use of pcgen.cdom.facet.model.LanguageFacet in project pcgen by PCGen.
the class AbstractSaveRestoreTest method setUpContext.
protected void setUpContext() throws PersistenceLayerException {
ChooserFactory.pushChooserClassname(RandomChooser.class.getName());
TokenRegistration.clearTokens();
TokenRegistration.register(AUTO_LANG_TOKEN);
TokenRegistration.register(ABILITY_VISIBLE_TOKEN);
TokenRegistration.register(AUTO_TOKEN);
TokenRegistration.register(CHOOSE_TOKEN);
TokenRegistration.register(CHOOSE_LANG_TOKEN);
TokenRegistration.register(ABILITY_MULT_TOKEN);
TokenRegistration.register(EQUIP_TYPE_TOKEN);
TokenRegistration.register(EQUIP_PROFICIENCY_TOKEN);
TokenRegistration.register(LANGBONUS_PRIM);
TokenRegistration.register(PC_QUAL);
TokenRegistration.register(Feat.class);
directAbilityFacet = FacetLibrary.getFacet(DirectAbilityFacet.class);
activeEqModFacet = FacetLibrary.getFacet(ActiveEqModFacet.class);
alignmentFacet = FacetLibrary.getFacet(AlignmentFacet.class);
bioSetFacet = FacetLibrary.getFacet(BioSetFacet.class);
checkFacet = FacetLibrary.getFacet(CheckFacet.class);
classFacet = FacetLibrary.getFacet(ClassFacet.class);
classLevelFacet = FacetLibrary.getFacet(ClassLevelFacet.class);
companionModFacet = FacetLibrary.getFacet(CompanionModFacet.class);
deityFacet = FacetLibrary.getFacet(DeityFacet.class);
domainFacet = FacetLibrary.getFacet(DomainFacet.class);
expandedCampaignFacet = FacetLibrary.getFacet(ExpandedCampaignFacet.class);
languageFacet = FacetLibrary.getFacet(LanguageFacet.class);
raceFacet = FacetLibrary.getFacet(RaceSelectionFacet.class);
sizeFacet = FacetLibrary.getFacet(SizeFacet.class);
skillFacet = FacetLibrary.getFacet(SkillFacet.class);
statFacet = FacetLibrary.getFacet(StatFacet.class);
templateFacet = FacetLibrary.getFacet(TemplateSelectionFacet.class);
templateConsolidationFacet = FacetLibrary.getFacet(TemplateFacet.class);
weaponProfFacet = FacetLibrary.getFacet(WeaponProfFacet.class);
Globals.createEmptyRace();
Globals.setUseGUI(false);
Globals.emptyLists();
GameMode gamemode = SettingsHandler.getGame();
gamemode.clearLoadContext();
str = BuildUtilities.createStat("Strength", "STR");
str.put(VariableKey.getConstant("LOADSCORE"), FormulaFactory.getFormulaFor("STRSCORE"));
str.put(VariableKey.getConstant("OFFHANDLIGHTBONUS"), FormulaFactory.getFormulaFor(2));
dex = BuildUtilities.createStat("Dexterity", "DEX");
con = BuildUtilities.createStat("Constitution", "CON");
intel = BuildUtilities.createStat("Intelligence", "INT");
wis = BuildUtilities.createStat("Wisdom", "WIS");
cha = BuildUtilities.createStat("Charisma", "CHA");
AbstractReferenceContext ref = Globals.getContext().getReferenceContext();
lg = BuildUtilities.createAlignment("Lawful Good", "LG");
ref.importObject(lg);
ln = BuildUtilities.createAlignment("Lawful Neutral", "LN");
ref.importObject(ln);
le = BuildUtilities.createAlignment("Lawful Evil", "LE");
ref.importObject(le);
ng = BuildUtilities.createAlignment("Neutral Good", "NG");
ref.importObject(ng);
tn = BuildUtilities.createAlignment("True Neutral", "TN");
ref.importObject(tn);
ne = BuildUtilities.createAlignment("Neutral Evil", "NE");
ref.importObject(ne);
cg = BuildUtilities.createAlignment("Chaotic Good", "CG");
ref.importObject(cg);
cn = BuildUtilities.createAlignment("Chaotic Neutral", "CN");
ref.importObject(cn);
ce = BuildUtilities.createAlignment("Chaotic Evil", "CE");
ref.importObject(ce);
ref.importObject(BuildUtilities.createAlignment("None", "NONE"));
ref.importObject(BuildUtilities.createAlignment("Deity's", "Deity"));
ref.importObject(str);
ref.importObject(dex);
ref.importObject(con);
ref.importObject(intel);
ref.importObject(wis);
ref.importObject(cha);
fine = BuildUtilities.createSize("Fine", 0);
diminutive = BuildUtilities.createSize("Diminutive", 1);
tiny = BuildUtilities.createSize("Tiny", 2);
small = BuildUtilities.createSize("Small", 3);
medium = BuildUtilities.createSize("Medium", 4);
medium.put(ObjectKey.IS_DEFAULT_SIZE, true);
large = BuildUtilities.createSize("Large", 5);
huge = BuildUtilities.createSize("Huge", 6);
gargantuan = BuildUtilities.createSize("Gargantuan", 7);
colossal = BuildUtilities.createSize("Colossal", 8);
context = Globals.getContext();
create(Language.class, "Common");
human = create(Race.class, "Human");
BuildUtilities.createFact(context, "ClassType", PCClass.class);
FactDefinition<?, String> fd = BuildUtilities.createFact(context, "SpellType", PCClass.class);
fd.setSelectable(true);
context.getReferenceContext().importObject(AbilityCategory.FEAT);
SourceFileLoader.createLangBonusObject(Globals.getContext());
ChooserFactory.setDelegate(new MockUIDelegate());
}
use of pcgen.cdom.facet.model.LanguageFacet in project pcgen by PCGen.
the class AbstractTokenModelTest method setUpContext.
protected void setUpContext() throws PersistenceLayerException {
ChooserFactory.pushChooserClassname(RandomChooser.class.getName());
TokenRegistration.clearTokens();
TokenRegistration.register(AUTO_LANG_TOKEN);
TokenRegistration.register(ABILITY_VISIBLE_TOKEN);
TokenRegistration.register(AUTO_TOKEN);
TokenRegistration.register(CHOOSE_TOKEN);
TokenRegistration.register(CHOOSE_LANG_TOKEN);
TokenRegistration.register(ABILITY_MULT_TOKEN);
TokenRegistration.register(EQUIP_TYPE_TOKEN);
TokenRegistration.register(EQUIP_PROFICIENCY_TOKEN);
TokenRegistration.register(LANGBONUS_PRIM);
TokenRegistration.register(PC_QUAL);
TokenRegistration.register(getToken());
TokenRegistration.register(plugin.bonustokens.Feat.class);
directAbilityFacet = FacetLibrary.getFacet(DirectAbilityFacet.class);
activeEqModFacet = FacetLibrary.getFacet(ActiveEqModFacet.class);
alignmentFacet = FacetLibrary.getFacet(AlignmentFacet.class);
bioSetFacet = FacetLibrary.getFacet(BioSetFacet.class);
checkFacet = FacetLibrary.getFacet(CheckFacet.class);
classFacet = FacetLibrary.getFacet(ClassFacet.class);
classLevelFacet = FacetLibrary.getFacet(ClassLevelFacet.class);
companionModFacet = FacetLibrary.getFacet(CompanionModFacet.class);
deityFacet = FacetLibrary.getFacet(DeityFacet.class);
domainFacet = FacetLibrary.getFacet(DomainFacet.class);
expandedCampaignFacet = FacetLibrary.getFacet(ExpandedCampaignFacet.class);
languageFacet = FacetLibrary.getFacet(LanguageFacet.class);
raceFacet = FacetLibrary.getFacet(RaceInputFacet.class);
sizeFacet = FacetLibrary.getFacet(SizeFacet.class);
skillFacet = FacetLibrary.getFacet(SkillFacet.class);
statFacet = FacetLibrary.getFacet(StatFacet.class);
templateInputFacet = FacetLibrary.getFacet(TemplateInputFacet.class);
templateConsolidationFacet = FacetLibrary.getFacet(TemplateFacet.class);
weaponProfModelFacet = FacetLibrary.getFacet(WeaponProfModelFacet.class);
Globals.createEmptyRace();
Globals.setUseGUI(false);
Globals.emptyLists();
GameMode gamemode = SettingsHandler.getGame();
gamemode.clearLoadContext();
str = BuildUtilities.createStat("Strength", "STR");
str.put(VariableKey.getConstant("LOADSCORE"), FormulaFactory.getFormulaFor("STRSCORE"));
str.put(VariableKey.getConstant("OFFHANDLIGHTBONUS"), FormulaFactory.getFormulaFor(2));
dex = BuildUtilities.createStat("Dexterity", "DEX");
PCStat con = BuildUtilities.createStat("Constitution", "CON");
intel = BuildUtilities.createStat("Intelligence", "INT");
wis = BuildUtilities.createStat("Wisdom", "WIS");
cha = BuildUtilities.createStat("Charisma", "CHA");
AbstractReferenceContext ref = Globals.getContext().getReferenceContext();
lg = BuildUtilities.createAlignment("Lawful Good", "LG");
ref.importObject(lg);
ln = BuildUtilities.createAlignment("Lawful Neutral", "LN");
ref.importObject(ln);
le = BuildUtilities.createAlignment("Lawful Evil", "LE");
ref.importObject(le);
ng = BuildUtilities.createAlignment("Neutral Good", "NG");
ref.importObject(ng);
tn = BuildUtilities.createAlignment("True Neutral", "TN");
ref.importObject(tn);
ne = BuildUtilities.createAlignment("Neutral Evil", "NE");
ref.importObject(ne);
cg = BuildUtilities.createAlignment("Chaotic Good", "CG");
ref.importObject(cg);
cn = BuildUtilities.createAlignment("Chaotic Neutral", "CN");
ref.importObject(cn);
ce = BuildUtilities.createAlignment("Chaotic Evil", "CE");
ref.importObject(ce);
ref.importObject(BuildUtilities.createAlignment("None", "NONE"));
ref.importObject(BuildUtilities.createAlignment("Deity's", "Deity"));
gamemode.setBonusFeatLevels("3|3");
SettingsHandler.setGame("3.5");
ref.importObject(str);
ref.importObject(dex);
ref.importObject(con);
ref.importObject(intel);
ref.importObject(wis);
ref.importObject(cha);
fine = BuildUtilities.createSize("Fine", 0);
diminutive = BuildUtilities.createSize("Diminutive", 1);
tiny = BuildUtilities.createSize("Tiny", 2);
small = BuildUtilities.createSize("Small", 3);
medium = BuildUtilities.createSize("Medium", 4);
medium.put(ObjectKey.IS_DEFAULT_SIZE, true);
large = BuildUtilities.createSize("Large", 5);
huge = BuildUtilities.createSize("Huge", 6);
gargantuan = BuildUtilities.createSize("Gargantuan", 7);
colossal = BuildUtilities.createSize("Colossal", 8);
context = Globals.getContext();
create(Language.class, "Common");
BuildUtilities.createFact(context, "ClassType", PCClass.class);
FactDefinition<?, String> fd = BuildUtilities.createFact(context, "SpellType", PCClass.class);
fd.setSelectable(true);
context.getReferenceContext().importObject(AbilityCategory.FEAT);
SourceFileLoader.createLangBonusObject(Globals.getContext());
}
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