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Example 1 with ChunkRenderable

use of io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable in project chunkstories by Hugobros3.

the class DebugInfoRenderer method getLoadedChunksVramFootprint.

@SuppressWarnings("unused")
private String getLoadedChunksVramFootprint() {
    int nbChunks = 0;
    long octelsTotal = 0;
    ChunksIterator i = world.getAllLoadedChunks();
    Chunk c;
    while (i.hasNext()) {
        c = i.next();
        if (c == null)
            continue;
        if (c instanceof ChunkRenderable) {
            ChunkRenderDataHolder chunkRenderData = ((ClientChunk) c).getChunkRenderData();
            if (chunkRenderData != null) {
                nbChunks++;
            // octelsTotal += chunkRenderData.getVramUsage();
            }
        }
    }
    // , storing " + octelsTotal / 1024 / 1024 + "Mb of vertex data.";
    return nbChunks + " chunks";
}
Also used : ChunkRenderDataHolder(io.xol.chunkstories.renderer.chunks.ChunkRenderDataHolder) ChunkRenderable(io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable) ChunksIterator(io.xol.chunkstories.api.world.chunk.ChunksIterator) Chunk(io.xol.chunkstories.api.world.chunk.Chunk) ClientChunk(io.xol.chunkstories.world.chunk.ClientChunk) ClientChunk(io.xol.chunkstories.world.chunk.ClientChunk)

Example 2 with ChunkRenderable

use of io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable in project chunkstories by Hugobros3.

the class DebugInfoRenderer method drawF3debugMenu.

public void drawF3debugMenu(RenderingInterface renderingInterface) {
    CameraInterface camera = renderingInterface.getCamera();
    Entity playerEntity = client.getPlayer().getControlledEntity();
    /*int timeTook = Client.profiler.timeTook();
		String debugInfo = Client.profiler.reset("gui").toString();
		if (timeTook > 400)
			System.out.println("Lengty frame, printing debug information : \n" + debugInfo);*/
    // Memory usage
    long total = Runtime.getRuntime().totalMemory();
    long used = Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory();
    // By default use the camera position
    int bx = ((int) camera.getCameraPosition().x());
    int by = ((int) camera.getCameraPosition().y());
    int bz = ((int) camera.getCameraPosition().z());
    int lx = bx, ly = by, lz = bz;
    // If the player can look use that
    if (playerEntity != null && playerEntity instanceof EntityControllable) {
        Location loc = ((EntityControllable) playerEntity).getBlockLookingAt(true);
        if (loc != null) {
            lx = (int) loc.x();
            ly = (int) loc.y();
            lz = (int) loc.z();
        }
    }
    int raw_data = world.peekRaw(lx, ly, lz);
    CellData cell = world.peekSafely(lx, ly, lz);
    // System.out.println(VoxelFormat.id(raw_data));
    int cx = bx / 32;
    int cy = by / 32;
    int cz = bz / 32;
    int csh = world.getRegionsSummariesHolder().getHeightAtWorldCoordinates(bx, bz);
    // Obtain the angle the player is facing
    VoxelSide side = VoxelSide.TOP;
    float angleX = -1;
    if (playerEntity != null && playerEntity instanceof EntityLiving)
        angleX = Math.round(((EntityLiving) playerEntity).getEntityRotationComponent().getHorizontalRotation());
    double dx = Math.sin(angleX / 360 * 2.0 * Math.PI);
    double dz = Math.cos(angleX / 360 * 2.0 * Math.PI);
    if (Math.abs(dx) > Math.abs(dz)) {
        if (dx > 0)
            side = VoxelSide.RIGHT;
        else
            side = VoxelSide.LEFT;
    } else {
        if (dz > 0)
            side = VoxelSide.FRONT;
        else
            side = VoxelSide.BACK;
    }
    // Count all the entities
    int ec = 0;
    IterableIterator<Entity> i = world.getAllLoadedEntities();
    while (i.hasNext()) {
        i.next();
        ec++;
    }
    Chunk current = world.getChunk(cx, cy, cz);
    int x_top = renderingInterface.getWindow().getHeight() - 16;
    Font font = null;
    font = renderingInterface.getFontRenderer().getFont("LiberationSans-Regular", 12);
    if (font == null)
        font = renderingInterface.getFontRenderer().getFont("LiberationSans-Regular", 12);
    int lineHeight = font.getLineHeight();
    int posx, posy;
    String text;
    posx = 8;
    posy = x_top - posx;
    text = GLCalls.getStatistics() + " Chunks in view : " + world.getWorldRenderer().getChunksRenderer().getChunksVisible() + " Entities " + ec + " Particles :" + ((ClientParticlesRenderer) world.getParticlesManager()).count() + " #FF0000Render FPS: " + Client.getInstance().getGameWindow().getFPS() + " avg: " + Math.floor(10000.0 / Client.getInstance().getGameWindow().getFPS()) / 10.0 + " #00FFFFSimulation FPS: " + world.getWorldRenderer().getWorld().getGameLogic().getSimulationFps();
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    posy -= lineHeight;
    text = "RAM usage : " + used / 1024 / 1024 + " / " + total / 1024 / 1024 + " MB used, chunks loaded in ram: " + world.getRegionsHolder().countChunksWithData() + "/" + world.getRegionsHolder().countChunks() + " " + Math.floor(world.getRegionsHolder().countChunksWithData() * 4 * 32 * 32 * 32 / (1024L * 1024 / 100f)) / 100f + "MB used by chunks";
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    long totalVram = (renderingInterface.getTotalVramUsage()) / 1024 / 1024;
    posy -= lineHeight;
    text = "VRAM usage : " + totalVram + "MB as " + Texture2DGL.getTotalNumberOfTextureObjects() + " textures using " + Texture2DGL.getTotalVramUsage() / 1024 / 1024 + "MB + " + VertexBufferGL.getTotalNumberOfVerticesObjects() + " vbos using " + renderingInterface.getVertexDataVramUsage() / 1024 / 1024 + " MB";
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    posy -= lineHeight;
    text = "Worker threads: " + world.getGameContext().tasks() + " - " + world.ioHandler.toString();
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    posy -= lineHeight;
    text = "Position : x:" + bx + " y:" + by + " z:" + bz + " dir: " + angleX + " side: " + side + " #FF0000Block looking at#FFFFFF : pos: " + lx + ": " + ly + ": " + lz + " data: " + raw_data + " voxel_type: " + cell.getVoxel().getName() + " sl:" + cell.getSunlight() + " bl: " + cell.getBlocklight() + " meta:" + cell.getMetaData() + " csh:" + csh;
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    posy -= lineHeight;
    text = "Current Summary : " + world.getRegionsSummariesHolder().getHeightmapChunkCoordinates(cx, cz);
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    posy -= lineHeight;
    text = "Current Region : " + world.getRegionChunkCoordinates(cx, cy, cz);
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    if (current == null) {
        posy -= lineHeight;
        text = "Current chunk null";
        renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    } else if (current instanceof ChunkRenderable) {
        ChunkRenderDataHolder chunkRenderData = ((ClientChunk) current).getChunkRenderData();
        if (chunkRenderData != null) {
            posy -= lineHeight;
            text = "Current Chunk : " + current + " - " + chunkRenderData.toString();
            renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
        } else {
            posy -= lineHeight;
            text = "Current Chunk : " + current + " - No rendering data";
            renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
        }
    }
    if (playerEntity != null && playerEntity instanceof Entity) {
        posy -= lineHeight;
        text = "Controlled Entity : " + playerEntity;
        renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    }
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) VoxelSide(io.xol.chunkstories.api.voxel.VoxelSide) EntityLiving(io.xol.chunkstories.api.entity.EntityLiving) ChunkRenderable(io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable) Chunk(io.xol.chunkstories.api.world.chunk.Chunk) ClientChunk(io.xol.chunkstories.world.chunk.ClientChunk) CellData(io.xol.chunkstories.api.world.cell.CellData) Font(io.xol.chunkstories.api.rendering.text.FontRenderer.Font) ChunkRenderDataHolder(io.xol.chunkstories.renderer.chunks.ChunkRenderDataHolder) Vector4f(org.joml.Vector4f) CameraInterface(io.xol.chunkstories.api.rendering.CameraInterface) EntityControllable(io.xol.chunkstories.api.entity.interfaces.EntityControllable) Location(io.xol.chunkstories.api.Location) ClientParticlesRenderer(io.xol.chunkstories.renderer.particles.ClientParticlesRenderer)

Example 3 with ChunkRenderable

use of io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable in project chunkstories by Hugobros3.

the class WorldImplementation method redrawEverything.

@Override
public synchronized // TODO move to client
void redrawEverything() {
    ChunksIterator i = this.getAllLoadedChunks();
    Chunk c;
    while (i.hasNext()) {
        c = i.next();
        if (c instanceof ChunkRenderable) {
            ChunkRenderable c2 = (ChunkRenderable) c;
            c2.lightBaker().requestLightningUpdate();
            c2.meshUpdater().requestMeshUpdate();
        }
    }
}
Also used : ChunkRenderable(io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable) WorldChunksIterator(io.xol.chunkstories.world.iterators.WorldChunksIterator) ChunksIterator(io.xol.chunkstories.api.world.chunk.ChunksIterator) Chunk(io.xol.chunkstories.api.world.chunk.Chunk) CubicChunk(io.xol.chunkstories.world.chunk.CubicChunk)

Example 4 with ChunkRenderable

use of io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable in project chunkstories by Hugobros3.

the class TaskBakeChunk method task.

@Override
protected boolean task(TaskExecutor taskExecutor) {
    if (!(taskExecutor instanceof BakeChunkTaskExecutor))
        throw new UnexecutableTaskException(this, "This class requires to be executed by a BakeChunkTaskExecutor");
    this.cmd = ((BakeChunkTaskExecutor) taskExecutor).getBuffers();
    if (chunk == null) {
        throw new RuntimeException("Fuck off no");
    }
    Vector3dc camera = ((WorldClient) chunk.getWorld()).getWorldRenderer().getRenderingInterface().getCamera().getCameraPosition();
    // Check we aren't too far from the camera, and thus that our request hasn't been yet cancelled
    int vx = Math2.floor(camera.x() / 32);
    int vy = Math2.floor(camera.y() / 32);
    int vz = Math2.floor(camera.z() / 32);
    int dx = LoopingMathHelper.moduloDistance(chunk.getChunkX(), vx, chunk.getWorld().getSizeInChunks());
    int dz = LoopingMathHelper.moduloDistance(chunk.getChunkZ(), vz, chunk.getWorld().getSizeInChunks());
    int dy = Math.abs(chunk.getChunkY() - vy);
    int chunksViewDistance = (int) (world.getClient().getConfiguration().getIntOption("client.rendering.viewDistance") / 32);
    if (dx > chunksViewDistance || dz > chunksViewDistance || dy > 2) {
        // logger.info("unscheduled chunk mesh render task for it being too far to be rendered anyway");
        return true;
    }
    // Require the chunk and nearby ones to be already loaded in the world
    ChunkRenderable chunkWithinWorld = (ChunkRenderable) world.getChunk(chunk.getChunkX(), chunk.getChunkY(), chunk.getChunkZ());
    if (chunkWithinWorld != null) {
        // Require the chunks ARROUND it to be already loaded in the world
        int nearChunks = 0;
        if (world.isChunkLoaded(chunk.getChunkX() + 1, chunk.getChunkY(), chunk.getChunkZ()))
            nearChunks++;
        if (world.isChunkLoaded(chunk.getChunkX() - 1, chunk.getChunkY(), chunk.getChunkZ()))
            nearChunks++;
        if (world.isChunkLoaded(chunk.getChunkX(), chunk.getChunkY(), chunk.getChunkZ() + 1))
            nearChunks++;
        if (world.isChunkLoaded(chunk.getChunkX(), chunk.getChunkY(), chunk.getChunkZ() - 1))
            nearChunks++;
        if (world.isChunkLoaded(chunk.getChunkX(), chunk.getChunkY() + 1, chunk.getChunkZ()) || chunk.getChunkY() == world.getWorldInfo().getSize().heightInChunks - 1)
            nearChunks++;
        if (world.isChunkLoaded(chunk.getChunkX(), chunk.getChunkY() - 1, chunk.getChunkZ()) || chunk.getChunkY() == 0)
            nearChunks++;
        if (nearChunks != 6) {
            // We wait until that's the case
            return false;
        }
    } else {
        // We wait until the chunk is loaded in the world ( or destroyed, then the task is cancelled )
        return false;
    }
    // If the chunk has pending light updates, wait until THOSE are done
    if (chunk.lightBaker.pendingUpdates() > 0) {
        chunk.lightBaker.spawnUpdateTaskIfNeeded();
        return false;
    }
    int updatesToConsider = chunk.chunkRenderData.unbakedUpdates.get();
    // Don't waste time rendering void chunks m8
    if (chunk.isAirChunk())
        i = 32;
    int cx = chunk.getChunkX();
    int cy = chunk.getChunkY();
    int cz = chunk.getChunkZ();
    // Fill chunk caches ( saves much time avoiding slow-ass world->regions hashmap->chunk holder access for each vert )
    for (int relx = -1; relx <= 1; relx++) for (int rely = -1; rely <= 1; rely++) for (int relz = -1; relz <= 1; relz++) {
        CubicChunk chunk2 = (CubicChunk) world.getChunk(cx + relx, cy + rely, cz + relz);
        if (chunk2 != null)
            cmd.cache[((relx + 1) * 3 + (rely + 1)) * 3 + (relz + 1)] = chunk2.chunkVoxelData;
        else
            cmd.cache[((relx + 1) * 3 + (rely + 1)) * 3 + (relz + 1)] = null;
    }
    // Make sure we clear each sub-buffer type.
    for (int i = 0; i < ChunkMeshDataSubtypes.VertexLayout.values().length; i++) {
        for (int j = 0; j < ChunkMeshDataSubtypes.LodLevel.values().length; j++) {
            for (int k = 0; k < ChunkMeshDataSubtypes.ShadingType.values().length; k++) {
                cmd.byteBuffers[i][j][k].clear();
            }
        }
    }
    // Creates wrapper/interfaces for all the elements
    ChunkRenderer chunkRendererOutput = new ChunkRenderer() {

        @Override
        public VoxelBakerHighPoly getHighpolyBakerFor(LodLevel lodLevel, ShadingType renderPass) {
            return (VoxelBakerHighPoly) cmd.byteBuffersWrappers[VertexLayout.INTRICATE.ordinal()][lodLevel.ordinal()][renderPass.ordinal()];
        }

        @Override
        public VoxelBakerCubic getLowpolyBakerFor(LodLevel lodLevel, ShadingType renderPass) {
            return (VoxelBakerCubic) cmd.byteBuffersWrappers[VertexLayout.WHOLE_BLOCKS.ordinal()][lodLevel.ordinal()][renderPass.ordinal()];
        }
    };
    ChunkBakerRenderContext chunkRenderingContext = new ChunkBakerRenderContext(chunk, cx, cy, cz);
    bakedBlockId = -1;
    Map<Voxel, DynamicallyRenderedVoxelType> dynamicVoxels = new HashMap<>();
    BakeChunkScratchCell cell = new BakeChunkScratchCell(world);
    // Render the fucking thing!
    for (i = 0; i < 32; i++) {
        for (j = 0; j < 32; j++) {
            for (k = 0; k < 32; k++) {
                peek(i, k, j, cell);
                if (cell.voxel.isAir())
                    continue;
                // Fill near-blocks info
                // chunkRenderingContext.prepareVoxelLight(); // lol nope
                VoxelRenderer voxelRenderer = cell.getVoxelRenderer();
                if (voxelRenderer == null)
                    voxelRenderer = world.getContent().voxels().getDefaultVoxelRenderer();
                // Run the VoxelRenderer
                voxelRenderer.bakeInto(chunkRendererOutput, chunkRenderingContext, chunk, cell);
                // We handle voxels with a dynamic renderer here too - we just add them to a list !
                if (voxelRenderer instanceof VoxelDynamicRenderer) {
                    DynamicallyRenderedVoxelType drvt = dynamicVoxels.get(cell.voxel);
                    if (drvt == null) {
                        drvt = new DynamicallyRenderedVoxelType((VoxelDynamicRenderer) voxelRenderer, cell.voxel);
                        dynamicVoxels.put(cell.voxel, drvt);
                    }
                    drvt.indexes.add(i * 1024 + k * 32 + j);
                }
                bakedBlockId++;
            }
        }
    }
    // Parse output neatly
    int[][][] sizes = new int[ChunkMeshDataSubtypes.VertexLayout.values().length][ChunkMeshDataSubtypes.LodLevel.values().length][ChunkMeshDataSubtypes.ShadingType.values().length];
    ;
    int[][][] offsets = new int[ChunkMeshDataSubtypes.VertexLayout.values().length][ChunkMeshDataSubtypes.LodLevel.values().length][ChunkMeshDataSubtypes.ShadingType.values().length];
    ;
    int currentOffset = 0;
    // Compute total size to create final bytebuffer
    int sizeInBytes = 0;
    for (VertexLayout vertexLayout : VertexLayout.values()) for (LodLevel lodLevel : LodLevel.values()) for (ShadingType renderPass : ShadingType.values()) {
        int vertexLayoutIndex = vertexLayout.ordinal();
        int lodLevelIndex = lodLevel.ordinal();
        int renderPassIndex = renderPass.ordinal();
        final ByteBuffer relevantByteBuffer = cmd.byteBuffers[vertexLayoutIndex][lodLevelIndex][renderPassIndex];
        // / vertexLayout.bytesPerVertex;
        sizeInBytes += relevantByteBuffer.position();
    }
    ByteBuffer finalData = MemoryUtil.memAlloc(sizeInBytes);
    MemFreeByteBuffer wrappedBuffer = new MemFreeByteBuffer(finalData);
    // For EACH section, make offset and shite
    for (VertexLayout vertexLayout : VertexLayout.values()) for (LodLevel lodLevel : LodLevel.values()) for (ShadingType renderPass : ShadingType.values()) {
        int vertexLayoutIndex = vertexLayout.ordinal();
        int lodLevelIndex = lodLevel.ordinal();
        int renderPassIndex = renderPass.ordinal();
        // Else it gets really long for no reason
        final ByteBuffer relevantByteBuffer = cmd.byteBuffers[vertexLayoutIndex][lodLevelIndex][renderPassIndex];
        offsets[vertexLayoutIndex][lodLevelIndex][renderPassIndex] = currentOffset;
        sizes[vertexLayoutIndex][lodLevelIndex][renderPassIndex] = relevantByteBuffer.position() / vertexLayout.bytesPerVertex;
        // Move the offset accordingly
        currentOffset += relevantByteBuffer.position();
        // Limit the temporary byte buffer and fill the main buffer with it
        relevantByteBuffer.limit(relevantByteBuffer.position());
        relevantByteBuffer.position(0);
        finalData.put(relevantByteBuffer);
    }
    finalData.flip();
    ChunkMeshDataSections newRenderData = new ChunkMeshDataSections(wrappedBuffer, sizes, offsets);
    DynamicallyRenderedVoxelType[] bakedDrvt = new DynamicallyRenderedVoxelType[dynamicVoxels.size()];
    Iterator<DynamicallyRenderedVoxelType> i = dynamicVoxels.values().iterator();
    for (int j = 0; j < dynamicVoxels.size(); j++) {
        if (i.hasNext())
            bakedDrvt[j] = i.next();
        else {
            logger.error("while baking dynamicVoxelTypes array the iterator returned less than dynamicVoxels.size() elements");
            logger.error("cancelling");
            bakedDrvt = null;
            break;
        }
    }
    newRenderData.dynamicVoxelTypes = bakedDrvt;
    chunk.getChunkRenderData().setData(newRenderData);
    chunk.chunkRenderData.unbakedUpdates.addAndGet(-updatesToConsider);
    return true;
}
Also used : ChunkRenderable(io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable) HashMap(java.util.HashMap) VoxelBakerCubic(io.xol.chunkstories.api.rendering.voxel.VoxelBakerCubic) MemFreeByteBuffer(io.xol.chunkstories.client.util.MemFreeByteBuffer) VoxelBakerHighPoly(io.xol.chunkstories.api.rendering.voxel.VoxelBakerHighPoly) CubicChunk(io.xol.chunkstories.world.chunk.CubicChunk) LodLevel(io.xol.chunkstories.api.rendering.world.chunk.ChunkMeshDataSubtypes.LodLevel) Voxel(io.xol.chunkstories.api.voxel.Voxel) VoxelDynamicRenderer(io.xol.chunkstories.api.rendering.voxel.VoxelDynamicRenderer) UnexecutableTaskException(io.xol.chunkstories.api.exceptions.tasks.UnexecutableTaskException) ByteBuffer(java.nio.ByteBuffer) MemFreeByteBuffer(io.xol.chunkstories.client.util.MemFreeByteBuffer) VertexLayout(io.xol.chunkstories.api.rendering.world.chunk.ChunkMeshDataSubtypes.VertexLayout) Vector3dc(org.joml.Vector3dc) ChunkRenderer(io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderer) ShadingType(io.xol.chunkstories.api.rendering.world.chunk.ChunkMeshDataSubtypes.ShadingType) DynamicallyRenderedVoxelType(io.xol.chunkstories.renderer.chunks.ChunkMeshDataSections.DynamicallyRenderedVoxelType) VoxelRenderer(io.xol.chunkstories.api.rendering.voxel.VoxelRenderer)

Example 5 with ChunkRenderable

use of io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable in project chunkstories by Hugobros3.

the class CubicChunk method pokeInternal.

/**
 * The 'core' of the core, this private function is responsible for placing and
 * keeping everyone up to snuff on block modifications. It all comes back to this really.
 */
private ActualChunkVoxelContext pokeInternal(final int worldX, final int worldY, final int worldZ, Voxel newVoxel, final int sunlight, final int blocklight, final int metadata, int raw_data, final boolean use_raw_data, final boolean update, final boolean return_context, final WorldModificationCause cause) {
    int x = sanitizeCoordinate(worldX);
    int y = sanitizeCoordinate(worldY);
    int z = sanitizeCoordinate(worldZ);
    ActualChunkVoxelContext cell_pre = peek(x, y, z);
    Voxel formerVoxel = cell_pre.getVoxel();
    assert formerVoxel != null;
    FreshFutureCell future = new FreshFutureCell(cell_pre);
    if (use_raw_data) {
        // We need this for voxel placement logic
        newVoxel = world.getContentTranslator().getVoxelForId(VoxelFormat.id(raw_data));
        // Build the future from parsing the raw data
        future.setVoxel(newVoxel);
        future.setSunlight(VoxelFormat.sunlight(raw_data));
        future.setBlocklight(VoxelFormat.blocklight(raw_data));
        future.setMetaData(VoxelFormat.meta(raw_data));
    } else {
        // Build the raw data from the set parameters by editing the in-place data
        // (because we allow only editing some aspects of the cell data)
        raw_data = cell_pre.getData();
        if (newVoxel != null) {
            raw_data = VoxelFormat.changeId(raw_data, world.getContentTranslator().getIdForVoxel(newVoxel));
            future.setVoxel(newVoxel);
        }
        if (sunlight >= 0) {
            raw_data = VoxelFormat.changeSunlight(raw_data, sunlight);
            future.setSunlight(sunlight);
        }
        if (blocklight >= 0) {
            raw_data = VoxelFormat.changeBlocklight(raw_data, blocklight);
            future.setBlocklight(blocklight);
        }
        if (metadata >= 0) {
            raw_data = VoxelFormat.changeMeta(raw_data, metadata);
            future.setMetaData(metadata);
        }
    }
    try {
        if (newVoxel == null || formerVoxel.equals(newVoxel)) {
            formerVoxel.onModification(cell_pre, future, cause);
        } else {
            formerVoxel.onRemove(cell_pre, cause);
            newVoxel.onPlace(future, cause);
        }
    } catch (WorldException e) {
        // Abort !
        if (return_context)
            return cell_pre;
        else
            return null;
    }
    // Allocate if it makes sense
    if (chunkVoxelData == null)
        chunkVoxelData = atomicalyCreateInternalData();
    chunkVoxelData[x * 32 * 32 + y * 32 + z] = raw_data;
    if (newVoxel != null && !formerVoxel.equals(newVoxel))
        newVoxel.whenPlaced(future);
    // Update lightning
    if (update)
        lightBaker.computeLightSpread(x, y, z, cell_pre.raw_data, raw_data);
    // Increment the modifications counter
    compr_uncomittedBlockModifications.incrementAndGet();
    // Don't spam the thread creation spawn
    occlusion.unbakedUpdates.incrementAndGet();
    // Update related summary
    if (update)
        world.getRegionsSummariesHolder().updateOnBlockPlaced(x, y, z, future);
    // Mark the nearby chunks to be re-rendered
    if (update) {
        int sx = chunkX;
        int ex = sx;
        int sy = chunkY;
        int ey = sy;
        int sz = chunkZ;
        int ez = sz;
        if (x == 0)
            sx--;
        else if (x == 31)
            ex++;
        if (y == 0)
            sy--;
        else if (y == 31)
            ey++;
        if (z == 0)
            sz--;
        else if (z == 31)
            ez++;
        for (int ix = sx; ix <= ex; ix++) for (int iy = sy; iy <= ey; iy++) for (int iz = sz; iz <= ez; iz++) {
            Chunk chunk = world.getChunk(ix, iy, iz);
            if (chunk != null && chunk instanceof ChunkRenderable)
                ((ChunkRenderable) chunk).meshUpdater().requestMeshUpdate();
        }
    }
    // If this is a 'master' world, notify remote users of the change !
    if (update && world instanceof WorldMaster && !(world instanceof WorldTool)) {
        PacketVoxelUpdate packet = new PacketVoxelUpdate(new ActualChunkVoxelContext(chunkX * 32 + x, chunkY * 32 + y, chunkZ * 32 + z, raw_data));
        Iterator<WorldUser> pi = this.chunkHolder.users.iterator();
        while (pi.hasNext()) {
            WorldUser user = pi.next();
            if (!(user instanceof RemotePlayer))
                continue;
            RemotePlayer player = (RemotePlayer) user;
            Entity clientEntity = player.getControlledEntity();
            if (clientEntity == null)
                // Ignore clients that aren't playing
                continue;
            player.pushPacket(packet);
        }
    }
    if (return_context)
        return new ActualChunkVoxelContext(chunkX * 32 + x, chunkY * 32 + y, chunkZ * 32 + z, raw_data);
    else
        return null;
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) WorldUser(io.xol.chunkstories.api.world.WorldUser) WorldException(io.xol.chunkstories.api.exceptions.world.WorldException) ChunkRenderable(io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable) Chunk(io.xol.chunkstories.api.world.chunk.Chunk) PacketVoxelUpdate(io.xol.chunkstories.api.net.packets.PacketVoxelUpdate) RemotePlayer(io.xol.chunkstories.api.server.RemotePlayer) WorldTool(io.xol.chunkstories.world.WorldTool) Voxel(io.xol.chunkstories.api.voxel.Voxel) WorldMaster(io.xol.chunkstories.api.world.WorldMaster)

Aggregations

ChunkRenderable (io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable)6 Chunk (io.xol.chunkstories.api.world.chunk.Chunk)5 CubicChunk (io.xol.chunkstories.world.chunk.CubicChunk)3 Entity (io.xol.chunkstories.api.entity.Entity)2 Voxel (io.xol.chunkstories.api.voxel.Voxel)2 ChunksIterator (io.xol.chunkstories.api.world.chunk.ChunksIterator)2 ChunkRenderDataHolder (io.xol.chunkstories.renderer.chunks.ChunkRenderDataHolder)2 ClientChunk (io.xol.chunkstories.world.chunk.ClientChunk)2 Location (io.xol.chunkstories.api.Location)1 EntityLiving (io.xol.chunkstories.api.entity.EntityLiving)1 EntityControllable (io.xol.chunkstories.api.entity.interfaces.EntityControllable)1 UnexecutableTaskException (io.xol.chunkstories.api.exceptions.tasks.UnexecutableTaskException)1 WorldException (io.xol.chunkstories.api.exceptions.world.WorldException)1 PacketVoxelUpdate (io.xol.chunkstories.api.net.packets.PacketVoxelUpdate)1 CameraInterface (io.xol.chunkstories.api.rendering.CameraInterface)1 Font (io.xol.chunkstories.api.rendering.text.FontRenderer.Font)1 VoxelBakerCubic (io.xol.chunkstories.api.rendering.voxel.VoxelBakerCubic)1 VoxelBakerHighPoly (io.xol.chunkstories.api.rendering.voxel.VoxelBakerHighPoly)1 VoxelDynamicRenderer (io.xol.chunkstories.api.rendering.voxel.VoxelDynamicRenderer)1 VoxelRenderer (io.xol.chunkstories.api.rendering.voxel.VoxelRenderer)1