use of pl.themolka.arcade.map.OfflineMap in project Arcade2 by ShootGame.
the class SimpleGameManager method fillDefaultQueue.
@Override
public void fillDefaultQueue() {
Node node = this.plugin.getSettings().getData().child("queue");
if (node == null) {
node = Node.empty();
}
for (Node mapNode : node.children("map")) {
String directory = mapNode.propertyValue("directory");
String mapName = mapNode.getValue();
OfflineMap map = null;
if (directory != null) {
map = this.plugin.getMaps().getContainer().getMapByDirectory(directory);
} else if (mapName != null) {
map = this.plugin.getMaps().getContainer().getMap(mapName);
}
if (map != null) {
queue.addMap(map);
}
}
this.postEvent(new MapQueueFillEvent(this.plugin, this.getQueue()));
}
use of pl.themolka.arcade.map.OfflineMap in project Arcade2 by ShootGame.
the class MapCommands method mapInfo.
//
// /mapinfo command
//
@CommandInfo(name = { "mapinfo", "map" }, description = "Describe a map", flags = { "c", "current", "n", "next" }, usage = "[-current|-next|<map...>]", permission = "arcade.command.mapinfo", completer = "mapInfoCompleter")
public void mapInfo(Sender sender, CommandContext context) {
boolean paramCurrent = context.hasFlag("c") || context.hasFlag("current");
boolean paramNext = context.hasFlag("n") || context.hasFlag("next");
String paramMap = context.getParams(0);
List<OfflineMap> results = new ArrayList<>();
if (paramCurrent || context.getArgs().length == 0) {
Game game = this.plugin.getGames().getCurrentGame();
if (game == null) {
throw new CommandException("No game running right now.");
}
results.add(game.getMap().getMapInfo());
} else if (paramNext) {
OfflineMap next = this.plugin.getGames().getQueue().getNextMap();
if (next == null) {
throw new CommandException("The map queue is empty.");
}
results.add(next);
} else {
results.addAll(this.plugin.getMaps().findMap(paramMap));
}
if (results.isEmpty()) {
throw new CommandException("No results found.");
} else if (results.size() > 1) {
sender.sendError("Found " + results.size() + " results. Displaying the best one...");
}
this.mapInfoDescribe(sender, results.get(0));
}
use of pl.themolka.arcade.map.OfflineMap in project Arcade2 by ShootGame.
the class CycleCountdown method onUpdate.
@Override
public void onUpdate(long seconds, long secondsLeft) {
if (!this.plugin.getGames().getQueue().hasNextMap()) {
this.cancelCountdown();
return;
} else if (!this.isPrintable(secondsLeft)) {
return;
}
OfflineMap nextMap = this.plugin.getGames().getQueue().getNextMap();
Game game = this.plugin.getGames().getCurrentGame();
if (game == null) {
return;
}
String message = this.getPrintMessage(this.getCycleMessage(nextMap.getName()));
for (ArcadePlayer player : this.plugin.getPlayers()) {
player.getPlayer().send(message);
}
this.plugin.getLogger().info(ChatColor.stripColor(message));
}
use of pl.themolka.arcade.map.OfflineMap in project Arcade2 by ShootGame.
the class SimpleGameManager method cycle.
@Override
public void cycle(OfflineMap target) {
Instant now = Instant.now();
if (target == null) {
OfflineMap next = this.getQueue().takeNextMap();
if (next == null) {
this.plugin.getLogger().severe("Map queue was empty");
return;
}
target = next;
// refill queue if it's empty
if (!this.getQueue().hasNextMap()) {
this.fillDefaultQueue();
}
}
this.plugin.getLogger().info("Cycling to '" + target.getName() + "' from '" + target.getDirectory().getName() + "'...");
try {
Game oldGame = this.getCurrentGame();
Game game = this.createGame(target);
this.plugin.getEventBus().publish(new ServerCycleEvent(this.plugin, game, oldGame));
if (this.currentGame != null) {
this.destroyGame(this.getCurrentGame());
}
this.setCurrentGame(game);
game.start();
if (this.getGameId() >= this.getMaxGameId()) {
this.setNextRestart(true);
}
} catch (DOMException ex) {
this.plugin.getLogger().log(Level.SEVERE, "Could not cycle to '" + target.getName() + "': " + ex.toString());
this.cycleNext();
return;
} catch (Throwable th) {
this.plugin.getLogger().log(Level.SEVERE, "Could not cycle to '" + target.getName() + "'", th);
this.cycleNext();
return;
}
this.plugin.getLogger().info("Cycled in " + (Instant.now().toEpochMilli() - now.toEpochMilli()) + " ms.");
}
use of pl.themolka.arcade.map.OfflineMap in project Arcade2 by ShootGame.
the class DevelopmentCommands method cycleNow.
//
// /cyclenow command
//
@CommandInfo(name = { "cyclenow" }, description = "Cycle now to the given map", flags = { "c", "current", "n", "next" }, usage = "<map...>", permission = "arcade.command.cyclenow")
public void cycleNow(Sender sender, CommandContext context) {
boolean paramCurrent = context.hasFlag("c") || context.hasFlag("current");
boolean paramNext = context.hasFlag("n") || context.hasFlag("next");
String paramMap = context.getParams(0);
List<OfflineMap> results = new ArrayList<>();
if (paramCurrent || context.getArgs().length == 0) {
Game game = this.development.getPlugin().getGames().getCurrentGame();
if (game == null) {
throw new CommandException("No game running right now.");
}
results.add(game.getMap().getMapInfo());
} else if (paramNext) {
OfflineMap next = this.development.getPlugin().getGames().getQueue().getNextMap();
if (next == null) {
String reason = "The map queue is empty.";
if (sender.hasPermission("arcade.command.setnext")) {
reason += " Set next map using /setnext <map...>.";
}
throw new CommandException(reason);
}
results.add(next);
} else {
results.addAll(this.development.getPlugin().getMaps().findMap(paramMap));
}
if (results.isEmpty()) {
throw new CommandException("No results found.");
} else if (results.size() > 1) {
sender.sendError("Found " + results.size() + " results. Cycling to the best one...");
}
OfflineMap target = results.get(0);
GeneralCommands.CycleCommandEvent commandEvent = new GeneralCommands.CycleCommandEvent(this.development.getPlugin(), sender, context, target);
this.development.getPlugin().getEventBus().publish(commandEvent);
if (!commandEvent.isCanceled()) {
sender.sendSuccess("Cycling now to " + target.getName() + "...");
Game game = this.development.getPlugin().getGames().getCurrentGame();
for (Countdown countdown : game.getRunningCountdowns()) {
countdown.cancelCountdown();
}
this.development.getPlugin().getGames().getCycleCountdown().cancelCountdown();
this.development.getPlugin().getGames().cycle(target);
}
}
Aggregations