use of io.xol.chunkstories.api.rendering.CameraInterface in project chunkstories by Hugobros3.
the class FarTerrainMeshRenderer method drawTerrainBits.
private int drawTerrainBits(RenderingInterface renderingContext, ReadyVoxelMeshesMask mask, Shader terrainShader) {
// Starts asynch regeneration
if (farTerrainUpdatesToTakeIntoAccount.get() > 0 && (System.currentTimeMillis() - this.lastTerrainUpdateTiming) > this.timeToWaitBetweenTerrainUpdates) {
if (this.isTerrainUpdateRunning.compareAndSet(false, true))
this.startAsynchSummaryRegeneration(renderingContext.getCamera());
}
// Setups stuff
renderingContext.setCullingMode(CullingMode.COUNTERCLOCKWISE);
renderingContext.setDepthTestMode(DepthTestMode.LESS_OR_EQUAL);
// Camera is of position
CameraInterface camera = renderingContext.getCamera();
int camRX = (int) (camera.getCameraPosition().x() / 256);
int camRZ = (int) (camera.getCameraPosition().z() / 256);
int wrapRegionsDistance = world.getSizeInChunks() / 2;
int worldSizeInRegions = world.getSizeInChunks() / 8;
int cameraChunkX = (int) (camera.getCameraPosition().x() / 32);
int cameraChunkZ = (int) (camera.getCameraPosition().z() / 32);
// Update their displayed position to reflect where the camera is
for (RegionMesh mesh : renderedRegions) {
mesh.regionDisplayedX = mesh.regionSummary.getRegionX();
mesh.regionDisplayedZ = mesh.regionSummary.getRegionZ();
// We wrap the chunks if they are too far
if (mesh.regionSummary.getRegionX() * 8 - cameraChunkX > wrapRegionsDistance)
mesh.regionDisplayedX += -worldSizeInRegions;
if (mesh.regionSummary.getRegionX() * 8 - cameraChunkX < -wrapRegionsDistance)
mesh.regionDisplayedX += worldSizeInRegions;
if (mesh.regionSummary.getRegionZ() * 8 - cameraChunkZ > wrapRegionsDistance)
mesh.regionDisplayedZ += -worldSizeInRegions;
if (mesh.regionSummary.getRegionZ() * 8 - cameraChunkZ < -wrapRegionsDistance)
mesh.regionDisplayedZ += worldSizeInRegions;
// System.out.println(mesh.regionDisplayedX + " : " + cameraChunkX);
}
// Sort to draw near first
// µ-opt
// List<FarTerrainBaker.RegionMesh> regionsMeshesToRenderSorted = new ArrayList<FarTerrainBaker.RegionMesh>(renderedRegions);
regionsMeshesToRenderSorted.clear();
regionsMeshesToRenderSorted.addAll(renderedRegions);
regionsMeshesToRenderSorted.sort(new Comparator<FarTerrainBaker.RegionMesh>() {
@Override
public int compare(FarTerrainBaker.RegionMesh a, FarTerrainBaker.RegionMesh b) {
int distanceA = Math.abs(a.regionDisplayedX - camRX) + Math.abs(a.regionDisplayedZ - camRZ);
int distanceB = Math.abs(b.regionDisplayedX - camRX) + Math.abs(b.regionDisplayedZ - camRZ);
return distanceA - distanceB;
}
});
// µ-opt
/*List<Integer> temp = new ArrayList<Integer>();
List<Integer> temp2 = new ArrayList<Integer>();*/
temp.clear();
temp2.clear();
int bitsDrew = 0;
CollisionBox collisionBoxCheck = new CollisionBox(0, 0, 0, 0, 0, 0);
for (FarTerrainBaker.RegionMesh regionMesh : regionsMeshesToRenderSorted) {
// Frustrum checks (assuming maxHeight of 1024 blocks)
// TODO do a simple max() and improve accuracy
float height = 1024f;
// Early-out
if (!renderingContext.getCamera().isBoxInFrustrum(new CollisionBox(regionMesh.regionDisplayedX * 256, 0, regionMesh.regionDisplayedZ * 256, 256, height, 256)))
continue;
for (int i = 0; i < 8; i++) for (int j = 0; j < 8; j++) {
int delta = regionMesh.regionSummary.max[i][j] - regionMesh.regionSummary.min[i][j];
collisionBoxCheck.xpos = (regionMesh.regionDisplayedX * 8 + i) * 32;
collisionBoxCheck.ypos = regionMesh.regionSummary.min[i][j];
collisionBoxCheck.zpos = (regionMesh.regionDisplayedZ * 8 + j) * 32;
collisionBoxCheck.xw = 32;
collisionBoxCheck.h = delta + 1;
collisionBoxCheck.zw = 32;
if (renderingContext.getCamera().isBoxInFrustrum(collisionBoxCheck)) // if (renderingContext.getCamera().isBoxInFrustrum(new CollisionBox((regionMesh.regionDisplayedX * 8 + i) * 32, regionMesh.regionSummary.min[i][j], (regionMesh.regionDisplayedZ * 8 + j) * 32, 32, delta + 1, 32)))
{
if (mask != null) {
if (mask.shouldMaskSlab(regionMesh.regionDisplayedX * 8 + i, regionMesh.regionDisplayedZ * 8 + j, regionMesh.regionSummary.min[i][j], regionMesh.regionSummary.max[i][j]))
continue;
}
temp.add(regionMesh.vertexSectionsOffsets[i][j]);
temp2.add(regionMesh.vertexSectionsSizes[i][j]);
}
}
if (temp.size() == 0)
continue;
HeightmapImplementation regionSummaryData = regionMesh.regionSummary;
// Skip unloaded regions immediately
if (regionSummaryData.isUnloaded())
continue;
renderingContext.bindArrayTexture("heights", worldRenderer.getSummariesTexturesHolder().getHeightsArrayTexture());
renderingContext.bindArrayTexture("topVoxels", worldRenderer.getSummariesTexturesHolder().getTopVoxelsArrayTexture());
renderingContext.bindTexture1D("blocksTexturesSummary", getBlocksTexturesSummary());
int index = worldRenderer.getSummariesTexturesHolder().getSummaryIndex(regionSummaryData.getRegionX(), regionSummaryData.getRegionZ());
if (index == -1) {
// System.out.println("index == -1");
continue;
}
// System.out.println("index:"+index);
terrainShader.setUniform1i("arrayIndex", index);
/*renderingContext.bindTexture2D("groundTexture", regionSummaryData.voxelTypesTexture);
regionSummaryData.voxelTypesTexture.setTextureWrapping(false);
regionSummaryData.voxelTypesTexture.setLinearFiltering(false);
renderingContext.bindTexture2D("heightMap", regionSummaryData.heightsTexture);
regionSummaryData.heightsTexture.setTextureWrapping(false);
regionSummaryData.heightsTexture.setLinearFiltering(false);*/
// Actual region position
terrainShader.setUniform2f("regionPosition", regionSummaryData.getRegionX(), regionSummaryData.getRegionZ());
// Displayed position
terrainShader.setUniform2f("visualOffset", regionMesh.regionDisplayedX * 256, regionMesh.regionDisplayedZ * 256);
// Checks this regionMesh instance has it's stuff uploaded already
if (!regionMesh.verticesObject.isDataPresent())
continue;
// else
// System.out.println("warning");
int stride = 4 * 2 + 4 + 0 * 4;
int vertices2draw = (int) (regionMesh.verticesObject.getVramUsage() / stride);
renderingContext.bindAttribute("vertexIn", regionMesh.verticesObject.asAttributeSource(VertexFormat.SHORT, 3, stride, 0L));
renderingContext.bindAttribute("normalIn", regionMesh.verticesObject.asAttributeSource(VertexFormat.UBYTE, 4, stride, 8L));
bitsDrew += vertices2draw;
int[] theStuff = new int[temp.size() * 2];
for (int i = 0; i < temp.size(); i++) {
theStuff[i * 2] = temp.get(i);
theStuff[i * 2 + 1] = temp2.get(i);
}
temp.clear();
temp2.clear();
renderingContext.drawMany(Primitive.TRIANGLE, theStuff);
}
return bitsDrew;
}
use of io.xol.chunkstories.api.rendering.CameraInterface in project chunkstories by Hugobros3.
the class WorldRendererImplementation method renderWorld.
public void renderWorld(RenderingInterface renderingInterface) {
((HeightmapArrayTexture) summariesTexturesHolder).update();
// if(RenderingConfig.doDynamicCubemaps)
// cubemapRenderer.renderWorldCubemap(renderingInterface,
// renderBuffers.rbEnvironmentMap, 128, true);
// Step one, set the camera to the proper spot
CameraInterface mainCamera = renderingInterface.getCamera();
EntityControllable entity = world.getClient().getPlayer().getControlledEntity();
if (entity != null)
entity.setupCamera(renderingInterface);
animationTimer = ((float) (System.currentTimeMillis() & 0x7FFF)) / 100.0f;
// TODO remove entirely
FakeImmediateModeDebugRenderer.setCamera(mainCamera);
chunksRenderer.updatePVSSet(mainCamera);
// Prepare matrices
mainCamera.setupUsingScreenSize(gameWindow.getWidth(), gameWindow.getHeight());
this.renderWorldInternal(renderingInterface);
}
use of io.xol.chunkstories.api.rendering.CameraInterface in project chunkstories by Hugobros3.
the class DebugInfoRenderer method drawF3debugMenu.
public void drawF3debugMenu(RenderingInterface renderingInterface) {
CameraInterface camera = renderingInterface.getCamera();
Entity playerEntity = client.getPlayer().getControlledEntity();
/*int timeTook = Client.profiler.timeTook();
String debugInfo = Client.profiler.reset("gui").toString();
if (timeTook > 400)
System.out.println("Lengty frame, printing debug information : \n" + debugInfo);*/
// Memory usage
long total = Runtime.getRuntime().totalMemory();
long used = Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory();
// By default use the camera position
int bx = ((int) camera.getCameraPosition().x());
int by = ((int) camera.getCameraPosition().y());
int bz = ((int) camera.getCameraPosition().z());
int lx = bx, ly = by, lz = bz;
// If the player can look use that
if (playerEntity != null && playerEntity instanceof EntityControllable) {
Location loc = ((EntityControllable) playerEntity).getBlockLookingAt(true);
if (loc != null) {
lx = (int) loc.x();
ly = (int) loc.y();
lz = (int) loc.z();
}
}
int raw_data = world.peekRaw(lx, ly, lz);
CellData cell = world.peekSafely(lx, ly, lz);
// System.out.println(VoxelFormat.id(raw_data));
int cx = bx / 32;
int cy = by / 32;
int cz = bz / 32;
int csh = world.getRegionsSummariesHolder().getHeightAtWorldCoordinates(bx, bz);
// Obtain the angle the player is facing
VoxelSide side = VoxelSide.TOP;
float angleX = -1;
if (playerEntity != null && playerEntity instanceof EntityLiving)
angleX = Math.round(((EntityLiving) playerEntity).getEntityRotationComponent().getHorizontalRotation());
double dx = Math.sin(angleX / 360 * 2.0 * Math.PI);
double dz = Math.cos(angleX / 360 * 2.0 * Math.PI);
if (Math.abs(dx) > Math.abs(dz)) {
if (dx > 0)
side = VoxelSide.RIGHT;
else
side = VoxelSide.LEFT;
} else {
if (dz > 0)
side = VoxelSide.FRONT;
else
side = VoxelSide.BACK;
}
// Count all the entities
int ec = 0;
IterableIterator<Entity> i = world.getAllLoadedEntities();
while (i.hasNext()) {
i.next();
ec++;
}
Chunk current = world.getChunk(cx, cy, cz);
int x_top = renderingInterface.getWindow().getHeight() - 16;
Font font = null;
font = renderingInterface.getFontRenderer().getFont("LiberationSans-Regular", 12);
if (font == null)
font = renderingInterface.getFontRenderer().getFont("LiberationSans-Regular", 12);
int lineHeight = font.getLineHeight();
int posx, posy;
String text;
posx = 8;
posy = x_top - posx;
text = GLCalls.getStatistics() + " Chunks in view : " + world.getWorldRenderer().getChunksRenderer().getChunksVisible() + " Entities " + ec + " Particles :" + ((ClientParticlesRenderer) world.getParticlesManager()).count() + " #FF0000Render FPS: " + Client.getInstance().getGameWindow().getFPS() + " avg: " + Math.floor(10000.0 / Client.getInstance().getGameWindow().getFPS()) / 10.0 + " #00FFFFSimulation FPS: " + world.getWorldRenderer().getWorld().getGameLogic().getSimulationFps();
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "RAM usage : " + used / 1024 / 1024 + " / " + total / 1024 / 1024 + " MB used, chunks loaded in ram: " + world.getRegionsHolder().countChunksWithData() + "/" + world.getRegionsHolder().countChunks() + " " + Math.floor(world.getRegionsHolder().countChunksWithData() * 4 * 32 * 32 * 32 / (1024L * 1024 / 100f)) / 100f + "MB used by chunks";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
long totalVram = (renderingInterface.getTotalVramUsage()) / 1024 / 1024;
posy -= lineHeight;
text = "VRAM usage : " + totalVram + "MB as " + Texture2DGL.getTotalNumberOfTextureObjects() + " textures using " + Texture2DGL.getTotalVramUsage() / 1024 / 1024 + "MB + " + VertexBufferGL.getTotalNumberOfVerticesObjects() + " vbos using " + renderingInterface.getVertexDataVramUsage() / 1024 / 1024 + " MB";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Worker threads: " + world.getGameContext().tasks() + " - " + world.ioHandler.toString();
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Position : x:" + bx + " y:" + by + " z:" + bz + " dir: " + angleX + " side: " + side + " #FF0000Block looking at#FFFFFF : pos: " + lx + ": " + ly + ": " + lz + " data: " + raw_data + " voxel_type: " + cell.getVoxel().getName() + " sl:" + cell.getSunlight() + " bl: " + cell.getBlocklight() + " meta:" + cell.getMetaData() + " csh:" + csh;
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Current Summary : " + world.getRegionsSummariesHolder().getHeightmapChunkCoordinates(cx, cz);
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
posy -= lineHeight;
text = "Current Region : " + world.getRegionChunkCoordinates(cx, cy, cz);
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
if (current == null) {
posy -= lineHeight;
text = "Current chunk null";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
} else if (current instanceof ChunkRenderable) {
ChunkRenderDataHolder chunkRenderData = ((ClientChunk) current).getChunkRenderData();
if (chunkRenderData != null) {
posy -= lineHeight;
text = "Current Chunk : " + current + " - " + chunkRenderData.toString();
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
} else {
posy -= lineHeight;
text = "Current Chunk : " + current + " - No rendering data";
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
}
}
if (playerEntity != null && playerEntity instanceof Entity) {
posy -= lineHeight;
text = "Controlled Entity : " + playerEntity;
renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
}
}
Aggregations