top - posx;
text = GLCalls.getStatistics() + " Chunks in view : " + world.getWorldRenderer().getChunksRenderer().getChunksVisible() + " Entities " + ec + " Particles :" + ((ClientParticlesRenderer) world.getParticlesManager()).count() + " #FF0000Render FPS: " + Client.getInstance().getGameWindow().getFPS() + " avg: " + Math.floor(10000.0 / Client.getInstance().getGameWindow().getFPS()) / 10.0 + " #00FFFFSimulation FPS: " + world.getWorldRenderer().getWorld().getGameLogic().getSimulationFps();
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "RAM usage : " + used / 1024 / 1024 + " / " + total / 1024 / 1024 + " MB used, chunks loaded in ram: " + world.getRegionsHolder().countChunksWithData() + "/" + world.getRegionsHolder().countChunks() + " " + Math.floor(world.getRegionsHolder().countChunksWithData() * 4 * 32 * 32 * 32 / (1024L * 1024 / 100f)) / 100f + "MB used by chunks";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
long totalVram = (renderingInterface.getTotalVramUsage()) / 1024 / 1024;
posy -= lineHeight;
text = "VRAM usage : " + totalVram + "MB as " + Texture2DGL.getTotalNumberOfTextureObjects() + " textures using " + Texture2DGL.getTotalVramUsage() / 1024 / 1024 + "MB + " + VertexBufferGL.getTotalNumberOfVerticesObjects() + " vbos using " + renderingInterface.getVertexDataVramUsage() / 1024 / 1024 + " MB";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Worker threads: " + world.getGameContext().tasks() + " - " + world.ioHandler.toString();
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Position : x:" + bx + " y:" + by + " z:" + bz + " dir: " + angleX + " side: " + side + " #FF0000Block looking at#FFFFFF : pos: " + lx + ": " + ly + ": " + lz + " data: " + raw_data + " voxel_type: " + cell.getVoxel().getName() + " sl:" + cell.getSunlight() + " bl: " + cell.getBlocklight() + " meta:" + cell.getMetaData() + " csh:" + csh;
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Current Summary : " + world.getRegionsSummariesHolder().getHeightmapChunkCoordinates(cx, cz);
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Current Region : " + world.getRegionChunkCoordinates(cx, cy, cz);
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
if (current == null) {
posy -= lineHeight;
text = "Current chunk null";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
} else if (current instanceof ChunkRenderable) {
ChunkRenderDataHolder chunkRenderData = ((ClientChunk) current).getChunkRenderData();
if (chunkRenderData != null) {
posy -= lineHeight;
text = "Current Chunk : " + current + " - " + chunkRenderData.toString();
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
} else {
posy -= lineHeight;
text = "Current Chunk : " + current + " - No rendering data";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
}
}
if (playerEntity != null && playerEntity instanceof Entity) {
posy -= lineHeight;
text = "Controlled Entity : " + playerEntity;
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
}
}
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