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Example 1 with OfflineMap

use of pl.themolka.arcade.map.OfflineMap in project Arcade2 by ShootGame.

the class GeneralCommands method cycle.

// 
// /cycle command
// 
@CommandInfo(name = "cycle", description = "Cycle to next map", usage = "[seconds]", permission = "arcade.command.cycle")
public void cycle(Sender sender, CommandContext context) {
    int paramSeconds = context.getParamInt(0, (int) CycleCountdown.DEFAULT_DURATION.getSeconds());
    OfflineMap nextMap = this.plugin.getGames().getQueue().getNextMap();
    if (nextMap == null) {
        String reason = "The map queue is empty.";
        if (sender.hasPermission("arcade.command.setnext")) {
            reason += " Set next map using /setnext <map...>.";
        }
        throw new CommandException(reason);
    }
    CycleCommandEvent commandEvent = new CycleCommandEvent(this.plugin, sender, context, nextMap);
    this.plugin.getEventBus().publish(commandEvent);
    if (commandEvent.isCanceled()) {
        return;
    }
    int seconds = paramSeconds;
    if (seconds < 3) {
        seconds = 3;
    }
    CycleStartEvent startEvent = new CycleStartEvent(this.plugin, nextMap, seconds);
    this.plugin.getEventBus().publish(startEvent);
    this.plugin.getGames().setNextRestart(false);
    Game game = this.plugin.getGames().getCurrentGame();
    if (game != null) {
        for (Countdown countdown : game.getRunningCountdowns()) {
            countdown.cancelCountdown();
        }
        CycleCountdown countdown = this.plugin.getGames().getCycleCountdown();
        countdown.cancelCountdown();
        countdown.setDuration(Duration.ofSeconds(seconds));
        countdown.countSync();
    }
}
Also used : Game(pl.themolka.arcade.game.Game) CycleStartEvent(pl.themolka.arcade.cycle.CycleStartEvent) CycleCountdown(pl.themolka.arcade.cycle.CycleCountdown) OfflineMap(pl.themolka.arcade.map.OfflineMap) CycleCountdown(pl.themolka.arcade.cycle.CycleCountdown) Countdown(pl.themolka.arcade.task.Countdown) RestartCountdown(pl.themolka.arcade.game.RestartCountdown)

Example 2 with OfflineMap

use of pl.themolka.arcade.map.OfflineMap in project Arcade2 by ShootGame.

the class MapCommands method nextMap.

// 
// /nextmap command
// 
@CommandInfo(name = { "nextmap", "mapnext", "nm", "mn", "next" }, description = "Describe next map", permission = "arcade.command.nextmap")
public void nextMap(Sender sender, CommandContext context) {
    if (this.plugin.getGames().isNextRestart()) {
        throw new CommandException(this.plugin.getServerName() + " will be restarted.");
    } else {
        OfflineMap next = this.plugin.getGames().getQueue().getNextMap();
        if (next == null) {
            throw new CommandException("The map queue is empty.");
        }
        this.mapInfoDescribe(sender, next);
    }
}
Also used : OfflineMap(pl.themolka.arcade.map.OfflineMap)

Example 3 with OfflineMap

use of pl.themolka.arcade.map.OfflineMap in project Arcade2 by ShootGame.

the class MapCommands method setNext.

// 
// /setnext command
// 
@CommandInfo(name = { "setnext", "sn" }, description = "Set next map in the queue", flags = { "a", "after", "c", "current", "r", "restart" }, usage = "[-after] [-current|-restart|<map...>]", permission = "arcade.command.setnext", completer = "setNextCompleter")
public void setNext(Sender sender, CommandContext context) {
    boolean paramAfter = context.hasFlag("a") || context.hasFlag("after");
    boolean paramCurrent = context.hasFlag("c") || context.hasFlag("current");
    boolean paramRestart = context.hasFlag("r") || context.hasFlag("restart");
    String paramMap = context.getParams(0);
    if (paramRestart) {
        this.plugin.getGames().setNextRestart(true);
        throw new CommandException(this.plugin.getServerName() + " will be restarted after this game.");
    }
    List<OfflineMap> results = new ArrayList<>();
    if (paramCurrent) {
        Game game = this.plugin.getGames().getCurrentGame();
        if (game == null) {
            throw new CommandException("No game running right now.");
        }
        results.add(game.getMap().getMapInfo());
    } else if (paramMap != null) {
        results.addAll(this.plugin.getMaps().findMap(paramMap));
    } else {
        throw new CommandUsageException("You need to type map name, use -current or -restart flag");
    }
    if (results.isEmpty()) {
        throw new CommandException("No results found.");
    } else if (results.size() > 1) {
        sender.sendError("Found " + results.size() + " results. Setting next the best one...");
    }
    this.setNextMap(sender, results.get(0), !paramAfter);
}
Also used : Game(pl.themolka.arcade.game.Game) OfflineMap(pl.themolka.arcade.map.OfflineMap) ArrayList(java.util.ArrayList)

Example 4 with OfflineMap

use of pl.themolka.arcade.map.OfflineMap in project Arcade2 by ShootGame.

the class DevelopmentCommands method recycleNow.

// 
// /recyclenow command
// 
@CommandInfo(name = { "recyclenow" }, description = "Re-cycle now current map", permission = "arcade.command.cyclenow")
public void recycleNow(Sender sender, CommandContext context) {
    if (this.development.getPlugin().getGames().getCurrentGame() == null) {
        throw new CommandException("Game is not running right now.");
    }
    OfflineMap target = this.development.getPlugin().getGames().getCurrentGame().getMap().getMapInfo();
    GeneralCommands.CycleCommandEvent commandEvent = new GeneralCommands.CycleCommandEvent(this.development.getPlugin(), sender, context, target);
    this.development.getPlugin().getEventBus().publish(commandEvent);
    if (commandEvent.isCanceled()) {
        return;
    }
    CycleStartEvent startEvent = new CycleStartEvent(this.development.getPlugin(), target, 0);
    this.development.getPlugin().getEventBus().publish(startEvent);
    this.development.getPlugin().getGames().setNextRestart(false);
    Game game = this.development.getPlugin().getGames().getCurrentGame();
    if (game != null) {
        for (Countdown countdown : game.getRunningCountdowns()) {
            countdown.cancelCountdown();
        }
        sender.sendSuccess("Re-cycling now to " + target.getName() + "...");
        this.development.getPlugin().getGames().cycle(target);
    }
}
Also used : Game(pl.themolka.arcade.game.Game) CycleStartEvent(pl.themolka.arcade.cycle.CycleStartEvent) OfflineMap(pl.themolka.arcade.map.OfflineMap) GeneralCommands(pl.themolka.arcade.command.GeneralCommands) Countdown(pl.themolka.arcade.task.Countdown) CommandException(pl.themolka.arcade.command.CommandException) CommandInfo(pl.themolka.arcade.command.CommandInfo)

Example 5 with OfflineMap

use of pl.themolka.arcade.map.OfflineMap in project Arcade2 by ShootGame.

the class CycleCountdown method onTick.

@Override
public void onTick(long ticks) {
    if (!this.plugin.getGames().getQueue().hasNextMap()) {
        this.cancelCountdown();
        return;
    } else if (this.getProgress() > 1) {
        return;
    }
    OfflineMap nextMap = this.plugin.getGames().getQueue().getNextMap();
    Game game = this.plugin.getGames().getCurrentGame();
    if (game == null) {
        return;
    }
    String message = this.getPrintMessage(this.getCycleMessage(nextMap.getName()));
    BossBar bossBar = this.getBossBar();
    bossBar.setProgress(Percentage.finite(this.getProgress()));
    bossBar.setText(new TextComponent(message));
    for (ArcadePlayer online : this.plugin.getPlayers()) {
        GamePlayer player = online.getGamePlayer();
        if (player != null) {
            bossBar.addPlayer(player, BAR_PRIORITY);
        }
    }
}
Also used : TextComponent(net.md_5.bungee.api.chat.TextComponent) Game(pl.themolka.arcade.game.Game) ArcadePlayer(pl.themolka.arcade.session.ArcadePlayer) GamePlayer(pl.themolka.arcade.game.GamePlayer) OfflineMap(pl.themolka.arcade.map.OfflineMap) BossBar(pl.themolka.arcade.bossbar.BossBar)

Aggregations

OfflineMap (pl.themolka.arcade.map.OfflineMap)10 Game (pl.themolka.arcade.game.Game)7 ArrayList (java.util.ArrayList)3 Countdown (pl.themolka.arcade.task.Countdown)3 CommandException (pl.themolka.arcade.command.CommandException)2 CommandInfo (pl.themolka.arcade.command.CommandInfo)2 GeneralCommands (pl.themolka.arcade.command.GeneralCommands)2 CycleStartEvent (pl.themolka.arcade.cycle.CycleStartEvent)2 ArcadePlayer (pl.themolka.arcade.session.ArcadePlayer)2 Instant (java.time.Instant)1 TextComponent (net.md_5.bungee.api.chat.TextComponent)1 BossBar (pl.themolka.arcade.bossbar.BossBar)1 CycleCountdown (pl.themolka.arcade.cycle.CycleCountdown)1 ServerCycleEvent (pl.themolka.arcade.cycle.ServerCycleEvent)1 DOMException (pl.themolka.arcade.dom.DOMException)1 Node (pl.themolka.arcade.dom.Node)1 GamePlayer (pl.themolka.arcade.game.GamePlayer)1 RestartCountdown (pl.themolka.arcade.game.RestartCountdown)1 MapQueueFillEvent (pl.themolka.arcade.map.queue.MapQueueFillEvent)1