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Example 1 with DummyCell

use of io.xol.chunkstories.api.world.cell.DummyCell in project chunkstories-api by Hugobros3.

the class VoxelItemRenderer method renderItemInWorld.

@Override
public void renderItemInWorld(RenderingInterface renderer, ItemPile pile, World world, Location location, Matrix4f handTransformation) {
    /*if (((ItemVoxel) pile.getItem()).getVoxel() instanceof VoxelCustomIcon) {
			fallbackRenderer.renderItemInWorld(renderer, pile, world, location, handTransformation);
			return;
		}*/
    Voxel voxel = ((ItemVoxel) pile.getItem()).getVoxel();
    if (voxel == null)
        return;
    CellData fakeCell = new DummyCell(0, 0, 0, voxel, 0, 0, 0) {

        CellData air = new DummyCell(0, 1, 0, voxel.store().air(), 0, 0, 0);

        @Override
        public int getBlocklight() {
            return voxel.getEmittedLightLevel(this);
        }

        @Override
        public CellData getNeightbor(int side) {
            return air;
        }

        @Override
        public int getMetaData() {
            return ((ItemVoxel) pile.getItem()).getVoxelMeta();
        }
    };
    float s = 0.45f;
    handTransformation.scale(new Vector3f(s, s, s));
    handTransformation.translate(new Vector3f(-0.25f, -0.5f, -0.5f));
    renderer.setObjectMatrix(handTransformation);
    // Add a light only on the opaque pass
    if (fakeCell.getBlocklight() > 0 && renderer.getCurrentPass().name.contains("gBuffers")) {
        Vector4f lightposition = new Vector4f(0.0f, 0.0f, 0.0f, 1.0f);
        handTransformation.transform(lightposition);
        Light heldBlockLight = new Light(new Vector3f(0.6f, 0.50f, 0.4f).mul(0.5f), new Vector3f(lightposition.x(), lightposition.y(), lightposition.z()), 15f);
        renderer.getLightsRenderer().queueLight(heldBlockLight);
        // If we hold a light source, prepare the shader accordingly
        renderer.currentShader().setUniform2f("worldLightIn", Math.max(world.peekSafely(location).getBlocklight(), fakeCell.getBlocklight()), world.peekSafely(location).getSunlight());
    }
    Texture2D texture = content.voxels().textures().getDiffuseAtlasTexture();
    texture.setLinearFiltering(false);
    renderer.bindAlbedoTexture(texture);
    Texture2D normalTexture = content.voxels().textures().getNormalAtlasTexture();
    normalTexture.setLinearFiltering(false);
    renderer.bindNormalTexture(normalTexture);
    Texture2D materialTexture = content.voxels().textures().getMaterialAtlasTexture();
    materialTexture.setLinearFiltering(false);
    renderer.bindMaterialTexture(materialTexture);
    renderFakeVoxel(renderer, fakeCell);
}
Also used : ItemVoxel(io.xol.chunkstories.api.item.ItemVoxel) Texture2D(io.xol.chunkstories.api.rendering.textures.Texture2D) Vector4f(org.joml.Vector4f) ItemVoxel(io.xol.chunkstories.api.item.ItemVoxel) Voxel(io.xol.chunkstories.api.voxel.Voxel) Light(io.xol.chunkstories.api.rendering.lightning.Light) Vector3f(org.joml.Vector3f) CellData(io.xol.chunkstories.api.world.cell.CellData) DummyCell(io.xol.chunkstories.api.world.cell.DummyCell)

Example 2 with DummyCell

use of io.xol.chunkstories.api.world.cell.DummyCell in project chunkstories-api by Hugobros3.

the class VoxelItemRenderer method renderItemInInventory.

@Override
public void renderItemInInventory(RenderingInterface renderer, ItemPile pile, float screenPositionX, float screenPositionY, int scaling) {
    /*if (((ItemVoxel) pile.getItem()).getVoxel() instanceof VoxelCustomIcon) {
			fallbackRenderer.renderItemInInventory(renderer, pile, screenPositionX, screenPositionY, scaling);
			return;
		}*/
    int slotSize = 24 * scaling;
    Shader program = renderer.useShader("inventory_blockmodel");
    renderer.setCullingMode(CullingMode.COUNTERCLOCKWISE);
    renderer.setDepthTestMode(DepthTestMode.LESS_OR_EQUAL);
    program.setUniform2f("screenSize", renderer.getWindow().getWidth(), renderer.getWindow().getHeight());
    program.setUniform2f("dekal", screenPositionX + pile.getItem().getDefinition().getSlotsWidth() * slotSize / 2, screenPositionY + pile.getItem().getDefinition().getSlotsHeight() * slotSize / 2);
    program.setUniform1f("scaling", slotSize / 1.65f);
    transformation.identity();
    transformation.scale(new Vector3f(-1f, 1f, 1f));
    transformation.rotate(toRad(-22.5f), new Vector3f(1.0f, 0.0f, 0.0f));
    transformation.rotate(toRad(45f), new Vector3f(0.0f, 1.0f, 0.0f));
    transformation.translate(new Vector3f(-0.5f, -0.5f, -0.5f));
    program.setUniformMatrix4f("transformation", transformation);
    Voxel voxel = ((ItemVoxel) pile.getItem()).getVoxel();
    if (voxel == null) {
        int width = slotSize * pile.getItem().getDefinition().getSlotsWidth();
        int height = slotSize * pile.getItem().getDefinition().getSlotsHeight();
        renderer.getGuiRenderer().drawBoxWindowsSpaceWithSize(screenPositionX, screenPositionY, width, height, 0, 1, 1, 0, content.textures().getTexture("./items/icons/notex.png"), true, true, null);
        return;
    }
    Texture2D texture = content.voxels().textures().getDiffuseAtlasTexture();
    texture.setLinearFiltering(false);
    renderer.bindAlbedoTexture(texture);
    Texture2D normalTexture = content.voxels().textures().getNormalAtlasTexture();
    normalTexture.setLinearFiltering(false);
    renderer.bindNormalTexture(normalTexture);
    Texture2D materialTexture = content.voxels().textures().getMaterialAtlasTexture();
    materialTexture.setLinearFiltering(false);
    renderer.bindMaterialTexture(materialTexture);
    CellData fakeCell = new DummyCell(0, 0, 0, voxel, 0, 0, 0) {

        CellData air = new DummyCell(0, 1, 0, voxel.store().air(), 0, 0, 0);

        @Override
        public int getBlocklight() {
            return voxel.getEmittedLightLevel(this);
        }

        @Override
        public CellData getNeightbor(int side) {
            return air;
        }

        @Override
        public int getMetaData() {
            return ((ItemVoxel) pile.getItem()).getVoxelMeta();
        }
    };
    renderFakeVoxel(renderer, fakeCell);
}
Also used : ItemVoxel(io.xol.chunkstories.api.item.ItemVoxel) Texture2D(io.xol.chunkstories.api.rendering.textures.Texture2D) ItemVoxel(io.xol.chunkstories.api.item.ItemVoxel) Voxel(io.xol.chunkstories.api.voxel.Voxel) Vector3f(org.joml.Vector3f) Shader(io.xol.chunkstories.api.rendering.shader.Shader) CellData(io.xol.chunkstories.api.world.cell.CellData) DummyCell(io.xol.chunkstories.api.world.cell.DummyCell)

Aggregations

ItemVoxel (io.xol.chunkstories.api.item.ItemVoxel)2 Texture2D (io.xol.chunkstories.api.rendering.textures.Texture2D)2 Voxel (io.xol.chunkstories.api.voxel.Voxel)2 CellData (io.xol.chunkstories.api.world.cell.CellData)2 DummyCell (io.xol.chunkstories.api.world.cell.DummyCell)2 Vector3f (org.joml.Vector3f)2 Light (io.xol.chunkstories.api.rendering.lightning.Light)1 Shader (io.xol.chunkstories.api.rendering.shader.Shader)1 Vector4f (org.joml.Vector4f)1