use of io.xol.chunkstories.api.world.cell.DummyCell in project chunkstories-api by Hugobros3.
the class VoxelItemRenderer method renderItemInWorld.
@Override
public void renderItemInWorld(RenderingInterface renderer, ItemPile pile, World world, Location location, Matrix4f handTransformation) {
/*if (((ItemVoxel) pile.getItem()).getVoxel() instanceof VoxelCustomIcon) {
fallbackRenderer.renderItemInWorld(renderer, pile, world, location, handTransformation);
return;
}*/
Voxel voxel = ((ItemVoxel) pile.getItem()).getVoxel();
if (voxel == null)
return;
CellData fakeCell = new DummyCell(0, 0, 0, voxel, 0, 0, 0) {
CellData air = new DummyCell(0, 1, 0, voxel.store().air(), 0, 0, 0);
@Override
public int getBlocklight() {
return voxel.getEmittedLightLevel(this);
}
@Override
public CellData getNeightbor(int side) {
return air;
}
@Override
public int getMetaData() {
return ((ItemVoxel) pile.getItem()).getVoxelMeta();
}
};
float s = 0.45f;
handTransformation.scale(new Vector3f(s, s, s));
handTransformation.translate(new Vector3f(-0.25f, -0.5f, -0.5f));
renderer.setObjectMatrix(handTransformation);
// Add a light only on the opaque pass
if (fakeCell.getBlocklight() > 0 && renderer.getCurrentPass().name.contains("gBuffers")) {
Vector4f lightposition = new Vector4f(0.0f, 0.0f, 0.0f, 1.0f);
handTransformation.transform(lightposition);
Light heldBlockLight = new Light(new Vector3f(0.6f, 0.50f, 0.4f).mul(0.5f), new Vector3f(lightposition.x(), lightposition.y(), lightposition.z()), 15f);
renderer.getLightsRenderer().queueLight(heldBlockLight);
// If we hold a light source, prepare the shader accordingly
renderer.currentShader().setUniform2f("worldLightIn", Math.max(world.peekSafely(location).getBlocklight(), fakeCell.getBlocklight()), world.peekSafely(location).getSunlight());
}
Texture2D texture = content.voxels().textures().getDiffuseAtlasTexture();
texture.setLinearFiltering(false);
renderer.bindAlbedoTexture(texture);
Texture2D normalTexture = content.voxels().textures().getNormalAtlasTexture();
normalTexture.setLinearFiltering(false);
renderer.bindNormalTexture(normalTexture);
Texture2D materialTexture = content.voxels().textures().getMaterialAtlasTexture();
materialTexture.setLinearFiltering(false);
renderer.bindMaterialTexture(materialTexture);
renderFakeVoxel(renderer, fakeCell);
}
use of io.xol.chunkstories.api.world.cell.DummyCell in project chunkstories-api by Hugobros3.
the class VoxelItemRenderer method renderItemInInventory.
@Override
public void renderItemInInventory(RenderingInterface renderer, ItemPile pile, float screenPositionX, float screenPositionY, int scaling) {
/*if (((ItemVoxel) pile.getItem()).getVoxel() instanceof VoxelCustomIcon) {
fallbackRenderer.renderItemInInventory(renderer, pile, screenPositionX, screenPositionY, scaling);
return;
}*/
int slotSize = 24 * scaling;
Shader program = renderer.useShader("inventory_blockmodel");
renderer.setCullingMode(CullingMode.COUNTERCLOCKWISE);
renderer.setDepthTestMode(DepthTestMode.LESS_OR_EQUAL);
program.setUniform2f("screenSize", renderer.getWindow().getWidth(), renderer.getWindow().getHeight());
program.setUniform2f("dekal", screenPositionX + pile.getItem().getDefinition().getSlotsWidth() * slotSize / 2, screenPositionY + pile.getItem().getDefinition().getSlotsHeight() * slotSize / 2);
program.setUniform1f("scaling", slotSize / 1.65f);
transformation.identity();
transformation.scale(new Vector3f(-1f, 1f, 1f));
transformation.rotate(toRad(-22.5f), new Vector3f(1.0f, 0.0f, 0.0f));
transformation.rotate(toRad(45f), new Vector3f(0.0f, 1.0f, 0.0f));
transformation.translate(new Vector3f(-0.5f, -0.5f, -0.5f));
program.setUniformMatrix4f("transformation", transformation);
Voxel voxel = ((ItemVoxel) pile.getItem()).getVoxel();
if (voxel == null) {
int width = slotSize * pile.getItem().getDefinition().getSlotsWidth();
int height = slotSize * pile.getItem().getDefinition().getSlotsHeight();
renderer.getGuiRenderer().drawBoxWindowsSpaceWithSize(screenPositionX, screenPositionY, width, height, 0, 1, 1, 0, content.textures().getTexture("./items/icons/notex.png"), true, true, null);
return;
}
Texture2D texture = content.voxels().textures().getDiffuseAtlasTexture();
texture.setLinearFiltering(false);
renderer.bindAlbedoTexture(texture);
Texture2D normalTexture = content.voxels().textures().getNormalAtlasTexture();
normalTexture.setLinearFiltering(false);
renderer.bindNormalTexture(normalTexture);
Texture2D materialTexture = content.voxels().textures().getMaterialAtlasTexture();
materialTexture.setLinearFiltering(false);
renderer.bindMaterialTexture(materialTexture);
CellData fakeCell = new DummyCell(0, 0, 0, voxel, 0, 0, 0) {
CellData air = new DummyCell(0, 1, 0, voxel.store().air(), 0, 0, 0);
@Override
public int getBlocklight() {
return voxel.getEmittedLightLevel(this);
}
@Override
public CellData getNeightbor(int side) {
return air;
}
@Override
public int getMetaData() {
return ((ItemVoxel) pile.getItem()).getVoxelMeta();
}
};
renderFakeVoxel(renderer, fakeCell);
}
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