use of org.terasology.engine.rendering.assets.mesh.resource.VertexByteAttributeBinding in project Terasology by MovingBlocks.
the class VertexResourceTest method testInterleave.
@Test
public void testInterleave() {
VertexResourceBuilder builder = new VertexResourceBuilder();
VertexAttributeBinding<Vector3fc, Vector3f> a1 = builder.add(0, GLAttributes.VECTOR_3_F_VERTEX_ATTRIBUTE);
VertexByteAttributeBinding a2 = builder.add(0, GLAttributes.BYTE_1_VERTEX_ATTRIBUTE);
VertexResource resource = builder.build();
a1.put(new Vector3f(10, 0, -4));
a2.put(UnsignedBytes.checkedCast(2));
a2.put(UnsignedBytes.checkedCast(10));
assertEquals(2, a2.getPosition());
assertEquals(1, a1.getPosition());
int stride = (Float.BYTES * 3) + Byte.BYTES;
resource.writeBuffer(buffer -> {
assertEquals(buffer.limit(), stride * 2);
assertEquals(10, buffer.getFloat((0 * Float.BYTES)), 0.001f);
assertEquals(0, buffer.getFloat((1 * Float.BYTES)), 0.001f);
assertEquals(-4, buffer.getFloat(2 * Float.BYTES), 0.001f);
assertEquals(2, buffer.get((3 * Float.BYTES)));
assertEquals(0, buffer.getFloat(stride + (0 * Float.BYTES)), 0.001f);
assertEquals(0, buffer.getFloat(stride + (1 * Float.BYTES)), 0.001f);
assertEquals(0, buffer.getFloat(stride + (2 * Float.BYTES)), 0.001f);
assertEquals(10, buffer.get(stride + (3 * Float.BYTES)));
});
}
use of org.terasology.engine.rendering.assets.mesh.resource.VertexByteAttributeBinding in project Terasology by MovingBlocks.
the class VertexResourceTest method testAllocation.
@Test
public void testAllocation() {
VertexResourceBuilder builder = new VertexResourceBuilder();
VertexAttributeBinding<Vector3fc, Vector3f> a1 = builder.add(0, GLAttributes.VECTOR_3_F_VERTEX_ATTRIBUTE);
VertexByteAttributeBinding a2 = builder.add(0, GLAttributes.BYTE_1_VERTEX_ATTRIBUTE);
VertexResource resource = builder.build();
a1.allocate(10);
int stride = (Float.BYTES * 3) + Byte.BYTES;
resource.writeBuffer(buffer -> {
assertEquals(buffer.limit(), stride * 10);
assertEquals(buffer.capacity(), stride * 10);
});
}
use of org.terasology.engine.rendering.assets.mesh.resource.VertexByteAttributeBinding in project Terasology by MovingBlocks.
the class VertexGLAttributeTest method testByteBinding.
@Test
public void testByteBinding() {
VertexResourceBuilder builder = new VertexResourceBuilder();
VertexByteAttributeBinding a1 = builder.add(0, GLAttributes.BYTE_1_VERTEX_ATTRIBUTE);
VertexResource resource = builder.build();
a1.put((byte) 10);
a1.put((byte) 150);
a1.put((byte) 100);
a1.put((byte) 100);
assertEquals(4, a1.getPosition());
resource.writeBuffer(buffer -> {
assertEquals(4 * Byte.BYTES, buffer.limit());
assertEquals(10, Byte.toUnsignedInt(buffer.get(Byte.BYTES * 0)));
assertEquals(150, Byte.toUnsignedInt(buffer.get(Byte.BYTES * 1)));
assertEquals(100, Byte.toUnsignedInt(buffer.get(Byte.BYTES * 2)));
assertEquals(100, Byte.toUnsignedInt(buffer.get(Byte.BYTES * 3)));
});
}
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