Search in sources :

Example 1 with ChatPanelOverlay

use of io.xol.chunkstories.gui.layer.ingame.ChatManager.ChatPanelOverlay in project chunkstories by Hugobros3.

the class Ingame method handleInput.

@Override
public boolean handleInput(Input input) {
    // Block inputs if chatting
    if (input.equals("chat")) {
        gameWindow.setLayer(chatManager.new ChatPanelOverlay(gameWindow, this));
        focus(false);
        guiHidden = false;
        return true;
    } else if (input.equals("hideGui")) {
        guiHidden = !guiHidden;
        return true;
    } else if (input.equals("screenshot")) {
        chatManager.insert(world.getWorldRenderer().screenShot());
    } else if (input.equals("toggleDebugInfo")) {
        OptionBoolean debugInfo = (OptionBoolean) client.getConfiguration().getOption("client.debug.showDebugInfo");
        debugInfo.toggle();
        guiHidden = false;
        return true;
    } else if (input.equals("takeCubemap")) {
        // shouldTakeACubemap = true;
        return true;
    // CTRL-F12 reloads
    } else if (input.equals("reloadContent")) {
        // Rebuild the mod FS
        gameWindow.getClient().reloadAssets();
        // Reload plugins
        world.getPluginManager().reloadPlugins();
        // Mark some caches dirty
        world.getWorldRenderer().reloadContentSpecificStuff();
        return true;
    // CTRL-R redraws chunks
    } else if (input.equals("redrawChunks")) {
        ((ClientParticlesRenderer) world.getParticlesManager()).cleanAllParticles();
        world.redrawEverything();
        world.getWorldRenderer().flagChunksModified();
        return true;
    // Item slots selection
    } else if (input.getName().startsWith("inventorySlot")) {
        int requestedInventorySlot = Integer.parseInt(input.getName().replace("inventorySlot", ""));
        // Match zero onto last slot
        if (requestedInventorySlot == 0)
            requestedInventorySlot = 10;
        // Map to zero-indexed inventory
        requestedInventorySlot--;
        if (playerEntity != null && playerEntity instanceof EntityWithSelectedItem) {
            // Do not accept request to select non-existent inventories slots
            if (requestedInventorySlot > ((EntityWithInventory) playerEntity).getInventory().getWidth())
                return false;
            ItemPile p = ((EntityWithInventory) playerEntity).getInventory().getItemPileAt(requestedInventorySlot, 0);
            if (p != null)
                requestedInventorySlot = p.getX();
            ((EntityWithSelectedItem) playerEntity).setSelectedItemIndex(requestedInventorySlot);
        }
        return true;
    } else if (input.equals("exit")) /* Exit brings up the pause menu */
    {
        focus(false);
        guiHidden = false;
        gameWindow.setLayer(new PauseMenu(gameWindow, this));
        return true;
    } else if (input instanceof MouseScroll) {
        MouseScroll ms = (MouseScroll) input;
        if (playerEntity != null && playerEntity instanceof EntityWithSelectedItem) {
            ItemPile selected = null;
            int selectedInventorySlot = ((EntityWithSelectedItem) playerEntity).getSelectedItemIndex();
            int originalSlot = selectedInventorySlot;
            if (ms.amount() < 0) {
                selectedInventorySlot %= ((EntityWithInventory) playerEntity).getInventory().getWidth();
                selected = ((EntityWithInventory) playerEntity).getInventory().getItemPileAt(selectedInventorySlot, 0);
                if (selected != null)
                    selectedInventorySlot += selected.getItem().getDefinition().getSlotsWidth();
                else
                    selectedInventorySlot++;
            } else {
                selectedInventorySlot--;
                if (selectedInventorySlot < 0)
                    selectedInventorySlot += ((EntityWithInventory) playerEntity).getInventory().getWidth();
                selected = ((EntityWithInventory) playerEntity).getInventory().getItemPileAt(selectedInventorySlot, 0);
                if (selected != null)
                    selectedInventorySlot = selected.getX();
            }
            // Switch slot
            if (originalSlot != selectedInventorySlot)
                ((EntityWithSelectedItem) playerEntity).setSelectedItemIndex(selectedInventorySlot);
            return true;
        }
    }
    return false;
}
Also used : EntityWithInventory(io.xol.chunkstories.api.entity.interfaces.EntityWithInventory) EntityWithSelectedItem(io.xol.chunkstories.api.entity.interfaces.EntityWithSelectedItem) ChatPanelOverlay(io.xol.chunkstories.gui.layer.ingame.ChatManager.ChatPanelOverlay) OptionBoolean(io.xol.chunkstories.api.util.Configuration.OptionBoolean) ItemPile(io.xol.chunkstories.api.item.inventory.ItemPile) MouseScroll(io.xol.chunkstories.api.input.Mouse.MouseScroll) ClientParticlesRenderer(io.xol.chunkstories.renderer.particles.ClientParticlesRenderer)

Example 2 with ChatPanelOverlay

use of io.xol.chunkstories.gui.layer.ingame.ChatManager.ChatPanelOverlay in project chunkstories by Hugobros3.

the class Ingame method render.

@Override
public void render(RenderingInterface renderer) {
    // Update client entity
    if ((playerEntity == null || playerEntity != getPlayer().getControlledEntity()) && getPlayer().getControlledEntity() != null) {
        playerEntity = getPlayer().getControlledEntity();
        if (playerEntity instanceof EntityWithSelectedItem)
            inventoryBarDrawer = ((EntityWithSelectedItem) playerEntity).getInventory() == null ? null : new InventoryGridRenderer((EntityWithSelectedItem) playerEntity);
        else
            inventoryBarDrawer = null;
    }
    if (playerEntity != null && ((EntityLiving) playerEntity).isDead() && !(gameWindow.getLayer() instanceof DeathScreen))
        gameWindow.setLayer(new DeathScreen(gameWindow, this));
    // Update the player
    if (playerEntity instanceof EntityControllable)
        ((EntityControllable) playerEntity).onEachFrame(getPlayer());
    Location selectedBlock = null;
    if (playerEntity instanceof EntityControllable)
        selectedBlock = ((EntityControllable) playerEntity).getBlockLookingAt(true);
    world.getPluginManager().fireEvent(new CameraSetupEvent(renderer.getCamera()));
    // Main render call
    world.getWorldRenderer().renderWorld(renderer);
    // Debug draws
    if (client.getConfiguration().getBooleanOption("client.debug.physicsVisualization") && playerEntity != null) {
        wireframeDebugger.render(renderer);
    }
    if (!guiHidden && selectedBlock != null && playerEntity instanceof EntityCreative && ((EntityCreative) playerEntity).getCreativeModeComponent().get())
        selectionRenderer.drawSelectionBox(renderer, selectedBlock);
    // Fades in & out the overlay
    if (!isCovered()) {
        if (pauseOverlayFade > 0.0)
            pauseOverlayFade -= 0.1;
    } else {
        float maxFade = 1.0f;
        if (gameWindow.getLayer() instanceof ChatPanelOverlay)
            maxFade = 0.25f;
        if (pauseOverlayFade < maxFade)
            pauseOverlayFade += 0.1;
    }
    // Blit the final 3d image
    world.getWorldRenderer().blitFinalImage(renderer, guiHidden);
    // Draw the GUI
    if (!guiHidden) {
        chatManager.render(renderer);
        // Draw inventory
        if (playerEntity != null && inventoryBarDrawer != null)
            inventoryBarDrawer.drawPlayerInventorySummary(renderer, renderer.getWindow().getWidth() / 2 - 7, 64 + 64);
        // Draw debug info
        if (client.getConfiguration().getBooleanOption("client.debug.showDebugInfo"))
            debugInfoRenderer.drawF3debugMenu(renderer);
        renderer.getGuiRenderer().drawBoxWindowsSpaceWithSize(getGameWindow().getWidth() / 2 - 8, getGameWindow().getHeight() / 2 - 8, 16, 16, 0, 1, 1, 0, renderer.textures().getTexture("./textures/gui/cursor.png"), false, true, null);
    }
    // Lack of overlay should infer autofocus
    if (!isCovered())
        focus(true);
    // Check connection didn't died and change scene if it has
    if (world instanceof WorldClientRemote) {
        if (!((WorldClientRemote) world).getConnection().isOpen())
            gameWindow.getClient().exitToMainMenu("Connection terminated : " + "(TODO: not this way)");
    }
    // Auto-switch to pause if it detects the game isn't in focus anymore
    if (!gameWindow.hasFocus() && !isCovered()) {
        focus(false);
        gameWindow.setLayer(new PauseMenu(gameWindow, gameWindow.getLayer()));
    }
}
Also used : EntityLiving(io.xol.chunkstories.api.entity.EntityLiving) CameraSetupEvent(io.xol.chunkstories.api.events.rendering.CameraSetupEvent) InventoryGridRenderer(io.xol.chunkstories.gui.InventoryGridRenderer) WorldClientRemote(io.xol.chunkstories.world.WorldClientRemote) EntityWithSelectedItem(io.xol.chunkstories.api.entity.interfaces.EntityWithSelectedItem) EntityCreative(io.xol.chunkstories.api.entity.interfaces.EntityCreative) ChatPanelOverlay(io.xol.chunkstories.gui.layer.ingame.ChatManager.ChatPanelOverlay) EntityControllable(io.xol.chunkstories.api.entity.interfaces.EntityControllable) Location(io.xol.chunkstories.api.Location)

Aggregations

EntityWithSelectedItem (io.xol.chunkstories.api.entity.interfaces.EntityWithSelectedItem)2 ChatPanelOverlay (io.xol.chunkstories.gui.layer.ingame.ChatManager.ChatPanelOverlay)2 Location (io.xol.chunkstories.api.Location)1 EntityLiving (io.xol.chunkstories.api.entity.EntityLiving)1 EntityControllable (io.xol.chunkstories.api.entity.interfaces.EntityControllable)1 EntityCreative (io.xol.chunkstories.api.entity.interfaces.EntityCreative)1 EntityWithInventory (io.xol.chunkstories.api.entity.interfaces.EntityWithInventory)1 CameraSetupEvent (io.xol.chunkstories.api.events.rendering.CameraSetupEvent)1 MouseScroll (io.xol.chunkstories.api.input.Mouse.MouseScroll)1 ItemPile (io.xol.chunkstories.api.item.inventory.ItemPile)1 OptionBoolean (io.xol.chunkstories.api.util.Configuration.OptionBoolean)1 InventoryGridRenderer (io.xol.chunkstories.gui.InventoryGridRenderer)1 ClientParticlesRenderer (io.xol.chunkstories.renderer.particles.ClientParticlesRenderer)1 WorldClientRemote (io.xol.chunkstories.world.WorldClientRemote)1