use of org.terasology.math.geom.Vector3i in project Terasology by MovingBlocks.
the class BetweenChunkPropagationTest method testPropagateSunlightAppearingMidChunk.
@Test
public void testPropagateSunlightAppearingMidChunk() {
Chunk topChunk = new ChunkImpl(new Vector3i(0, 1, 0), blockManager, biomeManager);
Chunk bottomChunk = new ChunkImpl(new Vector3i(0, 0, 0), blockManager, biomeManager);
provider.addChunk(topChunk);
provider.addChunk(bottomChunk);
for (Vector3i pos : Region3i.createFromMinAndSize(new Vector3i(0, 0, 0), new Vector3i(ChunkConstants.SIZE_X, 1, ChunkConstants.SIZE_Z))) {
topChunk.setSunlight(pos, (byte) 0);
topChunk.setSunlightRegen(pos, (byte) 0);
}
for (Vector3i pos : Region3i.createFromMinAndSize(new Vector3i(8, 0, 8), new Vector3i(ChunkConstants.SIZE_X - 16, 1, ChunkConstants.SIZE_Z - 16))) {
topChunk.setSunlight(pos, (byte) 0);
topChunk.setSunlightRegen(pos, (byte) 32);
}
InternalLightProcessor.generateInternalLighting(bottomChunk);
propagator.propagateBetween(topChunk, bottomChunk, Side.BOTTOM, false);
propagator.process();
sunlightPropagator.process();
for (int i = 0; i < 15; ++i) {
assertEquals("Incorrect value at " + (33 + i), 14 - i, bottomChunk.getSunlight(7, 33 + i, 16));
}
for (int i = 2; i < 33; ++i) {
assertEquals("Incorrect value at " + i, 14, bottomChunk.getSunlight(7, i, 16));
}
}
use of org.terasology.math.geom.Vector3i in project Terasology by MovingBlocks.
the class BetweenChunkPropagationTest method testBetweenChunksWithOverhang.
@Test
public void testBetweenChunksWithOverhang() {
Chunk topChunk = new ChunkImpl(new Vector3i(0, 1, 0), blockManager, biomeManager);
Chunk bottomChunk = new ChunkImpl(new Vector3i(0, 0, 0), blockManager, biomeManager);
provider.addChunk(topChunk);
provider.addChunk(bottomChunk);
for (Vector3i pos : Region3i.createFromMinAndSize(new Vector3i(0, 0, 0), new Vector3i(ChunkConstants.SIZE_X, 1, ChunkConstants.SIZE_Z))) {
topChunk.setSunlight(pos, ChunkConstants.MAX_SUNLIGHT);
topChunk.setSunlightRegen(pos, ChunkConstants.MAX_SUNLIGHT_REGEN);
}
for (Vector3i pos : Region3i.createFromMinMax(new Vector3i(16, 48, 0), new Vector3i(31, 48, 31))) {
bottomChunk.setBlock(pos, solid);
}
InternalLightProcessor.generateInternalLighting(bottomChunk);
propagator.propagateBetween(topChunk, bottomChunk, Side.BOTTOM, false);
propagator.process();
sunlightPropagator.process();
for (int z = 0; z < ChunkConstants.SIZE_Z; ++z) {
assertEquals(14, bottomChunk.getSunlight(16, 47, z));
}
for (int z = 0; z < ChunkConstants.SIZE_Z; ++z) {
assertEquals(13, bottomChunk.getSunlight(17, 47, z));
}
}
use of org.terasology.math.geom.Vector3i in project Terasology by MovingBlocks.
the class BulkLightPropagationTest method testRemoveOverlappingLight.
@Test
public void testRemoveOverlappingLight() {
Vector3i lightPos = new Vector3i(5, 0, 0);
StubPropagatorWorldView worldView = new StubPropagatorWorldView(testingRegion, air);
worldView.setBlockAt(Vector3i.zero(), fullLight);
worldView.setBlockAt(lightPos, fullLight);
BatchPropagator propagator = new StandardBatchPropagator(lightRules, worldView);
propagator.process(new BlockChange(Vector3i.zero(), air, fullLight), new BlockChange(lightPos, air, fullLight));
worldView.setBlockAt(lightPos, air);
propagator.process(new BlockChange(lightPos, fullLight, air));
for (int i = 0; i < 16; ++i) {
byte expectedLuminance = (byte) Math.max(0, fullLight.getLuminance() - i);
for (Vector3i pos : Diamond3iIterator.iterateAtDistance(Vector3i.zero(), i)) {
assertEquals(expectedLuminance, worldView.getValueAt(pos));
}
}
}
use of org.terasology.math.geom.Vector3i in project Terasology by MovingBlocks.
the class BulkLightPropagationTest method testRemoveSolidAllowsLight.
@Test
public void testRemoveSolidAllowsLight() {
StubPropagatorWorldView worldView = new StubPropagatorWorldView(testingRegion, air);
for (Vector3i pos : Region3i.createFromCenterExtents(new Vector3i(1, 0, 0), new Vector3i(0, 30, 30))) {
worldView.setBlockAt(pos, solid);
}
worldView.setBlockAt(new Vector3i(0, 0, 0), fullLight);
BatchPropagator propagator = new StandardBatchPropagator(lightRules, worldView);
propagator.process(new BlockChange(new Vector3i(0, 0, 0), air, fullLight));
assertEquals(0, worldView.getValueAt(new Vector3i(1, 0, 0)));
worldView.setBlockAt(new Vector3i(1, 0, 0), air);
propagator.process(new BlockChange(new Vector3i(1, 0, 0), solid, air));
assertEquals(14, worldView.getValueAt(new Vector3i(1, 0, 0)));
assertEquals(13, worldView.getValueAt(new Vector3i(2, 0, 0)));
}
use of org.terasology.math.geom.Vector3i in project Terasology by MovingBlocks.
the class BulkLightPropagationTest method testAddWeakLightNextToStrongLight.
@Test
public void testAddWeakLightNextToStrongLight() {
StubPropagatorWorldView worldView = new StubPropagatorWorldView(testingRegion, air);
worldView.setBlockAt(new Vector3i(0, 0, 0), fullLight);
BatchPropagator propagator = new StandardBatchPropagator(lightRules, worldView);
propagator.process(new BlockChange(new Vector3i(0, 0, 0), air, fullLight));
worldView.setBlockAt(new Vector3i(1, 0, 0), weakLight);
propagator.process(new BlockChange(new Vector3i(1, 0, 0), air, weakLight));
assertEquals(14, worldView.getValueAt(new Vector3i(1, 0, 0)));
}
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