use of io.xol.chunkstories.world.WorldTool in project chunkstories by Hugobros3.
the class TaskConvertMcChunk method task.
@Override
protected boolean task(TaskExecutor taskExecutor) {
ConverterWorkerThread cwt = (ConverterWorkerThread) taskExecutor;
WorldTool csWorld = cwt.world();
// Is it within our borders ?
// if (chunkStoriesCurrentChunkX >= 0 && chunkStoriesCurrentChunkX < cwt.size().sizeInChunks * 32 && chunkStoriesCurrentChunkZ >= 0 && chunkStoriesCurrentChunkZ < cwt.size().sizeInChunks * 32)
{
// MinecraftChunk minecraftChunk = null;
try {
if (minecraftChunk != null) {
// If it succeed, we first require to load the corresponding chunkstories stuff
// Ignore the summaries for now
/*Heightmap summary = csWorld.getRegionsSummariesHolder().aquireRegionSummaryWorldCoordinates(this, chunkStoriesCurrentChunkX, chunkStoriesCurrentChunkZ);
if(summary != null)
registeredCS_Summaries.add(summary);*/
CompoundFence loadRelevantData = new CompoundFence();
// Then the chunks
for (int y = 0; y < OfflineWorldConverter.mcWorldHeight; y += 32) {
ChunkHolder holder = csWorld.aquireChunkHolderWorldCoordinates(cwt, chunkStoriesCurrentChunkX, y, chunkStoriesCurrentChunkZ);
if (holder != null) {
loadRelevantData.add(holder.waitForLoading());
if (cwt.registeredCS_Holders.add(holder))
cwt.chunksAquired++;
}
}
// Wait for them to actually load
loadRelevantData.traverse();
for (int x = 0; x < 16; x++) for (int z = 0; z < 16; z++) for (int y = 0; y < OfflineWorldConverter.mcWorldHeight; y++) {
// Translate each block
int mcId = minecraftChunk.getBlockID(x, y, z) & 0xFFF;
byte meta = (byte) (minecraftChunk.getBlockMeta(x, y, z) & 0xF);
// Ignore air blocks
if (mcId != 0) {
Mapper mapper = this.mappers.getMapper(mcId, meta);
if (mapper == null)
continue;
if (mapper instanceof NonTrivialMapper) {
((NonTrivialMapper) mapper).output(csWorld, chunkStoriesCurrentChunkX + x, y, chunkStoriesCurrentChunkZ + z, mcId, meta, minecraftRegion, minecraftCurrentChunkXinsideRegion, minecraftCuurrentChunkZinsideRegion, x, y, z);
} else {
FutureCell future = new FutureCell(csWorld, chunkStoriesCurrentChunkX + x, y, chunkStoriesCurrentChunkZ + z, csWorld.getContent().voxels().air());
// Directly set trivial blocks
mapper.output(mcId, meta, future);
if (!future.getVoxel().isAir())
csWorld.pokeSimpleSilently(future);
}
}
}
// Converts external data such as signs
// SpecialBlocksHandler.processAdditionalStuff(minecraftChunk, csWorld, chunkStoriesCurrentChunkX, 0, chunkStoriesCurrentChunkZ);
}
} catch (Exception e) {
cwt.converter().verbose("Issue with chunk " + minecraftCurrentChunkXinsideRegion + " " + minecraftCuurrentChunkZinsideRegion + " of region " + minecraftRegionX + " " + minecraftRegionZ + ".");
e.printStackTrace();
}
}
return true;
}
use of io.xol.chunkstories.world.WorldTool in project chunkstories by Hugobros3.
the class ChunkLightBaker method requestLightningUpdate.
@Override
public Fence requestLightningUpdate() {
unbakedUpdates.incrementAndGet();
if (world instanceof WorldTool) {
WorldTool tool = (WorldTool) world;
if (!tool.isLightningEnabled()) {
// System.out.println("too soon");
return new TrivialFence();
}
}
Task fence;
taskLock.lock();
if (task == null || task.isDone() || task.isCancelled()) {
task = new TaskLightChunk(chunk, true);
chunk.getWorld().getGameContext().tasks().scheduleTask(task);
}
fence = task;
taskLock.unlock();
return fence;
}
use of io.xol.chunkstories.world.WorldTool in project chunkstories by Hugobros3.
the class CubicChunk method pokeInternal.
/**
* The 'core' of the core, this private function is responsible for placing and
* keeping everyone up to snuff on block modifications. It all comes back to this really.
*/
private ActualChunkVoxelContext pokeInternal(final int worldX, final int worldY, final int worldZ, Voxel newVoxel, final int sunlight, final int blocklight, final int metadata, int raw_data, final boolean use_raw_data, final boolean update, final boolean return_context, final WorldModificationCause cause) {
int x = sanitizeCoordinate(worldX);
int y = sanitizeCoordinate(worldY);
int z = sanitizeCoordinate(worldZ);
ActualChunkVoxelContext cell_pre = peek(x, y, z);
Voxel formerVoxel = cell_pre.getVoxel();
assert formerVoxel != null;
FreshFutureCell future = new FreshFutureCell(cell_pre);
if (use_raw_data) {
// We need this for voxel placement logic
newVoxel = world.getContentTranslator().getVoxelForId(VoxelFormat.id(raw_data));
// Build the future from parsing the raw data
future.setVoxel(newVoxel);
future.setSunlight(VoxelFormat.sunlight(raw_data));
future.setBlocklight(VoxelFormat.blocklight(raw_data));
future.setMetaData(VoxelFormat.meta(raw_data));
} else {
// Build the raw data from the set parameters by editing the in-place data
// (because we allow only editing some aspects of the cell data)
raw_data = cell_pre.getData();
if (newVoxel != null) {
raw_data = VoxelFormat.changeId(raw_data, world.getContentTranslator().getIdForVoxel(newVoxel));
future.setVoxel(newVoxel);
}
if (sunlight >= 0) {
raw_data = VoxelFormat.changeSunlight(raw_data, sunlight);
future.setSunlight(sunlight);
}
if (blocklight >= 0) {
raw_data = VoxelFormat.changeBlocklight(raw_data, blocklight);
future.setBlocklight(blocklight);
}
if (metadata >= 0) {
raw_data = VoxelFormat.changeMeta(raw_data, metadata);
future.setMetaData(metadata);
}
}
try {
if (newVoxel == null || formerVoxel.equals(newVoxel)) {
formerVoxel.onModification(cell_pre, future, cause);
} else {
formerVoxel.onRemove(cell_pre, cause);
newVoxel.onPlace(future, cause);
}
} catch (WorldException e) {
// Abort !
if (return_context)
return cell_pre;
else
return null;
}
// Allocate if it makes sense
if (chunkVoxelData == null)
chunkVoxelData = atomicalyCreateInternalData();
chunkVoxelData[x * 32 * 32 + y * 32 + z] = raw_data;
if (newVoxel != null && !formerVoxel.equals(newVoxel))
newVoxel.whenPlaced(future);
// Update lightning
if (update)
lightBaker.computeLightSpread(x, y, z, cell_pre.raw_data, raw_data);
// Increment the modifications counter
compr_uncomittedBlockModifications.incrementAndGet();
// Don't spam the thread creation spawn
occlusion.unbakedUpdates.incrementAndGet();
// Update related summary
if (update)
world.getRegionsSummariesHolder().updateOnBlockPlaced(x, y, z, future);
// Mark the nearby chunks to be re-rendered
if (update) {
int sx = chunkX;
int ex = sx;
int sy = chunkY;
int ey = sy;
int sz = chunkZ;
int ez = sz;
if (x == 0)
sx--;
else if (x == 31)
ex++;
if (y == 0)
sy--;
else if (y == 31)
ey++;
if (z == 0)
sz--;
else if (z == 31)
ez++;
for (int ix = sx; ix <= ex; ix++) for (int iy = sy; iy <= ey; iy++) for (int iz = sz; iz <= ez; iz++) {
Chunk chunk = world.getChunk(ix, iy, iz);
if (chunk != null && chunk instanceof ChunkRenderable)
((ChunkRenderable) chunk).meshUpdater().requestMeshUpdate();
}
}
// If this is a 'master' world, notify remote users of the change !
if (update && world instanceof WorldMaster && !(world instanceof WorldTool)) {
PacketVoxelUpdate packet = new PacketVoxelUpdate(new ActualChunkVoxelContext(chunkX * 32 + x, chunkY * 32 + y, chunkZ * 32 + z, raw_data));
Iterator<WorldUser> pi = this.chunkHolder.users.iterator();
while (pi.hasNext()) {
WorldUser user = pi.next();
if (!(user instanceof RemotePlayer))
continue;
RemotePlayer player = (RemotePlayer) user;
Entity clientEntity = player.getControlledEntity();
if (clientEntity == null)
// Ignore clients that aren't playing
continue;
player.pushPacket(packet);
}
}
if (return_context)
return new ActualChunkVoxelContext(chunkX * 32 + x, chunkY * 32 + y, chunkZ * 32 + z, raw_data);
else
return null;
}
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