use of io.xol.chunkstories.api.input.Mouse.MouseScroll in project chunkstories by Hugobros3.
the class Ingame method handleInput.
@Override
public boolean handleInput(Input input) {
// Block inputs if chatting
if (input.equals("chat")) {
gameWindow.setLayer(chatManager.new ChatPanelOverlay(gameWindow, this));
focus(false);
guiHidden = false;
return true;
} else if (input.equals("hideGui")) {
guiHidden = !guiHidden;
return true;
} else if (input.equals("screenshot")) {
chatManager.insert(world.getWorldRenderer().screenShot());
} else if (input.equals("toggleDebugInfo")) {
OptionBoolean debugInfo = (OptionBoolean) client.getConfiguration().getOption("client.debug.showDebugInfo");
debugInfo.toggle();
guiHidden = false;
return true;
} else if (input.equals("takeCubemap")) {
// shouldTakeACubemap = true;
return true;
// CTRL-F12 reloads
} else if (input.equals("reloadContent")) {
// Rebuild the mod FS
gameWindow.getClient().reloadAssets();
// Reload plugins
world.getPluginManager().reloadPlugins();
// Mark some caches dirty
world.getWorldRenderer().reloadContentSpecificStuff();
return true;
// CTRL-R redraws chunks
} else if (input.equals("redrawChunks")) {
((ClientParticlesRenderer) world.getParticlesManager()).cleanAllParticles();
world.redrawEverything();
world.getWorldRenderer().flagChunksModified();
return true;
// Item slots selection
} else if (input.getName().startsWith("inventorySlot")) {
int requestedInventorySlot = Integer.parseInt(input.getName().replace("inventorySlot", ""));
// Match zero onto last slot
if (requestedInventorySlot == 0)
requestedInventorySlot = 10;
// Map to zero-indexed inventory
requestedInventorySlot--;
if (playerEntity != null && playerEntity instanceof EntityWithSelectedItem) {
// Do not accept request to select non-existent inventories slots
if (requestedInventorySlot > ((EntityWithInventory) playerEntity).getInventory().getWidth())
return false;
ItemPile p = ((EntityWithInventory) playerEntity).getInventory().getItemPileAt(requestedInventorySlot, 0);
if (p != null)
requestedInventorySlot = p.getX();
((EntityWithSelectedItem) playerEntity).setSelectedItemIndex(requestedInventorySlot);
}
return true;
} else if (input.equals("exit")) /* Exit brings up the pause menu */
{
focus(false);
guiHidden = false;
gameWindow.setLayer(new PauseMenu(gameWindow, this));
return true;
} else if (input instanceof MouseScroll) {
MouseScroll ms = (MouseScroll) input;
if (playerEntity != null && playerEntity instanceof EntityWithSelectedItem) {
ItemPile selected = null;
int selectedInventorySlot = ((EntityWithSelectedItem) playerEntity).getSelectedItemIndex();
int originalSlot = selectedInventorySlot;
if (ms.amount() < 0) {
selectedInventorySlot %= ((EntityWithInventory) playerEntity).getInventory().getWidth();
selected = ((EntityWithInventory) playerEntity).getInventory().getItemPileAt(selectedInventorySlot, 0);
if (selected != null)
selectedInventorySlot += selected.getItem().getDefinition().getSlotsWidth();
else
selectedInventorySlot++;
} else {
selectedInventorySlot--;
if (selectedInventorySlot < 0)
selectedInventorySlot += ((EntityWithInventory) playerEntity).getInventory().getWidth();
selected = ((EntityWithInventory) playerEntity).getInventory().getItemPileAt(selectedInventorySlot, 0);
if (selected != null)
selectedInventorySlot = selected.getX();
}
// Switch slot
if (originalSlot != selectedInventorySlot)
((EntityWithSelectedItem) playerEntity).setSelectedItemIndex(selectedInventorySlot);
return true;
}
}
return false;
}
use of io.xol.chunkstories.api.input.Mouse.MouseScroll in project chunkstories by Hugobros3.
the class Lwjgl3ClientInputsManager method onInputPressed.
public boolean onInputPressed(Input input) {
if (input.equals("fullscreen")) {
gameWindow.toggleFullscreen();
return true;
}
// System.out.println("Input pressed "+input.getName());
// Try the client-side event press
ClientInputPressedEvent event = new ClientInputPressedEvent(gameWindow.getClient(), input);
ClientPluginManager cpm = gameWindow.getClient().getPluginManager();
if (cpm != null) {
cpm.fireEvent(event);
if (event.isCancelled())
return false;
}
// Try the GUI handling
Layer layer = gameWindow.getLayer();
if (layer.handleInput(input))
return true;
// System.out.println("wasn't handled");
final LocalPlayer player = Client.getInstance().getPlayer();
if (player == null)
return false;
final EntityControllable entityControlled = player.getControlledEntity();
// There has to be a controlled entity for sending inputs to make sense.
if (entityControlled == null)
return false;
// Send input to server
World world = entityControlled.getWorld();
if (world instanceof WorldClientRemote) {
// MouseScroll inputs are strictly client-side
if (!(input instanceof MouseScroll)) {
ServerConnection connection = ((WorldClientRemote) entityControlled.getWorld()).getConnection();
PacketInput packet = new PacketInput(world);
packet.input = input;
packet.isPressed = true;
connection.pushPacket(packet);
}
return entityControlled.onControllerInput(input, Client.getInstance().getPlayer());
} else {
PlayerInputPressedEvent event2 = new PlayerInputPressedEvent(Client.getInstance().getPlayer(), input);
cpm.fireEvent(event2);
if (event2.isCancelled())
return false;
// entity.handleInteraction(input, entity.getControllerComponent().getController());
}
// Handle interaction locally
return entityControlled.onControllerInput(input, Client.getInstance().getPlayer());
}
use of io.xol.chunkstories.api.input.Mouse.MouseScroll in project chunkstories by Hugobros3.
the class ModsSelection method handleInput.
@Override
public boolean handleInput(Input input) {
if (input instanceof MouseScroll) {
MouseScroll ms = (MouseScroll) input;
modsContainer.scroll(ms.amount() > 0);
return true;
}
return super.handleInput(input);
}
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