use of org.terasology.engine.logic.behavior.actions.Print in project Terasology by MovingBlocks.
the class Example method main.
public static void main(String[] args) {
BehaviorTreeBuilder treeBuilder = new BehaviorTreeBuilder();
BehaviorNode node = treeBuilder.fromJson("{ sequence:[ success, success, failure ] }");
logger.info("{}", new DefaultBehaviorTreeRunner(node, null).step());
treeBuilder.registerAction("print", Print.class);
node = treeBuilder.fromJson("{ sequence:[ success, { print:{msg:world} } ] }");
logger.info("{}", new DefaultBehaviorTreeRunner(node, null).step());
treeBuilder.registerAction("delay", Delay.class);
Actor actor = new Actor(null);
actor.setDelta(0.1f);
node = treeBuilder.fromJson("{ sequence:[ success, { delay:{duration:1}}, { print:{msg:Hello} }, " + "{ delay:{duration:1}}, { print:{msg:World} } ] }");
DefaultBehaviorTreeRunner tree = new DefaultBehaviorTreeRunner(node, actor);
for (int i = 0; i < 100; i++) {
tree.step();
}
treeBuilder.registerDecorator("repeat", Repeat.class);
actor = new Actor(null);
actor.setDelta(0.1f);
node = treeBuilder.fromJson("{ sequence:[ " + "{repeat :{ count:5, child:{print:{msg:x}}}}, success, { delay:{duration:1}}, " + "{ print:{msg:Hello} }, { delay:{duration:1}}, { print:{msg:World} } " + "] }");
tree = new DefaultBehaviorTreeRunner(node, actor);
for (int i = 0; i < 100; i++) {
tree.step();
}
}
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