use of org.terasology.engine.world.propagation.PropagatorWorldView in project Terasology by MovingBlocks.
the class LightMerger method merge.
/**
* Merge light for chunk.
*
* @param localChunks nearest chunks with target chunk
* @throws IllegalArgumentException if {@code localChunks.length != LOCAL_CHUNKS_ARRAY_LENGTH} or {@code
* chunk} not in center of {@code localChunks}
*/
public static Chunk merge(Chunk[] localChunks) {
Preconditions.checkArgument(localChunks.length == LOCAL_CHUNKS_ARRAY_LENGTH, "Length of parameter [localChunks] must be equals [" + LOCAL_CHUNKS_ARRAY_LENGTH + "]");
Preconditions.checkArgument(Arrays.stream(localChunks).noneMatch(Objects::isNull), "Parameter [localChunks] " + "must not contains nulls");
Arrays.sort(localChunks, Comparator.<Chunk>comparingInt(c -> c.getPosition().x()).thenComparingInt(c -> c.getPosition().y()).thenComparing(c -> c.getPosition().z()));
Chunk chunk = localChunks[CENTER_INDEX];
List<BatchPropagator> propagators = Lists.newArrayList();
propagators.add(new StandardBatchPropagator(new LightPropagationRules(), new LocalChunkView(localChunks, LIGHT_RULES)));
PropagatorWorldView regenWorldView = new LocalChunkView(localChunks, SUNLIGHT_REGEN_RULES);
PropagationRules sunlightRules = new SunlightPropagationRules(regenWorldView);
PropagatorWorldView sunlightWorldView = new LocalChunkView(localChunks, sunlightRules);
BatchPropagator sunlightPropagator = new StandardBatchPropagator(sunlightRules, sunlightWorldView);
propagators.add(new SunlightRegenBatchPropagator(SUNLIGHT_REGEN_RULES, regenWorldView, sunlightPropagator, sunlightWorldView));
propagators.add(sunlightPropagator);
for (BatchPropagator propagator : propagators) {
// Propagate Inwards
for (Side side : Side.allSides()) {
Chunk adjChunk = localChunks[indexOf(side)];
if (adjChunk != null) {
propagator.propagateBetween(adjChunk, chunk, side.reverse(), false);
}
}
// Propagate Outwards
for (Side side : Side.allSides()) {
Chunk adjChunk = localChunks[indexOf(side)];
if (adjChunk != null) {
propagator.propagateBetween(chunk, adjChunk, side, true);
}
}
}
for (BatchPropagator propagator : propagators) {
propagator.process();
}
chunk.deflateSunlight();
return chunk;
}
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