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Example 1 with ClientChunk

use of io.xol.chunkstories.world.chunk.ClientChunk in project chunkstories by Hugobros3.

the class DebugInfoRenderer method getLoadedChunksVramFootprint.

@SuppressWarnings("unused")
private String getLoadedChunksVramFootprint() {
    int nbChunks = 0;
    long octelsTotal = 0;
    ChunksIterator i = world.getAllLoadedChunks();
    Chunk c;
    while (i.hasNext()) {
        c = i.next();
        if (c == null)
            continue;
        if (c instanceof ChunkRenderable) {
            ChunkRenderDataHolder chunkRenderData = ((ClientChunk) c).getChunkRenderData();
            if (chunkRenderData != null) {
                nbChunks++;
            // octelsTotal += chunkRenderData.getVramUsage();
            }
        }
    }
    // , storing " + octelsTotal / 1024 / 1024 + "Mb of vertex data.";
    return nbChunks + " chunks";
}
Also used : ChunkRenderDataHolder(io.xol.chunkstories.renderer.chunks.ChunkRenderDataHolder) ChunkRenderable(io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable) ChunksIterator(io.xol.chunkstories.api.world.chunk.ChunksIterator) Chunk(io.xol.chunkstories.api.world.chunk.Chunk) ClientChunk(io.xol.chunkstories.world.chunk.ClientChunk) ClientChunk(io.xol.chunkstories.world.chunk.ClientChunk)

Example 2 with ClientChunk

use of io.xol.chunkstories.world.chunk.ClientChunk in project chunkstories by Hugobros3.

the class DebugInfoRenderer method drawF3debugMenu.

public void drawF3debugMenu(RenderingInterface renderingInterface) {
    CameraInterface camera = renderingInterface.getCamera();
    Entity playerEntity = client.getPlayer().getControlledEntity();
    /*int timeTook = Client.profiler.timeTook();
		String debugInfo = Client.profiler.reset("gui").toString();
		if (timeTook > 400)
			System.out.println("Lengty frame, printing debug information : \n" + debugInfo);*/
    // Memory usage
    long total = Runtime.getRuntime().totalMemory();
    long used = Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory();
    // By default use the camera position
    int bx = ((int) camera.getCameraPosition().x());
    int by = ((int) camera.getCameraPosition().y());
    int bz = ((int) camera.getCameraPosition().z());
    int lx = bx, ly = by, lz = bz;
    // If the player can look use that
    if (playerEntity != null && playerEntity instanceof EntityControllable) {
        Location loc = ((EntityControllable) playerEntity).getBlockLookingAt(true);
        if (loc != null) {
            lx = (int) loc.x();
            ly = (int) loc.y();
            lz = (int) loc.z();
        }
    }
    int raw_data = world.peekRaw(lx, ly, lz);
    CellData cell = world.peekSafely(lx, ly, lz);
    // System.out.println(VoxelFormat.id(raw_data));
    int cx = bx / 32;
    int cy = by / 32;
    int cz = bz / 32;
    int csh = world.getRegionsSummariesHolder().getHeightAtWorldCoordinates(bx, bz);
    // Obtain the angle the player is facing
    VoxelSide side = VoxelSide.TOP;
    float angleX = -1;
    if (playerEntity != null && playerEntity instanceof EntityLiving)
        angleX = Math.round(((EntityLiving) playerEntity).getEntityRotationComponent().getHorizontalRotation());
    double dx = Math.sin(angleX / 360 * 2.0 * Math.PI);
    double dz = Math.cos(angleX / 360 * 2.0 * Math.PI);
    if (Math.abs(dx) > Math.abs(dz)) {
        if (dx > 0)
            side = VoxelSide.RIGHT;
        else
            side = VoxelSide.LEFT;
    } else {
        if (dz > 0)
            side = VoxelSide.FRONT;
        else
            side = VoxelSide.BACK;
    }
    // Count all the entities
    int ec = 0;
    IterableIterator<Entity> i = world.getAllLoadedEntities();
    while (i.hasNext()) {
        i.next();
        ec++;
    }
    Chunk current = world.getChunk(cx, cy, cz);
    int x_top = renderingInterface.getWindow().getHeight() - 16;
    Font font = null;
    font = renderingInterface.getFontRenderer().getFont("LiberationSans-Regular", 12);
    if (font == null)
        font = renderingInterface.getFontRenderer().getFont("LiberationSans-Regular", 12);
    int lineHeight = font.getLineHeight();
    int posx, posy;
    String text;
    posx = 8;
    posy = x_top - posx;
    text = GLCalls.getStatistics() + " Chunks in view : " + world.getWorldRenderer().getChunksRenderer().getChunksVisible() + " Entities " + ec + " Particles :" + ((ClientParticlesRenderer) world.getParticlesManager()).count() + " #FF0000Render FPS: " + Client.getInstance().getGameWindow().getFPS() + " avg: " + Math.floor(10000.0 / Client.getInstance().getGameWindow().getFPS()) / 10.0 + " #00FFFFSimulation FPS: " + world.getWorldRenderer().getWorld().getGameLogic().getSimulationFps();
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    posy -= lineHeight;
    text = "RAM usage : " + used / 1024 / 1024 + " / " + total / 1024 / 1024 + " MB used, chunks loaded in ram: " + world.getRegionsHolder().countChunksWithData() + "/" + world.getRegionsHolder().countChunks() + " " + Math.floor(world.getRegionsHolder().countChunksWithData() * 4 * 32 * 32 * 32 / (1024L * 1024 / 100f)) / 100f + "MB used by chunks";
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    long totalVram = (renderingInterface.getTotalVramUsage()) / 1024 / 1024;
    posy -= lineHeight;
    text = "VRAM usage : " + totalVram + "MB as " + Texture2DGL.getTotalNumberOfTextureObjects() + " textures using " + Texture2DGL.getTotalVramUsage() / 1024 / 1024 + "MB + " + VertexBufferGL.getTotalNumberOfVerticesObjects() + " vbos using " + renderingInterface.getVertexDataVramUsage() / 1024 / 1024 + " MB";
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    posy -= lineHeight;
    text = "Worker threads: " + world.getGameContext().tasks() + " - " + world.ioHandler.toString();
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    posy -= lineHeight;
    text = "Position : x:" + bx + " y:" + by + " z:" + bz + " dir: " + angleX + " side: " + side + " #FF0000Block looking at#FFFFFF : pos: " + lx + ": " + ly + ": " + lz + " data: " + raw_data + " voxel_type: " + cell.getVoxel().getName() + " sl:" + cell.getSunlight() + " bl: " + cell.getBlocklight() + " meta:" + cell.getMetaData() + " csh:" + csh;
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    posy -= lineHeight;
    text = "Current Summary : " + world.getRegionsSummariesHolder().getHeightmapChunkCoordinates(cx, cz);
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    posy -= lineHeight;
    text = "Current Region : " + world.getRegionChunkCoordinates(cx, cy, cz);
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    if (current == null) {
        posy -= lineHeight;
        text = "Current chunk null";
        renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    } else if (current instanceof ChunkRenderable) {
        ChunkRenderDataHolder chunkRenderData = ((ClientChunk) current).getChunkRenderData();
        if (chunkRenderData != null) {
            posy -= lineHeight;
            text = "Current Chunk : " + current + " - " + chunkRenderData.toString();
            renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
        } else {
            posy -= lineHeight;
            text = "Current Chunk : " + current + " - No rendering data";
            renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
        }
    }
    if (playerEntity != null && playerEntity instanceof Entity) {
        posy -= lineHeight;
        text = "Controlled Entity : " + playerEntity;
        renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    }
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) VoxelSide(io.xol.chunkstories.api.voxel.VoxelSide) EntityLiving(io.xol.chunkstories.api.entity.EntityLiving) ChunkRenderable(io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable) Chunk(io.xol.chunkstories.api.world.chunk.Chunk) ClientChunk(io.xol.chunkstories.world.chunk.ClientChunk) CellData(io.xol.chunkstories.api.world.cell.CellData) Font(io.xol.chunkstories.api.rendering.text.FontRenderer.Font) ChunkRenderDataHolder(io.xol.chunkstories.renderer.chunks.ChunkRenderDataHolder) Vector4f(org.joml.Vector4f) CameraInterface(io.xol.chunkstories.api.rendering.CameraInterface) EntityControllable(io.xol.chunkstories.api.entity.interfaces.EntityControllable) Location(io.xol.chunkstories.api.Location) ClientParticlesRenderer(io.xol.chunkstories.renderer.particles.ClientParticlesRenderer)

Example 3 with ClientChunk

use of io.xol.chunkstories.world.chunk.ClientChunk in project chunkstories by Hugobros3.

the class ChunkMeshesRenderer method floodFillArround.

private List<ClientChunk> floodFillArround(Vector3fc vector3, int maxDistance) {
    floodFillSet.clear();
    // floodFillMask.clear();
    floodFillDeque.clear();
    int horizontalSize = maxDistance * 2 + 3;
    int expectedLength = horizontalSize * horizontalSize * horizontalSize;
    if (floodFillMask == null || floodFillMask.length != expectedLength) {
        floodFillMask = new boolean[expectedLength];
    } else {
        for (int i = 0; i < floodFillMask.length; i++) floodFillMask[i] = false;
    }
    floodFillDeque.addLast(cameraChunkX);
    floodFillDeque.addLast(cameraChunkY);
    floodFillDeque.addLast(cameraChunkZ);
    floodFillDeque.addLast(-1);
    while (!floodFillDeque.isEmpty()) {
        int sideFrom = floodFillDeque.removeLast();
        int chunkZ = floodFillDeque.removeLast();
        int chunkY = floodFillDeque.removeLast();
        int chunkX = floodFillDeque.removeLast();
        sideFrom = -1;
        int ajustedChunkX = chunkX;
        int ajustedChunkZ = chunkZ;
        // TODO made forced cast irrelevant
        ClientChunk chunk = (ClientChunk) world.getChunk(chunkX, chunkY, chunkZ);
        int index = indexInto(chunkX, chunkY, chunkZ, maxDistance);
        // if (floodFillMask.contains(new Vector3d(chunkX, chunkY, chunkZ)))
        if (floodFillMask[index])
            continue;
        floodFillMask[index] = true;
        if (chunk != null) {
            chunk.occlusion.spawnUpdateTaskIfNeeded();
            boolean[][] occlusionSides = chunk.occlusion.occlusionSides;
            if (chunk.isAirChunk() || occlusionSides == null)
                sideFrom = -1;
            floodFillSet.add(chunk);
            if ((sideFrom == -1 || occlusionSides[sideFrom][2]) && LoopingMathHelper.moduloDistance(chunkX, cameraChunkX, worldSizeInChunks) < maxDistance && !floodFillMask[indexInto(chunkX + 1, chunkY, chunkZ, maxDistance)]) {
                floodFillDeque.addLast(ajustedChunkX + 1);
                floodFillDeque.addLast(chunkY);
                floodFillDeque.addLast(ajustedChunkZ);
                floodFillDeque.addLast(0);
            }
            if ((sideFrom == -1 || occlusionSides[sideFrom][0]) && LoopingMathHelper.moduloDistance(chunkX, cameraChunkX, worldSizeInChunks) < maxDistance && !floodFillMask[indexInto(chunkX - 1, chunkY, chunkZ, maxDistance)]) {
                floodFillDeque.addLast(ajustedChunkX - 1);
                floodFillDeque.addLast(chunkY);
                floodFillDeque.addLast(ajustedChunkZ);
                floodFillDeque.addLast(2);
            }
            if ((sideFrom == -1 || occlusionSides[sideFrom][4]) && chunkY < world.getMaxHeight() / 32 && (chunkY - cameraChunkY) < verticalDistance && !floodFillMask[indexInto(chunkX, chunkY + 1, chunkZ, maxDistance)]) {
                floodFillDeque.addLast(ajustedChunkX);
                floodFillDeque.addLast(chunkY + 1);
                floodFillDeque.addLast(ajustedChunkZ);
                floodFillDeque.addLast(5);
            }
            if ((sideFrom == -1 || occlusionSides[sideFrom][5]) && chunkY > 0 && (cameraChunkY - chunkY) < verticalDistance && !floodFillMask[indexInto(chunkX, chunkY - 1, chunkZ, maxDistance)]) {
                floodFillDeque.addLast(ajustedChunkX);
                floodFillDeque.addLast(chunkY - 1);
                floodFillDeque.addLast(ajustedChunkZ);
                floodFillDeque.addLast(4);
            }
            if ((sideFrom == -1 || occlusionSides[sideFrom][1]) && LoopingMathHelper.moduloDistance(chunkZ, cameraChunkZ, worldSizeInChunks) < maxDistance && !floodFillMask[indexInto(chunkX, chunkY, chunkZ + 1, maxDistance)]) {
                floodFillDeque.addLast(ajustedChunkX);
                floodFillDeque.addLast(chunkY);
                floodFillDeque.addLast(ajustedChunkZ + 1);
                floodFillDeque.addLast(3);
            }
            if ((sideFrom == -1 || occlusionSides[sideFrom][3]) && LoopingMathHelper.moduloDistance(chunkZ, cameraChunkZ, worldSizeInChunks) < maxDistance && !floodFillMask[indexInto(chunkX, chunkY, chunkZ - 1, maxDistance)]) {
                floodFillDeque.addLast(ajustedChunkX);
                floodFillDeque.addLast(chunkY);
                floodFillDeque.addLast(ajustedChunkZ - 1);
                floodFillDeque.addLast(1);
            }
        }
    }
    return floodFillSet;
}
Also used : ClientChunk(io.xol.chunkstories.world.chunk.ClientChunk)

Example 4 with ClientChunk

use of io.xol.chunkstories.world.chunk.ClientChunk in project chunkstories by Hugobros3.

the class ChunkMeshesRenderer method updateShadowPVS.

private List<ChunkRenderCommand> updateShadowPVS(Vector3dc vector3) {
    // Micro-optimization: Moved to a field
    // List<ChunkRenderCommand> shadowChunks = new ArrayList<ChunkRenderCommand>();
    shadowChunks.clear();
    int maxShadowDistance = 4;
    if (world.getClient().getConfiguration().getIntOption("client.rendering.shadowsResolution") >= 2048)
        maxShadowDistance = 5;
    if (world.getClient().getConfiguration().getIntOption("client.rendering.shadowsResolution") >= 4096)
        maxShadowDistance = 60;
    int maxVerticalShadowDistance = 4;
    for (int x = cameraChunkX - maxShadowDistance; x < cameraChunkX + maxShadowDistance; x++) for (int y = cameraChunkY - maxVerticalShadowDistance; y < cameraChunkY + maxVerticalShadowDistance; y++) for (int z = cameraChunkZ - maxShadowDistance; z < cameraChunkZ + maxShadowDistance; z++) {
        // TODO have this cast made irrelevant
        ClientChunk chunk = (ClientChunk) world.getChunk(x, y, z);
        if (chunk != null)
            shadowChunks.add(new ChunkRenderCommand(chunk, vector3));
    }
    return shadowChunks;
}
Also used : ClientChunk(io.xol.chunkstories.world.chunk.ClientChunk)

Example 5 with ClientChunk

use of io.xol.chunkstories.world.chunk.ClientChunk in project chunkstories by Hugobros3.

the class ChunkMeshesRenderer method updatePVSSet.

@Override
public void updatePVSSet(CameraInterface camera) {
    // Updates these once
    cameraChunkX = Math2.floor((camera.getCameraPosition().x()) / 32f);
    cameraChunkY = Math2.floor((camera.getCameraPosition().y()) / 32f);
    cameraChunkZ = Math2.floor((camera.getCameraPosition().z()) / 32f);
    Vector3fc cameraFloatPosition = new Vector3f((float) camera.getCameraPosition().x(), (float) camera.getCameraPosition().y(), (float) camera.getCameraPosition().z());
    // Do a floodfill arround the entity
    List<ClientChunk> floodFillResults = floodFillArround(cameraFloatPosition, (int) world.getClient().getConfiguration().getIntOption("client.rendering.viewDistance") / 32);
    culledChunksNormal.clear();
    // Check they have render data & submit them if they don't
    for (ClientChunk chunk : floodFillResults) {
        ChunkRenderCommand command = new ChunkRenderCommand(chunk, camera.getCameraPosition());
        // Cull against the camera, security to always render the chunk we're on
        boolean shouldShowChunk = chunk.getChunkX() == cameraChunkX && chunk.getChunkY() == cameraChunkY && chunk.getChunkZ() == cameraChunkZ;
        if (!shouldShowChunk) {
            Vector3f center = new Vector3f(command.displayWorldX + 16, command.displayWorldY + 16, command.displayWorldZ + 16);
            shouldShowChunk = camera.isBoxInFrustrum(center, new Vector3f(32, 32, 32));
        }
        if (shouldShowChunk)
            culledChunksNormal.add(command);
    }
    culledChunksShadow = updateShadowPVS(camera.getCameraPosition());
}
Also used : Vector3fc(org.joml.Vector3fc) Vector3f(org.joml.Vector3f) ClientChunk(io.xol.chunkstories.world.chunk.ClientChunk)

Aggregations

ClientChunk (io.xol.chunkstories.world.chunk.ClientChunk)7 ChunkRenderable (io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable)2 Chunk (io.xol.chunkstories.api.world.chunk.Chunk)2 ChunkRenderDataHolder (io.xol.chunkstories.renderer.chunks.ChunkRenderDataHolder)2 Location (io.xol.chunkstories.api.Location)1 Entity (io.xol.chunkstories.api.entity.Entity)1 EntityLiving (io.xol.chunkstories.api.entity.EntityLiving)1 EntityControllable (io.xol.chunkstories.api.entity.interfaces.EntityControllable)1 CameraInterface (io.xol.chunkstories.api.rendering.CameraInterface)1 RenderPass (io.xol.chunkstories.api.rendering.pass.RenderPass)1 Font (io.xol.chunkstories.api.rendering.text.FontRenderer.Font)1 VoxelSide (io.xol.chunkstories.api.voxel.VoxelSide)1 Task (io.xol.chunkstories.api.workers.Task)1 CellData (io.xol.chunkstories.api.world.cell.CellData)1 ChunksIterator (io.xol.chunkstories.api.world.chunk.ChunksIterator)1 ClientParticlesRenderer (io.xol.chunkstories.renderer.particles.ClientParticlesRenderer)1 Vector3f (org.joml.Vector3f)1 Vector3fc (org.joml.Vector3fc)1 Vector4f (org.joml.Vector4f)1