use of org.terasology.math.geom.Vector3f in project Terasology by MovingBlocks.
the class ExplosionAuthoritySystem method doExplosion.
void doExplosion(ExplosionActionComponent explosionComp, Vector3f origin, EntityRef instigatingBlockEntity) {
EntityBuilder builder = entityManager.newBuilder("core:smokeExplosion");
builder.getComponent(LocationComponent.class).setWorldPosition(origin);
EntityRef smokeEntity = builder.build();
smokeEntity.send(new PlaySoundEvent(getRandomExplosionSound(), 1f));
Vector3i blockPos = new Vector3i();
for (int i = 0; i < explosionComp.maxRange; i++) {
Vector3f direction = random.nextVector3f(1.0f);
for (int j = 0; j < 4; j++) {
Vector3f target = new Vector3f(origin);
target.x += direction.x * j;
target.y += direction.y * j;
target.z += direction.z * j;
blockPos.set((int) target.x, (int) target.y, (int) target.z);
Block currentBlock = worldProvider.getBlock(blockPos);
/* PHYSICS */
if (currentBlock.isDestructible()) {
EntityRef blockEntity = blockEntityRegistry.getEntityAt(blockPos);
// allow explosions to chain together, but do not chain on the instigating block
if (!blockEntity.equals(instigatingBlockEntity) && blockEntity.hasComponent(ExplosionActionComponent.class)) {
doExplosion(blockEntity.getComponent(ExplosionActionComponent.class), blockPos.toVector3f(), blockEntity);
} else {
blockEntity.send(new DoDamageEvent(explosionComp.damageAmount, explosionComp.damageType));
}
}
}
}
}
use of org.terasology.math.geom.Vector3f in project Terasology by MovingBlocks.
the class ExplosionAuthoritySystem method onDelayedExplosion.
@ReceiveEvent
public void onDelayedExplosion(DelayedActionTriggeredEvent event, EntityRef entityRef, ExplosionActionComponent explosionActionComponent) {
if (event.getActionId().equals(DELAYED_EXPLOSION_ACTION_ID)) {
// check if the exploding entity is a block or not
if (entityRef.hasComponent(BlockComponent.class)) {
BlockComponent blockComponent = entityRef.getComponent(BlockComponent.class);
// always destroy the block that caused the explosion
worldProvider.setBlock(blockComponent.getPosition(), blockManager.getBlock(BlockManager.AIR_ID));
// create the explosion from the block's location
doExplosion(explosionActionComponent, blockComponent.getPosition().toVector3f(), entityRef);
} else if (entityRef.hasComponent(LocationComponent.class)) {
// get the position of the non-block entity to make it explode from there
Vector3f position = entityRef.getComponent(LocationComponent.class).getWorldPosition();
// destroy the non-block entity
entityRef.destroy();
// create the explosion from the non-block entity location
doExplosion(explosionActionComponent, position, EntityRef.NULL);
}
}
}
use of org.terasology.math.geom.Vector3f in project Terasology by MovingBlocks.
the class ExplosionAuthoritySystem method onActivate.
@ReceiveEvent
public void onActivate(ActivateEvent event, EntityRef entity, ExplosionActionComponent explosionComp) {
Vector3f origin = null;
switch(explosionComp.relativeTo) {
case Self:
LocationComponent loc = entity.getComponent(LocationComponent.class);
if (loc != null) {
origin = loc.getWorldPosition();
}
break;
case Instigator:
origin = event.getInstigatorLocation();
break;
default:
origin = event.getTargetLocation();
break;
}
if (origin == null) {
return;
}
doExplosion(explosionComp, origin, EntityRef.NULL);
}
use of org.terasology.math.geom.Vector3f in project Terasology by MovingBlocks.
the class TunnelAction method onActivate.
@ReceiveEvent
public void onActivate(ActivateEvent event, EntityRef entity, TunnelActionComponent tunnelActionComponent) {
Vector3f dir = new Vector3f(event.getDirection());
dir.scale(4.0f);
Vector3f origin = new Vector3f(event.getOrigin());
origin.add(dir);
Vector3i blockPos = new Vector3i();
int particleEffects = 0;
int blockCounter = tunnelActionComponent.maxDestroyedBlocks;
for (int s = 0; s <= tunnelActionComponent.maxTunnelDepth; s++) {
origin.add(dir);
if (!worldProvider.isBlockRelevant(origin)) {
break;
}
for (int i = 0; i < tunnelActionComponent.maxRaysCast; i++) {
Vector3f direction = random.nextVector3f();
Vector3f impulse = new Vector3f(direction);
impulse.scale(tunnelActionComponent.explosiveForce);
for (int j = 0; j < 3; j++) {
Vector3f target = new Vector3f(origin);
target.x += direction.x * j;
target.y += direction.y * j;
target.z += direction.z * j;
blockPos.set((int) target.x, (int) target.y, (int) target.z);
Block currentBlock = worldProvider.getBlock(blockPos);
if (currentBlock.isDestructible()) {
if (particleEffects < tunnelActionComponent.maxParticalEffects) {
EntityBuilder builder = entityManager.newBuilder("Core:smokeExplosion");
builder.getComponent(LocationComponent.class).setWorldPosition(target);
builder.build();
particleEffects++;
}
if (random.nextFloat() < tunnelActionComponent.thoroughness) {
EntityRef blockEntity = blockEntityRegistry.getEntityAt(blockPos);
blockEntity.send(new DoDamageEvent(tunnelActionComponent.damageAmount, tunnelActionComponent.damageType));
}
blockCounter--;
}
if (blockCounter <= 0) {
return;
}
}
}
}
// No blocks were destroyed, so cancel the event
if (blockCounter == tunnelActionComponent.maxDestroyedBlocks) {
event.consume();
}
}
use of org.terasology.math.geom.Vector3f in project Terasology by MovingBlocks.
the class ChunkImpl method getAABB.
@Override
public AABB getAABB() {
if (aabb == null) {
Vector3f min = getChunkWorldOffset().toVector3f();
Vector3f max = ChunkConstants.CHUNK_SIZE.toVector3f();
max.add(min);
aabb = AABB.createMinMax(min, max);
}
return aabb;
}
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