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Example 1 with VoxelBakerHighPoly

use of io.xol.chunkstories.api.rendering.voxel.VoxelBakerHighPoly in project chunkstories-core by Hugobros3.

the class SmoothStepVoxelRenderer method bakeInto.

@Override
public int bakeInto(ChunkRenderer chunkRenderer, ChunkRenderContext bakingContext, Chunk chunk, CellData voxelInformations) {
    int x = bakingContext.getRenderedVoxelPositionInChunkX();
    int y = bakingContext.getRenderedVoxelPositionInChunkY();
    int z = bakingContext.getRenderedVoxelPositionInChunkZ();
    // Check we have 8 neighbours
    World world = voxelInformations.getWorld();
    int wx = x + chunk.getChunkX() * 32;
    int wy = y + chunk.getChunkY() * 32;
    int wz = z + chunk.getChunkZ() * 32;
    // bakingContext.getCurrentVoxelLighter().getSunlightLevelInterpolated(x + 0.5f, y + 0.5f, z + 0.5f);
    byte sunlight = 0;
    // bakingContext.getCurrentVoxelLighter().getBlocklightLevelInterpolated(x + 0.5f, y + 0.5f, z + 0.5f);
    byte blockLight = 15;
    byte ao = bakingContext.getCurrentVoxelLighter().getAoLevelInterpolated(x + 0.5f, y + 0.5f, z + 0.5f);
    VoxelBakerHighPoly baker = chunkRenderer.getHighpolyBakerFor(LodLevel.ANY, ShadingType.OPAQUE);
    /*for(int a = wx - 1; a <= wx + 1; a++)
			for(int b = wz - 1; b <= wz + 1; b ++) {
				//If a single one is fucky
				if(VoxelFormat.id(world.getVoxelData(a, wy, b)) != voxel.getId())
					return old(voxelInformations).renderInto(chunkRenderer, bakingContext, chunk, voxelInformations);
			}*/
    // if(true)
    // return old(voxelInformations).renderInto(chunkRenderer, bakingContext, chunk, voxelInformations);
    VoxelTexture texture = voxel.getVoxelTexture(VoxelSide.TOP, voxelInformations);
    baker.usingTexture(texture);
    // int offset = texture.getAtlasOffset() / texture.getTextureScale();
    // int textureS = texture.getAtlasS() + (x % texture.getTextureScale()) * offset;
    // int textureT = texture.getAtlasT() + (z % texture.getTextureScale()) * offset;
    // final int max_step = 8;
    float[] height = new float[9];
    for (int a = wx - 1; a <= wx + 1; a++) bLoop: for (int b = wz - 1; b <= wz + 1; b++) {
        for (int h = wy + 1; h >= wy - 1; h--) {
            Voxel peek = world.peekSimple(a, h, b);
            int raw = world.peekRaw(a, h, b);
            if (voxel.sameKind(peek)) {
                height[(a - wx + 1) * 3 + b - wz + 1] = h - chunk.getChunkY() * 32 + 1 / 8f + VoxelFormat.meta(raw) / 8f;
                continue bLoop;
            }
        }
        return old(voxelInformations).bakeInto(chunkRenderer, bakingContext, chunk, voxelInformations);
    }
    // X --->
    // 036
    // 147
    // 258
    float corner00 = (height[0] + height[3] + height[1] + height[4]) / 4f;
    float corner10 = (height[3] + height[4] + height[7] + height[6]) / 4f;
    float corner01 = (height[1] + height[4] + height[2] + height[5]) / 4f;
    float corner11 = (height[4] + height[7] + height[5] + height[8]) / 4f;
    /*float corner00, corner01, corner10, corner11;
		int data00, data01, data10, data11;
		
		data00 = world.getVoxelData(wx, wy, wz);
		corner00 = 1/8f + y + VoxelFormat.meta(data00) / 8f;
		
		//Merge with left/top upper lip
		int dataN0p  = world.getVoxelData(wx - 1, wy + 1, wz);
		int data0Np  = world.getVoxelData(wx, wy + 1, wz - 1);
		int dataNNp  = world.getVoxelData(wx - 1, wy + 1, wz - 1);
		if(VoxelFormat.id(dataN0p) == voxel.getId()) {
			int meta = VoxelFormat.meta(dataN0p);
			if(meta < max_step)
				corner00 = Math.max(0, 1/8f + y + 1 + meta / 8f);
		}
		else if(VoxelFormat.id(data0Np) == voxel.getId()) {
			int meta = VoxelFormat.meta(data0Np);
			if(meta < max_step)
				corner00 = Math.max(0, 1/8f + y + 1 + meta / 8f);
		}
		else if(VoxelFormat.id(dataNNp) == voxel.getId()) {
			int meta = VoxelFormat.meta(dataNNp);
			if(meta < max_step)
				corner00 = Math.max(0, 1/8f + y + 1 + meta / 8f);
		}
		
		int data01p = world.getVoxelData(wx, wy + 1, wz + 1);
		if(VoxelFormat.id(data01p) == voxel.getId()) {
			corner01 = 1/8f + y + 1 +VoxelFormat.meta(data01p) / 8f;
		}
		else {
			data01 = world.getVoxelData(wx, wy, wz + 1);
			if(VoxelFormat.id(data01) == voxel.getId()) {
				corner01 = 1/8f + y +VoxelFormat.meta(data01) / 8f;
			}
			else {
				corner01 = corner00;
			}
		}
		
		if(VoxelFormat.id(dataN0p) == voxel.getId()) {
			int meta = VoxelFormat.meta(dataN0p);
			if(meta < max_step)
				corner01 = Math.max(0, 1/8f + y + 1 + meta / 8f);
		}
		
		int data10p = world.getVoxelData(wx + 1, wy + 1, wz);
		if(VoxelFormat.id(data10p) == voxel.getId()) {
			corner10 = 1/8f + y + 1 +VoxelFormat.meta(data10p) / 8f;
		}
		else {
			data10 = world.getVoxelData(wx + 1, wy, wz);
			if(VoxelFormat.id(data10) == voxel.getId()) {
				corner10 = 1/8f + y +VoxelFormat.meta(data10) / 8f;
			}
			else {
				corner10 = corner00;
			}
		}
		
		if(VoxelFormat.id(data0Np) == voxel.getId()) {
			int meta = VoxelFormat.meta(data0Np);
			if(meta < max_step)
				corner10 = Math.max(0, 1/8f + y + 1 + meta / 8f);
		}
		
		int data11p = world.getVoxelData(wx + 1, wy + 1, wz + 1);
		if(VoxelFormat.id(data11p) == voxel.getId()) {
			corner11 = 1/8f + y + 1 +VoxelFormat.meta(data11p) / 8f;
		}
		else {
			data11 = world.getVoxelData(wx + 1, wy, wz + 1);
			if(VoxelFormat.id(data11) == voxel.getId()) {
				corner11 = 1/8f + y +VoxelFormat.meta(data11) / 8f;
			}
			else {
				corner11 = corner00;
			}
		}
		
		/*float corner00 = 1/8f + y + VoxelFormat.meta(world.getVoxelData(wx, wy, wz)) / 8f;
		int dataN0p  = world.getVoxelData(wx - 1, wy + 1, wz);
		int data0Np  = world.getVoxelData(wx, wy + 1, wz - 1);
		int dataNNp  = world.getVoxelData(wx - 1, wy + 1, wz - 1);
		if(VoxelFormat.id(dataN0p) == voxel.getId()) {
			int meta = VoxelFormat.meta(dataN0p);
			if(meta < max_step)
				corner00 = Math.max(corner00, 1/8f + y + 1 + meta / 8f);
		}
		else if(VoxelFormat.id(data0Np) == voxel.getId()) {
			int meta = VoxelFormat.meta(data0Np);
			if(meta < max_step)
				corner00 = Math.max(corner00, 1/8f + y + 1 + meta / 8f);
		}
		else if(VoxelFormat.id(dataNNp) == voxel.getId()) {
			int meta = VoxelFormat.meta(dataNNp);
			if(meta < max_step)
				corner00 = Math.max(corner00, 1/8f + y + 1 + meta / 8f);
		}
		
		int data01 = world.getVoxelData(wx, wy, wz + 1);
		float corner01;
		if(VoxelFormat.id(data01) == voxel.getId()) {
			corner01 = 1/8f + y + VoxelFormat.meta(data01) / 8f;
		}
		else {
			corner01 = corner00;
			int data01p = world.getVoxelData(wx, wy + 1, wz + 1);
			if(VoxelFormat.id(data01p) == voxel.getId()) {
				int meta = VoxelFormat.meta(data01p);
				if(meta < max_step)
					corner01 = 1/8f + y + 1 + meta / 8f;
			}
		}
		
		int dataN1p = world.getVoxelData(wx - 1, wy + 1, wz);
		if(VoxelFormat.id(dataN1p) == voxel.getId()) {
			int meta = VoxelFormat.meta(dataN1p);
			if(meta < max_step)
				corner01 = Math.max(corner01, 1/8f + y + 1 + meta / 8f);
		}
		
		//float corner01 = VoxelFormat.id(data01) == voxel.getId() ? 1/8f + y + VoxelFormat.meta(data01) / 8f : corner00;
		
		int data10 = world.getVoxelData(wx + 1, wy, wz);
		float corner10;
		if(VoxelFormat.id(data10) == voxel.getId()) {
			corner10 = 1/8f + y + VoxelFormat.meta(data10) / 8f;
		}
		else {
			corner10 = corner00;
			int data10p = world.getVoxelData(wx + 1, wy + 1, wz);
			if(VoxelFormat.id(data10p) == voxel.getId()) {
				int meta = VoxelFormat.meta(data10p);
				if(meta < max_step)
					corner10 = 1/8f + y + 1 + meta / 8f;
			}
		}
		//float corner10 = VoxelFormat.id(data10) == voxel.getId() ? 1/8f + y + VoxelFormat.meta(data10) / 8f : corner00;
		
		int data1Np = world.getVoxelData(wx, wy + 1, wz - 1);
		if(VoxelFormat.id(data1Np) == voxel.getId()) {
			int meta = VoxelFormat.meta(data1Np);
			if(meta < max_step)
				corner10 = Math.max(corner10, 1/8f + y + 1 + meta / 8f);
		}
		
		int data11 = world.getVoxelData(wx + 1, wy, wz + 1);
		float corner11;
		if(VoxelFormat.id(data11) == voxel.getId()) {
			corner11 = 1/8f + y + VoxelFormat.meta(data11) / 8f;
		}
		else {
			corner11 =  Math.max(corner10, corner01);
			int data11p = world.getVoxelData(wx + 1, wy + 1, wz + 1);
			if(VoxelFormat.id(data11p) == voxel.getId()) {
				int meta = VoxelFormat.meta(data11p);
				if(meta < max_step)
					corner11 = 1/8f + y + 1 + meta / 8f;
			}
		}*/
    // float corner11 = VoxelFormat.id(data11) == voxel.getId() ? 1/8f + y + VoxelFormat.meta(data11) / 8f : Math.min(corner10, corner01);
    baker.setNormal(0f, 1f, 0f);
    baker.beginVertex(x, corner00, z);
    baker.setTextureCoordinates(0, 0);
    baker.setVoxelLight(sunlight, blockLight, ao);
    // baker.addNormalsInt(511, 1023, 511, (byte)0);
    baker.endVertex();
    baker.beginVertex(x + 1, corner11, z + 1);
    baker.setTextureCoordinates(0 + 1, 0 + 1);
    baker.setVoxelLight(sunlight, blockLight, ao);
    // baker.addNormalsInt(511, 1023, 511, (byte)0);
    baker.endVertex();
    baker.beginVertex(x + 1, corner10, z);
    baker.setTextureCoordinates(0 + 1, 0);
    baker.setVoxelLight(sunlight, blockLight, ao);
    // baker.addNormalsInt(511, 1023, 511, (byte)0);
    baker.endVertex();
    // <- ------------------- ->
    baker.beginVertex(x, corner01, z + 1);
    baker.setTextureCoordinates(0, 0 + 1);
    baker.setVoxelLight(sunlight, blockLight, ao);
    // baker.addNormalsInt(511, 1023, 511, (byte)0);
    baker.endVertex();
    baker.beginVertex(x + 1, corner11, z + 1);
    baker.setTextureCoordinates(0 + 1, 0 + 1);
    baker.setVoxelLight(sunlight, blockLight, ao);
    // baker.addNormalsInt(511, 1023, 511, (byte)0);
    baker.endVertex();
    baker.beginVertex(x, corner00, z);
    baker.setTextureCoordinates(0, 0);
    baker.setVoxelLight(sunlight, blockLight, ao);
    // baker.addNormalsInt(511, 1023, 511, (byte)0);
    baker.endVertex();
    return 6;
}
Also used : VoxelBakerHighPoly(io.xol.chunkstories.api.rendering.voxel.VoxelBakerHighPoly) Voxel(io.xol.chunkstories.api.voxel.Voxel) World(io.xol.chunkstories.api.world.World) VoxelTexture(io.xol.chunkstories.api.voxel.textures.VoxelTexture)

Example 2 with VoxelBakerHighPoly

use of io.xol.chunkstories.api.rendering.voxel.VoxelBakerHighPoly in project chunkstories by Hugobros3.

the class TaskBakeChunk method task.

@Override
protected boolean task(TaskExecutor taskExecutor) {
    if (!(taskExecutor instanceof BakeChunkTaskExecutor))
        throw new UnexecutableTaskException(this, "This class requires to be executed by a BakeChunkTaskExecutor");
    this.cmd = ((BakeChunkTaskExecutor) taskExecutor).getBuffers();
    if (chunk == null) {
        throw new RuntimeException("Fuck off no");
    }
    Vector3dc camera = ((WorldClient) chunk.getWorld()).getWorldRenderer().getRenderingInterface().getCamera().getCameraPosition();
    // Check we aren't too far from the camera, and thus that our request hasn't been yet cancelled
    int vx = Math2.floor(camera.x() / 32);
    int vy = Math2.floor(camera.y() / 32);
    int vz = Math2.floor(camera.z() / 32);
    int dx = LoopingMathHelper.moduloDistance(chunk.getChunkX(), vx, chunk.getWorld().getSizeInChunks());
    int dz = LoopingMathHelper.moduloDistance(chunk.getChunkZ(), vz, chunk.getWorld().getSizeInChunks());
    int dy = Math.abs(chunk.getChunkY() - vy);
    int chunksViewDistance = (int) (world.getClient().getConfiguration().getIntOption("client.rendering.viewDistance") / 32);
    if (dx > chunksViewDistance || dz > chunksViewDistance || dy > 2) {
        // logger.info("unscheduled chunk mesh render task for it being too far to be rendered anyway");
        return true;
    }
    // Require the chunk and nearby ones to be already loaded in the world
    ChunkRenderable chunkWithinWorld = (ChunkRenderable) world.getChunk(chunk.getChunkX(), chunk.getChunkY(), chunk.getChunkZ());
    if (chunkWithinWorld != null) {
        // Require the chunks ARROUND it to be already loaded in the world
        int nearChunks = 0;
        if (world.isChunkLoaded(chunk.getChunkX() + 1, chunk.getChunkY(), chunk.getChunkZ()))
            nearChunks++;
        if (world.isChunkLoaded(chunk.getChunkX() - 1, chunk.getChunkY(), chunk.getChunkZ()))
            nearChunks++;
        if (world.isChunkLoaded(chunk.getChunkX(), chunk.getChunkY(), chunk.getChunkZ() + 1))
            nearChunks++;
        if (world.isChunkLoaded(chunk.getChunkX(), chunk.getChunkY(), chunk.getChunkZ() - 1))
            nearChunks++;
        if (world.isChunkLoaded(chunk.getChunkX(), chunk.getChunkY() + 1, chunk.getChunkZ()) || chunk.getChunkY() == world.getWorldInfo().getSize().heightInChunks - 1)
            nearChunks++;
        if (world.isChunkLoaded(chunk.getChunkX(), chunk.getChunkY() - 1, chunk.getChunkZ()) || chunk.getChunkY() == 0)
            nearChunks++;
        if (nearChunks != 6) {
            // We wait until that's the case
            return false;
        }
    } else {
        // We wait until the chunk is loaded in the world ( or destroyed, then the task is cancelled )
        return false;
    }
    // If the chunk has pending light updates, wait until THOSE are done
    if (chunk.lightBaker.pendingUpdates() > 0) {
        chunk.lightBaker.spawnUpdateTaskIfNeeded();
        return false;
    }
    int updatesToConsider = chunk.chunkRenderData.unbakedUpdates.get();
    // Don't waste time rendering void chunks m8
    if (chunk.isAirChunk())
        i = 32;
    int cx = chunk.getChunkX();
    int cy = chunk.getChunkY();
    int cz = chunk.getChunkZ();
    // Fill chunk caches ( saves much time avoiding slow-ass world->regions hashmap->chunk holder access for each vert )
    for (int relx = -1; relx <= 1; relx++) for (int rely = -1; rely <= 1; rely++) for (int relz = -1; relz <= 1; relz++) {
        CubicChunk chunk2 = (CubicChunk) world.getChunk(cx + relx, cy + rely, cz + relz);
        if (chunk2 != null)
            cmd.cache[((relx + 1) * 3 + (rely + 1)) * 3 + (relz + 1)] = chunk2.chunkVoxelData;
        else
            cmd.cache[((relx + 1) * 3 + (rely + 1)) * 3 + (relz + 1)] = null;
    }
    // Make sure we clear each sub-buffer type.
    for (int i = 0; i < ChunkMeshDataSubtypes.VertexLayout.values().length; i++) {
        for (int j = 0; j < ChunkMeshDataSubtypes.LodLevel.values().length; j++) {
            for (int k = 0; k < ChunkMeshDataSubtypes.ShadingType.values().length; k++) {
                cmd.byteBuffers[i][j][k].clear();
            }
        }
    }
    // Creates wrapper/interfaces for all the elements
    ChunkRenderer chunkRendererOutput = new ChunkRenderer() {

        @Override
        public VoxelBakerHighPoly getHighpolyBakerFor(LodLevel lodLevel, ShadingType renderPass) {
            return (VoxelBakerHighPoly) cmd.byteBuffersWrappers[VertexLayout.INTRICATE.ordinal()][lodLevel.ordinal()][renderPass.ordinal()];
        }

        @Override
        public VoxelBakerCubic getLowpolyBakerFor(LodLevel lodLevel, ShadingType renderPass) {
            return (VoxelBakerCubic) cmd.byteBuffersWrappers[VertexLayout.WHOLE_BLOCKS.ordinal()][lodLevel.ordinal()][renderPass.ordinal()];
        }
    };
    ChunkBakerRenderContext chunkRenderingContext = new ChunkBakerRenderContext(chunk, cx, cy, cz);
    bakedBlockId = -1;
    Map<Voxel, DynamicallyRenderedVoxelType> dynamicVoxels = new HashMap<>();
    BakeChunkScratchCell cell = new BakeChunkScratchCell(world);
    // Render the fucking thing!
    for (i = 0; i < 32; i++) {
        for (j = 0; j < 32; j++) {
            for (k = 0; k < 32; k++) {
                peek(i, k, j, cell);
                if (cell.voxel.isAir())
                    continue;
                // Fill near-blocks info
                // chunkRenderingContext.prepareVoxelLight(); // lol nope
                VoxelRenderer voxelRenderer = cell.getVoxelRenderer();
                if (voxelRenderer == null)
                    voxelRenderer = world.getContent().voxels().getDefaultVoxelRenderer();
                // Run the VoxelRenderer
                voxelRenderer.bakeInto(chunkRendererOutput, chunkRenderingContext, chunk, cell);
                // We handle voxels with a dynamic renderer here too - we just add them to a list !
                if (voxelRenderer instanceof VoxelDynamicRenderer) {
                    DynamicallyRenderedVoxelType drvt = dynamicVoxels.get(cell.voxel);
                    if (drvt == null) {
                        drvt = new DynamicallyRenderedVoxelType((VoxelDynamicRenderer) voxelRenderer, cell.voxel);
                        dynamicVoxels.put(cell.voxel, drvt);
                    }
                    drvt.indexes.add(i * 1024 + k * 32 + j);
                }
                bakedBlockId++;
            }
        }
    }
    // Parse output neatly
    int[][][] sizes = new int[ChunkMeshDataSubtypes.VertexLayout.values().length][ChunkMeshDataSubtypes.LodLevel.values().length][ChunkMeshDataSubtypes.ShadingType.values().length];
    ;
    int[][][] offsets = new int[ChunkMeshDataSubtypes.VertexLayout.values().length][ChunkMeshDataSubtypes.LodLevel.values().length][ChunkMeshDataSubtypes.ShadingType.values().length];
    ;
    int currentOffset = 0;
    // Compute total size to create final bytebuffer
    int sizeInBytes = 0;
    for (VertexLayout vertexLayout : VertexLayout.values()) for (LodLevel lodLevel : LodLevel.values()) for (ShadingType renderPass : ShadingType.values()) {
        int vertexLayoutIndex = vertexLayout.ordinal();
        int lodLevelIndex = lodLevel.ordinal();
        int renderPassIndex = renderPass.ordinal();
        final ByteBuffer relevantByteBuffer = cmd.byteBuffers[vertexLayoutIndex][lodLevelIndex][renderPassIndex];
        // / vertexLayout.bytesPerVertex;
        sizeInBytes += relevantByteBuffer.position();
    }
    ByteBuffer finalData = MemoryUtil.memAlloc(sizeInBytes);
    MemFreeByteBuffer wrappedBuffer = new MemFreeByteBuffer(finalData);
    // For EACH section, make offset and shite
    for (VertexLayout vertexLayout : VertexLayout.values()) for (LodLevel lodLevel : LodLevel.values()) for (ShadingType renderPass : ShadingType.values()) {
        int vertexLayoutIndex = vertexLayout.ordinal();
        int lodLevelIndex = lodLevel.ordinal();
        int renderPassIndex = renderPass.ordinal();
        // Else it gets really long for no reason
        final ByteBuffer relevantByteBuffer = cmd.byteBuffers[vertexLayoutIndex][lodLevelIndex][renderPassIndex];
        offsets[vertexLayoutIndex][lodLevelIndex][renderPassIndex] = currentOffset;
        sizes[vertexLayoutIndex][lodLevelIndex][renderPassIndex] = relevantByteBuffer.position() / vertexLayout.bytesPerVertex;
        // Move the offset accordingly
        currentOffset += relevantByteBuffer.position();
        // Limit the temporary byte buffer and fill the main buffer with it
        relevantByteBuffer.limit(relevantByteBuffer.position());
        relevantByteBuffer.position(0);
        finalData.put(relevantByteBuffer);
    }
    finalData.flip();
    ChunkMeshDataSections newRenderData = new ChunkMeshDataSections(wrappedBuffer, sizes, offsets);
    DynamicallyRenderedVoxelType[] bakedDrvt = new DynamicallyRenderedVoxelType[dynamicVoxels.size()];
    Iterator<DynamicallyRenderedVoxelType> i = dynamicVoxels.values().iterator();
    for (int j = 0; j < dynamicVoxels.size(); j++) {
        if (i.hasNext())
            bakedDrvt[j] = i.next();
        else {
            logger.error("while baking dynamicVoxelTypes array the iterator returned less than dynamicVoxels.size() elements");
            logger.error("cancelling");
            bakedDrvt = null;
            break;
        }
    }
    newRenderData.dynamicVoxelTypes = bakedDrvt;
    chunk.getChunkRenderData().setData(newRenderData);
    chunk.chunkRenderData.unbakedUpdates.addAndGet(-updatesToConsider);
    return true;
}
Also used : ChunkRenderable(io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable) HashMap(java.util.HashMap) VoxelBakerCubic(io.xol.chunkstories.api.rendering.voxel.VoxelBakerCubic) MemFreeByteBuffer(io.xol.chunkstories.client.util.MemFreeByteBuffer) VoxelBakerHighPoly(io.xol.chunkstories.api.rendering.voxel.VoxelBakerHighPoly) CubicChunk(io.xol.chunkstories.world.chunk.CubicChunk) LodLevel(io.xol.chunkstories.api.rendering.world.chunk.ChunkMeshDataSubtypes.LodLevel) Voxel(io.xol.chunkstories.api.voxel.Voxel) VoxelDynamicRenderer(io.xol.chunkstories.api.rendering.voxel.VoxelDynamicRenderer) UnexecutableTaskException(io.xol.chunkstories.api.exceptions.tasks.UnexecutableTaskException) ByteBuffer(java.nio.ByteBuffer) MemFreeByteBuffer(io.xol.chunkstories.client.util.MemFreeByteBuffer) VertexLayout(io.xol.chunkstories.api.rendering.world.chunk.ChunkMeshDataSubtypes.VertexLayout) Vector3dc(org.joml.Vector3dc) ChunkRenderer(io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderer) ShadingType(io.xol.chunkstories.api.rendering.world.chunk.ChunkMeshDataSubtypes.ShadingType) DynamicallyRenderedVoxelType(io.xol.chunkstories.renderer.chunks.ChunkMeshDataSections.DynamicallyRenderedVoxelType) VoxelRenderer(io.xol.chunkstories.api.rendering.voxel.VoxelRenderer)

Aggregations

VoxelBakerHighPoly (io.xol.chunkstories.api.rendering.voxel.VoxelBakerHighPoly)2 Voxel (io.xol.chunkstories.api.voxel.Voxel)2 UnexecutableTaskException (io.xol.chunkstories.api.exceptions.tasks.UnexecutableTaskException)1 VoxelBakerCubic (io.xol.chunkstories.api.rendering.voxel.VoxelBakerCubic)1 VoxelDynamicRenderer (io.xol.chunkstories.api.rendering.voxel.VoxelDynamicRenderer)1 VoxelRenderer (io.xol.chunkstories.api.rendering.voxel.VoxelRenderer)1 LodLevel (io.xol.chunkstories.api.rendering.world.chunk.ChunkMeshDataSubtypes.LodLevel)1 ShadingType (io.xol.chunkstories.api.rendering.world.chunk.ChunkMeshDataSubtypes.ShadingType)1 VertexLayout (io.xol.chunkstories.api.rendering.world.chunk.ChunkMeshDataSubtypes.VertexLayout)1 ChunkRenderable (io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable)1 ChunkRenderer (io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderer)1 VoxelTexture (io.xol.chunkstories.api.voxel.textures.VoxelTexture)1 World (io.xol.chunkstories.api.world.World)1 MemFreeByteBuffer (io.xol.chunkstories.client.util.MemFreeByteBuffer)1 DynamicallyRenderedVoxelType (io.xol.chunkstories.renderer.chunks.ChunkMeshDataSections.DynamicallyRenderedVoxelType)1 CubicChunk (io.xol.chunkstories.world.chunk.CubicChunk)1 ByteBuffer (java.nio.ByteBuffer)1 HashMap (java.util.HashMap)1 Vector3dc (org.joml.Vector3dc)1