use of io.xol.chunkstories.api.entity.interfaces.EntityControllable in project chunkstories-core by Hugobros3.
the class EntityHumanoid method tick.
@Override
public void tick() {
eyePosition = stance.get() == EntityHumanoidStance.CROUCHING ? 1.15 : 1.65;
// Only if we are allowed to
boolean tick = false;
if (this instanceof EntityControllable) {
Controller controller = ((EntityControllable) this).getControllerComponent().getController();
if (controller == null)
tick = (getWorld() instanceof WorldMaster);
else if (getWorld() instanceof WorldClient && ((WorldClient) getWorld()).getClient().getPlayer().equals(controller))
tick = true;
} else
tick = (getWorld() instanceof WorldMaster);
if (tick) {
// The actual moment the jump takes effect
// voxelIn != null && voxelIn.getType().isLiquid();
boolean inWater = isInWater();
if (jumpForce > 0.0 && (!justJumped || inWater)) {
// Set the velocity
getVelocityComponent().setVelocityY(jumpForce);
justJumped = true;
metersWalked = 0.0;
jumpForce = 0.0;
}
// Set acceleration vector to wanted speed - actual speed
if (isDead())
targetVelocity = new Vector3d(0.0);
acceleration = new Vector3d(targetVelocity.x() - getVelocityComponent().getVelocity().x(), 0, targetVelocity.z() - getVelocityComponent().getVelocity().z());
// Limit maximal acceleration depending if we're on the groud or not, we accelerate 2x faster on ground
double maxAcceleration = isOnGround() ? 0.010 : 0.005;
if (inWater)
maxAcceleration = 0.005;
if (acceleration.length() > maxAcceleration) {
acceleration.normalize();
acceleration.mul(maxAcceleration);
}
}
// Plays the walking sounds
handleWalkingEtcSounds();
// Tick : will move the entity, solve velocity/acceleration and so on
super.tick();
}
use of io.xol.chunkstories.api.entity.interfaces.EntityControllable in project chunkstories-core by Hugobros3.
the class EntityPlayer method handleInteraction.
public boolean handleInteraction(Entity entity, Input input) {
if (isDead() && input.getName().equals("mouse.right") && entity instanceof EntityControllable) {
EntityControllable ctrla = (EntityControllable) entity;
Controller ctrlr = ctrla.getController();
if (ctrlr != null && ctrlr instanceof Player) {
Player p = (Player) ctrlr;
p.openInventory(this.getInventory());
// p.sendMessage("HELLO THIS MY CADAVERER, PLZ FUCK OFF");
return true;
}
}
return false;
}
use of io.xol.chunkstories.api.entity.interfaces.EntityControllable in project chunkstories-core by Hugobros3.
the class EntityComponentHealth method handleDeath.
private void handleDeath() {
EntityDeathEvent entityDeathEvent = new EntityDeathEvent(entityLiving);
entity.getWorld().getGameLogic().getPluginsManager().fireEvent(entityDeathEvent);
// Handles cases of controlled player death
if (entity instanceof EntityControllable) {
Controller controller = ((EntityControllable) entity).getControllerComponent().getController();
if (controller != null) {
controller.setControlledEntity(null);
// Serverside stuff
if (controller instanceof Player && entity.getWorld() instanceof WorldMaster) {
Player player = (Player) controller;
PlayerDeathEvent event = new PlayerDeathEvent(player);
entity.getWorld().getGameLogic().getPluginsManager().fireEvent(event);
// When a player dies, delete his save as well
File playerSavefile = new File(((WorldMaster) entity.getWorld()).getFolderPath() + "/players/" + player.getName().toLowerCase() + ".csf");
if (playerSavefile.exists()) {
// Player save file is deleted upon death
playerSavefile.delete();
}
if (event.getDeathMessage() != null) {
GameContext gc = player.getContext();
if (gc instanceof ServerInterface)
((ServerInterface) gc).broadcastMessage(event.getDeathMessage());
}
} else {
// Weird, undefined cases ( controller wasn't a player, maybe some weird mod logic here
}
}
}
}
use of io.xol.chunkstories.api.entity.interfaces.EntityControllable in project chunkstories-core by Hugobros3.
the class EntityComponentSelectedItem method push.
@Override
protected void push(StreamTarget destinator, DataOutputStream dos) throws IOException {
dos.writeInt(selectedSlot);
ItemPile pile = inventory.getItemPileAt(selectedSlot, 0);
// don't bother writing the item pile if we're not master or if we'd be telling the controller about it
if (pile == null || !(entity.getWorld() instanceof WorldMaster) || (destinator instanceof EntityControllable && destinator.equals(((EntityControllable) entity).getControllerComponent())))
dos.writeBoolean(false);
else {
dos.writeBoolean(true);
pile.saveIntoStream(entity.getWorld().getContentTranslator(), dos);
}
}
use of io.xol.chunkstories.api.entity.interfaces.EntityControllable in project chunkstories-core by Hugobros3.
the class ItemFirearm method tickInHand.
/**
* Should be called when the owner has this item selected
*
* @param owner
*/
@Override
public void tickInHand(Entity owner, ItemPile itemPile) {
if (owner instanceof EntityControllable && ((EntityControllable) owner).getController() != null) {
EntityControllable owner2 = ((EntityControllable) owner);
Controller controller = owner2.getController();
// For now only client-side players can trigger shooting actions
if (controller instanceof LocalPlayer) {
if (!((LocalPlayer) controller).hasFocus())
return;
LocalPlayer LocalPlayer = (LocalPlayer) controller;
if (LocalPlayer.getInputsManager().getInputByName("mouse.left").isPressed()) {
// Check for bullet presence (or creative mode)
boolean bulletPresence = (owner instanceof EntityCreative && ((EntityCreative) owner).isCreativeMode()) || checkBullet(itemPile);
if (!bulletPresence && !wasTriggerPressedLastTick) {
// Play sounds
if (LocalPlayer != null)
LocalPlayer.getSoundManager().playSoundEffect("sounds/dogez/weapon/default/dry.ogg", Mode.NORMAL, owner.getLocation(), 1.0f, 1.0f, 1f, (float) soundRange);
// Dry.ogg
// return;
} else if ((automatic || !wasTriggerPressedLastTick) && (System.currentTimeMillis() - lastShot) / 1000.0d > 1.0 / (rpm / 60.0)) {
// Fire virtual input
// ClientInputPressedEvent event = new ClientInputPressedEvent(controller.getInputsManager().getInputByName("shootGun"));
// Client.getInstance().getPluginManager().fireEvent(event);
LocalPlayer.getInputsManager().onInputPressed(controller.getInputsManager().getInputByName("shootGun"));
lastShot = System.currentTimeMillis();
}
}
isScoped = this.isScopedWeapon() && controller.getInputsManager().getInputByName("mouse.right").isPressed();
wasTriggerPressedLastTick = controller.getInputsManager().getInputByName("mouse.left").isPressed();
}
}
}
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