use of org.terasology.logic.characters.MovementMode in project Terasology by MovingBlocks.
the class MovementDebugCommands method teleportAllPlayersToPlayer.
@Command(shortDescription = "Teleport all users to specified user", runOnServer = true, requiredPermission = PermissionManager.USER_MANAGEMENT_PERMISSION)
public String teleportAllPlayersToPlayer(@CommandParam("username") String username) {
Vector3f vPlayerLocation = Vector3f.zero();
boolean bPlayerLocationWasFound = false;
EntityRef playerEntity = null;
for (EntityRef clientEntity : entityManager.getEntitiesWith(ClientComponent.class)) {
EntityRef clientInfo = clientEntity.getComponent(ClientComponent.class).clientInfo;
DisplayNameComponent name = clientInfo.getComponent(DisplayNameComponent.class);
if (username.equalsIgnoreCase(name.name)) {
LocationComponent locationComponent = clientEntity.getComponent(LocationComponent.class);
if (locationComponent != null) {
vPlayerLocation = locationComponent.getWorldPosition();
bPlayerLocationWasFound = true;
playerEntity = clientEntity;
}
break;
}
}
if (!bPlayerLocationWasFound) {
throw new IllegalArgumentException("No such user '" + username + "'");
}
MovementMode playerMovementMode = MovementMode.NONE;
ClientComponent clientInfo = playerEntity.getComponent(ClientComponent.class);
if (clientInfo != null) {
CharacterMovementComponent playerMovementComponent = clientInfo.character.getComponent(CharacterMovementComponent.class);
if (playerMovementComponent != null) {
playerMovementMode = playerMovementComponent.mode;
}
}
for (EntityRef clientEntity : entityManager.getEntitiesWith(ClientComponent.class)) {
ClientComponent clientComp = clientEntity.getComponent(ClientComponent.class);
if (clientComp != null) {
clientComp.character.send(new CharacterTeleportEvent(vPlayerLocation));
CharacterMovementComponent characterMovementComponent = clientComp.character.getComponent(CharacterMovementComponent.class);
if (characterMovementComponent != null && playerMovementMode != MovementMode.NONE && playerMovementMode != characterMovementComponent.mode) {
clientComp.character.send(new SetMovementModeEvent(playerMovementMode));
}
}
}
return "All possible players teleported to " + username + " and set to " + playerMovementMode;
}
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