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Example 1 with RemotePlayer

use of io.xol.chunkstories.api.server.RemotePlayer in project chunkstories by Hugobros3.

the class HeightmapImplementation method setSummaryData.

public void setSummaryData(int[] heightData, int[] voxelData) {
    // texturesUpToDate.set(false);
    // 512kb per summary, use of max mipmaps for heights
    heights = new int[(int) Math.ceil(256 * 256 * (1 + 1 / 3D))];
    ids = new int[(int) Math.ceil(256 * 256 * (1 + 1 / 3D))];
    System.arraycopy(heightData, 0, heights, 0, 256 * 256);
    System.arraycopy(voxelData, 0, ids, 0, 256 * 256);
    recomputeMetadata();
    summaryLoaded.set(true);
    if (world instanceof WorldClient) {
        ((WorldClient) world).getWorldRenderer().getSummariesTexturesHolder().warnDataHasArrived(regionX, regionZ);
    }
    // Already have clients waiting for it ? Satisfy these messieurs
    usersLock.lock();
    for (RemotePlayer user : usersWaitingForIntialData) {
        user.pushPacket(new PacketHeightmap(this));
    }
    usersWaitingForIntialData.clear();
    usersLock.unlock();
}
Also used : PacketHeightmap(io.xol.chunkstories.net.packets.PacketHeightmap) RemotePlayer(io.xol.chunkstories.api.server.RemotePlayer) WorldClient(io.xol.chunkstories.api.world.WorldClient)

Example 2 with RemotePlayer

use of io.xol.chunkstories.api.server.RemotePlayer in project chunkstories-api by Hugobros3.

the class PacketEntity method process.

public void process(PacketSender sender, DataInputStream in, PacketReceptionContext processor) throws IOException, UnknownComponentException {
    long entityUUID = in.readLong();
    short entityTypeID = in.readShort();
    if (entityTypeID == -1)
        return;
    World world = processor.getWorld();
    if (world == null)
        return;
    Entity entity = world.getEntityByUUID(entityUUID);
    boolean addToWorld = false;
    // Create an entity if the servers tells you to do so
    if (entity == null) {
        if (world instanceof WorldMaster && sender instanceof RemotePlayer) {
            ((Player) sender).sendMessage("You are sending packets to the server about a removed entity. Ignoring those.");
            return;
        } else {
            entity = processor.getWorld().getContentTranslator().getEntityForId(entityTypeID).create(// This is technically wrong
            new Location(world, 0, 0, 0));
            entity.setUUID(entityUUID);
            addToWorld = true;
        }
    }
    int componentId = in.readInt();
    // Loop throught all components
    while (componentId != 0) {
        try {
            entity.getComponents().tryPullComponentInStream(componentId, sender, in);
        } catch (UnknownComponentException e) {
            processor.logger().warn(e.getMessage());
        }
        componentId = in.readInt();
    }
    // Add to world if it was missing and we didn't receive the despawn flag
    if (addToWorld && entity.exists()) {
        // Only the WorldMaster is allowed to spawn new entities in the world
        if (processor instanceof ClientPacketsProcessor)
            processor.getWorld().addEntity(entity);
    }
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) Player(io.xol.chunkstories.api.player.Player) RemotePlayer(io.xol.chunkstories.api.server.RemotePlayer) ClientPacketsProcessor(io.xol.chunkstories.api.client.net.ClientPacketsProcessor) RemotePlayer(io.xol.chunkstories.api.server.RemotePlayer) UnknownComponentException(io.xol.chunkstories.api.exceptions.UnknownComponentException) World(io.xol.chunkstories.api.world.World) PacketWorld(io.xol.chunkstories.api.net.PacketWorld) WorldMaster(io.xol.chunkstories.api.world.WorldMaster) Location(io.xol.chunkstories.api.Location)

Example 3 with RemotePlayer

use of io.xol.chunkstories.api.server.RemotePlayer in project chunkstories by Hugobros3.

the class ChunkHolderImplementation method registerUser.

@Override
public boolean registerUser(WorldUser user) {
    try {
        usersLock.lock();
        /*boolean ok = */
        users.add(user);
        // if(!ok)
        // System.out.println("warn: adding twice user to ch");
        // TODO lock
        CubicChunk chunk = this.chunk;
        // Chunk already loaded ? Compress and send it immediately
        if (user instanceof RemotePlayer) {
            RemotePlayer player = (RemotePlayer) user;
            if (chunk != null) {
                // TODO recompress chunk data each tick it's needed
                player.pushPacket(new PacketChunkCompressedData(chunk, this.getCompressedData()));
            } else {
                usersWaitingForIntialData.add(player);
            }
        }
        // This runs under a lock so we can afford to be lazy about thread safety
        if (chunk == null && loadChunkTask == null) {
            // We create a task only if one isn't already ongoing.
            loadChunkTask = getRegion().getWorld().ioHandler.requestChunkLoad(this);
        }
        return true;
    } finally {
        usersLock.unlock();
    }
}
Also used : PacketChunkCompressedData(io.xol.chunkstories.net.packets.PacketChunkCompressedData) RemotePlayer(io.xol.chunkstories.api.server.RemotePlayer)

Example 4 with RemotePlayer

use of io.xol.chunkstories.api.server.RemotePlayer in project chunkstories by Hugobros3.

the class ChunkHolderImplementation method createChunk.

public CubicChunk createChunk(CompressedData data) {
    this.chunkLock.writeLock().lock();
    if (this.chunk != null) {
        System.out.println("Warning: creating a chunk but the chunkholder already had one, ignoring");
        this.chunkLock.writeLock().unlock();
        return this.chunk;
    }
    CubicChunk chunk;
    if (region.world instanceof WorldClient) {
        chunk = createClientChunk(this, x, y, z, data);
    // chunk = data == null ? new ClientChunk(this, x, y, z) : new ClientChunk(this, x, y, z, data);
    } else
        chunk = data == null ? new CubicChunk(this, x, y, z) : new CubicChunk(this, x, y, z, data);
    if (this.chunk == null && chunk != null)
        regionLoadedChunks.add(chunk);
    this.chunk = chunk;
    if (region.getWorld() instanceof WorldClient)
        ((WorldClient) region.getWorld()).getWorldRenderer().flagChunksModified();
    this.chunkLock.writeLock().unlock();
    // Already have clients waiting for it ? Satisfy these messieurs
    usersLock.lock();
    for (RemotePlayer user : usersWaitingForIntialData) {
        user.pushPacket(new PacketChunkCompressedData(chunk, data));
    }
    usersWaitingForIntialData.clear();
    usersLock.unlock();
    return chunk;
}
Also used : PacketChunkCompressedData(io.xol.chunkstories.net.packets.PacketChunkCompressedData) RemotePlayer(io.xol.chunkstories.api.server.RemotePlayer) WorldClient(io.xol.chunkstories.api.world.WorldClient)

Example 5 with RemotePlayer

use of io.xol.chunkstories.api.server.RemotePlayer in project chunkstories by Hugobros3.

the class CubicChunk method pokeInternal.

/**
 * The 'core' of the core, this private function is responsible for placing and
 * keeping everyone up to snuff on block modifications. It all comes back to this really.
 */
private ActualChunkVoxelContext pokeInternal(final int worldX, final int worldY, final int worldZ, Voxel newVoxel, final int sunlight, final int blocklight, final int metadata, int raw_data, final boolean use_raw_data, final boolean update, final boolean return_context, final WorldModificationCause cause) {
    int x = sanitizeCoordinate(worldX);
    int y = sanitizeCoordinate(worldY);
    int z = sanitizeCoordinate(worldZ);
    ActualChunkVoxelContext cell_pre = peek(x, y, z);
    Voxel formerVoxel = cell_pre.getVoxel();
    assert formerVoxel != null;
    FreshFutureCell future = new FreshFutureCell(cell_pre);
    if (use_raw_data) {
        // We need this for voxel placement logic
        newVoxel = world.getContentTranslator().getVoxelForId(VoxelFormat.id(raw_data));
        // Build the future from parsing the raw data
        future.setVoxel(newVoxel);
        future.setSunlight(VoxelFormat.sunlight(raw_data));
        future.setBlocklight(VoxelFormat.blocklight(raw_data));
        future.setMetaData(VoxelFormat.meta(raw_data));
    } else {
        // Build the raw data from the set parameters by editing the in-place data
        // (because we allow only editing some aspects of the cell data)
        raw_data = cell_pre.getData();
        if (newVoxel != null) {
            raw_data = VoxelFormat.changeId(raw_data, world.getContentTranslator().getIdForVoxel(newVoxel));
            future.setVoxel(newVoxel);
        }
        if (sunlight >= 0) {
            raw_data = VoxelFormat.changeSunlight(raw_data, sunlight);
            future.setSunlight(sunlight);
        }
        if (blocklight >= 0) {
            raw_data = VoxelFormat.changeBlocklight(raw_data, blocklight);
            future.setBlocklight(blocklight);
        }
        if (metadata >= 0) {
            raw_data = VoxelFormat.changeMeta(raw_data, metadata);
            future.setMetaData(metadata);
        }
    }
    try {
        if (newVoxel == null || formerVoxel.equals(newVoxel)) {
            formerVoxel.onModification(cell_pre, future, cause);
        } else {
            formerVoxel.onRemove(cell_pre, cause);
            newVoxel.onPlace(future, cause);
        }
    } catch (WorldException e) {
        // Abort !
        if (return_context)
            return cell_pre;
        else
            return null;
    }
    // Allocate if it makes sense
    if (chunkVoxelData == null)
        chunkVoxelData = atomicalyCreateInternalData();
    chunkVoxelData[x * 32 * 32 + y * 32 + z] = raw_data;
    if (newVoxel != null && !formerVoxel.equals(newVoxel))
        newVoxel.whenPlaced(future);
    // Update lightning
    if (update)
        lightBaker.computeLightSpread(x, y, z, cell_pre.raw_data, raw_data);
    // Increment the modifications counter
    compr_uncomittedBlockModifications.incrementAndGet();
    // Don't spam the thread creation spawn
    occlusion.unbakedUpdates.incrementAndGet();
    // Update related summary
    if (update)
        world.getRegionsSummariesHolder().updateOnBlockPlaced(x, y, z, future);
    // Mark the nearby chunks to be re-rendered
    if (update) {
        int sx = chunkX;
        int ex = sx;
        int sy = chunkY;
        int ey = sy;
        int sz = chunkZ;
        int ez = sz;
        if (x == 0)
            sx--;
        else if (x == 31)
            ex++;
        if (y == 0)
            sy--;
        else if (y == 31)
            ey++;
        if (z == 0)
            sz--;
        else if (z == 31)
            ez++;
        for (int ix = sx; ix <= ex; ix++) for (int iy = sy; iy <= ey; iy++) for (int iz = sz; iz <= ez; iz++) {
            Chunk chunk = world.getChunk(ix, iy, iz);
            if (chunk != null && chunk instanceof ChunkRenderable)
                ((ChunkRenderable) chunk).meshUpdater().requestMeshUpdate();
        }
    }
    // If this is a 'master' world, notify remote users of the change !
    if (update && world instanceof WorldMaster && !(world instanceof WorldTool)) {
        PacketVoxelUpdate packet = new PacketVoxelUpdate(new ActualChunkVoxelContext(chunkX * 32 + x, chunkY * 32 + y, chunkZ * 32 + z, raw_data));
        Iterator<WorldUser> pi = this.chunkHolder.users.iterator();
        while (pi.hasNext()) {
            WorldUser user = pi.next();
            if (!(user instanceof RemotePlayer))
                continue;
            RemotePlayer player = (RemotePlayer) user;
            Entity clientEntity = player.getControlledEntity();
            if (clientEntity == null)
                // Ignore clients that aren't playing
                continue;
            player.pushPacket(packet);
        }
    }
    if (return_context)
        return new ActualChunkVoxelContext(chunkX * 32 + x, chunkY * 32 + y, chunkZ * 32 + z, raw_data);
    else
        return null;
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) WorldUser(io.xol.chunkstories.api.world.WorldUser) WorldException(io.xol.chunkstories.api.exceptions.world.WorldException) ChunkRenderable(io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable) Chunk(io.xol.chunkstories.api.world.chunk.Chunk) PacketVoxelUpdate(io.xol.chunkstories.api.net.packets.PacketVoxelUpdate) RemotePlayer(io.xol.chunkstories.api.server.RemotePlayer) WorldTool(io.xol.chunkstories.world.WorldTool) Voxel(io.xol.chunkstories.api.voxel.Voxel) WorldMaster(io.xol.chunkstories.api.world.WorldMaster)

Aggregations

RemotePlayer (io.xol.chunkstories.api.server.RemotePlayer)5 Entity (io.xol.chunkstories.api.entity.Entity)2 WorldClient (io.xol.chunkstories.api.world.WorldClient)2 WorldMaster (io.xol.chunkstories.api.world.WorldMaster)2 PacketChunkCompressedData (io.xol.chunkstories.net.packets.PacketChunkCompressedData)2 Location (io.xol.chunkstories.api.Location)1 ClientPacketsProcessor (io.xol.chunkstories.api.client.net.ClientPacketsProcessor)1 UnknownComponentException (io.xol.chunkstories.api.exceptions.UnknownComponentException)1 WorldException (io.xol.chunkstories.api.exceptions.world.WorldException)1 PacketWorld (io.xol.chunkstories.api.net.PacketWorld)1 PacketVoxelUpdate (io.xol.chunkstories.api.net.packets.PacketVoxelUpdate)1 Player (io.xol.chunkstories.api.player.Player)1 ChunkRenderable (io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable)1 Voxel (io.xol.chunkstories.api.voxel.Voxel)1 World (io.xol.chunkstories.api.world.World)1 WorldUser (io.xol.chunkstories.api.world.WorldUser)1 Chunk (io.xol.chunkstories.api.world.chunk.Chunk)1 PacketHeightmap (io.xol.chunkstories.net.packets.PacketHeightmap)1 WorldTool (io.xol.chunkstories.world.WorldTool)1