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Example 1 with OptionBoolean

use of io.xol.chunkstories.api.util.Configuration.OptionBoolean in project chunkstories by Hugobros3.

the class Ingame method handleInput.

@Override
public boolean handleInput(Input input) {
    // Block inputs if chatting
    if (input.equals("chat")) {
        gameWindow.setLayer(chatManager.new ChatPanelOverlay(gameWindow, this));
        focus(false);
        guiHidden = false;
        return true;
    } else if (input.equals("hideGui")) {
        guiHidden = !guiHidden;
        return true;
    } else if (input.equals("screenshot")) {
        chatManager.insert(world.getWorldRenderer().screenShot());
    } else if (input.equals("toggleDebugInfo")) {
        OptionBoolean debugInfo = (OptionBoolean) client.getConfiguration().getOption("client.debug.showDebugInfo");
        debugInfo.toggle();
        guiHidden = false;
        return true;
    } else if (input.equals("takeCubemap")) {
        // shouldTakeACubemap = true;
        return true;
    // CTRL-F12 reloads
    } else if (input.equals("reloadContent")) {
        // Rebuild the mod FS
        gameWindow.getClient().reloadAssets();
        // Reload plugins
        world.getPluginManager().reloadPlugins();
        // Mark some caches dirty
        world.getWorldRenderer().reloadContentSpecificStuff();
        return true;
    // CTRL-R redraws chunks
    } else if (input.equals("redrawChunks")) {
        ((ClientParticlesRenderer) world.getParticlesManager()).cleanAllParticles();
        world.redrawEverything();
        world.getWorldRenderer().flagChunksModified();
        return true;
    // Item slots selection
    } else if (input.getName().startsWith("inventorySlot")) {
        int requestedInventorySlot = Integer.parseInt(input.getName().replace("inventorySlot", ""));
        // Match zero onto last slot
        if (requestedInventorySlot == 0)
            requestedInventorySlot = 10;
        // Map to zero-indexed inventory
        requestedInventorySlot--;
        if (playerEntity != null && playerEntity instanceof EntityWithSelectedItem) {
            // Do not accept request to select non-existent inventories slots
            if (requestedInventorySlot > ((EntityWithInventory) playerEntity).getInventory().getWidth())
                return false;
            ItemPile p = ((EntityWithInventory) playerEntity).getInventory().getItemPileAt(requestedInventorySlot, 0);
            if (p != null)
                requestedInventorySlot = p.getX();
            ((EntityWithSelectedItem) playerEntity).setSelectedItemIndex(requestedInventorySlot);
        }
        return true;
    } else if (input.equals("exit")) /* Exit brings up the pause menu */
    {
        focus(false);
        guiHidden = false;
        gameWindow.setLayer(new PauseMenu(gameWindow, this));
        return true;
    } else if (input instanceof MouseScroll) {
        MouseScroll ms = (MouseScroll) input;
        if (playerEntity != null && playerEntity instanceof EntityWithSelectedItem) {
            ItemPile selected = null;
            int selectedInventorySlot = ((EntityWithSelectedItem) playerEntity).getSelectedItemIndex();
            int originalSlot = selectedInventorySlot;
            if (ms.amount() < 0) {
                selectedInventorySlot %= ((EntityWithInventory) playerEntity).getInventory().getWidth();
                selected = ((EntityWithInventory) playerEntity).getInventory().getItemPileAt(selectedInventorySlot, 0);
                if (selected != null)
                    selectedInventorySlot += selected.getItem().getDefinition().getSlotsWidth();
                else
                    selectedInventorySlot++;
            } else {
                selectedInventorySlot--;
                if (selectedInventorySlot < 0)
                    selectedInventorySlot += ((EntityWithInventory) playerEntity).getInventory().getWidth();
                selected = ((EntityWithInventory) playerEntity).getInventory().getItemPileAt(selectedInventorySlot, 0);
                if (selected != null)
                    selectedInventorySlot = selected.getX();
            }
            // Switch slot
            if (originalSlot != selectedInventorySlot)
                ((EntityWithSelectedItem) playerEntity).setSelectedItemIndex(selectedInventorySlot);
            return true;
        }
    }
    return false;
}
Also used : EntityWithInventory(io.xol.chunkstories.api.entity.interfaces.EntityWithInventory) EntityWithSelectedItem(io.xol.chunkstories.api.entity.interfaces.EntityWithSelectedItem) ChatPanelOverlay(io.xol.chunkstories.gui.layer.ingame.ChatManager.ChatPanelOverlay) OptionBoolean(io.xol.chunkstories.api.util.Configuration.OptionBoolean) ItemPile(io.xol.chunkstories.api.item.inventory.ItemPile) MouseScroll(io.xol.chunkstories.api.input.Mouse.MouseScroll) ClientParticlesRenderer(io.xol.chunkstories.renderer.particles.ClientParticlesRenderer)

Example 2 with OptionBoolean

use of io.xol.chunkstories.api.util.Configuration.OptionBoolean in project chunkstories by Hugobros3.

the class GLSLPreprocessor method defineConfiguration.

private static void defineConfiguration(StringBuilder shaderSource) {
    for (Option option : Client.getInstance().getConfiguration().allOptions()) {
        String fullname = option.getName();
        if (fullname.startsWith("client.rendering")) {
            String abridgedName = fullname.substring("client.rendering.".length());
            abridgedName = abridgedName.replace(".", "_");
            if (option instanceof OptionBoolean) {
                if (option.getValue().equals("true"))
                    shaderSource.append("#define " + abridgedName + " " + option.getValue().toString() + "\n");
            // shaderSource.append("#define " + abridgedName + " " + (option.getValue().equals("true") ? 1 : 0) + "\n");
            } else
                shaderSource.append("#define " + abridgedName + " " + option.getValue().toString() + "\n");
        // System.out.println("#define " + abridgedName + " " + option.getValue().toString());
        }
    }
}
Also used : Option(io.xol.chunkstories.api.util.Configuration.Option) OptionBoolean(io.xol.chunkstories.api.util.Configuration.OptionBoolean)

Aggregations

OptionBoolean (io.xol.chunkstories.api.util.Configuration.OptionBoolean)2 EntityWithInventory (io.xol.chunkstories.api.entity.interfaces.EntityWithInventory)1 EntityWithSelectedItem (io.xol.chunkstories.api.entity.interfaces.EntityWithSelectedItem)1 MouseScroll (io.xol.chunkstories.api.input.Mouse.MouseScroll)1 ItemPile (io.xol.chunkstories.api.item.inventory.ItemPile)1 Option (io.xol.chunkstories.api.util.Configuration.Option)1 ChatPanelOverlay (io.xol.chunkstories.gui.layer.ingame.ChatManager.ChatPanelOverlay)1 ClientParticlesRenderer (io.xol.chunkstories.renderer.particles.ClientParticlesRenderer)1