use of io.xol.chunkstories.api.world.cell.EditableCell in project chunkstories-core by Hugobros3.
the class ItemMeleeWeapon method onControllerInput.
@Override
public boolean onControllerInput(Entity owner, ItemPile pile, Input input, Controller controller) {
if (input.getName().startsWith("mouse.left")) {
// Checks current swing is done
if (System.currentTimeMillis() - currentSwingStart > swingDuration) {
currentSwingStart = System.currentTimeMillis();
hasHitYet = false;
}
return true;
} else if (input.getName().equals("shootGun") && owner.getWorld() instanceof WorldMaster) {
// Actually hits
EntityLiving shooter = (EntityLiving) owner;
Vector3dc direction = shooter.getDirectionLookingAt();
Vector3d eyeLocation = new Vector3d(shooter.getLocation());
if (shooter instanceof EntityPlayer)
eyeLocation.add(new Vector3d(0.0, ((EntityPlayer) shooter).eyePosition, 0.0));
// Find wall collision
Location shotBlock = owner.getWorld().collisionsManager().raytraceSolid(eyeLocation, direction, range);
Vector3d nearestLocation = new Vector3d();
// Loops to try and break blocks
while (owner.getWorld() instanceof WorldMaster && shotBlock != null) {
EditableCell peek = owner.getWorld().peekSafely(shotBlock);
if (!peek.getVoxel().isAir() && peek.getVoxel().getMaterial().resolveProperty("bulletBreakable") != null && peek.getVoxel().getMaterial().resolveProperty("bulletBreakable").equals("true")) {
// TODO: Spawn an event to check if it's okay
// Destroy it
peek.setVoxel(getDefinition().store().parent().voxels().air());
for (int i = 0; i < 25; i++) {
Vector3d smashedVoxelParticleDirection = new Vector3d(direction);
smashedVoxelParticleDirection.mul(2.0);
smashedVoxelParticleDirection.add(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5);
smashedVoxelParticleDirection.normalize();
owner.getWorld().getParticlesManager().spawnParticleAtPositionWithVelocity("voxel_frag", shotBlock, smashedVoxelParticleDirection);
}
owner.getWorld().getSoundManager().playSoundEffect("sounds/environment/glass.ogg", Mode.NORMAL, shotBlock, (float) Math.random() * 0.2f + 0.9f, 1.0f);
// Re-raytrace the ray
shotBlock = owner.getWorld().collisionsManager().raytraceSolid(eyeLocation, direction, range);
} else
break;
}
if (shotBlock != null) {
Location shotBlockOuter = owner.getWorld().collisionsManager().raytraceSolidOuter(eyeLocation, direction, range);
if (shotBlockOuter != null) {
Vector3d normal = shotBlockOuter.sub(shotBlock);
double NbyI2x = 2.0 * direction.dot(normal);
Vector3d NxNbyI2x = new Vector3d(normal);
NxNbyI2x.mul(NbyI2x);
Vector3d reflected = new Vector3d(direction);
reflected.sub(NxNbyI2x);
CellData peek = owner.getWorld().peekSafely(shotBlock);
// This seems fine
for (CollisionBox box : peek.getTranslatedCollisionBoxes()) {
Vector3dc thisLocation = box.lineIntersection(eyeLocation, direction);
if (thisLocation != null) {
if (nearestLocation == null || nearestLocation.distance(eyeLocation) > thisLocation.distance(eyeLocation))
nearestLocation.set(thisLocation);
}
}
// Position adjustements so shot blocks always shoot proper particles
if (shotBlock.x() - nearestLocation.x() <= -1.0)
nearestLocation.add(-0.01, 0.0, 0.0);
if (shotBlock.y() - nearestLocation.y() <= -1.0)
nearestLocation.add(0.0, -0.01, 0.0);
if (shotBlock.z() - nearestLocation.z() <= -1.0)
nearestLocation.add(0.0, 0.0, -0.01);
for (int i = 0; i < 25; i++) {
Vector3d untouchedReflection = new Vector3d(reflected);
Vector3d random = new Vector3d(Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0);
random.mul(0.5);
untouchedReflection.add(random);
untouchedReflection.normalize();
untouchedReflection.mul(0.25);
Vector3d ppos = new Vector3d(nearestLocation);
owner.getWorld().getParticlesManager().spawnParticleAtPositionWithVelocity("voxel_frag", ppos, untouchedReflection);
owner.getWorld().getSoundManager().playSoundEffect(owner.getWorld().peekSafely(shotBlock).getVoxel().getMaterial().resolveProperty("landingSounds"), Mode.NORMAL, ppos, 1, 0.25f);
}
owner.getWorld().getDecalsManager().drawDecal(nearestLocation, normal.negate(), new Vector3d(0.5), "bullethole");
}
}
// Hitreg takes place on server bois
if (shooter.getWorld() instanceof WorldMaster) {
// Iterate over each found entities
Iterator<Entity> shotEntities = owner.getWorld().collisionsManager().rayTraceEntities(eyeLocation, direction, range);
while (shotEntities.hasNext()) {
Entity shotEntity = shotEntities.next();
// Don't shoot itself & only living things get shot
if (!shotEntity.equals(shooter) && shotEntity instanceof EntityLiving) {
// Get hit location
for (HitBox hitBox : ((EntityLiving) shotEntity).getHitBoxes()) {
Vector3dc hitPoint = hitBox.lineIntersection(eyeLocation, direction);
if (hitPoint == null)
continue;
// Deal damage
((EntityLiving) shotEntity).damage(pileAsDamageCause(pile), hitBox, (float) damage);
// Spawn blood particles
Vector3d bloodDir = new Vector3d();
direction.normalize(bloodDir).mul(0.25);
for (int i = 0; i < 250; i++) {
Vector3d random = new Vector3d(Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0);
random.mul(0.25);
random.add(bloodDir);
shooter.getWorld().getParticlesManager().spawnParticleAtPositionWithVelocity("blood", hitPoint, random);
}
// Spawn blood on walls
if (nearestLocation != null)
shooter.getWorld().getDecalsManager().drawDecal(nearestLocation, bloodDir, new Vector3d(3.0), "blood");
}
}
}
}
}
return false;
}
use of io.xol.chunkstories.api.world.cell.EditableCell in project chunkstories-core by Hugobros3.
the class VoxelDoor method handleInteraction.
// Meta
// 0x0 -> open/close
// 0x1 -> left/right hinge || left = 0 right = 1 (left is default)
// 0x2-0x4 -> side ( VoxelSide << 2 )
@Override
public boolean handleInteraction(Entity entity, ChunkCell voxelContext, Input input) {
if (!input.getName().equals("mouse.right"))
return false;
if (!(entity.getWorld() instanceof WorldMaster))
return true;
boolean isOpen = ((voxelContext.getMetaData() >> 0) & 0x1) == 1;
boolean hingeSide = ((voxelContext.getMetaData() >> 1) & 0x1) == 1;
int facingPassed = (voxelContext.getMetaData() >> 2) & 0x3;
boolean newState = !isOpen;
int newData = computeMeta(newState, hingeSide, facingPassed);
Location otherPartLocation = voxelContext.getLocation();
if (top)
otherPartLocation.add(0.0, -1.0, 0.0);
else
otherPartLocation.add(0.0, 1.0, 0.0);
EditableCell otherLocationPeek = voxelContext.getWorld().peekSafely(otherPartLocation);
if (otherLocationPeek.getVoxel() instanceof VoxelDoor) {
System.out.println("new door status : " + newState);
voxelContext.getWorld().getSoundManager().playSoundEffect("sounds/voxels/door.ogg", Mode.NORMAL, voxelContext.getLocation(), 1.0f, 1.0f);
voxelContext.setMetaData(newData);
otherLocationPeek.setMetaData(newData);
// otherPartLocation.setVoxelDataAtLocation(VoxelFormat.changeMeta(otherPartLocation.getVoxelDataAtLocation(), newData));
} else {
store.parent().logger().error("Incomplete door @ " + otherPartLocation);
}
return true;
}
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