use of io.xol.chunkstories.world.chunk.CubicChunk in project chunkstories by Hugobros3.
the class MultithreadedOfflineWorldConverter method stepThreeSpreadLightning.
protected void stepThreeSpreadLightning(WorldTool csWorld) {
verbose("Entering step three: spreading light");
csWorld.setLightning(true);
WorldSize size = csWorld.getWorldInfo().getSize();
int maxHeightPossible = 256;
int done = 0;
int todo = (size.sizeInChunks) * (size.sizeInChunks);
double completion = 0.0;
long lastPercentageShow = System.currentTimeMillis();
Set<ChunkHolder> registeredCS_Holders = new HashSet<ChunkHolder>();
Set<Heightmap> registeredCS_Summaries = new HashSet<Heightmap>();
int chunksAquired = 0;
WorldUser worldUser = this;
int waveSize = this.threadsCount * 32;
int wave = 0;
CompoundFence waveFence = new CompoundFence();
for (int chunkX = 0; chunkX < size.sizeInChunks; chunkX++) {
for (int chunkZ = 0; chunkZ < size.sizeInChunks; chunkZ++) {
wave++;
CompoundFence loadRelevantData = new CompoundFence();
Heightmap sum = csWorld.getRegionsSummariesHolder().aquireHeightmapChunkCoordinates(worldUser, chunkX, chunkZ);
registeredCS_Summaries.add(sum);
loadRelevantData.add(sum.waitForLoading());
// Loads 3x3 arround relevant chunks
for (int i = -1; i < 2; i++) {
for (int j = -1; j < 2; j++) {
for (int chunkY = 0; chunkY <= maxHeightPossible / 32; chunkY++) {
ChunkHolder chunkHolder = csWorld.aquireChunkHolder(worldUser, chunkX + i, chunkY, chunkZ + j);
if (chunkHolder != null) {
loadRelevantData.add(chunkHolder.waitForLoading());
if (registeredCS_Holders.add(chunkHolder))
chunksAquired++;
}
}
}
}
assert chunksAquired == registeredCS_Holders.size();
// Wait for everything to actually load
loadRelevantData.traverse();
// Spreads lightning, from top to botton
for (int chunkY = maxHeightPossible / 32; chunkY >= 0; chunkY--) {
CubicChunk chunk = csWorld.getChunk(chunkX, chunkY, chunkZ);
Fence fence = chunk.lightBaker.requestLightningUpdate();
// TaskLightChunk task = new TaskLightChunk(chunk, true);
// workers.scheduleTask(task);
waveFence.add(fence);
}
if (wave >= waveSize) {
waveFence.traverse();
waveFence.clear();
while (true) {
if (workers.size() > 0) {
// endless tasks
try {
Thread.sleep(50L);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
} else
break;
}
wave = 0;
// Show progress
done += waveSize;
if (Math.floor(((double) done / (double) todo) * 100) > completion) {
completion = Math.floor(((double) done / (double) todo) * 100);
if (completion >= 100.0 || (System.currentTimeMillis() - lastPercentageShow > 5000)) {
verbose(completion + "% ... using " + Runtime.getRuntime().freeMemory() / 1024 / 1024 + "/" + Runtime.getRuntime().maxMemory() / 1024 / 1024 + "Mb ");
lastPercentageShow = System.currentTimeMillis();
}
}
if (registeredCS_Holders.size() > targetChunksToKeepInRam) {
for (ChunkHolder holder : registeredCS_Holders) {
holder.unregisterUser(worldUser);
chunksAquired--;
}
for (Heightmap summary : registeredCS_Summaries) summary.unregisterUser(worldUser);
registeredCS_Summaries.clear();
registeredCS_Holders.clear();
csWorld.unloadUselessData().traverse();
// verbose("Done.");
}
}
}
}
waveFence.traverse();
wave = 0;
// Terminate
for (ChunkHolder holder : registeredCS_Holders) {
holder.unregisterUser(worldUser);
chunksAquired--;
}
for (Heightmap summary : registeredCS_Summaries) summary.unregisterUser(worldUser);
registeredCS_Summaries.clear();
registeredCS_Holders.clear();
csWorld.unloadUselessData().traverse();
/*csWorld.saveEverything();
for (ChunkHolder holder : registeredCS_Holders)
holder.unregisterUser(worldUser);
csWorld.unloadUselessData().traverse();*/
}
use of io.xol.chunkstories.world.chunk.CubicChunk in project chunkstories by Hugobros3.
the class TaskBakeChunk method task.
@Override
protected boolean task(TaskExecutor taskExecutor) {
if (!(taskExecutor instanceof BakeChunkTaskExecutor))
throw new UnexecutableTaskException(this, "This class requires to be executed by a BakeChunkTaskExecutor");
this.cmd = ((BakeChunkTaskExecutor) taskExecutor).getBuffers();
if (chunk == null) {
throw new RuntimeException("Fuck off no");
}
Vector3dc camera = ((WorldClient) chunk.getWorld()).getWorldRenderer().getRenderingInterface().getCamera().getCameraPosition();
// Check we aren't too far from the camera, and thus that our request hasn't been yet cancelled
int vx = Math2.floor(camera.x() / 32);
int vy = Math2.floor(camera.y() / 32);
int vz = Math2.floor(camera.z() / 32);
int dx = LoopingMathHelper.moduloDistance(chunk.getChunkX(), vx, chunk.getWorld().getSizeInChunks());
int dz = LoopingMathHelper.moduloDistance(chunk.getChunkZ(), vz, chunk.getWorld().getSizeInChunks());
int dy = Math.abs(chunk.getChunkY() - vy);
int chunksViewDistance = (int) (world.getClient().getConfiguration().getIntOption("client.rendering.viewDistance") / 32);
if (dx > chunksViewDistance || dz > chunksViewDistance || dy > 2) {
// logger.info("unscheduled chunk mesh render task for it being too far to be rendered anyway");
return true;
}
// Require the chunk and nearby ones to be already loaded in the world
ChunkRenderable chunkWithinWorld = (ChunkRenderable) world.getChunk(chunk.getChunkX(), chunk.getChunkY(), chunk.getChunkZ());
if (chunkWithinWorld != null) {
// Require the chunks ARROUND it to be already loaded in the world
int nearChunks = 0;
if (world.isChunkLoaded(chunk.getChunkX() + 1, chunk.getChunkY(), chunk.getChunkZ()))
nearChunks++;
if (world.isChunkLoaded(chunk.getChunkX() - 1, chunk.getChunkY(), chunk.getChunkZ()))
nearChunks++;
if (world.isChunkLoaded(chunk.getChunkX(), chunk.getChunkY(), chunk.getChunkZ() + 1))
nearChunks++;
if (world.isChunkLoaded(chunk.getChunkX(), chunk.getChunkY(), chunk.getChunkZ() - 1))
nearChunks++;
if (world.isChunkLoaded(chunk.getChunkX(), chunk.getChunkY() + 1, chunk.getChunkZ()) || chunk.getChunkY() == world.getWorldInfo().getSize().heightInChunks - 1)
nearChunks++;
if (world.isChunkLoaded(chunk.getChunkX(), chunk.getChunkY() - 1, chunk.getChunkZ()) || chunk.getChunkY() == 0)
nearChunks++;
if (nearChunks != 6) {
// We wait until that's the case
return false;
}
} else {
// We wait until the chunk is loaded in the world ( or destroyed, then the task is cancelled )
return false;
}
// If the chunk has pending light updates, wait until THOSE are done
if (chunk.lightBaker.pendingUpdates() > 0) {
chunk.lightBaker.spawnUpdateTaskIfNeeded();
return false;
}
int updatesToConsider = chunk.chunkRenderData.unbakedUpdates.get();
// Don't waste time rendering void chunks m8
if (chunk.isAirChunk())
i = 32;
int cx = chunk.getChunkX();
int cy = chunk.getChunkY();
int cz = chunk.getChunkZ();
// Fill chunk caches ( saves much time avoiding slow-ass world->regions hashmap->chunk holder access for each vert )
for (int relx = -1; relx <= 1; relx++) for (int rely = -1; rely <= 1; rely++) for (int relz = -1; relz <= 1; relz++) {
CubicChunk chunk2 = (CubicChunk) world.getChunk(cx + relx, cy + rely, cz + relz);
if (chunk2 != null)
cmd.cache[((relx + 1) * 3 + (rely + 1)) * 3 + (relz + 1)] = chunk2.chunkVoxelData;
else
cmd.cache[((relx + 1) * 3 + (rely + 1)) * 3 + (relz + 1)] = null;
}
// Make sure we clear each sub-buffer type.
for (int i = 0; i < ChunkMeshDataSubtypes.VertexLayout.values().length; i++) {
for (int j = 0; j < ChunkMeshDataSubtypes.LodLevel.values().length; j++) {
for (int k = 0; k < ChunkMeshDataSubtypes.ShadingType.values().length; k++) {
cmd.byteBuffers[i][j][k].clear();
}
}
}
// Creates wrapper/interfaces for all the elements
ChunkRenderer chunkRendererOutput = new ChunkRenderer() {
@Override
public VoxelBakerHighPoly getHighpolyBakerFor(LodLevel lodLevel, ShadingType renderPass) {
return (VoxelBakerHighPoly) cmd.byteBuffersWrappers[VertexLayout.INTRICATE.ordinal()][lodLevel.ordinal()][renderPass.ordinal()];
}
@Override
public VoxelBakerCubic getLowpolyBakerFor(LodLevel lodLevel, ShadingType renderPass) {
return (VoxelBakerCubic) cmd.byteBuffersWrappers[VertexLayout.WHOLE_BLOCKS.ordinal()][lodLevel.ordinal()][renderPass.ordinal()];
}
};
ChunkBakerRenderContext chunkRenderingContext = new ChunkBakerRenderContext(chunk, cx, cy, cz);
bakedBlockId = -1;
Map<Voxel, DynamicallyRenderedVoxelType> dynamicVoxels = new HashMap<>();
BakeChunkScratchCell cell = new BakeChunkScratchCell(world);
// Render the fucking thing!
for (i = 0; i < 32; i++) {
for (j = 0; j < 32; j++) {
for (k = 0; k < 32; k++) {
peek(i, k, j, cell);
if (cell.voxel.isAir())
continue;
// Fill near-blocks info
// chunkRenderingContext.prepareVoxelLight(); // lol nope
VoxelRenderer voxelRenderer = cell.getVoxelRenderer();
if (voxelRenderer == null)
voxelRenderer = world.getContent().voxels().getDefaultVoxelRenderer();
// Run the VoxelRenderer
voxelRenderer.bakeInto(chunkRendererOutput, chunkRenderingContext, chunk, cell);
// We handle voxels with a dynamic renderer here too - we just add them to a list !
if (voxelRenderer instanceof VoxelDynamicRenderer) {
DynamicallyRenderedVoxelType drvt = dynamicVoxels.get(cell.voxel);
if (drvt == null) {
drvt = new DynamicallyRenderedVoxelType((VoxelDynamicRenderer) voxelRenderer, cell.voxel);
dynamicVoxels.put(cell.voxel, drvt);
}
drvt.indexes.add(i * 1024 + k * 32 + j);
}
bakedBlockId++;
}
}
}
// Parse output neatly
int[][][] sizes = new int[ChunkMeshDataSubtypes.VertexLayout.values().length][ChunkMeshDataSubtypes.LodLevel.values().length][ChunkMeshDataSubtypes.ShadingType.values().length];
;
int[][][] offsets = new int[ChunkMeshDataSubtypes.VertexLayout.values().length][ChunkMeshDataSubtypes.LodLevel.values().length][ChunkMeshDataSubtypes.ShadingType.values().length];
;
int currentOffset = 0;
// Compute total size to create final bytebuffer
int sizeInBytes = 0;
for (VertexLayout vertexLayout : VertexLayout.values()) for (LodLevel lodLevel : LodLevel.values()) for (ShadingType renderPass : ShadingType.values()) {
int vertexLayoutIndex = vertexLayout.ordinal();
int lodLevelIndex = lodLevel.ordinal();
int renderPassIndex = renderPass.ordinal();
final ByteBuffer relevantByteBuffer = cmd.byteBuffers[vertexLayoutIndex][lodLevelIndex][renderPassIndex];
// / vertexLayout.bytesPerVertex;
sizeInBytes += relevantByteBuffer.position();
}
ByteBuffer finalData = MemoryUtil.memAlloc(sizeInBytes);
MemFreeByteBuffer wrappedBuffer = new MemFreeByteBuffer(finalData);
// For EACH section, make offset and shite
for (VertexLayout vertexLayout : VertexLayout.values()) for (LodLevel lodLevel : LodLevel.values()) for (ShadingType renderPass : ShadingType.values()) {
int vertexLayoutIndex = vertexLayout.ordinal();
int lodLevelIndex = lodLevel.ordinal();
int renderPassIndex = renderPass.ordinal();
// Else it gets really long for no reason
final ByteBuffer relevantByteBuffer = cmd.byteBuffers[vertexLayoutIndex][lodLevelIndex][renderPassIndex];
offsets[vertexLayoutIndex][lodLevelIndex][renderPassIndex] = currentOffset;
sizes[vertexLayoutIndex][lodLevelIndex][renderPassIndex] = relevantByteBuffer.position() / vertexLayout.bytesPerVertex;
// Move the offset accordingly
currentOffset += relevantByteBuffer.position();
// Limit the temporary byte buffer and fill the main buffer with it
relevantByteBuffer.limit(relevantByteBuffer.position());
relevantByteBuffer.position(0);
finalData.put(relevantByteBuffer);
}
finalData.flip();
ChunkMeshDataSections newRenderData = new ChunkMeshDataSections(wrappedBuffer, sizes, offsets);
DynamicallyRenderedVoxelType[] bakedDrvt = new DynamicallyRenderedVoxelType[dynamicVoxels.size()];
Iterator<DynamicallyRenderedVoxelType> i = dynamicVoxels.values().iterator();
for (int j = 0; j < dynamicVoxels.size(); j++) {
if (i.hasNext())
bakedDrvt[j] = i.next();
else {
logger.error("while baking dynamicVoxelTypes array the iterator returned less than dynamicVoxels.size() elements");
logger.error("cancelling");
bakedDrvt = null;
break;
}
}
newRenderData.dynamicVoxelTypes = bakedDrvt;
chunk.getChunkRenderData().setData(newRenderData);
chunk.chunkRenderData.unbakedUpdates.addAndGet(-updatesToConsider);
return true;
}
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