use of io.xol.chunkstories.api.voxel.textures.VoxelTexture in project chunkstories-core by Hugobros3.
the class SmoothStepVoxelRenderer method bakeInto.
@Override
public int bakeInto(ChunkRenderer chunkRenderer, ChunkRenderContext bakingContext, Chunk chunk, CellData voxelInformations) {
int x = bakingContext.getRenderedVoxelPositionInChunkX();
int y = bakingContext.getRenderedVoxelPositionInChunkY();
int z = bakingContext.getRenderedVoxelPositionInChunkZ();
// Check we have 8 neighbours
World world = voxelInformations.getWorld();
int wx = x + chunk.getChunkX() * 32;
int wy = y + chunk.getChunkY() * 32;
int wz = z + chunk.getChunkZ() * 32;
// bakingContext.getCurrentVoxelLighter().getSunlightLevelInterpolated(x + 0.5f, y + 0.5f, z + 0.5f);
byte sunlight = 0;
// bakingContext.getCurrentVoxelLighter().getBlocklightLevelInterpolated(x + 0.5f, y + 0.5f, z + 0.5f);
byte blockLight = 15;
byte ao = bakingContext.getCurrentVoxelLighter().getAoLevelInterpolated(x + 0.5f, y + 0.5f, z + 0.5f);
VoxelBakerHighPoly baker = chunkRenderer.getHighpolyBakerFor(LodLevel.ANY, ShadingType.OPAQUE);
/*for(int a = wx - 1; a <= wx + 1; a++)
for(int b = wz - 1; b <= wz + 1; b ++) {
//If a single one is fucky
if(VoxelFormat.id(world.getVoxelData(a, wy, b)) != voxel.getId())
return old(voxelInformations).renderInto(chunkRenderer, bakingContext, chunk, voxelInformations);
}*/
// if(true)
// return old(voxelInformations).renderInto(chunkRenderer, bakingContext, chunk, voxelInformations);
VoxelTexture texture = voxel.getVoxelTexture(VoxelSide.TOP, voxelInformations);
baker.usingTexture(texture);
// int offset = texture.getAtlasOffset() / texture.getTextureScale();
// int textureS = texture.getAtlasS() + (x % texture.getTextureScale()) * offset;
// int textureT = texture.getAtlasT() + (z % texture.getTextureScale()) * offset;
// final int max_step = 8;
float[] height = new float[9];
for (int a = wx - 1; a <= wx + 1; a++) bLoop: for (int b = wz - 1; b <= wz + 1; b++) {
for (int h = wy + 1; h >= wy - 1; h--) {
Voxel peek = world.peekSimple(a, h, b);
int raw = world.peekRaw(a, h, b);
if (voxel.sameKind(peek)) {
height[(a - wx + 1) * 3 + b - wz + 1] = h - chunk.getChunkY() * 32 + 1 / 8f + VoxelFormat.meta(raw) / 8f;
continue bLoop;
}
}
return old(voxelInformations).bakeInto(chunkRenderer, bakingContext, chunk, voxelInformations);
}
// X --->
// 036
// 147
// 258
float corner00 = (height[0] + height[3] + height[1] + height[4]) / 4f;
float corner10 = (height[3] + height[4] + height[7] + height[6]) / 4f;
float corner01 = (height[1] + height[4] + height[2] + height[5]) / 4f;
float corner11 = (height[4] + height[7] + height[5] + height[8]) / 4f;
/*float corner00, corner01, corner10, corner11;
int data00, data01, data10, data11;
data00 = world.getVoxelData(wx, wy, wz);
corner00 = 1/8f + y + VoxelFormat.meta(data00) / 8f;
//Merge with left/top upper lip
int dataN0p = world.getVoxelData(wx - 1, wy + 1, wz);
int data0Np = world.getVoxelData(wx, wy + 1, wz - 1);
int dataNNp = world.getVoxelData(wx - 1, wy + 1, wz - 1);
if(VoxelFormat.id(dataN0p) == voxel.getId()) {
int meta = VoxelFormat.meta(dataN0p);
if(meta < max_step)
corner00 = Math.max(0, 1/8f + y + 1 + meta / 8f);
}
else if(VoxelFormat.id(data0Np) == voxel.getId()) {
int meta = VoxelFormat.meta(data0Np);
if(meta < max_step)
corner00 = Math.max(0, 1/8f + y + 1 + meta / 8f);
}
else if(VoxelFormat.id(dataNNp) == voxel.getId()) {
int meta = VoxelFormat.meta(dataNNp);
if(meta < max_step)
corner00 = Math.max(0, 1/8f + y + 1 + meta / 8f);
}
int data01p = world.getVoxelData(wx, wy + 1, wz + 1);
if(VoxelFormat.id(data01p) == voxel.getId()) {
corner01 = 1/8f + y + 1 +VoxelFormat.meta(data01p) / 8f;
}
else {
data01 = world.getVoxelData(wx, wy, wz + 1);
if(VoxelFormat.id(data01) == voxel.getId()) {
corner01 = 1/8f + y +VoxelFormat.meta(data01) / 8f;
}
else {
corner01 = corner00;
}
}
if(VoxelFormat.id(dataN0p) == voxel.getId()) {
int meta = VoxelFormat.meta(dataN0p);
if(meta < max_step)
corner01 = Math.max(0, 1/8f + y + 1 + meta / 8f);
}
int data10p = world.getVoxelData(wx + 1, wy + 1, wz);
if(VoxelFormat.id(data10p) == voxel.getId()) {
corner10 = 1/8f + y + 1 +VoxelFormat.meta(data10p) / 8f;
}
else {
data10 = world.getVoxelData(wx + 1, wy, wz);
if(VoxelFormat.id(data10) == voxel.getId()) {
corner10 = 1/8f + y +VoxelFormat.meta(data10) / 8f;
}
else {
corner10 = corner00;
}
}
if(VoxelFormat.id(data0Np) == voxel.getId()) {
int meta = VoxelFormat.meta(data0Np);
if(meta < max_step)
corner10 = Math.max(0, 1/8f + y + 1 + meta / 8f);
}
int data11p = world.getVoxelData(wx + 1, wy + 1, wz + 1);
if(VoxelFormat.id(data11p) == voxel.getId()) {
corner11 = 1/8f + y + 1 +VoxelFormat.meta(data11p) / 8f;
}
else {
data11 = world.getVoxelData(wx + 1, wy, wz + 1);
if(VoxelFormat.id(data11) == voxel.getId()) {
corner11 = 1/8f + y +VoxelFormat.meta(data11) / 8f;
}
else {
corner11 = corner00;
}
}
/*float corner00 = 1/8f + y + VoxelFormat.meta(world.getVoxelData(wx, wy, wz)) / 8f;
int dataN0p = world.getVoxelData(wx - 1, wy + 1, wz);
int data0Np = world.getVoxelData(wx, wy + 1, wz - 1);
int dataNNp = world.getVoxelData(wx - 1, wy + 1, wz - 1);
if(VoxelFormat.id(dataN0p) == voxel.getId()) {
int meta = VoxelFormat.meta(dataN0p);
if(meta < max_step)
corner00 = Math.max(corner00, 1/8f + y + 1 + meta / 8f);
}
else if(VoxelFormat.id(data0Np) == voxel.getId()) {
int meta = VoxelFormat.meta(data0Np);
if(meta < max_step)
corner00 = Math.max(corner00, 1/8f + y + 1 + meta / 8f);
}
else if(VoxelFormat.id(dataNNp) == voxel.getId()) {
int meta = VoxelFormat.meta(dataNNp);
if(meta < max_step)
corner00 = Math.max(corner00, 1/8f + y + 1 + meta / 8f);
}
int data01 = world.getVoxelData(wx, wy, wz + 1);
float corner01;
if(VoxelFormat.id(data01) == voxel.getId()) {
corner01 = 1/8f + y + VoxelFormat.meta(data01) / 8f;
}
else {
corner01 = corner00;
int data01p = world.getVoxelData(wx, wy + 1, wz + 1);
if(VoxelFormat.id(data01p) == voxel.getId()) {
int meta = VoxelFormat.meta(data01p);
if(meta < max_step)
corner01 = 1/8f + y + 1 + meta / 8f;
}
}
int dataN1p = world.getVoxelData(wx - 1, wy + 1, wz);
if(VoxelFormat.id(dataN1p) == voxel.getId()) {
int meta = VoxelFormat.meta(dataN1p);
if(meta < max_step)
corner01 = Math.max(corner01, 1/8f + y + 1 + meta / 8f);
}
//float corner01 = VoxelFormat.id(data01) == voxel.getId() ? 1/8f + y + VoxelFormat.meta(data01) / 8f : corner00;
int data10 = world.getVoxelData(wx + 1, wy, wz);
float corner10;
if(VoxelFormat.id(data10) == voxel.getId()) {
corner10 = 1/8f + y + VoxelFormat.meta(data10) / 8f;
}
else {
corner10 = corner00;
int data10p = world.getVoxelData(wx + 1, wy + 1, wz);
if(VoxelFormat.id(data10p) == voxel.getId()) {
int meta = VoxelFormat.meta(data10p);
if(meta < max_step)
corner10 = 1/8f + y + 1 + meta / 8f;
}
}
//float corner10 = VoxelFormat.id(data10) == voxel.getId() ? 1/8f + y + VoxelFormat.meta(data10) / 8f : corner00;
int data1Np = world.getVoxelData(wx, wy + 1, wz - 1);
if(VoxelFormat.id(data1Np) == voxel.getId()) {
int meta = VoxelFormat.meta(data1Np);
if(meta < max_step)
corner10 = Math.max(corner10, 1/8f + y + 1 + meta / 8f);
}
int data11 = world.getVoxelData(wx + 1, wy, wz + 1);
float corner11;
if(VoxelFormat.id(data11) == voxel.getId()) {
corner11 = 1/8f + y + VoxelFormat.meta(data11) / 8f;
}
else {
corner11 = Math.max(corner10, corner01);
int data11p = world.getVoxelData(wx + 1, wy + 1, wz + 1);
if(VoxelFormat.id(data11p) == voxel.getId()) {
int meta = VoxelFormat.meta(data11p);
if(meta < max_step)
corner11 = 1/8f + y + 1 + meta / 8f;
}
}*/
// float corner11 = VoxelFormat.id(data11) == voxel.getId() ? 1/8f + y + VoxelFormat.meta(data11) / 8f : Math.min(corner10, corner01);
baker.setNormal(0f, 1f, 0f);
baker.beginVertex(x, corner00, z);
baker.setTextureCoordinates(0, 0);
baker.setVoxelLight(sunlight, blockLight, ao);
// baker.addNormalsInt(511, 1023, 511, (byte)0);
baker.endVertex();
baker.beginVertex(x + 1, corner11, z + 1);
baker.setTextureCoordinates(0 + 1, 0 + 1);
baker.setVoxelLight(sunlight, blockLight, ao);
// baker.addNormalsInt(511, 1023, 511, (byte)0);
baker.endVertex();
baker.beginVertex(x + 1, corner10, z);
baker.setTextureCoordinates(0 + 1, 0);
baker.setVoxelLight(sunlight, blockLight, ao);
// baker.addNormalsInt(511, 1023, 511, (byte)0);
baker.endVertex();
// <- ------------------- ->
baker.beginVertex(x, corner01, z + 1);
baker.setTextureCoordinates(0, 0 + 1);
baker.setVoxelLight(sunlight, blockLight, ao);
// baker.addNormalsInt(511, 1023, 511, (byte)0);
baker.endVertex();
baker.beginVertex(x + 1, corner11, z + 1);
baker.setTextureCoordinates(0 + 1, 0 + 1);
baker.setVoxelLight(sunlight, blockLight, ao);
// baker.addNormalsInt(511, 1023, 511, (byte)0);
baker.endVertex();
baker.beginVertex(x, corner00, z);
baker.setTextureCoordinates(0, 0);
baker.setVoxelLight(sunlight, blockLight, ao);
// baker.addNormalsInt(511, 1023, 511, (byte)0);
baker.endVertex();
return 6;
}
use of io.xol.chunkstories.api.voxel.textures.VoxelTexture in project chunkstories by Hugobros3.
the class FarTerrainMeshRenderer method getBlocksTexturesSummary.
/**
* Dirty and stupid
*/
public Texture1D getBlocksTexturesSummary() {
if (!blocksTexturesSummaryDone) {
int size = 512;
ByteBuffer bb = ByteBuffer.allocateDirect(size * 4);
bb.order(ByteOrder.LITTLE_ENDIAN);
int counter = 0;
Iterator<VoxelTexture> i = world.getContent().voxels().textures().all();
while (i.hasNext() && counter < size) {
VoxelTextureAtlased voxelTexture = (VoxelTextureAtlased) i.next();
bb.put((byte) (voxelTexture.getColor().x() * 255));
bb.put((byte) (voxelTexture.getColor().y() * 255));
bb.put((byte) (voxelTexture.getColor().z() * 255));
bb.put((byte) (voxelTexture.getColor().w() * 255));
voxelTexture.positionInColorIndex = counter;
counter++;
}
// Padding
while (counter < size) {
bb.put((byte) (0));
bb.put((byte) (0));
bb.put((byte) (0));
bb.put((byte) (0));
counter++;
}
bb.flip();
blockTexturesSummary.uploadTextureData(size, bb);
blockTexturesSummary.setLinearFiltering(false);
blocksTexturesSummaryDone = true;
}
return blockTexturesSummary;
}
use of io.xol.chunkstories.api.voxel.textures.VoxelTexture in project chunkstories by Hugobros3.
the class CustomVoxelModel method renderInto.
public int renderInto(VoxelBakerHighPoly baker, ChunkRenderContext bakingContext, CellData info, Chunk chunk, int x, int y, int z) {
// int lightLevelSun = chunk.getSunLight(x, y, z);
// int lightLevelVoxel = chunk.getBlockLight(x, y, z);
// Obtains the light amount (sun/voxel) for this model
// TODO interpolation w/ neighbors
// float[] lightColors = bakeLightColors(lightLevelVoxel, lightLevelVoxel, lightLevelVoxel, lightLevelVoxel, lightLevelSun, lightLevelSun, lightLevelSun, lightLevelSun);
// We have an array of textures and we jump to the next based on baked offsets and vertice counting
int modelTextureIndex = 0;
VoxelTexture currentVoxelTexture = null;
// Selects an appropriate texture
currentVoxelTexture = selectsTextureFromIndex(info, modelTextureIndex);
baker.usingTexture(currentVoxelTexture);
int maxVertexIndexToUseThisTextureFor = this.texturesOffsets[modelTextureIndex];
// Actual coordinates in the Atlas
// int textureS = currentVoxelTexture.getAtlasS();
// int textureT = currentVoxelTexture.getAtlasT();
// We look the 6 adjacent faces to determine wether or not we should consider them culled
boolean[] cullingCache = new boolean[6];
for (int j = 0; j < 6; j++) {
CellData adj = info.getNeightbor(j);
// If it is, don't draw it.
cullingCache[j] = adj.getVoxel().getDefinition().isOpaque() || adj.getVoxel().isFaceOpaque(VoxelSide.values()[j], adj.getMetaData()) || info.getVoxel().getDefinition().isSelfOpaque() && adj.getVoxel().sameKind(info.getVoxel()) && adj.getMetaData() == info.getMetaData();
}
// Generate some jitter if it is enabled
float dx = 0f, dy = 0f, dz = 0f;
if (this.jitterX != 0.0f)
dx = (float) ((Math.random() * 2.0 - 1.0) * this.jitterX);
if (this.jitterY != 0.0f)
dy = (float) ((Math.random() * 2.0 - 1.0) * this.jitterY);
if (this.jitterZ != 0.0f)
dz = (float) ((Math.random() * 2.0 - 1.0) * this.jitterZ);
// int drewVertices = 0;
drawVertex: for (int i_currentVertex = 0; i_currentVertex < this.vertices.length / 3; i_currentVertex++) {
if (i_currentVertex >= maxVertexIndexToUseThisTextureFor) {
modelTextureIndex++;
// Selects an appropriate texture
currentVoxelTexture = selectsTextureFromIndex(info, modelTextureIndex);
maxVertexIndexToUseThisTextureFor = this.texturesOffsets[modelTextureIndex];
baker.usingTexture(currentVoxelTexture);
// textureS = currentVoxelTexture.getAtlasS();// +mod(sx,texture.textureScale)*offset;
// textureT = currentVoxelTexture.getAtlasT();// +mod(sz,texture.textureScale)*offset;
}
/*
* How culling works :
* culling[][] array contains [vertices.len/3][faces (6)] booleans
* for each triangle (vert/3) it checks for i 0 -> 6 that either ![v][i] or [v][i] && info.neightbours[i] is solid
* if any cull condition fails then it doesn't render this triangle.<
*/
int cullIndex = i_currentVertex / 3;
// boolean drawFace = true;
for (int j = 0; j < 6; j++) {
// Is culling enabled on this face, on this vertex ?
if (this.culling[cullIndex][j]) {
// TODO possible optimization : skip to the next culling spec label
if (cullingCache[j]) {
i_currentVertex += 2;
continue drawVertex;
}
}
}
float vertX = this.vertices[i_currentVertex * 3 + 0];
float vertY = this.vertices[i_currentVertex * 3 + 1];
float vertZ = this.vertices[i_currentVertex * 3 + 2];
baker.beginVertex(vertX + x + dx, vertY + y + dy, vertZ + z + dz);
// renderByteBuffer.addVerticeFloat(vertX + x + dx, vertY + y + dy, vertZ + z + dz);
baker.setTextureCoordinates(this.texCoords[i_currentVertex * 2 + 0], this.texCoords[i_currentVertex * 2 + 1]);
// renderByteBuffer.addTexCoordInt((int) (textureS + this.texCoords[i_currentVertex*2+0] * currentVoxelTexture.getAtlasOffset()), (int) (textureT + this.texCoords[i_currentVertex*2+1] * currentVoxelTexture.getAtlasOffset()));
byte sunLight, blockLight, ao;
sunLight = bakingContext.getCurrentVoxelLighter().getSunlightLevelInterpolated(vertX, vertY, vertZ);
blockLight = bakingContext.getCurrentVoxelLighter().getBlocklightLevelInterpolated(vertX, vertY, vertZ);
ao = bakingContext.getCurrentVoxelLighter().getAoLevelInterpolated(vertX, vertY, vertZ);
baker.setVoxelLight(sunLight, blockLight, ao);
// renderByteBuffer.addColors(sunLight, blockLight, ao);
baker.setNormal(normals[i_currentVertex * 3 + 0], normals[i_currentVertex * 3 + 1], normals[i_currentVertex * 3 + 2]);
baker.setWavyFlag(this.extra[i_currentVertex] != 0);
// renderByteBuffer.addNormalsInt(intifyNormal(this.normals[i_currentVertex*3+0]), intifyNormal(this.normals[i_currentVertex*3+1]), intifyNormal(this.normals[i_currentVertex*3+2]), this.extra[i_currentVertex]);
baker.endVertex();
// drewVertices++;
}
return this.vertices.length;
}
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