use of pcgen.core.system.LoadInfo in project pcgen by PCGen.
the class AbstractJunit4CharacterTestCase method setUp.
/**
* Sets up the absolute minimum amount of data to create a PlayerCharacter
* Object.
* @throws Exception
*/
@Before
public void setUp() throws Exception {
TestHelper.loadPlugins();
final GameMode gamemode = new GameMode("3.5");
gamemode.setBonusFeatLevels("3|3");
gamemode.setAlignmentText("Alignment");
final LevelInfo levelInfo = new LevelInfo();
levelInfo.setLevelString("LEVEL");
levelInfo.setMaxClassSkillString("LEVEL+3");
levelInfo.setMaxCrossClassSkillString("(LEVEL+3)/2");
gamemode.addLevelInfo("Normal", levelInfo);
gamemode.addXPTableName("Normal");
gamemode.setDefaultXPTableName("Normal");
LoadInfo loadable = gamemode.getModeContext().getReferenceContext().constructNowIfNecessary(LoadInfo.class, gamemode.getName());
loadable.addLoadScoreValue(0, BigDecimal.ONE);
GameModeFileLoader.addDefaultTabInfo(gamemode);
SystemCollections.addToGameModeList(gamemode);
SettingsHandler.setGame("3.5");
Globals.setUseGUI(false);
Globals.emptyLists();
str = BuildUtilities.createStat("Strength", "STR");
str.put(VariableKey.getConstant("LOADSCORE"), FormulaFactory.getFormulaFor("STRSCORE"));
str.put(VariableKey.getConstant("OFFHANDLIGHTBONUS"), FormulaFactory.getFormulaFor(2));
str.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
str.put(VariableKey.getConstant("MAXLEVELSTAT=" + str.getKeyName()), FormulaFactory.getFormulaFor(str.getKeyName() + "SCORE-10"));
dex = BuildUtilities.createStat("Dexterity", "DEX");
dex.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
dex.put(VariableKey.getConstant("MAXLEVELSTAT=" + dex.getKeyName()), FormulaFactory.getFormulaFor(dex.getKeyName() + "SCORE-10"));
PCStat con = BuildUtilities.createStat("Constitution", "CON");
con.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
con.put(VariableKey.getConstant("MAXLEVELSTAT=" + con.getKeyName()), FormulaFactory.getFormulaFor(con.getKeyName() + "SCORE-10"));
intel = BuildUtilities.createStat("Intelligence", "INT");
intel.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
intel.put(VariableKey.getConstant("MAXLEVELSTAT=" + intel.getKeyName()), FormulaFactory.getFormulaFor(intel.getKeyName() + "SCORE-10"));
wis = BuildUtilities.createStat("Wisdom", "WIS");
wis.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
wis.put(VariableKey.getConstant("MAXLEVELSTAT=" + wis.getKeyName()), FormulaFactory.getFormulaFor(wis.getKeyName() + "SCORE-10"));
cha = BuildUtilities.createStat("Charisma", "CHA");
cha.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
cha.put(VariableKey.getConstant("MAXLEVELSTAT=" + cha.getKeyName()), FormulaFactory.getFormulaFor(cha.getKeyName() + "SCORE-10"));
gamemode.setBonusFeatLevels("3|3");
SettingsHandler.setGame("3.5");
LoadContext context = Globals.getContext();
AbstractReferenceContext ref = context.getReferenceContext();
lg = BuildUtilities.createAlignment("Lawful Good", "LG");
ref.importObject(lg);
ln = BuildUtilities.createAlignment("Lawful Neutral", "LN");
ref.importObject(ln);
le = BuildUtilities.createAlignment("Lawful Evil", "LE");
ref.importObject(le);
ng = BuildUtilities.createAlignment("Neutral Good", "NG");
ref.importObject(ng);
tn = BuildUtilities.createAlignment("True Neutral", "TN");
ref.importObject(tn);
ne = BuildUtilities.createAlignment("Neutral Evil", "NE");
ref.importObject(ne);
cg = BuildUtilities.createAlignment("Chaotic Good", "CG");
ref.importObject(cg);
cn = BuildUtilities.createAlignment("Chaotic Neutral", "CN");
ref.importObject(cn);
ce = BuildUtilities.createAlignment("Chaotic Evil", "CE");
ref.importObject(ce);
ref.importObject(BuildUtilities.createAlignment("None", "NONE"));
ref.importObject(BuildUtilities.createAlignment("Deity's", "Deity"));
GameModeFileLoader.addDefaultWieldCategories(context);
ref.importObject(str);
ref.importObject(dex);
ref.importObject(con);
ref.importObject(intel);
ref.importObject(wis);
ref.importObject(cha);
ref.constructCDOMObject(Language.class, "All Language For Test");
BuildUtilities.createFact(context, "ClassType", PCClass.class);
FactDefinition<?, String> fd = BuildUtilities.createFact(context, "SpellType", PCClass.class);
fd.setSelectable(true);
fine = BuildUtilities.createSize("Fine", 0);
diminutive = BuildUtilities.createSize("Diminutive", 1);
tiny = BuildUtilities.createSize("Tiny", 2);
small = BuildUtilities.createSize("Small", 3);
medium = BuildUtilities.createSize("Medium", 4);
medium.put(ObjectKey.IS_DEFAULT_SIZE, true);
large = BuildUtilities.createSize("Large", 5);
huge = BuildUtilities.createSize("Huge", 6);
gargantuan = BuildUtilities.createSize("Gargantuan", 7);
colossal = BuildUtilities.createSize("Colossal", 8);
SourceFileLoader.createLangBonusObject(context);
GameModeFileLoader.addDefaultUnitSet(SettingsHandler.getGame());
SettingsHandler.getGame().selectDefaultUnitSet();
ref.importObject(AbilityCategory.FEAT);
SourceFileLoader.processFactDefinitions(context);
additionalSetUp();
if (!ref.resolveReferences(null)) {
fail("Unconstructed References");
}
context.resolvePostValidationTokens();
context.resolvePostDeferredTokens();
context.loadCampaignFacets();
character = new PlayerCharacter();
}
use of pcgen.core.system.LoadInfo in project pcgen by PCGen.
the class PCGenTestCase method setUp.
/**
* Sets up some basic stuff that must be present for tests to work.
*/
@Override
protected void setUp() throws Exception {
super.setUp();
final GameMode gamemode = new GameMode("3.5");
gamemode.setBonusFeatLevels("3|3");
gamemode.setAlignmentText("Alignment");
gamemode.addLevelInfo("Normal", new LevelInfo());
gamemode.addXPTableName("Normal");
gamemode.setDefaultXPTableName("Normal");
gamemode.clearLoadContext();
LoadInfo loadable = gamemode.getModeContext().getReferenceContext().constructNowIfNecessary(LoadInfo.class, gamemode.getName());
loadable.addLoadScoreValue(0, BigDecimal.ONE);
GameModeFileLoader.addDefaultTabInfo(gamemode);
SystemCollections.addToGameModeList(gamemode);
SettingsHandler.setGame("3.5");
count = 0;
}
use of pcgen.core.system.LoadInfo in project pcgen by PCGen.
the class PlayerCharacterTest method testAdjustMoveRates.
/**
* Test the processing and order of operations of the adjustMoveRates method.
*/
public void testAdjustMoveRates() {
Ability quickFlySlowSwim = TestHelper.makeAbility("quickFlySlowSwim", AbilityCategory.FEAT.getKeyName(), "Foo");
PCTemplate template = TestHelper.makeTemplate("slowFlyQuickSwim");
PCTemplate template2 = TestHelper.makeTemplate("dig");
LoadContext context = Globals.getContext();
final BonusObj digBonus = Bonus.newBonus(context, "MOVEADD|TYPE.Dig|60");
assertNotNull("Failed to create bonus", digBonus);
template2.addToListFor(ListKey.BONUS, digBonus);
//template.addm
context.getReferenceContext().importObject(quickFlySlowSwim);
context.getReferenceContext().importObject(template2);
context.unconditionallyProcess(human, "MOVE", "Walk,30");
context.unconditionallyProcess(quickFlySlowSwim, "MOVE", "Swim,10,Fly,30");
context.unconditionallyProcess(template, "MOVE", "Swim,30,Fly,10");
readyToRun();
GameMode game = SettingsHandler.getGame();
LoadInfo li = game.getModeContext().getReferenceContext().constructNowIfNecessary(LoadInfo.class, game.getName());
li.addLoadScoreValue(0, new BigDecimal("100.0"));
li.addLoadScoreValue(10, new BigDecimal("100.0"));
li.addLoadMultiplier("LIGHT", new Float(100), "100", 0);
PlayerCharacter pc = getCharacter();
setPCStat(pc, str, 10);
pc.setRace(human);
pc.calcActiveBonuses();
pc.adjustMoveRates();
CharacterDisplay display = pc.getDisplay();
assertEquals(0.0, display.movementOfType("Swim"), 0.1);
assertEquals(0.0, display.movementOfType("Fly"), 0.1);
addAbility(AbilityCategory.FEAT, quickFlySlowSwim);
pc.calcActiveBonuses();
pc.adjustMoveRates();
assertEquals(10.0, display.movementOfType("Swim"), 0.1);
assertEquals(30.0, display.movementOfType("Fly"), 0.1);
pc.addTemplate(template);
pc.adjustMoveRates();
assertEquals(30.0, display.movementOfType("Swim"), 0.1);
assertEquals(30.0, display.movementOfType("Fly"), 0.1);
pc.addTemplate(template2);
pc.adjustMoveRates();
assertEquals(30.0, display.movementOfType("Swim"), 0.1);
assertEquals(30.0, display.movementOfType("Fly"), 0.1);
assertEquals(60.0, display.movementOfType("Dig"), 0.1);
}
use of pcgen.core.system.LoadInfo in project pcgen by PCGen.
the class LoadInfoLoader method getLoadable.
@Override
protected LoadInfo getLoadable(LoadContext context, String firstToken, URI sourceURI) throws PersistenceLayerException {
LoadInfo loadable = context.getReferenceContext().constructNowIfNecessary(LoadInfo.class, getGameMode());
LstUtils.processToken(context, loadable, sourceURI, firstToken);
return loadable;
}
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