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Example 1 with InvalidFormatException

use of raytracer.exception.InvalidFormatException in project narchy by automenta.

the class RaytracerFrame method changeResolution.

/**
 * Fragt dem Benutzer nach einer neuen Aufl�sung und �ndert diese
 * entsprechend.
 */
public void changeResolution() {
    int width, height;
    for (; ; ) {
        // Benutzer nach der neuen Bildgr��e fragen:
        String input = JOptionPane.showInputDialog(this, "Neue Gr��e des gerenderten Bildes:\n(Beispiel: \"640 x 480\")", "Bildgr��e �ndern", JOptionPane.QUESTION_MESSAGE);
        if (input == null)
            return;
        try {
            // Eingabe in Zahlen Umwandeln:
            String[] inputs = input.split("[^0-9]+", 2);
            width = Integer.parseInt(inputs[0]);
            height = Integer.parseInt(inputs[1]);
            // Pr�fen, ob die Dimensionen g�ltig sind:
            if ((width <= 0) || (height <= 0))
                throw new InvalidFormatException();
        } catch (Exception e) {
            // Die eingegebenen Dimensionen werden nicht akzeptiert.
            // Fehlermeldung anzeigen:
            JOptionPane.showMessageDialog(this, "Die eingegebene Bildgr��e wird nicht akzeptiert.", "Fehlerhafte Eingabe", JOptionPane.ERROR_MESSAGE);
            continue;
        }
        break;
    }
    // Bild auf die gew�nschten Dimensionen vergr��ern:
    changeResolution(width, height);
}
Also used : InvalidFormatException(raytracer.exception.InvalidFormatException) InvalidFormatException(raytracer.exception.InvalidFormatException)

Example 2 with InvalidFormatException

use of raytracer.exception.InvalidFormatException in project narchy by automenta.

the class PlyObject method loadPlyFile.

/**
 * Liest die Informationen aus einer PLY-Datei und erzeugt daraus
 * Dreiecke.
 *
 * @param fileName Dateiname der OFF-Datei.
 * @param smoothNormals Gibt an, ob die Normalen interpoliert werden
 *        sollen, falls die PLY-Datei Informationen zu den Normalenvektoren
 *        enth�lt.
 *
 * @throws java.io.IOException
 * @throws raytracer.exception.InvalidFormatException
 */
private void loadPlyFile(String fileName, boolean smoothNormals) throws InvalidFormatException {
    // Datei �ffnen:
    Scanner scanner = new Scanner(new BufferedInputStream(getClass().getClassLoader().getResourceAsStream(fileName)));
    scanner.useLocale(Locale.US);
    Tokenizer tokenizer = new Tokenizer(scanner);
    Vector<Element> elements = new Vector<Element>();
    try {
        // PLY-Kennung pr�fen:
        if (tokenizer.token() != Tokenizer.TOKEN_PLY)
            throw new InvalidFormatException();
        tokenizer.next();
        // Format-Kennung pr�fen:
        if (tokenizer.token() != Tokenizer.TOKEN_FORMAT)
            throw new InvalidFormatException();
        tokenizer.next();
        if (tokenizer.token() != Tokenizer.TOKEN_ASCII)
            throw new InvalidFormatException();
        tokenizer.next();
        if (tokenizer.token() != Tokenizer.TOKEN_NUMBER)
            throw new InvalidFormatException();
        if (tokenizer.doubleValue() != 1.0)
            throw new InvalidFormatException();
        tokenizer.next();
        // Header-Informationen der PLY-Datei auslesen:
        Property property = null;
        Element currentElement = null;
        loop: do {
            switch(tokenizer.token()) {
                case Tokenizer.TOKEN_COMMENT:
                    tokenizer.endLine();
                    tokenizer.next();
                    continue;
                case Tokenizer.TOKEN_ELEMENT:
                    tokenizer.next();
                    // Neues Element erstellen:
                    currentElement = new Element();
                    elements.add(currentElement);
                    // Eigenschaften des Elements lesen:
                    if (tokenizer.token() != Tokenizer.TOKEN_NAME)
                        throw new InvalidFormatException();
                    currentElement.name = tokenizer.stringValue();
                    tokenizer.next();
                    if (tokenizer.token() != Tokenizer.TOKEN_NUMBER)
                        throw new InvalidFormatException();
                    currentElement.count = tokenizer.intValue();
                    tokenizer.next();
                    break;
                case Tokenizer.TOKEN_PROPERTY:
                    if (currentElement == null)
                        throw new InvalidFormatException();
                    tokenizer.next();
                    // Neue Eigenschaft erstellen:
                    property = new Property();
                    currentElement.properties.add(property);
                    // Eigenschaften der Eigenschaft lesen:
                    if (!Tokenizer.isType(tokenizer.token()))
                        throw new InvalidFormatException();
                    property.type = tokenizer.token();
                    tokenizer.next();
                    if (Tokenizer.isTypeList(property.type)) {
                        if (!Tokenizer.isTypeInt(tokenizer.token()))
                            throw new InvalidFormatException();
                        property.listCountType = tokenizer.token();
                        tokenizer.next();
                        if (!Tokenizer.isType(tokenizer.token()))
                            throw new InvalidFormatException();
                        property.listDataType = tokenizer.token();
                        tokenizer.next();
                    }
                    if (tokenizer.token() != Tokenizer.TOKEN_NAME)
                        throw new InvalidFormatException();
                    property.name = tokenizer.stringValue();
                    tokenizer.next();
                    break;
                case Tokenizer.TOKEN_END_HEADER:
                    break loop;
                default:
                    throw new InvalidFormatException();
            }
        } while (true);
        Vector<Vector3d> vertices = new Vector<Vector3d>();
        Vector<Vector3d> normals = new Vector<Vector3d>();
        Vector<Vector2d> textures = new Vector<Vector2d>();
        Vector<Integer> faces = new Vector<Integer>();
        // Daten auslesen und verarbeiten:
        for (Element element : elements) {
            currentElement = element;
            switch(currentElement.name) {
                case "vertex":
                    readVertices(scanner, currentElement, vertices, normals, textures);
                    break;
                case "face":
                    readFaces(scanner, currentElement, faces);
                    break;
                default:
                    readElement(scanner, currentElement);
                    break;
            }
        }
        // Fl�chen der PLY-Datei triangulieren und Dreiecke daraus erzeugen:
        Iterator<Integer> itFaces = faces.iterator();
        while (itFaces.hasNext()) {
            int count = -itFaces.next();
            if (count < 3)
                throw new InvalidFormatException();
            // Ersten beiden Punkte ermitteln:
            int firstId = itFaces.next();
            int previousId = itFaces.next();
            // Aus den restlichen Punkten der Fl�che Dreiecke erzeugen:
            count -= 2;
            do {
                int currentId = itFaces.next();
                try {
                    Triangle triangle = new Triangle(vertices.get(firstId), vertices.get(previousId), vertices.get(currentId), shader);
                    triangle.setNormalEffect(normalEffect);
                    // Normalenvektoren setzen:
                    if (smoothNormals) {
                        Vector3d normalA = normals.get(firstId);
                        Vector3d normalB = normals.get(previousId);
                        Vector3d normalC = normals.get(currentId);
                        if ((normalA != null) && (normalB != null) && (normalC != null))
                            triangle.setNormals(normalA, normalB, normalC);
                    }
                    // Texturkoordinaten setzen:
                    Vector2d textureA = textures.get(firstId);
                    Vector2d textureB = textures.get(previousId);
                    Vector2d textureC = textures.get(currentId);
                    if ((textureA != null) && (textureB != null) && (textureC != null))
                        triangle.setTextureCoords(textureA, textureB, textureC);
                    shapes.add(triangle);
                } catch (LinearlyDependentException e) {
                // Falls bei den Koordinaten lineare Abh�ngigkeit besteht,
                // verwerfe deises Dreieck.
                }
                previousId = currentId;
            } while (--count > 0);
        }
    } finally {
        scanner.close();
    }
}
Also used : LinearlyDependentException(raytracer.exception.LinearlyDependentException) InvalidFormatException(raytracer.exception.InvalidFormatException) Vector2d(javax.vecmath.Vector2d) BufferedInputStream(java.io.BufferedInputStream) Vector3d(javax.vecmath.Vector3d)

Example 3 with InvalidFormatException

use of raytracer.exception.InvalidFormatException in project narchy by automenta.

the class OffObject method loadOffFile.

/**
 * Liest die Fl�cheninformationen aus einer OFF-Datei und erzeugt daraus
 * Dreiecke.
 *
 * @param fileName Dateiname der OFF-Datei.
 *
 * @throws java.io.IOException
 * @throws raytracer.exception.InvalidFormatException
 */
private void loadOffFile(String fileName) throws InvalidFormatException {
    // Datei �ffnen:
    Scanner scanner = new Scanner(getClass().getClassLoader().getResourceAsStream(fileName));
    scanner.useLocale(Locale.US);
    Vector<Vector3d> vertices = new Vector<Vector3d>();
    try {
        // OFF-Format Kennung pr�fen:
        if (!scanner.hasNext() || !scanner.next().equals("OFF"))
            throw new InvalidFormatException();
        // Anzahl der Punkte, Fl�chen und Kanten bestimmen:
        int vertexCount = scanner.nextInt();
        int faceCount = scanner.nextInt();
        scanner.nextInt();
        // Punkte auslesen:
        int i;
        for (i = 0; i < vertexCount; i++) {
            double x = scanner.nextDouble();
            double y = scanner.nextDouble();
            double z = scanner.nextDouble();
            vertices.add(new Vector3d(x, y, z));
        }
        // Fl�chen auslesen und trianguliert zu diesem Objekt hinzuf�gen:
        for (i = 0; i < faceCount; i++) {
            int count = scanner.nextInt();
            if (count < 3)
                throw new InvalidFormatException();
            // Ersten beiden Punkte ermitteln:
            Vector3d first = vertices.get(scanner.nextInt());
            Vector3d previous = vertices.get(scanner.nextInt());
            // Aus den restlichen Punkten der Fl�che Dreiecke erzeugen:
            count -= 2;
            do {
                Vector3d v = vertices.get(scanner.nextInt());
                try {
                    Triangle triangle = new Triangle(first, previous, v, shader);
                    triangle.setNormalEffect(normalEffect);
                    shapes.add(triangle);
                } catch (LinearlyDependentException e) {
                // Falls bei den Koordinaten lineare Abh�ngigkeit besteht,
                // verwerfe deises Dreieck.
                }
                previous = v;
            } while (--count > 0);
        }
    } finally {
        scanner.close();
    }
}
Also used : Scanner(java.util.Scanner) Vector3d(javax.vecmath.Vector3d) LinearlyDependentException(raytracer.exception.LinearlyDependentException) Vector(java.util.Vector) InvalidFormatException(raytracer.exception.InvalidFormatException)

Aggregations

InvalidFormatException (raytracer.exception.InvalidFormatException)3 Vector3d (javax.vecmath.Vector3d)2 LinearlyDependentException (raytracer.exception.LinearlyDependentException)2 BufferedInputStream (java.io.BufferedInputStream)1 Scanner (java.util.Scanner)1 Vector (java.util.Vector)1 Vector2d (javax.vecmath.Vector2d)1