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Example 1 with DefaultsPanel

use of pcgen.gui2.prefs.DefaultsPanel in project pcgen by PCGen.

the class PreferencesPluginsPanel method getCenter.

@Override
protected JComponent getCenter() {
    DefaultMutableTreeNode rootNode = new DefaultMutableTreeNode("Root");
    DefaultMutableTreeNode characterNode;
    DefaultMutableTreeNode pcGenNode;
    DefaultMutableTreeNode appearanceNode;
    DefaultMutableTreeNode gameModeNode;
    panelList = new ArrayList<>(15);
    // Build the settings panel
    settingsPanel = new JPanel();
    settingsPanel.setLayout(new CardLayout());
    settingsPanel.setPreferredSize(new Dimension(780, 420));
    // Build the selection tree
    characterNode = new DefaultMutableTreeNode(in_character);
    settingsPanel.add(buildEmptyPanel("", LanguageBundle.getString("in_Prefs_charTip")), in_character);
    characterStatsPanel = new CharacterStatsPanel(this);
    addPanelToTree(characterNode, characterStatsPanel);
    hitPointsPanel = new HitPointsPanel();
    addPanelToTree(characterNode, hitPointsPanel);
    houseRulesPanel = new HouseRulesPanel();
    addPanelToTree(characterNode, houseRulesPanel);
    monsterPanel = new MonsterPanel();
    addPanelToTree(characterNode, monsterPanel);
    defaultsPanel = new DefaultsPanel();
    addPanelToTree(characterNode, defaultsPanel);
    rootNode.add(characterNode);
    appearanceNode = new DefaultMutableTreeNode(in_appearance);
    settingsPanel.add(buildEmptyPanel("", LanguageBundle.getString("in_Prefs_appearanceTip")), in_appearance);
    colorsPanel = new ColorsPanel();
    addPanelToTree(appearanceNode, colorsPanel);
    displayOptionsPanel = new DisplayOptionsPanel();
    addPanelToTree(appearanceNode, displayOptionsPanel);
    levelUpPanel = new LevelUpPanel();
    addPanelToTree(appearanceNode, levelUpPanel);
    lookAndFeelPanel = new LookAndFeelPanel(this);
    addPanelToTree(appearanceNode, lookAndFeelPanel);
    //		tabsPanel = new TabsPanel();
    //		addPanelToTree(appearanceNode, tabsPanel);
    rootNode.add(appearanceNode);
    pcGenNode = new DefaultMutableTreeNode(Constants.APPLICATION_NAME);
    settingsPanel.add(buildEmptyPanel("", LanguageBundle.getString("in_Prefs_pcgenTip")), Constants.APPLICATION_NAME);
    equipmentPanel = new EquipmentPanel();
    addPanelToTree(pcGenNode, equipmentPanel);
    languagePanel = new LanguagePanel();
    addPanelToTree(pcGenNode, languagePanel);
    locationPanel = new LocationPanel();
    addPanelToTree(pcGenNode, locationPanel);
    inputPanel = new InputPanel();
    addPanelToTree(pcGenNode, inputPanel);
    outputPanel = new OutputPanel();
    addPanelToTree(pcGenNode, outputPanel);
    sourcesPanel = new SourcesPanel();
    addPanelToTree(pcGenNode, sourcesPanel);
    rootNode.add(pcGenNode);
    String in_gamemode = LanguageBundle.getString("in_mnuSettingsCampaign");
    gameModeNode = new DefaultMutableTreeNode(in_gamemode);
    settingsPanel.add(buildEmptyPanel("", LanguageBundle.getString("in_mnuSettingsCampaignTip")), in_gamemode);
    copySettingsPanel = new CopySettingsPanel();
    addPanelToTree(gameModeNode, copySettingsPanel);
    rootNode.add(gameModeNode);
    DefaultMutableTreeNode pluginNode = new DefaultMutableTreeNode(//$NON-NLS-1$
    LanguageBundle.getString("in_Prefs_plugins"));
    addPluginPanes(rootNode, pluginNode);
    settingsModel = new DefaultTreeModel(rootNode);
    settingsTree = new JTree(settingsModel);
    settingsTree.setBorder(BorderFactory.createEmptyBorder(0, 3, 0, 0));
    settingsTree.setRootVisible(false);
    settingsTree.setShowsRootHandles(true);
    settingsTree.getSelectionModel().setSelectionMode(TreeSelectionModel.SINGLE_TREE_SELECTION);
    settingsScroll = new JScrollPane(settingsTree, ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED, ScrollPaneConstants.HORIZONTAL_SCROLLBAR_AS_NEEDED);
    // Turn off the icons
    DefaultTreeCellRenderer renderer = new DefaultTreeCellRenderer();
    renderer.setLeafIcon(null);
    renderer.setOpenIcon(null);
    renderer.setClosedIcon(null);
    settingsTree.setCellRenderer(renderer);
    // Expand all of the branch nodes
    settingsTree.expandPath(new TreePath(characterNode.getPath()));
    settingsTree.expandPath(new TreePath(pcGenNode.getPath()));
    settingsTree.expandPath(new TreePath(appearanceNode.getPath()));
    settingsTree.expandPath(new TreePath(gameModeNode.getPath()));
    settingsTree.expandPath(new TreePath(pluginNode.getPath()));
    // Add the listener which switches panels when a node of the tree is selected
    settingsTree.addTreeSelectionListener(new TreeSelectionListener() {

        @Override
        public void valueChanged(TreeSelectionEvent e) {
            DefaultMutableTreeNode node = (DefaultMutableTreeNode) settingsTree.getLastSelectedPathComponent();
            if (node == null) {
                return;
            }
            CardLayout cl = (CardLayout) (settingsPanel.getLayout());
            cl.show(settingsPanel, String.valueOf(node));
        }
    });
    // Build the split pane
    splitPane = new FlippingSplitPane(JSplitPane.HORIZONTAL_SPLIT, settingsScroll, settingsPanel, "Prefs");
    splitPane.setOneTouchExpandable(true);
    splitPane.setDividerSize(10);
    return splitPane;
}
Also used : JPanel(javax.swing.JPanel) LocationPanel(pcgen.gui2.prefs.LocationPanel) DefaultMutableTreeNode(javax.swing.tree.DefaultMutableTreeNode) SourcesPanel(pcgen.gui2.prefs.SourcesPanel) OutputPanel(pcgen.gui2.prefs.OutputPanel) TreeSelectionListener(javax.swing.event.TreeSelectionListener) HitPointsPanel(pcgen.gui2.prefs.HitPointsPanel) CopySettingsPanel(pcgen.gui2.prefs.CopySettingsPanel) DefaultTreeCellRenderer(javax.swing.tree.DefaultTreeCellRenderer) HouseRulesPanel(pcgen.gui2.prefs.HouseRulesPanel) DisplayOptionsPanel(pcgen.gui2.prefs.DisplayOptionsPanel) LevelUpPanel(pcgen.gui2.prefs.LevelUpPanel) ColorsPanel(pcgen.gui2.prefs.ColorsPanel) LanguagePanel(pcgen.gui2.prefs.LanguagePanel) EquipmentPanel(pcgen.gui2.prefs.EquipmentPanel) JScrollPane(javax.swing.JScrollPane) CardLayout(java.awt.CardLayout) CharacterStatsPanel(pcgen.gui2.prefs.CharacterStatsPanel) InputPanel(pcgen.gui2.prefs.InputPanel) Dimension(java.awt.Dimension) DefaultTreeModel(javax.swing.tree.DefaultTreeModel) FlippingSplitPane(pcgen.gui2.tools.FlippingSplitPane) JTree(javax.swing.JTree) DefaultsPanel(pcgen.gui2.prefs.DefaultsPanel) TreePath(javax.swing.tree.TreePath) MonsterPanel(pcgen.gui2.prefs.MonsterPanel) LookAndFeelPanel(pcgen.gui2.prefs.LookAndFeelPanel) TreeSelectionEvent(javax.swing.event.TreeSelectionEvent)

Example 2 with DefaultsPanel

use of pcgen.gui2.prefs.DefaultsPanel in project pcgen by PCGen.

the class PreferencesPluginsPanel method applyOptionValuesToControls.

private void applyOptionValuesToControls() {
    for (PCGenPrefsPanel prefsPanel : panelList) {
        prefsPanel.applyOptionValuesToControls();
    }
    // Copy Settings
    copySettingsPanel.registerAffectedPanel(characterStatsPanel);
    copySettingsPanel.registerAffectedPanel(defaultsPanel);
    copySettingsPanel.registerAffectedPanel(languagePanel);
}
Also used : PCGenPrefsPanel(pcgen.gui2.prefs.PCGenPrefsPanel)

Aggregations

CardLayout (java.awt.CardLayout)1 Dimension (java.awt.Dimension)1 JPanel (javax.swing.JPanel)1 JScrollPane (javax.swing.JScrollPane)1 JTree (javax.swing.JTree)1 TreeSelectionEvent (javax.swing.event.TreeSelectionEvent)1 TreeSelectionListener (javax.swing.event.TreeSelectionListener)1 DefaultMutableTreeNode (javax.swing.tree.DefaultMutableTreeNode)1 DefaultTreeCellRenderer (javax.swing.tree.DefaultTreeCellRenderer)1 DefaultTreeModel (javax.swing.tree.DefaultTreeModel)1 TreePath (javax.swing.tree.TreePath)1 CharacterStatsPanel (pcgen.gui2.prefs.CharacterStatsPanel)1 ColorsPanel (pcgen.gui2.prefs.ColorsPanel)1 CopySettingsPanel (pcgen.gui2.prefs.CopySettingsPanel)1 DefaultsPanel (pcgen.gui2.prefs.DefaultsPanel)1 DisplayOptionsPanel (pcgen.gui2.prefs.DisplayOptionsPanel)1 EquipmentPanel (pcgen.gui2.prefs.EquipmentPanel)1 HitPointsPanel (pcgen.gui2.prefs.HitPointsPanel)1 HouseRulesPanel (pcgen.gui2.prefs.HouseRulesPanel)1 InputPanel (pcgen.gui2.prefs.InputPanel)1