use of org.terasology.engine.logic.characters.CharacterHeldItemComponent in project Terasology by MovingBlocks.
the class ThirdPersonRemoteClientSystem method update.
/**
* Modifies the remote players' held item mount points to show and move their held items at their location. Clean up
* no longer needed held item entities.
* <p>
* TODO: Also responsible for catching characters without current held item entities and then create them. Should be
* moved elsewhere
*/
@Override
public void update(float delta) {
// Make a set of all held items that exist so we can review them and later toss any no longer needed
Set<EntityRef> heldItemsForReview = Sets.newHashSet(entityManager.getEntitiesWith(ItemIsRemotelyHeldComponent.class));
// critters may also want held items
for (EntityRef remotePlayer : entityManager.getEntitiesWith(CharacterComponent.class, PlayerCharacterComponent.class)) {
if (relatesToLocalPlayer(remotePlayer)) {
continue;
}
// Find the associated held item entity for this player, if one exists
EntityRef currentHeldItem = EntityRef.NULL;
Iterator<EntityRef> heldItermsIterator = heldItemsForReview.iterator();
while (heldItermsIterator.hasNext()) {
EntityRef heldItemCandidate = heldItermsIterator.next();
ItemIsRemotelyHeldComponent itemIsRemotelyHeldComponent = heldItemCandidate.getComponent(ItemIsRemotelyHeldComponent.class);
if (itemIsRemotelyHeldComponent.remotePlayer.equals(remotePlayer)) {
currentHeldItem = heldItemCandidate;
heldItermsIterator.remove();
break;
}
}
// selected
if (currentHeldItem == EntityRef.NULL) {
if (remotePlayer.hasComponent(CharacterHeldItemComponent.class)) {
CharacterHeldItemComponent characterHeldItemComponent = remotePlayer.getComponent(CharacterHeldItemComponent.class);
if (characterHeldItemComponent != null && !characterHeldItemComponent.selectedItem.equals(EntityRef.NULL)) {
linkHeldItemLocationForRemotePlayer(remotePlayer.getComponent(CharacterHeldItemComponent.class).selectedItem, remotePlayer);
}
}
}
// get the remote person mount point
CharacterHeldItemComponent characterHeldItemComponent = remotePlayer.getComponent(CharacterHeldItemComponent.class);
RemotePersonHeldItemMountPointComponent mountPointComponent = remotePlayer.getComponent(RemotePersonHeldItemMountPointComponent.class);
if (characterHeldItemComponent == null || mountPointComponent == null) {
continue;
}
LocationComponent locationComponent = mountPointComponent.mountPointEntity.getComponent(LocationComponent.class);
if (locationComponent == null) {
continue;
}
long timeElapsedSinceLastUsed = time.getGameTimeInMs() - characterHeldItemComponent.lastItemUsedTime;
float animateAmount = 0f;
if (timeElapsedSinceLastUsed < USEANIMATIONLENGTH) {
// TODO add other easing functions into utilities and use here?
// half way through the animation will be the maximum extent of rotation and translation
animateAmount = 1f - Math.abs(((float) timeElapsedSinceLastUsed / (float) USEANIMATIONLENGTH) - 0.5f);
}
float addPitch = 15f * animateAmount;
float addYaw = 10f * animateAmount;
locationComponent.setLocalRotation(new Quaternionf().rotationYXZ(Math.toRadians(mountPointComponent.rotateDegrees.y + addYaw), Math.toRadians(mountPointComponent.rotateDegrees.x + addPitch), Math.toRadians(mountPointComponent.rotateDegrees.z)));
Vector3f offset = new Vector3f(0.05f * animateAmount, -0.24f * animateAmount, 0f);
offset.add(mountPointComponent.translate);
locationComponent.setLocalPosition(offset);
mountPointComponent.mountPointEntity.saveComponent(locationComponent);
}
heldItemsForReview.forEach(remainingHeldItem -> {
if (remainingHeldItem.exists()) {
remainingHeldItem.destroy();
}
});
}
use of org.terasology.engine.logic.characters.CharacterHeldItemComponent in project Terasology by MovingBlocks.
the class FirstPersonClientSystem method update.
/**
* modifies the held item mount point to move the held item in first person view
*/
@Override
public void update(float delta) {
// ensure empty hand is shown if no item is hold at the moment
if (!currentHeldItem.exists() && currentHeldItem != getHandEntity()) {
linkHeldItemLocationForLocalPlayer(getHandEntity());
}
// ensure that there are no lingering items that are marked as still held. This situation happens with client side predicted items
for (EntityRef entityRef : entityManager.getEntitiesWith(ItemIsHeldComponent.class)) {
if (!entityRef.equals(currentHeldItem) && !entityRef.equals(handEntity)) {
entityRef.destroy();
}
}
// get the first person mount point and rotate it away from the camera
CharacterHeldItemComponent characterHeldItemComponent = localPlayer.getCharacterEntity().getComponent(CharacterHeldItemComponent.class);
FirstPersonHeldItemMountPointComponent mountPointComponent = localPlayer.getCameraEntity().getComponent(FirstPersonHeldItemMountPointComponent.class);
if (characterHeldItemComponent == null || mountPointComponent == null) {
return;
}
LocationComponent locationComponent = mountPointComponent.mountPointEntity.getComponent(LocationComponent.class);
if (locationComponent == null) {
return;
}
long timeElapsedSinceLastUsed = time.getGameTimeInMs() - characterHeldItemComponent.lastItemUsedTime;
float animateAmount = 0f;
if (timeElapsedSinceLastUsed < USEANIMATIONLENGTH) {
// half way through the animation will be the maximum extent of rotation and translation
animateAmount = 1f - Math.abs(((float) timeElapsedSinceLastUsed / (float) USEANIMATIONLENGTH) - 0.5f);
}
float addPitch = 15f * animateAmount;
float addYaw = 10f * animateAmount;
locationComponent.setLocalRotation(new Quaternionf().rotationYXZ(TeraMath.DEG_TO_RAD * (mountPointComponent.rotateDegrees.y + addYaw), TeraMath.DEG_TO_RAD * (mountPointComponent.rotateDegrees.x + addPitch), TeraMath.DEG_TO_RAD * mountPointComponent.rotateDegrees.z));
Vector3f offset = new Vector3f(0.25f * animateAmount, -0.12f * animateAmount, 0f);
offset.add(mountPointComponent.translate);
locationComponent.setLocalPosition(offset);
mountPointComponent.mountPointEntity.saveComponent(locationComponent);
}
use of org.terasology.engine.logic.characters.CharacterHeldItemComponent in project Terasology by MovingBlocks.
the class ThirdPersonRemoteClientSystem method ensureHeldItemIsMountedOnLoad.
@ReceiveEvent
public void ensureHeldItemIsMountedOnLoad(OnChangedComponent event, EntityRef clientEntity, ClientComponent clientComponent) {
if (relatesToLocalPlayer(clientEntity)) {
logger.debug("ensureHeldItemIsMountedOnLoad found its given clientEntity to relate to the local player, " + "ignoring: {}", clientEntity);
return;
}
if (clientEntity.exists() && clientComponent.character != EntityRef.NULL) {
logger.debug("ensureHeldItemIsMountedOnLoad says a given clientEntity exists, has a character, and isn't " + "related to the local player: {}", clientEntity);
CharacterHeldItemComponent characterHeldItemComponent = clientComponent.character.getComponent(CharacterHeldItemComponent.class);
if (characterHeldItemComponent != null && !(clientComponent.character.equals(localPlayer.getCharacterEntity()))) {
linkHeldItemLocationForRemotePlayer(characterHeldItemComponent.selectedItem, clientComponent.character);
}
} else {
logger.debug("ensureHeldItemIsMountedOnLoad given a remote client, but one that didn't properly exist?");
}
}
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