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Example 1 with VoxelSide

use of io.xol.chunkstories.api.voxel.VoxelSide in project chunkstories by Hugobros3.

the class DebugInfoRenderer method drawF3debugMenu.

public void drawF3debugMenu(RenderingInterface renderingInterface) {
    CameraInterface camera = renderingInterface.getCamera();
    Entity playerEntity = client.getPlayer().getControlledEntity();
    /*int timeTook = Client.profiler.timeTook();
		String debugInfo = Client.profiler.reset("gui").toString();
		if (timeTook > 400)
			System.out.println("Lengty frame, printing debug information : \n" + debugInfo);*/
    // Memory usage
    long total = Runtime.getRuntime().totalMemory();
    long used = Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory();
    // By default use the camera position
    int bx = ((int) camera.getCameraPosition().x());
    int by = ((int) camera.getCameraPosition().y());
    int bz = ((int) camera.getCameraPosition().z());
    int lx = bx, ly = by, lz = bz;
    // If the player can look use that
    if (playerEntity != null && playerEntity instanceof EntityControllable) {
        Location loc = ((EntityControllable) playerEntity).getBlockLookingAt(true);
        if (loc != null) {
            lx = (int) loc.x();
            ly = (int) loc.y();
            lz = (int) loc.z();
        }
    }
    int raw_data = world.peekRaw(lx, ly, lz);
    CellData cell = world.peekSafely(lx, ly, lz);
    // System.out.println(VoxelFormat.id(raw_data));
    int cx = bx / 32;
    int cy = by / 32;
    int cz = bz / 32;
    int csh = world.getRegionsSummariesHolder().getHeightAtWorldCoordinates(bx, bz);
    // Obtain the angle the player is facing
    VoxelSide side = VoxelSide.TOP;
    float angleX = -1;
    if (playerEntity != null && playerEntity instanceof EntityLiving)
        angleX = Math.round(((EntityLiving) playerEntity).getEntityRotationComponent().getHorizontalRotation());
    double dx = Math.sin(angleX / 360 * 2.0 * Math.PI);
    double dz = Math.cos(angleX / 360 * 2.0 * Math.PI);
    if (Math.abs(dx) > Math.abs(dz)) {
        if (dx > 0)
            side = VoxelSide.RIGHT;
        else
            side = VoxelSide.LEFT;
    } else {
        if (dz > 0)
            side = VoxelSide.FRONT;
        else
            side = VoxelSide.BACK;
    }
    // Count all the entities
    int ec = 0;
    IterableIterator<Entity> i = world.getAllLoadedEntities();
    while (i.hasNext()) {
        i.next();
        ec++;
    }
    Chunk current = world.getChunk(cx, cy, cz);
    int x_top = renderingInterface.getWindow().getHeight() - 16;
    Font font = null;
    font = renderingInterface.getFontRenderer().getFont("LiberationSans-Regular", 12);
    if (font == null)
        font = renderingInterface.getFontRenderer().getFont("LiberationSans-Regular", 12);
    int lineHeight = font.getLineHeight();
    int posx, posy;
    String text;
    posx = 8;
    posy = x_top - posx;
    text = GLCalls.getStatistics() + " Chunks in view : " + world.getWorldRenderer().getChunksRenderer().getChunksVisible() + " Entities " + ec + " Particles :" + ((ClientParticlesRenderer) world.getParticlesManager()).count() + " #FF0000Render FPS: " + Client.getInstance().getGameWindow().getFPS() + " avg: " + Math.floor(10000.0 / Client.getInstance().getGameWindow().getFPS()) / 10.0 + " #00FFFFSimulation FPS: " + world.getWorldRenderer().getWorld().getGameLogic().getSimulationFps();
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    posy -= lineHeight;
    text = "RAM usage : " + used / 1024 / 1024 + " / " + total / 1024 / 1024 + " MB used, chunks loaded in ram: " + world.getRegionsHolder().countChunksWithData() + "/" + world.getRegionsHolder().countChunks() + " " + Math.floor(world.getRegionsHolder().countChunksWithData() * 4 * 32 * 32 * 32 / (1024L * 1024 / 100f)) / 100f + "MB used by chunks";
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    long totalVram = (renderingInterface.getTotalVramUsage()) / 1024 / 1024;
    posy -= lineHeight;
    text = "VRAM usage : " + totalVram + "MB as " + Texture2DGL.getTotalNumberOfTextureObjects() + " textures using " + Texture2DGL.getTotalVramUsage() / 1024 / 1024 + "MB + " + VertexBufferGL.getTotalNumberOfVerticesObjects() + " vbos using " + renderingInterface.getVertexDataVramUsage() / 1024 / 1024 + " MB";
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    posy -= lineHeight;
    text = "Worker threads: " + world.getGameContext().tasks() + " - " + world.ioHandler.toString();
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    posy -= lineHeight;
    text = "Position : x:" + bx + " y:" + by + " z:" + bz + " dir: " + angleX + " side: " + side + " #FF0000Block looking at#FFFFFF : pos: " + lx + ": " + ly + ": " + lz + " data: " + raw_data + " voxel_type: " + cell.getVoxel().getName() + " sl:" + cell.getSunlight() + " bl: " + cell.getBlocklight() + " meta:" + cell.getMetaData() + " csh:" + csh;
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    posy -= lineHeight;
    text = "Current Summary : " + world.getRegionsSummariesHolder().getHeightmapChunkCoordinates(cx, cz);
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    posy -= lineHeight;
    text = "Current Region : " + world.getRegionChunkCoordinates(cx, cy, cz);
    renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    if (current == null) {
        posy -= lineHeight;
        text = "Current chunk null";
        renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    } else if (current instanceof ChunkRenderable) {
        ChunkRenderDataHolder chunkRenderData = ((ClientChunk) current).getChunkRenderData();
        if (chunkRenderData != null) {
            posy -= lineHeight;
            text = "Current Chunk : " + current + " - " + chunkRenderData.toString();
            renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
        } else {
            posy -= lineHeight;
            text = "Current Chunk : " + current + " - No rendering data";
            renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
        }
    }
    if (playerEntity != null && playerEntity instanceof Entity) {
        posy -= lineHeight;
        text = "Controlled Entity : " + playerEntity;
        renderingInterface.getFontRenderer().drawStringWithShadow(font, posx, posy, text, 1, 1, new Vector4f(1));
    }
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) VoxelSide(io.xol.chunkstories.api.voxel.VoxelSide) EntityLiving(io.xol.chunkstories.api.entity.EntityLiving) ChunkRenderable(io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable) Chunk(io.xol.chunkstories.api.world.chunk.Chunk) ClientChunk(io.xol.chunkstories.world.chunk.ClientChunk) CellData(io.xol.chunkstories.api.world.cell.CellData) Font(io.xol.chunkstories.api.rendering.text.FontRenderer.Font) ChunkRenderDataHolder(io.xol.chunkstories.renderer.chunks.ChunkRenderDataHolder) Vector4f(org.joml.Vector4f) CameraInterface(io.xol.chunkstories.api.rendering.CameraInterface) EntityControllable(io.xol.chunkstories.api.entity.interfaces.EntityControllable) Location(io.xol.chunkstories.api.Location) ClientParticlesRenderer(io.xol.chunkstories.renderer.particles.ClientParticlesRenderer)

Example 2 with VoxelSide

use of io.xol.chunkstories.api.voxel.VoxelSide in project chunkstories-core by Hugobros3.

the class VoxelDoor method onPlace.

@Override
public void onPlace(FutureCell cell, WorldModificationCause cause) throws IllegalBlockModificationException {
    // Ignore all that crap on a slave world
    if (!(cell.getWorld() instanceof WorldMaster))
        return;
    // We should only place the lower part, prevent entities from doing so !
    if (top && cause != null && cause instanceof Entity)
        throw new IllegalBlockModificationException(cell, "Entities can't place upper doors parts");
    // If the system adds the upper part, no modifications to be done on it
    if (top)
        return;
    World world = cell.getWorld();
    int x = cell.getX();
    int y = cell.getY();
    int z = cell.getZ();
    // Check top is free
    int topData = world.peekRaw(x, y + 1, z);
    if (VoxelFormat.id(topData) != 0)
        throw new IllegalBlockModificationException(cell, "Top part isn't free");
    // grab our attributes
    boolean isOpen = ((cell.getMetaData() >> 0) & 0x1) == 1;
    boolean hingeSide = ((cell.getMetaData() >> 1) & 0x1) == 1;
    int facingPassed = (cell.getMetaData() >> 2) & 0x3;
    // Default face is given by passed metadata
    VoxelSide doorSideFacing = VoxelSide.values()[facingPassed];
    // Determine side if placed by an entity and not internal code
    if (cause != null && cause instanceof Entity) {
        Location loc = ((Entity) cause).getLocation();
        double dx = loc.x() - (x + 0.5);
        double dz = loc.z() - (z + 0.5);
        if (Math.abs(dx) > Math.abs(dz)) {
            if (dx > 0)
                doorSideFacing = VoxelSide.RIGHT;
            else
                doorSideFacing = VoxelSide.LEFT;
        } else {
            if (dz > 0)
                doorSideFacing = VoxelSide.FRONT;
            else
                doorSideFacing = VoxelSide.BACK;
        }
        // If there is an adjacent one, set the hinge to right
        Voxel adjacent = null;
        switch(doorSideFacing) {
            case LEFT:
                adjacent = world.peekSimple(x, y, z - 1);
                break;
            case RIGHT:
                adjacent = world.peekSimple(x, y, z + 1);
                break;
            case FRONT:
                adjacent = world.peekSimple(x - 1, y, z);
                break;
            case BACK:
                adjacent = world.peekSimple(x + 1, y, z);
                break;
            default:
                break;
        }
        if (adjacent instanceof VoxelDoor) {
            hingeSide = true;
        }
        cell.setMetaData(computeMeta(isOpen, hingeSide, doorSideFacing));
    }
    // Place the upper part and we're good to go
    world.pokeSimple(x, y + 1, z, this.getUpperPart(), -1, -1, cell.getMetaData());
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) VoxelSide(io.xol.chunkstories.api.voxel.VoxelSide) ItemVoxel(io.xol.chunkstories.api.item.ItemVoxel) Voxel(io.xol.chunkstories.api.voxel.Voxel) IllegalBlockModificationException(io.xol.chunkstories.api.exceptions.world.voxel.IllegalBlockModificationException) World(io.xol.chunkstories.api.world.World) WorldMaster(io.xol.chunkstories.api.world.WorldMaster) Location(io.xol.chunkstories.api.Location)

Aggregations

Location (io.xol.chunkstories.api.Location)2 Entity (io.xol.chunkstories.api.entity.Entity)2 VoxelSide (io.xol.chunkstories.api.voxel.VoxelSide)2 EntityLiving (io.xol.chunkstories.api.entity.EntityLiving)1 EntityControllable (io.xol.chunkstories.api.entity.interfaces.EntityControllable)1 IllegalBlockModificationException (io.xol.chunkstories.api.exceptions.world.voxel.IllegalBlockModificationException)1 ItemVoxel (io.xol.chunkstories.api.item.ItemVoxel)1 CameraInterface (io.xol.chunkstories.api.rendering.CameraInterface)1 Font (io.xol.chunkstories.api.rendering.text.FontRenderer.Font)1 ChunkRenderable (io.xol.chunkstories.api.rendering.world.chunk.ChunkRenderable)1 Voxel (io.xol.chunkstories.api.voxel.Voxel)1 World (io.xol.chunkstories.api.world.World)1 WorldMaster (io.xol.chunkstories.api.world.WorldMaster)1 CellData (io.xol.chunkstories.api.world.cell.CellData)1 Chunk (io.xol.chunkstories.api.world.chunk.Chunk)1 ChunkRenderDataHolder (io.xol.chunkstories.renderer.chunks.ChunkRenderDataHolder)1 ClientParticlesRenderer (io.xol.chunkstories.renderer.particles.ClientParticlesRenderer)1 ClientChunk (io.xol.chunkstories.world.chunk.ClientChunk)1 Vector4f (org.joml.Vector4f)1