use of pcgen.cdom.helper.SkillSituation in project pcgen by PCGen.
the class SkillSitToken method getSkillPropValue.
/**
* Evaluate the property for the supplied skill and character. For
* properties such as ACP and the extended UNTRAINED property, the
* property text is required to be further parsed to pull out user
* defined text to be output in each case.
*
* @param skillSit The skill to be reported upon.
* @param property The property to be reported.
* @param propertyText The original text of the property.
* @param pc The character to be reported upon.
* @return The value of the property.
*/
private String getSkillPropValue(Object skillSit, int property, String propertyText, PlayerCharacter pc) {
StringBuilder retValue = new StringBuilder();
if (((property == SkillToken.SKILL_ABMOD) || (property == SkillToken.SKILL_MISC)) && //&& aSkill.get(ObjectKey.KEY_STAT) == null)
false) {
retValue.append("n/a");
} else {
Skill skill;
boolean isSituation;
String situation;
SkillSituation sit;
if (skillSit instanceof Skill) {
sit = null;
skill = (Skill) skillSit;
isSituation = false;
situation = "";
} else if (skillSit instanceof SkillSituation) {
sit = (SkillSituation) skillSit;
skill = sit.getSkill();
isSituation = true;
situation = sit.getSituation();
} else {
Logging.errorPrint("Internal Error: unexpected type: " + skillSit.getClass());
return "";
}
switch(property) {
case SkillToken.SKILL_NAME:
String name = QualifiedName.qualifiedName(pc, skill);
if (isSituation) {
name += " (" + situation + ')';
}
retValue.append(name);
break;
case SkillToken.SKILL_TOTAL:
int rank = SkillRankControl.getTotalRank(pc, skill).intValue() + SkillModifier.modifier(skill, pc).intValue();
if (isSituation) {
rank += sit.getSituationBonus();
}
if (SettingsHandler.getGame().hasSkillRankDisplayText()) {
retValue.append(SettingsHandler.getGame().getSkillRankDisplayText(rank));
} else {
retValue.append(Integer.toString(rank));
}
break;
case SkillToken.SKILL_RANK:
Float sRank = SkillRankControl.getTotalRank(pc, skill);
if (SettingsHandler.getGame().hasSkillRankDisplayText()) {
retValue.append(SettingsHandler.getGame().getSkillRankDisplayText(sRank.intValue()));
} else {
retValue.append(SkillRankControl.getTotalRank(pc, skill).toString());
}
break;
case SkillToken.SKILL_MOD:
int mod = SkillModifier.modifier(skill, pc).intValue();
if (isSituation) {
mod += sit.getSituationBonus();
}
retValue.append(Integer.toString(mod));
break;
case SkillToken.SKILL_ABILITY:
retValue.append(SkillInfoUtilities.getKeyStatFromStats(pc, skill));
break;
case SkillToken.SKILL_ABMOD:
retValue.append(Integer.toString(SkillModifier.getStatMod(skill, pc)));
break;
case SkillToken.SKILL_MISC:
int misc = SkillModifier.modifier(skill, pc).intValue();
if (isSituation) {
misc += sit.getSituationBonus();
}
misc -= SkillModifier.getStatMod(skill, pc);
retValue.append(Integer.toString(misc));
break;
case SkillToken.SKILL_UNTRAINED:
retValue.append(skill.getSafe(ObjectKey.USE_UNTRAINED) ? "Y" : "NO");
break;
case SkillToken.SKILL_EXCLUSIVE:
retValue.append(skill.getSafe(ObjectKey.EXCLUSIVE) ? "Y" : "N");
break;
case SkillToken.SKILL_UNTRAINED_EXTENDED:
retValue.append(SkillToken.getUntrainedOutput(skill, propertyText));
break;
case SkillToken.SKILL_ACP:
retValue.append(SkillToken.getAcpOutput(skill, propertyText));
break;
case SkillToken.SKILL_COST:
SkillCost cost = null;
for (PCClass pcc : pc.getDisplay().getClassSet()) {
if (cost == null) {
cost = pc.getSkillCostForClass(skill, pcc);
} else {
SkillCost newCost = pc.getSkillCostForClass(skill, pcc);
if (SkillCost.CLASS.equals(newCost) || SkillCost.EXCLUSIVE.equals(cost)) {
cost = newCost;
}
}
if (SkillCost.CLASS.equals(cost)) {
break;
}
}
retValue.append(cost.toString());
break;
case SkillToken.SKILL_EXCLUSIVE_TOTAL:
int etRank = SkillRankControl.getTotalRank(pc, skill).intValue();
boolean b = (skill.getSafe(ObjectKey.EXCLUSIVE) || !skill.getSafe(ObjectKey.USE_UNTRAINED)) && (etRank == 0);
if (b) {
retValue.append('0');
} else {
int mRank = etRank + SkillModifier.modifier(skill, pc).intValue();
if (isSituation) {
mRank += sit.getSituationBonus();
}
retValue.append(Integer.toString(mRank));
}
break;
case SkillToken.SKILL_TRAINED_TOTAL:
int tRank = SkillRankControl.getTotalRank(pc, skill).intValue();
boolean isNotTrained = !skill.getSafe(ObjectKey.USE_UNTRAINED) && (tRank == 0);
if (isNotTrained) {
retValue.append('0');
} else {
int mRank = tRank + SkillModifier.modifier(skill, pc).intValue();
if (isSituation) {
mRank += sit.getSituationBonus();
}
retValue.append(Integer.toString(mRank));
}
break;
case SkillToken.SKILL_EXPLANATION:
boolean shortFrom = !("_LONG".equals(propertyText.substring(7)));
String bonusDetails = SkillCostDisplay.getModifierExplanation(skill, pc, shortFrom);
if (isSituation) {
String sitDetails = SkillCostDisplay.getSituationModifierExplanation(skill, situation, pc, shortFrom);
retValue.append(bonusDetails + " situational: " + sitDetails);
} else {
retValue.append(bonusDetails);
}
break;
case SkillToken.SKILL_TYPE:
String type = skill.getType();
retValue.append(type);
break;
case SkillToken.SKILL_SIZE:
int i = (int) (pc.getSizeAdjustmentBonusTo("SKILL", skill.getKeyName()));
if (isSituation) {
i += pc.getSizeAdjustmentBonusTo("SITUATION", skill.getKeyName() + '=' + situation);
}
retValue.append(Integer.toString(i));
break;
case SkillToken.SKILL_CLASSES:
List<String> classes = new ArrayList<>();
for (PCClass aClass : pc.getClassList()) {
if (pc.getSkillCostForClass(skill, aClass) == SkillCost.CLASS) {
classes.add(aClass.getDisplayName());
}
}
retValue.append(StringUtils.join(classes, "."));
break;
default:
Logging.errorPrint("In ExportHandler._writeSkillProperty the propIdvalue " + property + " is not handled.");
break;
}
}
return retValue.toString();
}
use of pcgen.cdom.helper.SkillSituation in project pcgen by PCGen.
the class SkillSitToken method getSkill.
/**
* Select the target skill based on the supplied criteria. Uses the
* id in the details object to either retrieve a skill by name or by
* position in the skill list.
*
* @param pc The character being processed.
* @param details The parsed details of the token.
* @param eh The ExportHandler
* @return The matching skill, or null if none match.
*/
private Object getSkill(PlayerCharacter pc, SkillDetails details, ExportHandler eh) {
Object skill = null;
try {
int i = Integer.parseInt(details.getSkillId());
final List<Skill> pcSkills = new ArrayList<>(getSkillList(pc));
SkillFilter filter = details.getSkillFilter();
if (filter == null || filter == SkillFilter.Selected) {
filter = pc.getSkillFilter();
}
Iterator<Skill> iter = pcSkills.iterator();
while (iter.hasNext()) {
Skill sk = iter.next();
if (!pc.includeSkill(sk, filter) || !sk.qualifies(pc, null)) {
iter.remove();
}
}
if ((i >= (pcSkills.size() - 1)) && eh != null && eh.getExistsOnly()) {
eh.setNoMoreItems(true);
}
for (iter = pcSkills.iterator(); i >= 0; ) {
Skill sk = iter.next();
if (i == 0) {
return sk;
}
//wasn't the base skill
i--;
List<String> situations = new ArrayList<>(sk.getUniqueListFor(ListKey.SITUATION));
if (situations != null) {
int numSits = situations.size();
if (i < numSits) {
Collections.sort(situations);
}
for (String situation : situations) {
double bonus = pc.getTotalBonusTo("SITUATION", sk.getKeyName() + '=' + situation);
if (bonus > 0.01 || bonus < -0.01) {
if (i == 0) {
return new SkillSituation(sk, situation, bonus);
}
//Wasn't this situation
i--;
}
}
}
}
} catch (NumberFormatException exc) {
String skillName = details.getSkillId();
int equalLoc = skillName.indexOf("=");
if (equalLoc == -1) {
//Allowing SKILL.Spot.<subtoken>
skill = Globals.getContext().getReferenceContext().silentlyGetConstructedCDOMObject(Skill.class, skillName);
} else {
//Allowing SKILL.Spot=Situation.<subtoken>
String situation = skillName.substring(equalLoc + 1);
Skill sk = Globals.getContext().getReferenceContext().silentlyGetConstructedCDOMObject(Skill.class, skillName.substring(0, equalLoc));
double bonus = pc.getTotalBonusTo("SITUATION", sk.getKeyName() + '=' + situation);
return new SkillSituation(sk, situation, bonus);
}
}
return skill;
}
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