use of pcgen.persistence.lst.AbilityCategoryLoader in project pcgen by PCGen.
the class PObjectTest method testAddAbility.
/**
* Test the definition and application of abilities.
* @throws PersistenceLayerException
*/
public void testAddAbility() throws PersistenceLayerException {
// Create some abilities to be added
LoadContext context = Globals.getContext();
AbilityCategory cat = context.getReferenceContext().constructCDOMObject(AbilityCategory.class, "TestCat");
new AbilityCategoryLoader().parseLine(context, "TestCat\tCATEGORY:TestCat", null);
Ability ab1 = new Ability();
ab1.setName("Ability1");
ab1.setCDOMCategory(SettingsHandler.getGame().getAbilityCategory("TestCat"));
Ability ab2 = new Ability();
ab2.setName("Ability2");
ab2.setCDOMCategory(SettingsHandler.getGame().getAbilityCategory("TestCat"));
context.getReferenceContext().importObject(ab1);
context.getReferenceContext().importObject(ab2);
// Link them to a template
Race race = new Race();
CampaignSourceEntry source;
try {
source = new CampaignSourceEntry(new Campaign(), new URI("file:/" + getClass().getName() + ".java"));
} catch (URISyntaxException e) {
throw new UnreachableError(e);
}
GenericLoader<Race> loader = new GenericLoader<>(Race.class);
loader.parseLine(context, race, "Race1 ABILITY:TestCat|AUTOMATIC|Ability1 ABILITY:TestCat|AUTOMATIC|Ability2", source);
context.getReferenceContext().importObject(ab1);
context.getReferenceContext().importObject(ab2);
CDOMSingleRef<AbilityCategory> acRef = context.getReferenceContext().getCDOMReference(AbilityCategory.class, "TestCat");
assertTrue(context.getReferenceContext().resolveReferences(null));
CDOMReference<AbilityList> autoList = AbilityList.getAbilityListReference(acRef, Nature.AUTOMATIC);
Collection<CDOMReference<Ability>> listMods = race.getListMods(autoList);
assertEquals(2, listMods.size());
Iterator<CDOMReference<Ability>> iterator = listMods.iterator();
CDOMReference<Ability> ref1 = iterator.next();
CDOMReference<Ability> ref2 = iterator.next();
Collection<Ability> contained1 = ref1.getContainedObjects();
Collection<Ability> contained2 = ref2.getContainedObjects();
assertEquals(1, contained1.size());
assertEquals(1, contained2.size());
assertTrue(contained1.contains(ab1) || contained2.contains(ab1));
assertTrue(contained1.contains(ab2) || contained2.contains(ab2));
// Add the template to the character
PlayerCharacter pc = getCharacter();
pc.setRace(race);
assertTrue("Character should have ability1.", hasAbility(pc, cat, Nature.AUTOMATIC, ab1));
assertTrue("Character should have ability2.", hasAbility(pc, cat, Nature.AUTOMATIC, ab2));
}
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