use of pcgen.core.QualifiedObject in project pcgen by PCGen.
the class CoreUtils method getLoadID.
private static <T> String getLoadID(T obj) {
if (obj instanceof Identified) {
Identified l = (Identified) obj;
String name = l.getDisplayName();
String id = obj.getClass().getSimpleName() + ": " + name;
if (!l.getKeyName().equals(name)) {
id = id + " [" + l.getKeyName() + "]";
}
return id;
} else if (obj instanceof QualifiedObject) {
QualifiedObject<?> qo = (QualifiedObject<?>) obj;
return getLoadID(qo.getRawObject());
} else if (obj instanceof CDOMReference) {
CDOMReference<?> ref = (CDOMReference<?>) obj;
return ref.getReferenceClass().getSimpleName() + " Primitive: " + ref.getLSTformat(false);
} else {
return obj.getClass().getSimpleName() + ": " + obj.toString();
}
}
use of pcgen.core.QualifiedObject in project pcgen by PCGen.
the class GameModeFileLoader method addDefaultWieldCategories.
public static void addDefaultWieldCategories(LoadContext context) throws PersistenceLayerException {
PreParserFactory prereqParser;
try {
prereqParser = PreParserFactory.getInstance();
} catch (final PersistenceLayerException ple) {
Logging.errorPrint("Error Initializing PreParserFactory");
Logging.errorPrint(" " + ple.getMessage(), ple);
throw new UnreachableError(ple);
}
AbstractReferenceContext refContext = context.getReferenceContext();
Collection<WieldCategory> categories = refContext.getConstructedCDOMObjects(WieldCategory.class);
WieldCategory light = null;
WieldCategory twoHanded = null;
WieldCategory oneHanded = null;
WieldCategory tooLarge = null;
WieldCategory tooSmall = null;
for (final WieldCategory wc : categories) {
String name = wc.getKeyName();
if ("Light".equalsIgnoreCase(name)) {
light = wc;
}
if ("TwoHanded".equalsIgnoreCase(name)) {
twoHanded = wc;
}
if ("OneHanded".equalsIgnoreCase(name)) {
oneHanded = wc;
}
if ("TooLarge".equalsIgnoreCase(name)) {
tooLarge = wc;
}
if ("TooSmall".equalsIgnoreCase(name)) {
tooSmall = wc;
}
}
boolean buildLight = false;
if (light == null) {
light = new WieldCategory();
light.setName("Light");
refContext.importObject(light);
buildLight = true;
}
boolean buildTwoHanded = false;
if (twoHanded == null) {
twoHanded = new WieldCategory();
twoHanded.setName("TwoHanded");
refContext.importObject(twoHanded);
buildTwoHanded = true;
}
boolean buildOneHanded = false;
if (oneHanded == null) {
oneHanded = new WieldCategory();
oneHanded.setName("OneHanded");
refContext.importObject(oneHanded);
buildOneHanded = true;
}
boolean buildTooLarge = false;
if (tooLarge == null) {
tooLarge = new WieldCategory();
tooLarge.setName("TooLarge");
refContext.importObject(tooLarge);
buildTooLarge = true;
}
boolean buildTooSmall = false;
if (tooSmall == null) {
tooSmall = new WieldCategory();
tooSmall.setName("TooSmall");
refContext.importObject(tooSmall);
buildTooSmall = true;
}
CDOMDirectSingleRef<WieldCategory> tooSmallRef = CDOMDirectSingleRef.getRef(tooSmall);
CDOMDirectSingleRef<WieldCategory> lightRef = CDOMDirectSingleRef.getRef(light);
CDOMDirectSingleRef<WieldCategory> oneHandedRef = CDOMDirectSingleRef.getRef(oneHanded);
CDOMDirectSingleRef<WieldCategory> twoHandedRef = CDOMDirectSingleRef.getRef(twoHanded);
CDOMDirectSingleRef<WieldCategory> tooLargeRef = CDOMDirectSingleRef.getRef(tooLarge);
if (buildLight) {
light.setHandsRequired(1);
light.setFinessable(true);
light.addDamageMult(1, 1.0f);
light.addDamageMult(2, 1.0f);
Prerequisite p = prereqParser.parse("PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-1");
QualifiedObject<CDOMSingleRef<WieldCategory>> qo = new QualifiedObject<>(tooSmallRef);
qo.addPrerequisite(p);
light.addCategorySwitch(qo);
p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1");
qo = new QualifiedObject<>(oneHandedRef);
qo.addPrerequisite(p);
light.addCategorySwitch(qo);
p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+2");
qo = new QualifiedObject<>(twoHandedRef);
qo.addPrerequisite(p);
light.addCategorySwitch(qo);
p = prereqParser.parse("PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+3");
qo = new QualifiedObject<>(tooLargeRef);
qo.addPrerequisite(p);
light.addCategorySwitch(qo);
light.setWieldCategoryStep(1, oneHandedRef);
light.setWieldCategoryStep(2, twoHandedRef);
}
if (buildTwoHanded) {
twoHanded.setFinessable(false);
twoHanded.setHandsRequired(2);
twoHanded.addDamageMult(2, 1.5f);
Prerequisite p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-3");
QualifiedObject<CDOMSingleRef<WieldCategory>> qo = new QualifiedObject<>(tooSmallRef);
qo.addPrerequisite(p);
twoHanded.addCategorySwitch(qo);
p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-2");
qo = new QualifiedObject<>(lightRef);
qo.addPrerequisite(p);
twoHanded.addCategorySwitch(qo);
p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1");
qo = new QualifiedObject<>(oneHandedRef);
qo.addPrerequisite(p);
twoHanded.addCategorySwitch(qo);
p = prereqParser.parse("PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1");
qo = new QualifiedObject<>(tooLargeRef);
qo.addPrerequisite(p);
twoHanded.addCategorySwitch(qo);
twoHanded.setWieldCategoryStep(-2, lightRef);
twoHanded.setWieldCategoryStep(-1, oneHandedRef);
}
if (buildOneHanded) {
oneHanded.setHandsRequired(1);
oneHanded.setFinessable(false);
oneHanded.addDamageMult(1, 1.0f);
oneHanded.addDamageMult(2, 1.5f);
Prerequisite p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-2");
QualifiedObject<CDOMSingleRef<WieldCategory>> qo = new QualifiedObject<>(tooSmallRef);
qo.addPrerequisite(p);
oneHanded.addCategorySwitch(qo);
p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1");
qo = new QualifiedObject<>(lightRef);
qo.addPrerequisite(p);
oneHanded.addCategorySwitch(qo);
p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1");
qo = new QualifiedObject<>(twoHandedRef);
qo.addPrerequisite(p);
oneHanded.addCategorySwitch(qo);
p = prereqParser.parse("PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+2");
qo = new QualifiedObject<>(tooLargeRef);
qo.addPrerequisite(p);
oneHanded.addCategorySwitch(qo);
oneHanded.setWieldCategoryStep(-1, lightRef);
oneHanded.setWieldCategoryStep(1, twoHandedRef);
}
if (buildTooLarge) {
tooLarge.setFinessable(false);
tooLarge.setHandsRequired(999);
tooLarge.setWieldCategoryStep(-3, lightRef);
tooLarge.setWieldCategoryStep(-2, oneHandedRef);
tooLarge.setWieldCategoryStep(-1, twoHandedRef);
tooLarge.setWieldCategoryStep(0, twoHandedRef);
}
if (buildTooSmall) {
tooSmall.setFinessable(false);
tooSmall.setHandsRequired(2);
tooSmall.addDamageMult(2, 1.5f);
Prerequisite p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-3");
QualifiedObject<CDOMSingleRef<WieldCategory>> qo = new QualifiedObject<>(tooSmallRef);
qo.addPrerequisite(p);
tooSmall.addCategorySwitch(qo);
p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-2");
qo = new QualifiedObject<>(lightRef);
qo.addPrerequisite(p);
tooSmall.addCategorySwitch(qo);
p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1");
qo = new QualifiedObject<>(oneHandedRef);
qo.addPrerequisite(p);
tooSmall.addCategorySwitch(qo);
p = prereqParser.parse("PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1");
qo = new QualifiedObject<>(tooLargeRef);
qo.addPrerequisite(p);
tooSmall.addCategorySwitch(qo);
tooSmall.setWieldCategoryStep(-2, lightRef);
tooSmall.setWieldCategoryStep(-1, oneHandedRef);
}
}
use of pcgen.core.QualifiedObject in project pcgen by PCGen.
the class VisionFacet method getActiveVision.
/**
* Returns a non-null copy of the Collection of Vision objects which are
* active on the Player Character identified by the given CharID.
*
* This method is value-semantic in that ownership of the returned
* Collection is transferred to the class calling this method. Modification
* of the returned Collection will not modify this VisionFacet and
* modification of this VisionFacet will not modify the returned Collection.
* Modifications to the returned Collection will also not modify any future
* or previous objects returned by this (or other) methods on VisionFacet.
* If you wish to modify the information stored in this VisionFacet, you
* must use the add*() and remove*() methods of VisionFacet.
*
* @param id
* The CharID identifying the Player Character for which the
* active Vision objects is to be returned
* @return a non-null copy of the Collection of Vision objects which are
* active on the Player Character identified by the given CharID
*/
public Collection<Vision> getActiveVision(CharID id) {
Map<QualifiedObject<Vision>, Set<Object>> componentMap = getCachedMap(id);
if (componentMap == null) {
return Collections.emptyList();
}
Map<VisionType, Integer> map = new HashMap<>();
for (Map.Entry<QualifiedObject<Vision>, Set<Object>> me : componentMap.entrySet()) {
QualifiedObject<Vision> qo = me.getKey();
for (Object source : me.getValue()) {
if (prerequisiteFacet.qualifies(id, qo, source)) {
String sourceString = (source instanceof CDOMObject) ? ((CDOMObject) source).getQualifiedKey() : "";
Vision v = qo.getRawObject();
Formula distance = v.getDistance();
int a = formulaResolvingFacet.resolve(id, distance, sourceString).intValue();
VisionType visType = v.getType();
Integer current = map.get(visType);
if (current == null || current < a) {
map.put(visType, a);
}
}
}
}
/*
* parse through the global list of vision tags and see if this PC has
* any BONUS:VISION tags which will create a new visionMap entry, and
* add any BONUS to existing entries in the map
*/
for (VisionType vType : VisionType.getAllVisionTypes()) {
int aVal = (int) bonusCheckingFacet.getBonus(id, "VISION", vType.toString());
if (aVal > 0) {
Integer current = map.get(vType);
map.put(vType, aVal + (current == null ? 0 : current));
}
}
TreeSet<Vision> returnSet = new TreeSet<>();
for (Map.Entry<VisionType, Integer> me : map.entrySet()) {
returnSet.add(new Vision(me.getKey(), FormulaFactory.getFormulaFor(me.getValue())));
}
return returnSet;
}
use of pcgen.core.QualifiedObject in project pcgen by PCGen.
the class AutoEquipmentFacet method dataAdded.
/**
* Adds Equipment granted to a Player Character by AUTO:EQUIP.
*
* Triggered when one of the Facets to which AutoEquipmentFacet listens
* fires a DataFacetChangeEvent to indicate a CDOMObject was added to a
* Player Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataAdded(DataFacetChangeEvent<CharID, CDOMObject> dfce) {
CDOMObject cdo = dfce.getCDOMObject();
List<QualifiedObject<CDOMReference<Equipment>>> list = cdo.getSafeListFor(ListKey.EQUIPMENT);
if (list != null) {
addAll(dfce.getCharID(), list, cdo);
}
}
use of pcgen.core.QualifiedObject in project pcgen by PCGen.
the class DomainToken method parseTokenWithSeparator.
@Override
protected ParseResult parseTokenWithSeparator(LoadContext context, PCClass pcc, String value) {
StringTokenizer pipeTok = new StringTokenizer(value, Constants.PIPE);
boolean first = true;
String tok = pipeTok.nextToken();
if (looksLikeAPrerequisite(tok)) {
return new ParseResult.Fail("Cannot have only PRExxx subtoken in " + getTokenName() + ": " + value, context);
}
List<QualifiedObject<CDOMSingleRef<Domain>>> toAdd = new ArrayList<>();
boolean foundClear = false;
while (true) {
if (Constants.LST_DOT_CLEAR.equals(tok)) {
if (!first) {
return new ParseResult.Fail(" Non-sensical " + getTokenName() + ": .CLEAR was not the first list item", context);
}
context.getObjectContext().removeList(pcc, ListKey.DOMAIN);
foundClear = true;
} else {
CDOMSingleRef<Domain> domain = context.getReferenceContext().getCDOMReference(DOMAIN_CLASS, tok);
QualifiedObject<CDOMSingleRef<Domain>> qo = new QualifiedObject<>(domain);
toAdd.add(qo);
context.getObjectContext().addToList(pcc, ListKey.DOMAIN, qo);
}
first = false;
if (!pipeTok.hasMoreTokens()) {
// No prereqs, so we're done
return ParseResult.SUCCESS;
}
tok = pipeTok.nextToken();
if (looksLikeAPrerequisite(tok)) {
break;
}
}
if (foundClear) {
return new ParseResult.Fail("Cannot use PREREQs when using .CLEAR in " + getTokenName(), context);
}
while (true) {
Prerequisite prereq = getPrerequisite(tok);
if (prereq == null) {
return new ParseResult.Fail(" (Did you put feats after the " + "PRExxx tags in " + getTokenName() + ":?)", context);
}
for (PrereqObject pro : toAdd) {
pro.addPrerequisite(prereq);
}
if (!pipeTok.hasMoreTokens()) {
break;
}
tok = pipeTok.nextToken();
}
return ParseResult.SUCCESS;
}
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