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Example 1 with TileEntityAssemblyPlatform

use of pneumaticCraft.common.tileentity.TileEntityAssemblyPlatform in project PneumaticCraft by MineMaarten.

the class GuiAssemblyController method getStatusText.

private List<String> getStatusText() {
    List<String> text = new ArrayList<String>();
    List<IAssemblyMachine> machineList = te.getMachines();
    boolean platformFound = false;
    boolean drillFound = false;
    boolean laserFound = false;
    boolean IOUnitExportFound = false;
    boolean IOUnitImportFound = false;
    text.add("ยง7Machine Status:");
    for (IAssemblyMachine machine : machineList) {
        if (machine instanceof TileEntityAssemblyPlatform) {
            platformFound = true;
            text.add(EnumChatFormatting.GREEN + "-Assembly Platform online");
        } else if (machine instanceof TileEntityAssemblyDrill) {
            drillFound = true;
            text.add(EnumChatFormatting.GREEN + "-Assembly Drill online");
        } else if (machine instanceof TileEntityAssemblyIOUnit) {
            if (((TileEntityAssemblyIOUnit) machine).getBlockMetadata() == 0) {
                IOUnitImportFound = true;
                text.add(EnumChatFormatting.GREEN + "-Assembly IO Unit (import) online");
            } else {
                IOUnitExportFound = true;
                text.add(EnumChatFormatting.GREEN + "-Assembly IO Unit (export) online");
            }
        } else if (machine instanceof TileEntityAssemblyLaser) {
            laserFound = true;
            text.add(EnumChatFormatting.GREEN + "-Assembly Laser online");
        }
    }
    if (!platformFound)
        text.add(EnumChatFormatting.DARK_RED + "-Assembly Platform offline");
    if (!drillFound)
        text.add(EnumChatFormatting.DARK_RED + "-Assembly Drill offline");
    if (!laserFound)
        text.add(EnumChatFormatting.DARK_RED + "-Assembly Laser offline");
    if (!IOUnitExportFound)
        text.add(EnumChatFormatting.DARK_RED + "-Assembly IO Unit (export) offline");
    if (!IOUnitImportFound)
        text.add(EnumChatFormatting.DARK_RED + "-Assembly IO Unit (import) offline");
    return text;
}
Also used : TileEntityAssemblyDrill(pneumaticCraft.common.tileentity.TileEntityAssemblyDrill) TileEntityAssemblyLaser(pneumaticCraft.common.tileentity.TileEntityAssemblyLaser) TileEntityAssemblyIOUnit(pneumaticCraft.common.tileentity.TileEntityAssemblyIOUnit) ArrayList(java.util.ArrayList) TileEntityAssemblyPlatform(pneumaticCraft.common.tileentity.TileEntityAssemblyPlatform) IAssemblyMachine(pneumaticCraft.common.tileentity.IAssemblyMachine)

Example 2 with TileEntityAssemblyPlatform

use of pneumaticCraft.common.tileentity.TileEntityAssemblyPlatform in project PneumaticCraft by MineMaarten.

the class ModelAssemblyPlatform method renderDynamic.

@Override
public void renderDynamic(float size, TileEntity te, float partialTicks) {
    if (te instanceof TileEntityAssemblyPlatform) {
        TileEntityAssemblyPlatform tile = (TileEntityAssemblyPlatform) te;
        EntityItem ghostEntityItem = null;
        if (tile.getHeldStack() != null) {
            ghostEntityItem = new EntityItem(tile.getWorldObj());
            ghostEntityItem.hoverStart = 0.0F;
            ghostEntityItem.setEntityItemStack(tile.getHeldStack());
        }
        boolean fancySetting = RenderManager.instance.options.fancyGraphics;
        RenderManager.instance.options.fancyGraphics = true;
        renderModel(size, tile.oldClawProgress + (tile.clawProgress - tile.oldClawProgress) * partialTicks, ghostEntityItem);
        RenderManager.instance.options.fancyGraphics = fancySetting;
    } else {
        renderModel(size, 0, null);
    }
}
Also used : TileEntityAssemblyPlatform(pneumaticCraft.common.tileentity.TileEntityAssemblyPlatform) EntityItem(net.minecraft.entity.item.EntityItem)

Example 3 with TileEntityAssemblyPlatform

use of pneumaticCraft.common.tileentity.TileEntityAssemblyPlatform in project PneumaticCraft by MineMaarten.

the class BlockAssemblyPlatform method dropInventory.

//overriden here because the Assembly Platform isn't implementing IInventory (intentionally).
@Override
protected void dropInventory(World world, int x, int y, int z) {
    TileEntity tileEntity = world.getTileEntity(x, y, z);
    if (!(tileEntity instanceof TileEntityAssemblyPlatform))
        return;
    TileEntityAssemblyPlatform inventory = (TileEntityAssemblyPlatform) tileEntity;
    Random rand = new Random();
    ItemStack itemStack = inventory.getHeldStack();
    if (itemStack != null && itemStack.stackSize > 0) {
        float dX = rand.nextFloat() * 0.8F + 0.1F;
        float dY = rand.nextFloat() * 0.8F + 0.1F;
        float dZ = rand.nextFloat() * 0.8F + 0.1F;
        EntityItem entityItem = new EntityItem(world, x + dX, y + dY, z + dZ, new ItemStack(itemStack.getItem(), itemStack.stackSize, itemStack.getItemDamage()));
        if (itemStack.hasTagCompound()) {
            entityItem.getEntityItem().setTagCompound((NBTTagCompound) itemStack.getTagCompound().copy());
        }
        float factor = 0.05F;
        entityItem.motionX = rand.nextGaussian() * factor;
        entityItem.motionY = rand.nextGaussian() * factor + 0.2F;
        entityItem.motionZ = rand.nextGaussian() * factor;
        world.spawnEntityInWorld(entityItem);
        itemStack.stackSize = 0;
    }
}
Also used : TileEntity(net.minecraft.tileentity.TileEntity) Random(java.util.Random) TileEntityAssemblyPlatform(pneumaticCraft.common.tileentity.TileEntityAssemblyPlatform) ItemStack(net.minecraft.item.ItemStack) EntityItem(net.minecraft.entity.item.EntityItem)

Aggregations

TileEntityAssemblyPlatform (pneumaticCraft.common.tileentity.TileEntityAssemblyPlatform)3 EntityItem (net.minecraft.entity.item.EntityItem)2 ArrayList (java.util.ArrayList)1 Random (java.util.Random)1 ItemStack (net.minecraft.item.ItemStack)1 TileEntity (net.minecraft.tileentity.TileEntity)1 IAssemblyMachine (pneumaticCraft.common.tileentity.IAssemblyMachine)1 TileEntityAssemblyDrill (pneumaticCraft.common.tileentity.TileEntityAssemblyDrill)1 TileEntityAssemblyIOUnit (pneumaticCraft.common.tileentity.TileEntityAssemblyIOUnit)1 TileEntityAssemblyLaser (pneumaticCraft.common.tileentity.TileEntityAssemblyLaser)1