use of io.xol.chunkstories.renderer.particles.ClientParticlesRenderer in project chunkstories by Hugobros3.
the class Ingame method handleInput.
@Override
public boolean handleInput(Input input) {
// Block inputs if chatting
if (input.equals("chat")) {
gameWindow.setLayer(chatManager.new ChatPanelOverlay(gameWindow, this));
focus(false);
guiHidden = false;
return true;
} else if (input.equals("hideGui")) {
guiHidden = !guiHidden;
return true;
} else if (input.equals("screenshot")) {
chatManager.insert(world.getWorldRenderer().screenShot());
} else if (input.equals("toggleDebugInfo")) {
OptionBoolean debugInfo = (OptionBoolean) client.getConfiguration().getOption("client.debug.showDebugInfo");
debugInfo.toggle();
guiHidden = false;
return true;
} else if (input.equals("takeCubemap")) {
// shouldTakeACubemap = true;
return true;
// CTRL-F12 reloads
} else if (input.equals("reloadContent")) {
// Rebuild the mod FS
gameWindow.getClient().reloadAssets();
// Reload plugins
world.getPluginManager().reloadPlugins();
// Mark some caches dirty
world.getWorldRenderer().reloadContentSpecificStuff();
return true;
// CTRL-R redraws chunks
} else if (input.equals("redrawChunks")) {
((ClientParticlesRenderer) world.getParticlesManager()).cleanAllParticles();
world.redrawEverything();
world.getWorldRenderer().flagChunksModified();
return true;
// Item slots selection
} else if (input.getName().startsWith("inventorySlot")) {
int requestedInventorySlot = Integer.parseInt(input.getName().replace("inventorySlot", ""));
// Match zero onto last slot
if (requestedInventorySlot == 0)
requestedInventorySlot = 10;
// Map to zero-indexed inventory
requestedInventorySlot--;
if (playerEntity != null && playerEntity instanceof EntityWithSelectedItem) {
// Do not accept request to select non-existent inventories slots
if (requestedInventorySlot > ((EntityWithInventory) playerEntity).getInventory().getWidth())
return false;
ItemPile p = ((EntityWithInventory) playerEntity).getInventory().getItemPileAt(requestedInventorySlot, 0);
if (p != null)
requestedInventorySlot = p.getX();
((EntityWithSelectedItem) playerEntity).setSelectedItemIndex(requestedInventorySlot);
}
return true;
} else if (input.equals("exit")) /* Exit brings up the pause menu */
{
focus(false);
guiHidden = false;
gameWindow.setLayer(new PauseMenu(gameWindow, this));
return true;
} else if (input instanceof MouseScroll) {
MouseScroll ms = (MouseScroll) input;
if (playerEntity != null && playerEntity instanceof EntityWithSelectedItem) {
ItemPile selected = null;
int selectedInventorySlot = ((EntityWithSelectedItem) playerEntity).getSelectedItemIndex();
int originalSlot = selectedInventorySlot;
if (ms.amount() < 0) {
selectedInventorySlot %= ((EntityWithInventory) playerEntity).getInventory().getWidth();
selected = ((EntityWithInventory) playerEntity).getInventory().getItemPileAt(selectedInventorySlot, 0);
if (selected != null)
selectedInventorySlot += selected.getItem().getDefinition().getSlotsWidth();
else
selectedInventorySlot++;
} else {
selectedInventorySlot--;
if (selectedInventorySlot < 0)
selectedInventorySlot += ((EntityWithInventory) playerEntity).getInventory().getWidth();
selected = ((EntityWithInventory) playerEntity).getInventory().getItemPileAt(selectedInventorySlot, 0);
if (selected != null)
selectedInventorySlot = selected.getX();
}
// Switch slot
if (originalSlot != selectedInventorySlot)
((EntityWithSelectedItem) playerEntity).setSelectedItemIndex(selectedInventorySlot);
return true;
}
}
return false;
}
use of io.xol.chunkstories.renderer.particles.ClientParticlesRenderer in project chunkstories by Hugobros3.
the class DebugInfoRenderer method drawF3debugMenu.
public void drawF3debugMenu(RenderingInterface renderingInterface) {
CameraInterface camera = renderingInterface.getCamera();
Entity playerEntity = client.getPlayer().getControlledEntity();
/*int timeTook = Client.profiler.timeTook();
String debugInfo = Client.profiler.reset("gui").toString();
if (timeTook > 400)
System.out.println("Lengty frame, printing debug information : \n" + debugInfo);*/
// Memory usage
long total = Runtime.getRuntime().totalMemory();
long used = Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory();
// By default use the camera position
int bx = ((int) camera.getCameraPosition().x());
int by = ((int) camera.getCameraPosition().y());
int bz = ((int) camera.getCameraPosition().z());
int lx = bx, ly = by, lz = bz;
// If the player can look use that
if (playerEntity != null && playerEntity instanceof EntityControllable) {
Location loc = ((EntityControllable) playerEntity).getBlockLookingAt(true);
if (loc != null) {
lx = (int) loc.x();
ly = (int) loc.y();
lz = (int) loc.z();
}
}
int raw_data = world.peekRaw(lx, ly, lz);
CellData cell = world.peekSafely(lx, ly, lz);
// System.out.println(VoxelFormat.id(raw_data));
int cx = bx / 32;
int cy = by / 32;
int cz = bz / 32;
int csh = world.getRegionsSummariesHolder().getHeightAtWorldCoordinates(bx, bz);
// Obtain the angle the player is facing
VoxelSide side = VoxelSide.TOP;
float angleX = -1;
if (playerEntity != null && playerEntity instanceof EntityLiving)
angleX = Math.round(((EntityLiving) playerEntity).getEntityRotationComponent().getHorizontalRotation());
double dx = Math.sin(angleX / 360 * 2.0 * Math.PI);
double dz = Math.cos(angleX / 360 * 2.0 * Math.PI);
if (Math.abs(dx) > Math.abs(dz)) {
if (dx > 0)
side = VoxelSide.RIGHT;
else
side = VoxelSide.LEFT;
} else {
if (dz > 0)
side = VoxelSide.FRONT;
else
side = VoxelSide.BACK;
}
// Count all the entities
int ec = 0;
IterableIterator<Entity> i = world.getAllLoadedEntities();
while (i.hasNext()) {
i.next();
ec++;
}
Chunk current = world.getChunk(cx, cy, cz);
int x_top = renderingInterface.getWindow().getHeight() - 16;
Font font = null;
font = renderingInterface.getFontRenderer().getFont("LiberationSans-Regular", 12);
if (font == null)
font = renderingInterface.getFontRenderer().getFont("LiberationSans-Regular", 12);
int lineHeight = font.getLineHeight();
int posx, posy;
String text;
posx = 8;
posy = x_top - posx;
text = GLCalls.getStatistics() + " Chunks in view : " + world.getWorldRenderer().getChunksRenderer().getChunksVisible() + " Entities " + ec + " Particles :" + ((ClientParticlesRenderer) world.getParticlesManager()).count() + " #FF0000Render FPS: " + Client.getInstance().getGameWindow().getFPS() + " avg: " + Math.floor(10000.0 / Client.getInstance().getGameWindow().getFPS()) / 10.0 + " #00FFFFSimulation FPS: " + world.getWorldRenderer().getWorld().getGameLogic().getSimulationFps();
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "RAM usage : " + used / 1024 / 1024 + " / " + total / 1024 / 1024 + " MB used, chunks loaded in ram: " + world.getRegionsHolder().countChunksWithData() + "/" + world.getRegionsHolder().countChunks() + " " + Math.floor(world.getRegionsHolder().countChunksWithData() * 4 * 32 * 32 * 32 / (1024L * 1024 / 100f)) / 100f + "MB used by chunks";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
long totalVram = (renderingInterface.getTotalVramUsage()) / 1024 / 1024;
posy -= lineHeight;
text = "VRAM usage : " + totalVram + "MB as " + Texture2DGL.getTotalNumberOfTextureObjects() + " textures using " + Texture2DGL.getTotalVramUsage() / 1024 / 1024 + "MB + " + VertexBufferGL.getTotalNumberOfVerticesObjects() + " vbos using " + renderingInterface.getVertexDataVramUsage() / 1024 / 1024 + " MB";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Worker threads: " + world.getGameContext().tasks() + " - " + world.ioHandler.toString();
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Position : x:" + bx + " y:" + by + " z:" + bz + " dir: " + angleX + " side: " + side + " #FF0000Block looking at#FFFFFF : pos: " + lx + ": " + ly + ": " + lz + " data: " + raw_data + " voxel_type: " + cell.getVoxel().getName() + " sl:" + cell.getSunlight() + " bl: " + cell.getBlocklight() + " meta:" + cell.getMetaData() + " csh:" + csh;
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Current Summary : " + world.getRegionsSummariesHolder().getHeightmapChunkCoordinates(cx, cz);
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Current Region : " + world.getRegionChunkCoordinates(cx, cy, cz);
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
if (current == null) {
posy -= lineHeight;
text = "Current chunk null";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
} else if (current instanceof ChunkRenderable) {
ChunkRenderDataHolder chunkRenderData = ((ClientChunk) current).getChunkRenderData();
if (chunkRenderData != null) {
posy -= lineHeight;
text = "Current Chunk : " + current + " - " + chunkRenderData.toString();
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
} else {
posy -= lineHeight;
text = "Current Chunk : " + current + " - No rendering data";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
}
}
if (playerEntity != null && playerEntity instanceof Entity) {
posy -= lineHeight;
text = "Controlled Entity : " + playerEntity;
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
}
}
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