use of io.xol.chunkstories.api.entity.interfaces.EntityControllable in project chunkstories by Hugobros3.
the class WorldRendererImplementation method renderWorld.
public void renderWorld(RenderingInterface renderingInterface) {
((HeightmapArrayTexture) summariesTexturesHolder).update();
// if(RenderingConfig.doDynamicCubemaps)
// cubemapRenderer.renderWorldCubemap(renderingInterface,
// renderBuffers.rbEnvironmentMap, 128, true);
// Step one, set the camera to the proper spot
CameraInterface mainCamera = renderingInterface.getCamera();
EntityControllable entity = world.getClient().getPlayer().getControlledEntity();
if (entity != null)
entity.setupCamera(renderingInterface);
animationTimer = ((float) (System.currentTimeMillis() & 0x7FFF)) / 100.0f;
// TODO remove entirely
FakeImmediateModeDebugRenderer.setCamera(mainCamera);
chunksRenderer.updatePVSSet(mainCamera);
// Prepare matrices
mainCamera.setupUsingScreenSize(gameWindow.getWidth(), gameWindow.getHeight());
this.renderWorldInternal(renderingInterface);
}
use of io.xol.chunkstories.api.entity.interfaces.EntityControllable in project chunkstories by Hugobros3.
the class DebugInfoRenderer method drawF3debugMenu.
public void drawF3debugMenu(RenderingInterface renderingInterface) {
CameraInterface camera = renderingInterface.getCamera();
Entity playerEntity = client.getPlayer().getControlledEntity();
/*int timeTook = Client.profiler.timeTook();
String debugInfo = Client.profiler.reset("gui").toString();
if (timeTook > 400)
System.out.println("Lengty frame, printing debug information : \n" + debugInfo);*/
// Memory usage
long total = Runtime.getRuntime().totalMemory();
long used = Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory();
// By default use the camera position
int bx = ((int) camera.getCameraPosition().x());
int by = ((int) camera.getCameraPosition().y());
int bz = ((int) camera.getCameraPosition().z());
int lx = bx, ly = by, lz = bz;
// If the player can look use that
if (playerEntity != null && playerEntity instanceof EntityControllable) {
Location loc = ((EntityControllable) playerEntity).getBlockLookingAt(true);
if (loc != null) {
lx = (int) loc.x();
ly = (int) loc.y();
lz = (int) loc.z();
}
}
int raw_data = world.peekRaw(lx, ly, lz);
CellData cell = world.peekSafely(lx, ly, lz);
// System.out.println(VoxelFormat.id(raw_data));
int cx = bx / 32;
int cy = by / 32;
int cz = bz / 32;
int csh = world.getRegionsSummariesHolder().getHeightAtWorldCoordinates(bx, bz);
// Obtain the angle the player is facing
VoxelSide side = VoxelSide.TOP;
float angleX = -1;
if (playerEntity != null && playerEntity instanceof EntityLiving)
angleX = Math.round(((EntityLiving) playerEntity).getEntityRotationComponent().getHorizontalRotation());
double dx = Math.sin(angleX / 360 * 2.0 * Math.PI);
double dz = Math.cos(angleX / 360 * 2.0 * Math.PI);
if (Math.abs(dx) > Math.abs(dz)) {
if (dx > 0)
side = VoxelSide.RIGHT;
else
side = VoxelSide.LEFT;
} else {
if (dz > 0)
side = VoxelSide.FRONT;
else
side = VoxelSide.BACK;
}
// Count all the entities
int ec = 0;
IterableIterator<Entity> i = world.getAllLoadedEntities();
while (i.hasNext()) {
i.next();
ec++;
}
Chunk current = world.getChunk(cx, cy, cz);
int x_top = renderingInterface.getWindow().getHeight() - 16;
Font font = null;
font = renderingInterface.getFontRenderer().getFont("LiberationSans-Regular", 12);
if (font == null)
font = renderingInterface.getFontRenderer().getFont("LiberationSans-Regular", 12);
int lineHeight = font.getLineHeight();
int posx, posy;
String text;
posx = 8;
posy = x_top - posx;
text = GLCalls.getStatistics() + " Chunks in view : " + world.getWorldRenderer().getChunksRenderer().getChunksVisible() + " Entities " + ec + " Particles :" + ((ClientParticlesRenderer) world.getParticlesManager()).count() + " #FF0000Render FPS: " + Client.getInstance().getGameWindow().getFPS() + " avg: " + Math.floor(10000.0 / Client.getInstance().getGameWindow().getFPS()) / 10.0 + " #00FFFFSimulation FPS: " + world.getWorldRenderer().getWorld().getGameLogic().getSimulationFps();
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "RAM usage : " + used / 1024 / 1024 + " / " + total / 1024 / 1024 + " MB used, chunks loaded in ram: " + world.getRegionsHolder().countChunksWithData() + "/" + world.getRegionsHolder().countChunks() + " " + Math.floor(world.getRegionsHolder().countChunksWithData() * 4 * 32 * 32 * 32 / (1024L * 1024 / 100f)) / 100f + "MB used by chunks";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
long totalVram = (renderingInterface.getTotalVramUsage()) / 1024 / 1024;
posy -= lineHeight;
text = "VRAM usage : " + totalVram + "MB as " + Texture2DGL.getTotalNumberOfTextureObjects() + " textures using " + Texture2DGL.getTotalVramUsage() / 1024 / 1024 + "MB + " + VertexBufferGL.getTotalNumberOfVerticesObjects() + " vbos using " + renderingInterface.getVertexDataVramUsage() / 1024 / 1024 + " MB";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Worker threads: " + world.getGameContext().tasks() + " - " + world.ioHandler.toString();
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Position : x:" + bx + " y:" + by + " z:" + bz + " dir: " + angleX + " side: " + side + " #FF0000Block looking at#FFFFFF : pos: " + lx + ": " + ly + ": " + lz + " data: " + raw_data + " voxel_type: " + cell.getVoxel().getName() + " sl:" + cell.getSunlight() + " bl: " + cell.getBlocklight() + " meta:" + cell.getMetaData() + " csh:" + csh;
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Current Summary : " + world.getRegionsSummariesHolder().getHeightmapChunkCoordinates(cx, cz);
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Current Region : " + world.getRegionChunkCoordinates(cx, cy, cz);
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
if (current == null) {
posy -= lineHeight;
text = "Current chunk null";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
} else if (current instanceof ChunkRenderable) {
ChunkRenderDataHolder chunkRenderData = ((ClientChunk) current).getChunkRenderData();
if (chunkRenderData != null) {
posy -= lineHeight;
text = "Current Chunk : " + current + " - " + chunkRenderData.toString();
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
} else {
posy -= lineHeight;
text = "Current Chunk : " + current + " - No rendering data";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
}
}
if (playerEntity != null && playerEntity instanceof Entity) {
posy -= lineHeight;
text = "Controlled Entity : " + playerEntity;
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
}
}
use of io.xol.chunkstories.api.entity.interfaces.EntityControllable in project chunkstories by Hugobros3.
the class Lwjgl3ClientInputsManager method onInputPressed.
public boolean onInputPressed(Input input) {
if (input.equals("fullscreen")) {
gameWindow.toggleFullscreen();
return true;
}
// System.out.println("Input pressed "+input.getName());
// Try the client-side event press
ClientInputPressedEvent event = new ClientInputPressedEvent(gameWindow.getClient(), input);
ClientPluginManager cpm = gameWindow.getClient().getPluginManager();
if (cpm != null) {
cpm.fireEvent(event);
if (event.isCancelled())
return false;
}
// Try the GUI handling
Layer layer = gameWindow.getLayer();
if (layer.handleInput(input))
return true;
// System.out.println("wasn't handled");
final LocalPlayer player = Client.getInstance().getPlayer();
if (player == null)
return false;
final EntityControllable entityControlled = player.getControlledEntity();
// There has to be a controlled entity for sending inputs to make sense.
if (entityControlled == null)
return false;
// Send input to server
World world = entityControlled.getWorld();
if (world instanceof WorldClientRemote) {
// MouseScroll inputs are strictly client-side
if (!(input instanceof MouseScroll)) {
ServerConnection connection = ((WorldClientRemote) entityControlled.getWorld()).getConnection();
PacketInput packet = new PacketInput(world);
packet.input = input;
packet.isPressed = true;
connection.pushPacket(packet);
}
return entityControlled.onControllerInput(input, Client.getInstance().getPlayer());
} else {
PlayerInputPressedEvent event2 = new PlayerInputPressedEvent(Client.getInstance().getPlayer(), input);
cpm.fireEvent(event2);
if (event2.isCancelled())
return false;
// entity.handleInteraction(input, entity.getControllerComponent().getController());
}
// Handle interaction locally
return entityControlled.onControllerInput(input, Client.getInstance().getPlayer());
}
use of io.xol.chunkstories.api.entity.interfaces.EntityControllable in project chunkstories by Hugobros3.
the class Lwjgl3ClientInputsManager method onInputReleased.
@Override
public boolean onInputReleased(Input input) {
ClientInputReleasedEvent event = new ClientInputReleasedEvent(gameWindow.getClient(), input);
ClientPluginManager cpm = gameWindow.getClient().getPluginManager();
if (cpm != null) {
cpm.fireEvent(event);
}
final LocalPlayer player = Client.getInstance().getPlayer();
if (player == null)
return false;
final EntityControllable entityControlled = player.getControlledEntity();
// There has to be a controlled entity for sending inputs to make sense.
if (entityControlled == null)
return false;
// Send input to server
World world = entityControlled.getWorld();
if (world instanceof WorldClientRemote) {
ServerConnection connection = ((WorldClientRemote) entityControlled.getWorld()).getConnection();
PacketInput packet = new PacketInput(world);
packet.input = input;
packet.isPressed = false;
connection.pushPacket(packet);
return true;
} else {
PlayerInputReleasedEvent event2 = new PlayerInputReleasedEvent(Client.getInstance().getPlayer(), input);
cpm.fireEvent(event2);
return true;
}
}
use of io.xol.chunkstories.api.entity.interfaces.EntityControllable in project chunkstories by Hugobros3.
the class ServerPlayer method setControlledEntity.
@Override
public boolean setControlledEntity(EntityControllable entity) {
if (entity instanceof EntityControllable) {
this.subscribe(entity);
EntityControllable controllableEntity = (EntityControllable) entity;
controllableEntity.getControllerComponent().setController(this);
controlledEntity = controllableEntity;
} else if (entity == null && getControlledEntity() != null) {
getControlledEntity().getControllerComponent().setController(null);
controlledEntity = null;
}
return true;
}
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