use of org.terasology.engine.rendering.gltf.model.GLTFChannel in project Terasology by MovingBlocks.
the class GLTFAnimationFormat method loadAnimation.
private MeshAnimationData loadAnimation(GLTF gltf, GLTFAnimation animation, List<byte[]> loadedBuffers, TIntIntMap boneIndexMapping, List<String> boneNames, TIntList boneParents, List<Bone> bones) throws IOException {
List<ChannelReader> channelReaders = new ArrayList<>();
for (GLTFChannel channel : animation.getChannels()) {
GLTFAnimationSampler sampler = animation.getSamplers().get(channel.getSampler());
TFloatList times = getFloats(gltf, loadedBuffers, sampler.getInput());
int bone = boneIndexMapping.get(channel.getTarget().getNode());
switch(channel.getTarget().getPath()) {
case TRANSLATION:
{
List<Vector3f> data = getVector3fs(gltf, loadedBuffers, sampler.getOutput());
channelReaders.add(new BufferChannelReader<>(times, data, sampler.getInterpolation()::interpolate, x -> x.getPosition(bone)));
break;
}
case ROTATION:
{
List<Quaternionf> data = getQuat4fs(gltf, loadedBuffers, sampler.getOutput());
channelReaders.add(new BufferChannelReader<>(times, data, sampler.getInterpolation()::interpolate, x -> x.getRotation(bone)));
break;
}
case SCALE:
{
List<Vector3f> data = getVector3fs(gltf, loadedBuffers, sampler.getOutput());
channelReaders.add(new BufferChannelReader<>(times, data, sampler.getInterpolation()::interpolate, x -> x.getBoneScale(bone)));
break;
}
default:
break;
}
}
int frameCount = (int) (channelReaders.stream().map(ChannelReader::endTime).reduce(Float::max).orElse(0f) / TIME_PER_FRAME) + 1;
List<MeshAnimationFrame> frames = new ArrayList<>(frameCount);
for (int i = 0; i < frameCount; i++) {
float time = i * TIME_PER_FRAME;
List<Vector3f> boneLocations = new ArrayList<>();
List<Quaternionf> boneRotations = new ArrayList<>();
List<Vector3f> boneScales = new ArrayList<>();
for (Bone bone : bones) {
boneLocations.add(new Vector3f(bone.getLocalPosition()));
boneRotations.add(new Quaternionf(bone.getLocalRotation()));
boneScales.add(new Vector3f(bone.getLocalScale()));
}
MeshAnimationFrame frame = new MeshAnimationFrame(boneLocations, boneRotations, boneScales);
channelReaders.forEach(x -> x.updateFrame(time, frame));
frames.add(frame);
}
return new MeshAnimationData(boneNames, boneParents, frames, TIME_PER_FRAME, new AABBf(0, 0, 0));
}
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