use of org.terasology.world.propagation.BatchPropagator in project Terasology by MovingBlocks.
the class LightMerger method merge.
private void merge(Chunk chunk) {
Chunk[] localChunks = assembleLocalChunks(chunk);
localChunks[CENTER_INDEX] = chunk;
List<BatchPropagator> propagators = Lists.newArrayList();
propagators.add(new StandardBatchPropagator(new LightPropagationRules(), new LocalChunkView(localChunks, lightRules)));
PropagatorWorldView regenWorldView = new LocalChunkView(localChunks, sunlightRegenRules);
PropagationRules sunlightRules = new SunlightPropagationRules(regenWorldView);
PropagatorWorldView sunlightWorldView = new LocalChunkView(localChunks, sunlightRules);
BatchPropagator sunlightPropagator = new StandardBatchPropagator(sunlightRules, sunlightWorldView);
propagators.add(new SunlightRegenBatchPropagator(sunlightRegenRules, regenWorldView, sunlightPropagator, sunlightWorldView));
propagators.add(sunlightPropagator);
for (BatchPropagator propagator : propagators) {
// Propagate Inwards
for (Side side : Side.values()) {
Vector3i adjChunkPos = side.getAdjacentPos(chunk.getPosition());
LitChunk adjChunk = chunkProvider.getChunkUnready(adjChunkPos);
if (adjChunk != null) {
propagator.propagateBetween(adjChunk, chunk, side.reverse(), false);
}
}
// Propagate Outwards
for (Side side : Side.values()) {
Vector3i adjChunkPos = side.getAdjacentPos(chunk.getPosition());
LitChunk adjChunk = chunkProvider.getChunk(adjChunkPos);
if (adjChunk != null) {
propagator.propagateBetween(chunk, adjChunk, side, true);
}
}
}
for (BatchPropagator propagator : propagators) {
propagator.process();
}
chunk.deflateSunlight();
}
use of org.terasology.world.propagation.BatchPropagator in project Terasology by MovingBlocks.
the class InternalLightProcessor method populateSunlight.
private static void populateSunlight(LitChunk chunk) {
PropagationRules sunlightRules = new SunlightPropagationRules(chunk);
BatchPropagator lightPropagator = new StandardBatchPropagator(sunlightRules, new SingleChunkView(sunlightRules, chunk));
for (int x = 0; x < ChunkConstants.SIZE_X; x++) {
for (int z = 0; z < ChunkConstants.SIZE_Z; z++) {
for (int y = 0; y < ChunkConstants.MAX_SUNLIGHT; ++y) {
Vector3i pos = new Vector3i(x, y, z);
Block block = chunk.getBlock(x, y, z);
byte light = sunlightRules.getFixedValue(block, pos);
if (light > 0) {
chunk.setSunlight(x, y, z, light);
lightPropagator.propagateFrom(pos, light);
}
}
}
}
lightPropagator.process();
}
use of org.terasology.world.propagation.BatchPropagator in project Terasology by MovingBlocks.
the class InternalLightProcessor method populateLight.
private static void populateLight(LitChunk chunk) {
BatchPropagator lightPropagator = new StandardBatchPropagator(LIGHT_RULES, new SingleChunkView(LIGHT_RULES, chunk));
for (int x = 0; x < ChunkConstants.SIZE_X; x++) {
for (int z = 0; z < ChunkConstants.SIZE_Z; z++) {
for (int y = 0; y < ChunkConstants.SIZE_Y; y++) {
Block block = chunk.getBlock(x, y, z);
if (block.getLuminance() > 0) {
chunk.setLight(x, y, z, block.getLuminance());
lightPropagator.propagateFrom(new Vector3i(x, y, z), block.getLuminance());
}
}
}
}
lightPropagator.process();
}
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