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Example 1 with WorldMaster

use of io.xol.chunkstories.api.world.WorldMaster in project chunkstories-core by Hugobros3.

the class EntityHumanoid method tick.

@Override
public void tick() {
    eyePosition = stance.get() == EntityHumanoidStance.CROUCHING ? 1.15 : 1.65;
    // Only  if we are allowed to
    boolean tick = false;
    if (this instanceof EntityControllable) {
        Controller controller = ((EntityControllable) this).getControllerComponent().getController();
        if (controller == null)
            tick = (getWorld() instanceof WorldMaster);
        else if (getWorld() instanceof WorldClient && ((WorldClient) getWorld()).getClient().getPlayer().equals(controller))
            tick = true;
    } else
        tick = (getWorld() instanceof WorldMaster);
    if (tick) {
        // The actual moment the jump takes effect
        // voxelIn != null && voxelIn.getType().isLiquid();
        boolean inWater = isInWater();
        if (jumpForce > 0.0 && (!justJumped || inWater)) {
            // Set the velocity
            getVelocityComponent().setVelocityY(jumpForce);
            justJumped = true;
            metersWalked = 0.0;
            jumpForce = 0.0;
        }
        // Set acceleration vector to wanted speed - actual speed
        if (isDead())
            targetVelocity = new Vector3d(0.0);
        acceleration = new Vector3d(targetVelocity.x() - getVelocityComponent().getVelocity().x(), 0, targetVelocity.z() - getVelocityComponent().getVelocity().z());
        // Limit maximal acceleration depending if we're on the groud or not, we accelerate 2x faster on ground
        double maxAcceleration = isOnGround() ? 0.010 : 0.005;
        if (inWater)
            maxAcceleration = 0.005;
        if (acceleration.length() > maxAcceleration) {
            acceleration.normalize();
            acceleration.mul(maxAcceleration);
        }
    }
    // Plays the walking sounds
    handleWalkingEtcSounds();
    // Tick : will move the entity, solve velocity/acceleration and so on
    super.tick();
}
Also used : Vector3d(org.joml.Vector3d) Controller(io.xol.chunkstories.api.entity.Controller) EntityControllable(io.xol.chunkstories.api.entity.interfaces.EntityControllable) WorldClient(io.xol.chunkstories.api.world.WorldClient) WorldMaster(io.xol.chunkstories.api.world.WorldMaster)

Example 2 with WorldMaster

use of io.xol.chunkstories.api.world.WorldMaster in project chunkstories-core by Hugobros3.

the class EntityComponentHealth method handleDeath.

private void handleDeath() {
    EntityDeathEvent entityDeathEvent = new EntityDeathEvent(entityLiving);
    entity.getWorld().getGameLogic().getPluginsManager().fireEvent(entityDeathEvent);
    // Handles cases of controlled player death
    if (entity instanceof EntityControllable) {
        Controller controller = ((EntityControllable) entity).getControllerComponent().getController();
        if (controller != null) {
            controller.setControlledEntity(null);
            // Serverside stuff
            if (controller instanceof Player && entity.getWorld() instanceof WorldMaster) {
                Player player = (Player) controller;
                PlayerDeathEvent event = new PlayerDeathEvent(player);
                entity.getWorld().getGameLogic().getPluginsManager().fireEvent(event);
                // When a player dies, delete his save as well
                File playerSavefile = new File(((WorldMaster) entity.getWorld()).getFolderPath() + "/players/" + player.getName().toLowerCase() + ".csf");
                if (playerSavefile.exists()) {
                    // Player save file is deleted upon death
                    playerSavefile.delete();
                }
                if (event.getDeathMessage() != null) {
                    GameContext gc = player.getContext();
                    if (gc instanceof ServerInterface)
                        ((ServerInterface) gc).broadcastMessage(event.getDeathMessage());
                }
            } else {
            // Weird, undefined cases ( controller wasn't a player, maybe some weird mod logic here
            }
        }
    }
}
Also used : Player(io.xol.chunkstories.api.player.Player) ServerInterface(io.xol.chunkstories.api.server.ServerInterface) EntityDeathEvent(io.xol.chunkstories.api.events.entity.EntityDeathEvent) GameContext(io.xol.chunkstories.api.GameContext) PlayerDeathEvent(io.xol.chunkstories.api.events.player.PlayerDeathEvent) Controller(io.xol.chunkstories.api.entity.Controller) EntityControllable(io.xol.chunkstories.api.entity.interfaces.EntityControllable) File(java.io.File) WorldMaster(io.xol.chunkstories.api.world.WorldMaster)

Example 3 with WorldMaster

use of io.xol.chunkstories.api.world.WorldMaster in project chunkstories-core by Hugobros3.

the class EntityComponentSelectedItem method push.

@Override
protected void push(StreamTarget destinator, DataOutputStream dos) throws IOException {
    dos.writeInt(selectedSlot);
    ItemPile pile = inventory.getItemPileAt(selectedSlot, 0);
    // don't bother writing the item pile if we're not master or if we'd be telling the controller about it
    if (pile == null || !(entity.getWorld() instanceof WorldMaster) || (destinator instanceof EntityControllable && destinator.equals(((EntityControllable) entity).getControllerComponent())))
        dos.writeBoolean(false);
    else {
        dos.writeBoolean(true);
        pile.saveIntoStream(entity.getWorld().getContentTranslator(), dos);
    }
}
Also used : ItemPile(io.xol.chunkstories.api.item.inventory.ItemPile) EntityControllable(io.xol.chunkstories.api.entity.interfaces.EntityControllable) WorldMaster(io.xol.chunkstories.api.world.WorldMaster)

Example 4 with WorldMaster

use of io.xol.chunkstories.api.world.WorldMaster in project chunkstories-core by Hugobros3.

the class ItemFirearm method onControllerInput.

@Override
public boolean onControllerInput(Entity user, ItemPile pile, Input input, Controller controller) {
    // Don't do anything with the left mouse click
    if (input.getName().startsWith("mouse.")) {
        return true;
    }
    if (input.getName().equals("shootGun")) {
        if (user instanceof EntityLiving) {
            EntityLiving shooter = (EntityLiving) user;
            // Serverside checks
            // if (user.getWorld() instanceof WorldMaster)
            {
                // Is the reload cooldown done
                if (cooldownEnd > System.currentTimeMillis())
                    return false;
                // Do we have any bullets to shoot
                boolean bulletPresence = (user instanceof EntityCreative && ((EntityCreative) user).isCreativeMode()) || checkBullet(pile);
                if (!bulletPresence) {
                    // Dry.ogg
                    return true;
                } else if (!(user instanceof EntityCreative && ((EntityCreative) user).isCreativeMode())) {
                    consumeBullet(pile);
                }
            }
            // Jerk client view a bit
            if (shooter.getWorld() instanceof WorldClient) {
                EntityComponentRotation rot = ((EntityLiving) user).getEntityRotationComponent();
                rot.applyInpulse(shake * (Math.random() - 0.5) * 3.0, shake * -(Math.random() - 0.25) * 5.0);
            }
            // Play sounds
            if (controller != null) {
                controller.getSoundManager().playSoundEffect(this.soundName, Mode.NORMAL, user.getLocation(), 1.0f, 1.0f, 1.0f, (float) soundRange);
            }
            playAnimation();
            // Raytrace shot
            Vector3d eyeLocation = new Vector3d(shooter.getLocation());
            if (shooter instanceof EntityPlayer)
                eyeLocation.add(new Vector3d(0.0, ((EntityPlayer) shooter).eyePosition, 0.0));
            // For each shot
            for (int ss = 0; ss < shots; ss++) {
                Vector3d direction = new Vector3d(shooter.getDirectionLookingAt());
                direction.add(new Vector3d(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5).normalize().mul(accuracy / 100d));
                direction.normalize();
                // Find wall collision
                Location shotBlock = user.getWorld().collisionsManager().raytraceSolid(eyeLocation, direction, range);
                Vector3dc nearestLocation = null;
                // Loops to try and break blocks
                boolean brokeLastBlock = false;
                while (user.getWorld() instanceof WorldMaster && shotBlock != null) {
                    WorldCell peek = user.getWorld().peekSafely(shotBlock);
                    // int data = peek.getData();
                    Voxel voxel = peek.getVoxel();
                    brokeLastBlock = false;
                    if (!voxel.isAir() && voxel.getMaterial().resolveProperty("bulletBreakable") != null && voxel.getMaterial().resolveProperty("bulletBreakable").equals("true")) {
                        // TODO Spawn an event to check if it's okay
                        // Destroy it
                        peek.setVoxel(voxel.store().air());
                        brokeLastBlock = true;
                        for (int i = 0; i < 25; i++) {
                            Vector3d smashedVoxelParticleDirection = new Vector3d(direction);
                            smashedVoxelParticleDirection.mul(2.0);
                            smashedVoxelParticleDirection.add(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5);
                            smashedVoxelParticleDirection.normalize();
                            user.getWorld().getParticlesManager().spawnParticleAtPositionWithVelocity("voxel_frag", shotBlock, smashedVoxelParticleDirection);
                        }
                        user.getWorld().getSoundManager().playSoundEffect("sounds/environment/glass.ogg", Mode.NORMAL, shotBlock, (float) Math.random() * 0.2f + 0.9f, 1.0f);
                        // Re-raytrace the ray
                        shotBlock = user.getWorld().collisionsManager().raytraceSolid(eyeLocation, direction, range);
                    } else
                        break;
                }
                // Spawn decal and particles on block the bullet embedded itself in
                if (shotBlock != null && !brokeLastBlock) {
                    Location shotBlockOuter = user.getWorld().collisionsManager().raytraceSolidOuter(eyeLocation, direction, range);
                    if (shotBlockOuter != null) {
                        Vector3d normal = shotBlockOuter.sub(shotBlock);
                        double NbyI2x = 2.0 * direction.dot(normal);
                        Vector3d NxNbyI2x = new Vector3d(normal);
                        NxNbyI2x.mul(NbyI2x);
                        Vector3d reflected = new Vector3d(direction);
                        reflected.sub(NxNbyI2x);
                        // Vector3d.sub(direction, NxNbyI2x, reflected);
                        // shotBlock.setX(shotBlock.getX() + 1);
                        WorldCell peek = user.getWorld().peekSafely(shotBlock);
                        for (CollisionBox box : peek.getTranslatedCollisionBoxes()) {
                            Vector3dc thisLocation = box.lineIntersection(eyeLocation, direction);
                            if (thisLocation != null) {
                                if (nearestLocation == null || nearestLocation.distance(eyeLocation) > thisLocation.distance(eyeLocation))
                                    nearestLocation = thisLocation;
                            }
                        }
                        Vector3d particleSpawnPosition = new Vector3d(nearestLocation);
                        // Position adjustements so shot blocks always shoot proper particles
                        if (shotBlock.x() - particleSpawnPosition.x() <= -1.0)
                            particleSpawnPosition.add(-0.01, 0d, 0d);
                        if (shotBlock.y() - particleSpawnPosition.y() <= -1.0)
                            particleSpawnPosition.add(0d, -0.01, 0d);
                        if (shotBlock.z() - particleSpawnPosition.z() <= -1.0)
                            particleSpawnPosition.add(0d, 0d, -0.01);
                        for (int i = 0; i < 25; i++) {
                            Vector3d untouchedReflection = new Vector3d(reflected);
                            Vector3d random = new Vector3d(Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0);
                            random.mul(0.5);
                            untouchedReflection.add(random);
                            untouchedReflection.normalize();
                            untouchedReflection.mul(0.25);
                            // Vector3d ppos = new Vector3d(particleSpawnPosition);
                            controller.getParticlesManager().spawnParticleAtPositionWithVelocity("voxel_frag", particleSpawnPosition, untouchedReflection);
                        }
                        controller.getSoundManager().playSoundEffect(peek.getVoxel().getMaterial().resolveProperty("landingSounds"), Mode.NORMAL, particleSpawnPosition, 1, 0.05f);
                        /*double bspeed = 5/60.0 * (1 + Math.random() * 3 * Math.random());
							Vector3d ppos = new Vector3d(reflected);
							ppos.normalize();
							ppos.scale(0.5);
							ppos.add(nearestLocation);
							WorldEffects.createFireball(shooter.getWorld(), ppos, 1f, damage*0.15*bspeed, (float) (0.0 + 0.05*damage));
							*/
                        controller.getDecalsManager().drawDecal(nearestLocation, normal.negate(), new Vector3d(0.5), "bullethole");
                    }
                }
                // Hitreg takes place on server bois
                if (shooter.getWorld() instanceof WorldMaster) {
                    // Iterate over each found entities
                    Iterator<Entity> shotEntities = user.getWorld().collisionsManager().rayTraceEntities(eyeLocation, direction, 256f);
                    while (shotEntities.hasNext()) {
                        Entity shotEntity = shotEntities.next();
                        // Don't shoot itself & only living things get shot
                        if (!shotEntity.equals(shooter) && shotEntity instanceof EntityLiving) {
                            // Get hit location
                            for (HitBox hitBox : ((EntityLiving) shotEntity).getHitBoxes()) {
                                Vector3dc hitPoint = hitBox.lineIntersection(eyeLocation, direction);
                                if (hitPoint == null)
                                    continue;
                                // System.out.println("shot" + hitBox.getName());
                                // Deal damage
                                ((EntityLiving) shotEntity).damage(pileAsDamageCause(pile), hitBox, (float) damage);
                                // Spawn blood particles
                                Vector3d bloodDir = direction.normalize().mul(0.75);
                                for (int i = 0; i < 120; i++) {
                                    Vector3d random = new Vector3d(Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0);
                                    random.mul(0.25);
                                    random.add(bloodDir);
                                    shooter.getWorld().getParticlesManager().spawnParticleAtPositionWithVelocity("blood", hitPoint, random);
                                }
                                // Spawn blood on walls
                                if (nearestLocation != null)
                                    shooter.getWorld().getDecalsManager().drawDecal(nearestLocation, bloodDir, new Vector3d(Math.min(3, shots) * damage / 20f), "blood");
                            }
                        }
                    }
                }
            }
            controller.getParticlesManager().spawnParticleAtPosition("muzzle", eyeLocation);
            FirearmShotEvent event = new FirearmShotEvent(this, shooter, controller);
            shooter.getWorld().getGameContext().getPluginManager().fireEvent(event);
            return (shooter.getWorld() instanceof WorldMaster);
        }
    }
    return false;
}
Also used : EntityComponentRotation(io.xol.chunkstories.api.entity.components.EntityComponentRotation) Entity(io.xol.chunkstories.api.entity.Entity) HitBox(io.xol.chunkstories.api.entity.EntityLiving.HitBox) WorldCell(io.xol.chunkstories.api.world.World.WorldCell) EntityLiving(io.xol.chunkstories.api.entity.EntityLiving) EntityCreative(io.xol.chunkstories.api.entity.interfaces.EntityCreative) WorldClient(io.xol.chunkstories.api.world.WorldClient) Vector3dc(org.joml.Vector3dc) Vector3d(org.joml.Vector3d) Voxel(io.xol.chunkstories.api.voxel.Voxel) EntityPlayer(io.xol.chunkstories.core.entity.EntityPlayer) WorldMaster(io.xol.chunkstories.api.world.WorldMaster) Location(io.xol.chunkstories.api.Location) CollisionBox(io.xol.chunkstories.api.physics.CollisionBox)

Example 5 with WorldMaster

use of io.xol.chunkstories.api.world.WorldMaster in project chunkstories-core by Hugobros3.

the class ItemMeleeWeapon method onControllerInput.

@Override
public boolean onControllerInput(Entity owner, ItemPile pile, Input input, Controller controller) {
    if (input.getName().startsWith("mouse.left")) {
        // Checks current swing is done
        if (System.currentTimeMillis() - currentSwingStart > swingDuration) {
            currentSwingStart = System.currentTimeMillis();
            hasHitYet = false;
        }
        return true;
    } else if (input.getName().equals("shootGun") && owner.getWorld() instanceof WorldMaster) {
        // Actually hits
        EntityLiving shooter = (EntityLiving) owner;
        Vector3dc direction = shooter.getDirectionLookingAt();
        Vector3d eyeLocation = new Vector3d(shooter.getLocation());
        if (shooter instanceof EntityPlayer)
            eyeLocation.add(new Vector3d(0.0, ((EntityPlayer) shooter).eyePosition, 0.0));
        // Find wall collision
        Location shotBlock = owner.getWorld().collisionsManager().raytraceSolid(eyeLocation, direction, range);
        Vector3d nearestLocation = new Vector3d();
        // Loops to try and break blocks
        while (owner.getWorld() instanceof WorldMaster && shotBlock != null) {
            EditableCell peek = owner.getWorld().peekSafely(shotBlock);
            if (!peek.getVoxel().isAir() && peek.getVoxel().getMaterial().resolveProperty("bulletBreakable") != null && peek.getVoxel().getMaterial().resolveProperty("bulletBreakable").equals("true")) {
                // TODO: Spawn an event to check if it's okay
                // Destroy it
                peek.setVoxel(getDefinition().store().parent().voxels().air());
                for (int i = 0; i < 25; i++) {
                    Vector3d smashedVoxelParticleDirection = new Vector3d(direction);
                    smashedVoxelParticleDirection.mul(2.0);
                    smashedVoxelParticleDirection.add(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5);
                    smashedVoxelParticleDirection.normalize();
                    owner.getWorld().getParticlesManager().spawnParticleAtPositionWithVelocity("voxel_frag", shotBlock, smashedVoxelParticleDirection);
                }
                owner.getWorld().getSoundManager().playSoundEffect("sounds/environment/glass.ogg", Mode.NORMAL, shotBlock, (float) Math.random() * 0.2f + 0.9f, 1.0f);
                // Re-raytrace the ray
                shotBlock = owner.getWorld().collisionsManager().raytraceSolid(eyeLocation, direction, range);
            } else
                break;
        }
        if (shotBlock != null) {
            Location shotBlockOuter = owner.getWorld().collisionsManager().raytraceSolidOuter(eyeLocation, direction, range);
            if (shotBlockOuter != null) {
                Vector3d normal = shotBlockOuter.sub(shotBlock);
                double NbyI2x = 2.0 * direction.dot(normal);
                Vector3d NxNbyI2x = new Vector3d(normal);
                NxNbyI2x.mul(NbyI2x);
                Vector3d reflected = new Vector3d(direction);
                reflected.sub(NxNbyI2x);
                CellData peek = owner.getWorld().peekSafely(shotBlock);
                // This seems fine
                for (CollisionBox box : peek.getTranslatedCollisionBoxes()) {
                    Vector3dc thisLocation = box.lineIntersection(eyeLocation, direction);
                    if (thisLocation != null) {
                        if (nearestLocation == null || nearestLocation.distance(eyeLocation) > thisLocation.distance(eyeLocation))
                            nearestLocation.set(thisLocation);
                    }
                }
                // Position adjustements so shot blocks always shoot proper particles
                if (shotBlock.x() - nearestLocation.x() <= -1.0)
                    nearestLocation.add(-0.01, 0.0, 0.0);
                if (shotBlock.y() - nearestLocation.y() <= -1.0)
                    nearestLocation.add(0.0, -0.01, 0.0);
                if (shotBlock.z() - nearestLocation.z() <= -1.0)
                    nearestLocation.add(0.0, 0.0, -0.01);
                for (int i = 0; i < 25; i++) {
                    Vector3d untouchedReflection = new Vector3d(reflected);
                    Vector3d random = new Vector3d(Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0);
                    random.mul(0.5);
                    untouchedReflection.add(random);
                    untouchedReflection.normalize();
                    untouchedReflection.mul(0.25);
                    Vector3d ppos = new Vector3d(nearestLocation);
                    owner.getWorld().getParticlesManager().spawnParticleAtPositionWithVelocity("voxel_frag", ppos, untouchedReflection);
                    owner.getWorld().getSoundManager().playSoundEffect(owner.getWorld().peekSafely(shotBlock).getVoxel().getMaterial().resolveProperty("landingSounds"), Mode.NORMAL, ppos, 1, 0.25f);
                }
                owner.getWorld().getDecalsManager().drawDecal(nearestLocation, normal.negate(), new Vector3d(0.5), "bullethole");
            }
        }
        // Hitreg takes place on server bois
        if (shooter.getWorld() instanceof WorldMaster) {
            // Iterate over each found entities
            Iterator<Entity> shotEntities = owner.getWorld().collisionsManager().rayTraceEntities(eyeLocation, direction, range);
            while (shotEntities.hasNext()) {
                Entity shotEntity = shotEntities.next();
                // Don't shoot itself & only living things get shot
                if (!shotEntity.equals(shooter) && shotEntity instanceof EntityLiving) {
                    // Get hit location
                    for (HitBox hitBox : ((EntityLiving) shotEntity).getHitBoxes()) {
                        Vector3dc hitPoint = hitBox.lineIntersection(eyeLocation, direction);
                        if (hitPoint == null)
                            continue;
                        // Deal damage
                        ((EntityLiving) shotEntity).damage(pileAsDamageCause(pile), hitBox, (float) damage);
                        // Spawn blood particles
                        Vector3d bloodDir = new Vector3d();
                        direction.normalize(bloodDir).mul(0.25);
                        for (int i = 0; i < 250; i++) {
                            Vector3d random = new Vector3d(Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0);
                            random.mul(0.25);
                            random.add(bloodDir);
                            shooter.getWorld().getParticlesManager().spawnParticleAtPositionWithVelocity("blood", hitPoint, random);
                        }
                        // Spawn blood on walls
                        if (nearestLocation != null)
                            shooter.getWorld().getDecalsManager().drawDecal(nearestLocation, bloodDir, new Vector3d(3.0), "blood");
                    }
                }
            }
        }
    }
    return false;
}
Also used : Vector3dc(org.joml.Vector3dc) Entity(io.xol.chunkstories.api.entity.Entity) HitBox(io.xol.chunkstories.api.entity.EntityLiving.HitBox) EntityLiving(io.xol.chunkstories.api.entity.EntityLiving) Vector3d(org.joml.Vector3d) Iterator(java.util.Iterator) EntityPlayer(io.xol.chunkstories.core.entity.EntityPlayer) CellData(io.xol.chunkstories.api.world.cell.CellData) WorldMaster(io.xol.chunkstories.api.world.WorldMaster) EditableCell(io.xol.chunkstories.api.world.cell.EditableCell) Location(io.xol.chunkstories.api.Location) CollisionBox(io.xol.chunkstories.api.physics.CollisionBox)

Aggregations

WorldMaster (io.xol.chunkstories.api.world.WorldMaster)27 Location (io.xol.chunkstories.api.Location)12 Entity (io.xol.chunkstories.api.entity.Entity)12 EntityControllable (io.xol.chunkstories.api.entity.interfaces.EntityControllable)9 Player (io.xol.chunkstories.api.player.Player)8 Vector3d (org.joml.Vector3d)8 Controller (io.xol.chunkstories.api.entity.Controller)6 WorldClient (io.xol.chunkstories.api.world.WorldClient)6 ItemPile (io.xol.chunkstories.api.item.inventory.ItemPile)5 Voxel (io.xol.chunkstories.api.voxel.Voxel)5 World (io.xol.chunkstories.api.world.World)5 Vector3dc (org.joml.Vector3dc)5 WorldException (io.xol.chunkstories.api.exceptions.world.WorldException)4 EntityLiving (io.xol.chunkstories.api.entity.EntityLiving)3 PlayerVoxelModificationEvent (io.xol.chunkstories.api.events.player.voxel.PlayerVoxelModificationEvent)3 ItemVoxel (io.xol.chunkstories.api.item.ItemVoxel)3 CellData (io.xol.chunkstories.api.world.cell.CellData)3 FutureCell (io.xol.chunkstories.api.world.cell.FutureCell)3 SerializedEntityFile (io.xol.chunkstories.entity.SerializedEntityFile)3 LocalPlayer (io.xol.chunkstories.api.client.LocalPlayer)2