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Example 1 with WorldGenBlob

use of rtg.api.world.gen.feature.WorldGenBlob in project Realistic-Terrain-Generation by Team-RTG.

the class DecoBoulder method generate.

@Override
public void generate(IRealisticBiome biome, RTGWorld rtgWorld, Random rand, int worldX, int worldZ, float strength, float river, boolean hasPlacedVillageBlocks) {
    if (this.allowed) {
        WorldUtil worldUtil = new WorldUtil(rtgWorld.world);
        WorldGenerator worldGenerator = new WorldGenBlob(boulderBlock, 0, rand, this.water, validGroundBlocks);
        for (int l1 = 0; l1 < this.strengthFactor * strength; ++l1) {
            // + 8;
            int i1 = worldX + rand.nextInt(16);
            // + 8;
            int j1 = worldZ + rand.nextInt(16);
            int k1;
            switch(this.heightType) {
                case NEXT_INT:
                    k1 = RandomUtil.getRandomInt(rand, this.minY, this.maxY);
                    break;
                case GET_HEIGHT_VALUE:
                    k1 = rtgWorld.world.getHeight(new BlockPos(i1, 0, j1)).getY();
                    break;
                default:
                    k1 = rtgWorld.world.getHeight(new BlockPos(i1, 0, j1)).getY();
                    break;
            }
            if (k1 >= this.minY && k1 <= this.maxY && rand.nextInt(this.chance) == 0) {
                // If we're in a village, check to make sure the boulder has extra room to grow to avoid corrupting the village.
                if (hasPlacedVillageBlocks) {
                    if (!worldUtil.isSurroundedByBlock(Blocks.AIR.getDefaultState(), 2, WorldUtil.SurroundCheckType.CARDINAL, rand, i1, k1, j1)) {
                        return;
                    }
                }
                worldGenerator.generate(rtgWorld.world, rand, new BlockPos(i1, k1, j1));
            }
        }
    }
}
Also used : WorldGenerator(net.minecraft.world.gen.feature.WorldGenerator) WorldGenBlob(rtg.api.world.gen.feature.WorldGenBlob) BlockPos(net.minecraft.util.math.BlockPos) WorldUtil(rtg.api.util.WorldUtil)

Aggregations

BlockPos (net.minecraft.util.math.BlockPos)1 WorldGenerator (net.minecraft.world.gen.feature.WorldGenerator)1 WorldUtil (rtg.api.util.WorldUtil)1 WorldGenBlob (rtg.api.world.gen.feature.WorldGenBlob)1